urbanscale + designingdesign   30

Programs /velo-city blog | NYC
Getting a younger cohort invested in urban planning through cycling (!). Fully awesome & worthy of support.
(nyc)  community  designingdesign  urbanplanning  cycling 
june 2010 by Urbanscale
NYT: At Sony, a New Plan to Link Entertainment and Devices
God, this all smells so depressingly familiar. A refreshingly skeptical - almost arch - tone in this business reporting from the Times, which refuses to take Stringer's bromides at face value.
sony  technology  designingdesign  business  knowyourenemy 
december 2009 by Urbanscale
Vague Terrain: Cognitive Maps and Database Urbanisms
"These...logics and relationships...resist conventional forms of representation[,] and to operate within them requires the development of tools of analysis and design that account for the multiplicities of scale and complex logics that are found within the contemporary city."
urbanism  architecture  maps  designingdesign  urbancomputing  urbansystemsdesign  complexity  politics 
october 2009 by Urbanscale
SEMCO
More on the "Semco Way." Seems like just a little more than the usual business wankery.
semco  brazil  business  designingdesign 
march 2009 by Urbanscale
Pasta&Vinegar: If as a citizen you can no longer fix your own car...
Nicolas is right in that this *is* a very important point, but it's certainly been made by a great many people. Vernor Vinge did a really good job underlining this, actually, in the otherwise not-great "Rainbow's End."
noideasbutinthings  designingdesign  opensystems 
february 2009 by Urbanscale
A Parametricist Manifesto
Whoah there, hoss: "We consider furniture not in terms of isolated objects but as a pre-eminent space-making substance. Our design efforts need to encompass the domains of interior design, furniture design, and even product design...Our handling of interior furnishings as dynamic swarm formations, or sometimes as a continuous surface/fluid mass, is geared towards the detailed elaboration of the continuously differentiated fields described above." (Via teh Varnelis.)
theory  parametric  architecture  space  furniture  swarm  design  designingdesign 
december 2008 by Urbanscale
Wikipedia: Constructal theory
I've often suspected there has to be some mechanism like this at work in Universe, but have never been able to articulate my supposition in any meaningful way.
morphogenesis  designingdesign 
november 2008 by Urbanscale
Generator.x
"A conference and exhibition examining the current role of software and generative strategies in art and design."
generative  designingdesign 
september 2008 by Urbanscale
BBC News: Online maps 'wiping out history'
This is important and, I believe, true - but happily, very far from irreversible.
mapping  history  humangeography  location  haecceity  time  designingdesign  sidewalking 
august 2008 by Urbanscale
Space Syntax: "Space Is The Machine"
Complete download of Bill Hillier's odd-ass (excuse me: "idiosyncratic") approach to developing an urban pattern language. See http://en.wikipedia.org/wiki/Space_syntax for more.
urbanplanning  space  designingdesign  geography  mapping 
august 2008 by Urbanscale
Chris Heathcote: anti-mega: abstract pointillist
The brilliance. Sadly, so so clear to see how it could be used for Eevil.
chrisheathcote  designingdesign 
may 2008 by Urbanscale
BW: Apple's design process
Some interesting tactical/logistical insight here.
apple  designingdesign 
march 2008 by Urbanscale
UDQ:59: An Urban Design Canon
I'd agree on some points, not on others. A little dated, but not bad.
urbanism  cities  designingdesign 
december 2007 by Urbanscale
Open Terminal
Via migurski, John shows us how incredibly *easy* it can be to create amenity space.
adaptivereuse  airports  designingdesign  experiencedesign 
december 2007 by Urbanscale
Desire lines | Wikipedia (via KS)
I think "economic geography" when I see this, and also, curiously, Deleuze - a topologizing of latent desire
urbancomputing  curriculumdevelopment  designingdesign 
november 2006 by Urbanscale
Gary Gygax, World Dictator?
Lots of interesting points about downstream consequences of unconscious decisions at the level of architecture, the neotenous society, and so forth. Bottom line: the last few decades of my life don't look as if they will be much fun at all.
everyware  designingdesign  bad  kultur  futures  tothinkabout  tangiblemedia 
july 2006 by Urbanscale

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