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Building games that can be understood at a glance
I've been making games on the iphone for a long time, almost since the beginning... and one thing that struck me early on was how differently I discovered iPhone games versus games on other platforms.

Mostly, how I found new games was by looking over peoples shoulders! Over my friend's at the bar, or over a stranger's on the subway, next to me on an airplane.
design  game  gamedev 
yesterday by danwin

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