yfel + probability   11

MW - Shuffling Cards
"Every time you shuffle a deck of playing cards, it's likely that you have come up with an ordering of cards that is unique in human history."
cards  mathematics  probability  combinatorics  geek  culture  games 
november 2011 by yfel
Galton Visualizing Bayesian Inference | CHANCE
an old (1877) mechanical device that calculates bayesian inference with bins of beads
visualization  mathematics  statistics  science  probability  history  geek  technology 
march 2011 by yfel
Parrondo's paradox - Wikipedia, the free encyclopedia
"Given two games, each with a higher probability of losing than winning, it is possible to construct a winning strategy by playing the games alternately."
games  gametheory  paradox  statistics  probability  mathematics  reference  geek  wiki 
june 2010 by yfel
Quasi-random sequences in art and integration — The Endeavour
quasi-random sequences are more reliably spread out than truly random ones, and this is useful aesthetically and for monte carlo integration. closer to what people usually want when they say 'random'.
random  probability  programming  mathematics  geek  technology  software  art  design 
february 2010 by yfel
Math Puzzle « xkcd
"Alice secretly picks two different real numbers by an unknown process and puts them in two (abstract) envelopes. Bob chooses one of the two envelopes randomly (with a fair coin toss), and shows you the number in that envelope. You must now guess whether the number in the other, closed envelope is larger or smaller than the one you’ve seen.

Is there a strategy which gives you a better than 50% chance of guessing correctly, no matter what procedure Alice used to pick her numbers?"
mathematics  puzzles  probability  logic  xkcd  geek  technology  blogs 
february 2010 by yfel
Printable, Math and Physics Flash Cards
cards for calculus, linear algebra, abstract algebra, real analysis, probability, topology, mechanics, thermodynamics, statistical mechanics, electrodynamics, quantum mechanics.
education  mathematics  analysis  physics  algebra  linearalgebra  quantum  science  latex  probability  pdf  cards  memorization  geek  technology 
february 2010 by yfel
Never-ending Shuffled Sequences - When Random is too Random | kaioa.com
guy presents an imperative algorithm for producing random sequences for games. instead of just zero-memory picking items, you return a shuffled sequence of items, and when that's done, reshuffle that sequence and return those.
programming  java  algorithms  probability  statistics  random  games  howto  blogs  tips  geek  technology  software 
october 2009 by yfel

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