game   163442

« earlier    

Building games that can be understood at a glance
I've been making games on the iphone for a long time, almost since the beginning... and one thing that struck me early on was how differently I discovered iPhone games versus games on other platforms.

Mostly, how I found new games was by looking over peoples shoulders! Over my friend's at the bar, or over a stranger's on the subway, next to me on an airplane.
design  game  gamedev 
yesterday by danwin

« earlier    

related tags

0420  2020  3d  acnh  activity  adventure  agile  ai  alien  animal  app  art  atari  audio  baba_is_you  bag  bags  blindingly_useful  board  boardgames  book  books  browser  build  cg  cli  cnet  code  coding  command  commands  community  computergraphics  console  conway  coronavirus  craft  cross-platform  crossing  deepmind  design  developers  development  difficultyplatformer  doom  earth  editing  editor  emilytoddvanderwerff  engine  epub  exercise  exxcellent  factorio  family  featureban  firebase  free  fun  gamedesign  gamedev  games  gaming  generator  geometry  gifts  graphics  growing-agile  guide  hint  in-development  indie  ios  japanese  javascript  kids  latex  lbs  lean  learning  library  life  lobster  logos  lua  manifesto  market  maths  mesh  michael  mod  music  nintendo  number  nuuday  online  open  opensim  opensource  pathofexile  patterns  phone  physical  player  poe  postproduction  programming  programming_language  proof  puzzle  puzzles  quake  qz  ranking  recipe  reference  remote  resource  review  roguelite  rpg  rust  sara  scattergories  simulation  single  skynet  software  sound  space  sport  sprite  squirrel  startup  storium  storytelling  switch  taxonomy  teaching  theory  todo  tools  travel  typesetting  typing  typing_test  video-games  video  videogames  vim  web  wiki  writing 

Copy this bookmark: