Amy Jo Kim | Beyond Gamification: 7 Core Concepts to Create Compelling Products
june 2011 by vielmetti
In a web2.0 Expo presentation from the perspective of a game designer, Amy Jo Kim uses the word ‘gamification’ to clearly present her core concepts of what makes an exceptionally designed game, from strategic analysis of potential customers to customizations and advancing levels. She states key requirements for creating an engaging game, like challenges, unlocking levels, and an eye towards fun and satisfaction.
amy-jo-kim
games
gamification
june 2011 by vielmetti
Halo, Wikipedia, World of Warcraft: How are they good for us? Jane McGonigal explains in Reality is Broken. - By Michael Agger - Slate Magazine
january 2011 by vielmetti
The game theorist Jane McGonigal, in her new book, Reality Is Broken, advises me to eat candy and eat it without shame. My editor asked me to say a more about who McGonigal is, but I couldn't really pin her down. She seems to be one of those lucky people who delivers keynote addresses at prestigious conferences and thinks about the future for a living—at Stanford. Let's call her a Keynotist. Anway, my desire to play games makes perfect sense, she argues, because games offer structured environments, clear goals, and instant feedback on success or failure. The real world is uninspiring and dull in contrast. We rarely have the chance to feel heroic when working at our jobs or going about our daily business. "We are starving, and our games our feeding us," McGonigal writes.
games
mcgonigal
books
january 2011 by vielmetti
Bananagrams Variations - Eddie On Everything
december 2010 by vielmetti
One of the nice things about the game Bananagrams is that the game lends itself to rule modifications.
games
bananagrams
december 2010 by vielmetti
Click Nothing: Live and Let Die
july 2009 by vielmetti
What I am saying at a higher level of abstraction is that meaning does not come from playing a game... it comes from playing WITH a game. It is the manipulation not only of the actors in the game that is meaningful, but the manipulation of the game itself. This discussion is not about how to make a game more meaningful. It is about how games mean.
games
play
the-only-way-to-win-is-to-play
july 2009 by vielmetti
Whirly Ball of Ann Arbor - Home
december 2008 by vielmetti
imagine 5 on 5 basketball, in bumper cars, with jai alai scoops for the ball. in ann arbor on varsity drive. a lot of fun for adults.
annarbor
michigan
whirly-ball
games
december 2008 by vielmetti
Infovore » If Gamers Ran The World
december 2008 by vielmetti
nice gamer perspective on management, collaboration, learning, coordination, flexibility. compare with the corn farmer perspective (measure ratio of inputs to outputs, and then get back to your tractor)
games
complexity
preso
awesome
management
december 2008 by vielmetti
Steven Poole: Working for the Man
october 2008 by vielmetti
On the other hand, there is a café in your village where you can go and sit on a stool at the bar and order a cup of coffee, prepared by a laconic pigeon. Drinking the coffee serves no purpose in the game — indeed, it even costs some of your hard-earned currency. And yet it is an example of pure play, at least on Mark Twain’s definition. You are not obliged to drink the coffee. Drinking the coffee changes nothing. And of course the coffee doesn’t even exist. You can’t smell or taste it. But you can drink the coffee whenever you like (subject to the café’s opening hours). And there is something mysteriously pleasurable about it. It is a gratuitous, interstitial moment, offering the player a chance to admire the scenery, perhaps listen to some Japanese electro-jazz, and meditate on nothing in particular along with her avatar, sipping an imaginary beverage.
animal-crossing
via:britta
via:rodcorp
japanese-electro-jazz
games
gaming
philosophy
october 2008 by vielmetti
Procrastineering - Project blog for Johnny Chung Lee: More Wiimote Projects - A Brain Dump
october 2008 by vielmetti
It’s been a while since I’ve posted anything. That’s largely because I’ve been traveling a lot, giving talks, and most recently relocating to a new city. It became clear to me a while ago that I wasn’t going to get around to making more videos anytime soon. So, I figured I would make a post about the projects that I would probably make videos of if I had more free time. The content of this post has been in the talks that I’ve been giving, but I’m just sitting down to write it out now for my trusty blog readers.
chung-lee
johnny
wii
games
diy
wiimote
infrared
october 2008 by vielmetti
Monopoly information
october 2008 by vielmetti
The Hasbro version of the history of Monopoly is bullshit. The real history is closer to this very abridged version, which is supported by patents, Ralph Anspach's research and book, the article excerpted at the link below, and The Monopoly Companion (Philip Orbanes' book): Lizzie Magie invented a game called The Landlord's Game to push Henry George's Single Tax concept. The lesson intended was that only land should be taxed; anything else is bad for the masses and only good for the rich—that this evolved into Monopoly is not too surprising.
monopoly
taxes
history
games
boardgames
darrow
clarence
october 2008 by vielmetti
"THE LANDLORD'S GAME TO MONOPOLY: A HISTORICAL REVIEW."
october 2008 by vielmetti
MONOPOLY HISTORY, LANDLORDS GAME HISTORY
Game Images, Game Rules, Articles, Commentary
History of monopoly and Landlords games; popular myths vs. historical facts...
MONOPOLY AND LANDLORD'S GAME
A HISTORICAL REVIEW
history
games
gaming
game
board
boardgames
boardgame
monopoly
darrow
clarence
parker-brothers
levine
jay
Game Images, Game Rules, Articles, Commentary
History of monopoly and Landlords games; popular myths vs. historical facts...
MONOPOLY AND LANDLORD'S GAME
A HISTORICAL REVIEW
october 2008 by vielmetti
Michigan Law Dean to Lead Cornell - New York Times
october 2008 by vielmetti
A mathematics major at Cornell who spent his junior year in France, Mr. Lehman has a ready sense of humor and was an avid game player in college. As a freshman, he said, he spent many nights playing Monopoly with Jay Walker, a friend across the hall (who later founded Priceline.com). During winter break the next year, the two wrote a book, ''1,000 Ways to Win Monopoly Games.''
Mr. Lehman graduated with distinction and went on to earn degrees in public policy and law at Michigan, where he was editor in chief of The Michigan Law Review. Besides working for Justice Stevens, he was a law clerk in Portland, Me., for Chief Judge Frank M. Coffin of the United States Court of Appeals. He also practiced law for four years at Caplin & Drysdale, a Washington law firm, before returning to academe.
lehman
jeffrey
walker
jay
cornell
michigan
monopoly
games
law
law-school
Mr. Lehman graduated with distinction and went on to earn degrees in public policy and law at Michigan, where he was editor in chief of The Michigan Law Review. Besides working for Justice Stevens, he was a law clerk in Portland, Me., for Chief Judge Frank M. Coffin of the United States Court of Appeals. He also practiced law for four years at Caplin & Drysdale, a Washington law firm, before returning to academe.
october 2008 by vielmetti
Dangerously Irrelevant: Roll the dice!
august 2008 by vielmetti
Yesterday I found my kids playing Monopoly with the crazy dice. If they paid $5 to the bank, they got to use one of the crazy dice. If they paid $10, they got to use two. If they used a die with a color dot, they got to move to the set of properties with that color.
creativity
learning
incentives
monopoly
games
dice
d20
august 2008 by vielmetti
Set Enterprises - Catalog : Set Cubed
august 2008 by vielmetti
Set Cubed TM SET Cubed is The Curious Game of Clever Connections, challenging a player's ability to identify SETs between the dice in their hand and those already on the board. players can play up to 3 dice per turn making as many SETs as possible. Create SETs up, down and across the board, the more SETs you create, the higher your score. As the number of dice on the board increase so do the possible SET combinations. Rack up points by using BONUS SQUARES! Roll a WILD dice and unleash the possible number of SETs that can be made during your turn! How many SETs can you make?! The player with the most points wins! Game includes 42 dice with cloth bag, playing board and instructions game plays 2 to 4 players, ages 8 to adult.
set
set-the-game
affine-lines
dice
games
via:duncan
jim
august 2008 by vielmetti
Set — the card game « The Unapologetic Mathematician
august 2008 by vielmetti
I’d like to talk about the card game Set. Why? Because the goal is to find affine lines! Huh?
Well, first you have to understand that we’re not working over the usual fields we draw our intuition from.
games
mathematics
cards
geometry
set
affine-lines
via:arthegall
jim
Well, first you have to understand that we’re not working over the usual fields we draw our intuition from.
august 2008 by vielmetti
Golly - Game of Life Home Page
july 2008 by vielmetti
Golly is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki. Our goal is to write a world-class Life simulator, solicit ideas and help from the planet's best Life hackers, and share some
via:soren
life
cellular
automata
conway
johnhorton
patterns
fun
mac
osx
games
july 2008 by vielmetti
We want your old video games! - Art, Architecture & Engineering Library, University of Michigan
june 2008 by vielmetti
"old" here is Apple //e era - they also want 80s color television sets as displays
annarbor
michigan
computer
games
history
archive
library
umich
80s
vintage
old-school
party-like-its-198x
june 2008 by vielmetti
How Game Mechanics Can Make Your App More Fun - O'Reilly Conferences
march 2008 by vielmetti
The five game mechanics discussed were collectiing things, earning points, providing feedback, exchanges, and cusomization.
****
party-like-its-2006
webdev
etch
games
gaming
ux
usability
march 2008 by vielmetti
Gamasutra - Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game
november 2007 by vielmetti
the extent to which players are experiencing satisfaction of these needs can be quickly and objectively measured and show statistically significant relationships with enjoyment and immersion, as well as commercial outcomes such as ongoing subscriptions (d
games
psychology
grand-unified-theory
november 2007 by vielmetti
I am the economy. | Greg Trefry
september 2007 by vielmetti
I'm a game designer living in Brooklyn, NY. Much of my personal work has revolved around 'big games' or location-based game projects. I am one of the founders and organizers behind the Come Out & Play Festival.
blog
games
psychogeography
social
tech
underground
urban
web
geo
neogeoludology
microneogeoludology
macroneogeoludology
greg-trefry
september 2007 by vielmetti
ulo.tricho.us » The Nintendo Generation, Take 2
september 2007 by vielmetti
Ever since the stripe was added, every time we walk by the building at night, 5-year-old Nemo says, "Look papa, that building has an update!" The other night he added, "or maybe it got a message from one of its friends."
nemo
eli
annarbor
michigan
nintendo
wii
architecture
games
gaming
september 2007 by vielmetti
The Shifted Librarian: 20070623 Participatory Networks Breakout Session
june 2007 by vielmetti
"video game events are like a gateway drug for libraries" - one gamer said this about AADL's tournaments
games
gaming
game
aadl
eli-neiburger
annarbor
michigan
ala
library
superpatron
june 2007 by vielmetti
Museum of Soviet Arcade Games | CONTEXT - This Week in Arts and Ideas from The Moscow Times
june 2007 by vielmetti
We estimate there were 70 different kinds of machines, although it's difficult to know for sure since they were made at facilities that were closed to the public," said Maxim Pinigin, the museum's custodian. To set up the museum, Pinigin, along with three
museum
games
game
gaming
soviet
moscow
russia
ussr
nethistory
pinigin
june 2007 by vielmetti
Soviet-Era Arcade Games Crawl Out of Their Cold War Graves
june 2007 by vielmetti
Last month, the four officially opened the Museum of Soviet Arcade Machines in a Stalin-era bomb shelter under a university dormitory. Packed into two rooms are dozens of Soviet-made video game carcasses in various states of repair. Some work perfectly; o
arcade
culture
game
games
gaming
history
technology
ussr
soviet-union
soviet
moscow
june 2007 by vielmetti
Dimension-Bending Games Stretch Fabric of Space and Time
june 2007 by vielmetti
In Super Paper Mario, life begins as a regular 2-D game -- your Mario is a flat, "paper" cutout in a world of paper cutouts -- until he suddenly acquires the power to shift into a 3-D perspective. Suddenly you can see that all your 2-D enemies are wafer-t
flatland
math
games
design
2d
3d
super-paper-mario
june 2007 by vielmetti
Flak Magazine: The Care and Feeding of a Game Group, 05-08-07
may 2007 by vielmetti
these rules go well also for any other kind of ad hoc social groupings - lunch groups, book clubs, etc
advice
games
boardgames
social
community_indicators
a2b3
may 2007 by vielmetti
British dev wants to make a game you can ignore - News at GameSpot
april 2007 by vielmetti
ambient quest = free online pedometer RPG
pedometer
games
walking
rpg
walkertracker
ambient-quest
april 2007 by vielmetti
Boing Boing: Telerobotic birdwatching
april 2007 by vielmetti
This particular CONE (Collaborative Observatory for Natural Environments) is related to Goldberg and Song's efforts to bring robotic cameras to bear on the search for the legendary Ivory-billed woodpecker. According to Goldberg, the latest massively mult
birds
birdwatching
mmo
game
games
urban
april 2007 by vielmetti
SF0 / Really Simple Syndication
april 2007 by vielmetti
a piece of a big urban game.
funny
games
rss
sf0
a2b3
april 2007 by vielmetti
Only a Game: The End of the Game
april 2007 by vielmetti
We keep playing as long as the hope and promise of more flow states remains. The player remains engaged as long as the play remains engaging. This seems like a simple truism; it's only when we start to explore how different players become engaged that it
games
storytelling
theory
ludic
ludicfallacy
april 2007 by vielmetti
Konami announces Dance Dance Revolution: Hottest Party for Wii - Joystiq
april 2007 by vielmetti
upper body and lower body workout, so it is promised
games
wii
ddr
april 2007 by vielmetti
BBC NEWS | Technology | Volunteers sign up to build game
march 2007 by vielmetti
Mr Perry is hoping to take advantage of so-called crowd sourcing or "accepting that the combined intelligence of all these people is far beyond your own."
community
design
games
mmorpg
socialmedia
crowdsourcing
march 2007 by vielmetti
Instructions - lite brite for the net
february 2007 by vielmetti
we have a genuine one of these in the office
design
funny
games
litebrite
hoaxdevice
february 2007 by vielmetti
Fantasy Fashion League
january 2007 by vielmetti
like fantasy baseball, except for fashion
via:sairy
fashion
competition
fantasy
games
january 2007 by vielmetti
Joystiq video: Candles can replace Wii sensor bar - Joystiq
january 2007 by vielmetti
Wii didn't start the fire
wii
hacks
games
january 2007 by vielmetti
Napster Founder Develops WoW Social Network news from 1UP.com
december 2006 by vielmetti
"rupture" = myspace for WoW?
community
games
gaming
mmorpg
web2.0
wow
december 2006 by vielmetti
Gren - Post details: Rearing Walking Meter Ploddingly Angel Pocket with DS Ploddingly Diary
november 2006 by vielmetti
pocket pedometer with built-in virtual pet
games
pedometer
walking
via:bkerr
tamagochi
november 2006 by vielmetti
Peekaboom: Not just wasting your time...
may 2006 by vielmetti
human computation as applied to machine vision
captcha
via:biglou
community
folksonomy
game
games
gaming
vision
cmu
machinevision
humancomputation
may 2006 by vielmetti
/Message: First Glance: Mindcanvas
april 2006 by vielmetti
graphical visualization of survey results, and in general games-influenced social research tools
visualization
mindcanvas
survey
research
games
april 2006 by vielmetti
playsh - O'Reilly Emerging Technology Conference - March 6-9, 2006 - San Diego, CA
march 2006 by vielmetti
shell for the web w/ideas from mud and moo. sounds fun.
play
playsh
games
mud
march 2006 by vielmetti
Ghost Of Christmas Future Taunts Children With Visions Of PlayStation 5 | The Onion - America's Finest News Source
february 2006 by vielmetti
"They always ask if you can play it on the Internet—it's so cute how they still call it 'the Internet'—and I tell them, 'Hey, you can play this against 63 other PS5 owners simultaneously. At least you can in 14 years,'"
cyberspace
games
language
theonion
february 2006 by vielmetti
The Video Game Librarian: It's The End of the Year As We Know It (And I Feel Fine) Special @ Gaming Target
january 2006 by vielmetti
the most popular games as checked out by a local public library
library
games
library2.0
publiclibrary
january 2006 by vielmetti
Keith Schofield / Wintergreen
january 2006 by vielmetti
the history of the atari 2600 et video game, as a video. a classic. this should be on rocketboom.
games
history
music
video
mp4
via:deusx
january 2006 by vielmetti
Rockford Register Star - games at the library
january 2006 by vielmetti
playing mancala and mille bornes at the library. no x-box needed
games
library
library2.0
mancala
january 2006 by vielmetti
New World Notes: KILLING PRIMMIES
november 2005 by vielmetti
linden labs changes in-game physics, and a game that depends on some fiddly details of how objects move stops working
games
mmorpg
secondlife
november 2005 by vielmetti
blyberg.net » AADL-GT ads @ the movies
november 2005 by vielmetti
all-digital ad for Ann Arbor District Library gaming tournaments produced by the library for local theater
aadl
library
annarbor
michigan
teen
movies
advertising
games
november 2005 by vielmetti
Pedometer pets
november 2005 by vielmetti
think tamagochi meets pedometer. the more you walk, the more your little digital creature does.
tamagochi
pedometer
japanese
games
november 2005 by vielmetti
Blogs, MMOGs
august 2005 by vielmetti
on blogs as massive multiplayer online games
via:steveking
via:iftf
blog
mmorpg
mmog
games
august 2005 by vielmetti
Mancala Web v2.0
february 2005 by vielmetti
Saul has learned to play this as a board game
mancala
games
february 2005 by vielmetti
Chutes and Ladders Markov analysis
november 2004 by vielmetti
how long does a typical Chutes and Ladders game take?
games
november 2004 by vielmetti
The UNIX 'getopt' game
august 2004 by vielmetti
Start with a circle of people. Pick a Unix command and one of its optional arguments. It goes on from there.
games
getopt
unix
august 2004 by vielmetti
The ESP Game: Labeling the Web
february 2004 by vielmetti
label images, to aid in retrieval, as a game; as seen in a May 05 2006 talk by Luis von Ahn from Carnegie Mellon at UM School of Information.
games
captcha
collaboration
community
ethnoclassification
folksonomy
visualization
webdev
si.umich.edu
february 2004 by vielmetti
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