vielmetti + games   82

Amy Jo Kim | Beyond Gamification: 7 Core Concepts to Create Compelling Products
In a web2.0 Expo presentation from the perspective of a game designer, Amy Jo Kim uses the word ‘gamification’ to clearly present her core concepts of what makes an exceptionally designed game, from strategic analysis of potential customers to customizations and advancing levels. She states key requirements for creating an engaging game, like challenges, unlocking levels, and an eye towards fun and satisfaction.
amy-jo-kim  games  gamification 
june 2011 by vielmetti
Halo, Wikipedia, World of Warcraft: How are they good for us? Jane McGonigal explains in Reality is Broken. - By Michael Agger - Slate Magazine
The game theorist Jane McGonigal, in her new book, Reality Is Broken, advises me to eat candy and eat it without shame. My editor asked me to say a more about who McGonigal is, but I couldn't really pin her down. She seems to be one of those lucky people who delivers keynote addresses at prestigious conferences and thinks about the future for a living—at Stanford. Let's call her a Keynotist. Anway, my desire to play games makes perfect sense, she argues, because games offer structured environments, clear goals, and instant feedback on success or failure. The real world is uninspiring and dull in contrast. We rarely have the chance to feel heroic when working at our jobs or going about our daily business. "We are starving, and our games our feeding us," McGonigal writes.
games  mcgonigal  books 
january 2011 by vielmetti
Bananagrams Variations - Eddie On Everything
One of the nice things about the game Bananagrams is that the game lends itself to rule modifications.
games  bananagrams 
december 2010 by vielmetti
Click Nothing: Live and Let Die
What I am saying at a higher level of abstraction is that meaning does not come from playing a game... it comes from playing WITH a game. It is the manipulation not only of the actors in the game that is meaningful, but the manipulation of the game itself. This discussion is not about how to make a game more meaningful. It is about how games mean.
games  play  the-only-way-to-win-is-to-play 
july 2009 by vielmetti
Whirly Ball of Ann Arbor - Home
imagine 5 on 5 basketball, in bumper cars, with jai alai scoops for the ball. in ann arbor on varsity drive. a lot of fun for adults.
annarbor  michigan  whirly-ball  games 
december 2008 by vielmetti
Infovore » If Gamers Ran The World
nice gamer perspective on management, collaboration, learning, coordination, flexibility. compare with the corn farmer perspective (measure ratio of inputs to outputs, and then get back to your tractor)
games  complexity  preso  awesome  management 
december 2008 by vielmetti
Steven Poole: Working for the Man
On the other hand, there is a café in your village where you can go and sit on a stool at the bar and order a cup of coffee, prepared by a laconic pigeon. Drinking the coffee serves no purpose in the game — indeed, it even costs some of your hard-earned currency. And yet it is an example of pure play, at least on Mark Twain’s definition. You are not obliged to drink the coffee. Drinking the coffee changes nothing. And of course the coffee doesn’t even exist. You can’t smell or taste it. But you can drink the coffee whenever you like (subject to the café’s opening hours). And there is something mysteriously pleasurable about it. It is a gratuitous, interstitial moment, offering the player a chance to admire the scenery, perhaps listen to some Japanese electro-jazz, and meditate on nothing in particular along with her avatar, sipping an imaginary beverage.
animal-crossing  via:britta  via:rodcorp  japanese-electro-jazz  games  gaming  philosophy 
october 2008 by vielmetti
Procrastineering - Project blog for Johnny Chung Lee: More Wiimote Projects - A Brain Dump
It’s been a while since I’ve posted anything. That’s largely because I’ve been traveling a lot, giving talks, and most recently relocating to a new city. It became clear to me a while ago that I wasn’t going to get around to making more videos anytime soon. So, I figured I would make a post about the projects that I would probably make videos of if I had more free time. The content of this post has been in the talks that I’ve been giving, but I’m just sitting down to write it out now for my trusty blog readers.
chung-lee  johnny  wii  games  diy  wiimote  infrared 
october 2008 by vielmetti
Monopoly information
The Hasbro version of the history of Monopoly is bullshit. The real history is closer to this very abridged version, which is supported by patents, Ralph Anspach's research and book, the article excerpted at the link below, and The Monopoly Companion (Philip Orbanes' book): Lizzie Magie invented a game called The Landlord's Game to push Henry George's Single Tax concept. The lesson intended was that only land should be taxed; anything else is bad for the masses and only good for the rich—that this evolved into Monopoly is not too surprising.
monopoly  taxes  history  games  boardgames  darrow  clarence 
october 2008 by vielmetti
"THE LANDLORD'S GAME TO MONOPOLY: A HISTORICAL REVIEW."
MONOPOLY HISTORY, LANDLORDS GAME HISTORY
Game Images, Game Rules, Articles, Commentary
History of monopoly and Landlords games; popular myths vs. historical facts...

MONOPOLY AND LANDLORD'S GAME
A HISTORICAL REVIEW
history  games  gaming  game  board  boardgames  boardgame  monopoly  darrow  clarence  parker-brothers  levine  jay 
october 2008 by vielmetti
Michigan Law Dean to Lead Cornell - New York Times
A mathematics major at Cornell who spent his junior year in France, Mr. Lehman has a ready sense of humor and was an avid game player in college. As a freshman, he said, he spent many nights playing Monopoly with Jay Walker, a friend across the hall (who later founded Priceline.com). During winter break the next year, the two wrote a book, ''1,000 Ways to Win Monopoly Games.''

Mr. Lehman graduated with distinction and went on to earn degrees in public policy and law at Michigan, where he was editor in chief of The Michigan Law Review. Besides working for Justice Stevens, he was a law clerk in Portland, Me., for Chief Judge Frank M. Coffin of the United States Court of Appeals. He also practiced law for four years at Caplin & Drysdale, a Washington law firm, before returning to academe.
lehman  jeffrey  walker  jay  cornell  michigan  monopoly  games  law  law-school 
october 2008 by vielmetti
Dangerously Irrelevant: Roll the dice!
Yesterday I found my kids playing Monopoly with the crazy dice. If they paid $5 to the bank, they got to use one of the crazy dice. If they paid $10, they got to use two. If they used a die with a color dot, they got to move to the set of properties with that color.
creativity  learning  incentives  monopoly  games  dice  d20 
august 2008 by vielmetti
Set Enterprises - Catalog : Set Cubed
Set Cubed TM SET Cubed is The Curious Game of Clever Connections, challenging a player's ability to identify SETs between the dice in their hand and those already on the board. players can play up to 3 dice per turn making as many SETs as possible. Create SETs up, down and across the board, the more SETs you create, the higher your score. As the number of dice on the board increase so do the possible SET combinations. Rack up points by using BONUS SQUARES! Roll a WILD dice and unleash the possible number of SETs that can be made during your turn! How many SETs can you make?! The player with the most points wins! Game includes 42 dice with cloth bag, playing board and instructions game plays 2 to 4 players, ages 8 to adult.
set  set-the-game  affine-lines  dice  games  via:duncan  jim 
august 2008 by vielmetti
Set — the card game « The Unapologetic Mathematician
I’d like to talk about the card game Set. Why? Because the goal is to find affine lines! Huh?

Well, first you have to understand that we’re not working over the usual fields we draw our intuition from.
games  mathematics  cards  geometry  set  affine-lines  via:arthegall  jim 
august 2008 by vielmetti
Golly - Game of Life Home Page
Golly is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki. Our goal is to write a world-class Life simulator, solicit ideas and help from the planet's best Life hackers, and share some
via:soren  life  cellular  automata  conway  johnhorton  patterns  fun  mac  osx  games 
july 2008 by vielmetti
Bastet (Tetris clone) running in Anyterm terminal emulation window
Anyterm is a web-based terminal emulator; in this demo, we see it running Bastet, a Tetris clone.
anyterm  bastet  tetris  vt100  vt100-forever  terminal  telnet  games 
may 2008 by vielmetti
How Game Mechanics Can Make Your App More Fun - O'Reilly Conferences
The five game mechanics discussed were collectiing things, earning points, providing feedback, exchanges, and cusomization.
****  party-like-its-2006  webdev  etch  games  gaming  ux  usability 
march 2008 by vielmetti
Gamasutra - Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game
the extent to which players are experiencing satisfaction of these needs can be quickly and objectively measured and show statistically significant relationships with enjoyment and immersion, as well as commercial outcomes such as ongoing subscriptions (d
games  psychology  grand-unified-theory 
november 2007 by vielmetti
FreeRice
word game for food aid
*****  wordie  games  freerice 
october 2007 by vielmetti
PopCap Games - Typer Shark
type the letters on the sharks before they eat you. WATCH OUT FOR THE PIRHANA!
flash  fun  game  games  gtd  howto  java  learning  online  school  teaching  typing  typingtutor 
october 2007 by vielmetti
I am the economy. | Greg Trefry
I'm a game designer living in Brooklyn, NY. Much of my personal work has revolved around 'big games' or location-based game projects. I am one of the founders and organizers behind the Come Out & Play Festival.
blog  games  psychogeography  social  tech  underground  urban  web  geo  neogeoludology  microneogeoludology  macroneogeoludology  greg-trefry 
september 2007 by vielmetti
ulo.tricho.us » The Nintendo Generation, Take 2
Ever since the stripe was added, every time we walk by the building at night, 5-year-old Nemo says, "Look papa, that building has an update!" The other night he added, "or maybe it got a message from one of its friends."
nemo  eli  annarbor  michigan  nintendo  wii  architecture  games  gaming 
september 2007 by vielmetti
The Shifted Librarian: 20070623 Participatory Networks Breakout Session
"video game events are like a gateway drug for libraries" - one gamer said this about AADL's tournaments
games  gaming  game  aadl  eli-neiburger  annarbor  michigan  ala  library  superpatron 
june 2007 by vielmetti
Spacewar!
Spacewar (the original!) in Java!
games  nethistory  spacewar 
june 2007 by vielmetti
Museum of Soviet Arcade Games | CONTEXT - This Week in Arts and Ideas from The Moscow Times
We estimate there were 70 different kinds of machines, although it's difficult to know for sure since they were made at facilities that were closed to the public," said Maxim Pinigin, the museum's custodian. To set up the museum, Pinigin, along with three
museum  games  game  gaming  soviet  moscow  russia  ussr  nethistory  pinigin 
june 2007 by vielmetti
Soviet-Era Arcade Games Crawl Out of Their Cold War Graves
Last month, the four officially opened the Museum of Soviet Arcade Machines in a Stalin-era bomb shelter under a university dormitory. Packed into two rooms are dozens of Soviet-made video game carcasses in various states of repair. Some work perfectly; o
arcade  culture  game  games  gaming  history  technology  ussr  soviet-union  soviet  moscow 
june 2007 by vielmetti
Dimension-Bending Games Stretch Fabric of Space and Time
In Super Paper Mario, life begins as a regular 2-D game -- your Mario is a flat, "paper" cutout in a world of paper cutouts -- until he suddenly acquires the power to shift into a 3-D perspective. Suddenly you can see that all your 2-D enemies are wafer-t
flatland  math  games  design  2d  3d  super-paper-mario 
june 2007 by vielmetti
Flak Magazine: The Care and Feeding of a Game Group, 05-08-07
these rules go well also for any other kind of ad hoc social groupings - lunch groups, book clubs, etc
advice  games  boardgames  social  community_indicators  a2b3 
may 2007 by vielmetti
Boing Boing: Telerobotic birdwatching
This particular CONE (Collaborative Observatory for Natural Environments) is related to Goldberg and Song's efforts to bring robotic cameras to bear on the search for the legendary Ivory-billed woodpecker. According to Goldberg, the latest massively mult
birds  birdwatching  mmo  game  games  urban 
april 2007 by vielmetti
Only a Game: The End of the Game
We keep playing as long as the hope and promise of more flow states remains. The player remains engaged as long as the play remains engaging. This seems like a simple truism; it's only when we start to explore how different players become engaged that it
games  storytelling  theory  ludic  ludicfallacy 
april 2007 by vielmetti
BBC NEWS | Technology | Volunteers sign up to build game
Mr Perry is hoping to take advantage of so-called crowd sourcing or "accepting that the combined intelligence of all these people is far beyond your own."
community  design  games  mmorpg  socialmedia  crowdsourcing 
march 2007 by vielmetti
Fantasy Fashion League
like fantasy baseball, except for fashion
via:sairy  fashion  competition  fantasy  games 
january 2007 by vielmetti
Zasterisk
zork + asterisk mashup
voip  phone  games  game  gaming  zork  asterisk  zoip  mashup 
june 2006 by vielmetti
Luis von Ahn's Research
Half of my time is spent inventing novel techniques for utilizing the computational abilities (or "cycles") of humans. The other half of my time is spent working on theoretical cryptography and security.
game  games  research  tagging  captcha 
may 2006 by vielmetti
/Message: First Glance: Mindcanvas
graphical visualization of survey results, and in general games-influenced social research tools
visualization  mindcanvas  survey  research  games 
april 2006 by vielmetti
Ghost Of Christmas Future Taunts Children With Visions Of PlayStation 5 | The Onion - America's Finest News Source
"They always ask if you can play it on the Internet—it's so cute how they still call it 'the Internet'—and I tell them, 'Hey, you can play this against 63 other PS5 owners simultaneously. At least you can in 14 years,'"
cyberspace  games  language  theonion 
february 2006 by vielmetti
Keith Schofield / Wintergreen
the history of the atari 2600 et video game, as a video. a classic. this should be on rocketboom.
games  history  music  video  mp4  via:deusx 
january 2006 by vielmetti
Rockford Register Star - games at the library
playing mancala and mille bornes at the library. no x-box needed
games  library  library2.0  mancala 
january 2006 by vielmetti
New World Notes: KILLING PRIMMIES
linden labs changes in-game physics, and a game that depends on some fiddly details of how objects move stops working
games  mmorpg  secondlife 
november 2005 by vielmetti
blyberg.net » AADL-GT ads @ the movies
all-digital ad for Ann Arbor District Library gaming tournaments produced by the library for local theater
aadl  library  annarbor  michigan  teen  movies  advertising  games 
november 2005 by vielmetti
Pedometer pets
think tamagochi meets pedometer. the more you walk, the more your little digital creature does.
tamagochi  pedometer  japanese  games 
november 2005 by vielmetti
Blogs, MMOGs
on blogs as massive multiplayer online games
via:steveking  via:iftf  blog  mmorpg  mmog  games 
august 2005 by vielmetti
Mancala Web v2.0
Saul has learned to play this as a board game
mancala  games 
february 2005 by vielmetti
Chutes and Ladders Markov analysis
how long does a typical Chutes and Ladders game take?
games 
november 2004 by vielmetti
The UNIX 'getopt' game
Start with a circle of people. Pick a Unix command and one of its optional arguments. It goes on from there.
games  getopt  unix 
august 2004 by vielmetti
The ESP Game: Labeling the Web
label images, to aid in retrieval, as a game; as seen in a May 05 2006 talk by Luis von Ahn from Carnegie Mellon at UM School of Information.
games  captcha  collaboration  community  ethnoclassification  folksonomy  visualization  webdev  si.umich.edu 
february 2004 by vielmetti
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