tsuomela + simulation 65
Cooperation and the evolution of intelligence
7 weeks ago by tsuomela
"The high levels of intelligence seen in humans, other primates, certain cetaceans and birds remain a major puzzle for evolutionary biologists, anthropologists and psychologists. It has long been held that social interactions provide the selection pressures necessary for the evolution of advanced cognitive abilities (the ‘social intelligence hypothesis’), and in recent years decision-making in the context of cooperative social interactions has been conjectured to be of particular importance. Here we use an artificial neural network model to show that selection for efficient decision-making in cooperative dilemmas can give rise to selection pressures for greater cognitive abilities, and that intelligent strategies can themselves select for greater intelligence, leading to a Machiavellian arms race. Our results provide mechanistic support for the social intelligence hypothesis, highlight the potential importance of cooperative behaviour in the evolution of intelligence and may help us to explain the distribution of cooperation with intelligence across taxa."
intelligence
evolution
simulation
cooperation
neuralnetworks
from delicious
7 weeks ago by tsuomela
Ian Bogost - Cathode
april 2011 by tsuomela
" Cathode, a "vintage terminal emulator" for Mac. It simulates phosphor burn, screen curvature, glare, refresh rates, beam desyncrhonization, jitter, and other effects common to mini-computer terminals of yore."
macintosh
software
simulation
terminal
nostalgia
technology
april 2011 by tsuomela
SpringerLink - Computational
march 2011 by tsuomela
"This paper develops the concepts and methods of a process we will call ldquoalignment of computational modelsrdquo or ldquodockingrdquo for short. Alignment is needed to determine whether two models can produce the same results, which in turn is the basis for critical experiments and for tests of whether one model can subsume another. We illustrate our concepts and methods using as a target a model of cultural transmission built by Axelrod. For comparison we use the Sugarscape model developed by Epstein and Axtell."
simulation
computer
agent-based-model
modeling
computational-science
organization
march 2011 by tsuomela
The 70 Online Databases that Define Our Planet - Technology Review
december 2010 by tsuomela
So in the interests of stimulating this debate, I'm reproducing here Helbing's list of websites that are potential sources of data for an Earth Simulator. It makes for fascinating, if unnerving, reading:
data
data-collection
earth
simulation
december 2010 by tsuomela
How wise are crowds?
november 2010 by tsuomela
Fortunately, in a paper to be published in the Review of Economic Studies, researchers from MIT’s Departments of Economics and Electrical Engineering and Computer Science have demonstrated that, as networks of people grow larger, they’ll usually tend to converge on an accurate understanding of information distributed among them, even if individual members of the network can observe only their nearby neighbors. A few opinionated people with large audiences can slow that convergence, but in the long run, they’re unlikely to stop it.
collective-intelligence
crowdsourcing
modeling
game-theory
simulation
intelligence
wisdom
networks
collective
november 2010 by tsuomela
CASOS: Home | CASOS
september 2010 by tsuomela
CASOS brings together computer science, dynamic network analysis and the empirical study of complex socio-technical systems. Computational and social network techniques are combined to develop a better understanding of the fundamental principles of organizing, coordinating, managing and destabilizing systems of intelligent adaptive agents (human and artificial) engaged in real tasks at the team, organizational or social level. Whether the research involves the development of metrics, theories, computer simulations, toolkits, or new data analysis techniques advances in computer science are combined with a deep understanding of the underlying cognitive, social, political, business and policy issues.
complexity
modeling
research
networks
social
analysis
network-analysis
simulation
sociology
agent-based-model
school(CarnegieMellon)
september 2010 by tsuomela
[1007.2774] Where is everybody? -- Wait a moment ... New approach to the Fermi paradox
july 2010 by tsuomela
The Fermi Paradox is the apparent contradiction between the high probability extraterrestrial civilizations' existence and the lack of contact with such civilizations. In general, solutions to Fermi's paradox come down to either estimation of Drake equation parameters i.e. our guesses about the potential number of extraterrestrial civilizations or simulation of civilizations development in the universe. We consider a new type of cellular automata, that allows to analyze Fermi paradox
fermi-paradox
simulation
celluar-automata
model
july 2010 by tsuomela
Technology Review: Blogs: arXiv blog: The Fermi Paradox, Phase Changes and Intergalactic Colonisation
july 2010 by tsuomela
Bezsudnov and Snarskii even derive an inequality that a universe must satisfy to become civilised. This, they say, is analogous to the famous Drake equation which attempts to quantify the number of other contactable civilisations in the universe right now.
astrobiology
astronomy
extraterrestrial
intelligence
fermi-paradox
simulation
celluar-automata
model
july 2010 by tsuomela
Open Agent Based Modeling Consortium | ... a node in the CoMSES network
june 2010 by tsuomela
The OpenABM Consortium is a group of researchers, educators, and professionals with a common goal - improving the way we develop, share, and utilize agent based models. We are currently developing a model archive to preserve and maintain the digital artifacts and source code comprising an agent based model.
agent-based-model
research
simulation
complexity
modeling
collaboration
model
professional-association
data
june 2010 by tsuomela
[1005.4117] Random Numbers in Scientific Computing: An Introduction
june 2010 by tsuomela
Random numbers play a crucial role in science and industry. Many numerical methods require the use of random numbers, in particular the Monte Carlo method. Therefore it is of paramount importance to have efficient random number generators. The differences, advantages and disadvantages of true and pseudo random number generators are discussed with an emphasis on the intrinsic details of modern and fast pseudo random number generators.
randomness
random
mathematics
science
physics
algorithms
lecture
modeling
reference
simulation
june 2010 by tsuomela
PLoS Computational Biology: Evolutionary Establishment of Moral and Double Moral Standards through Spatial Interactions
may 2010 by tsuomela
Situations where individuals have to contribute to joint efforts or share scarce resources are ubiquitous. Yet, without proper mechanisms to ensure cooperation, the evolutionary pressure to maximize individual success tends to create a tragedy of the commons (such as over-fishing or the destruction of our environment). This contribution addresses a number of related puzzles of human behavior with an evolutionary game theoretical approach as it has been successfully used to explain the behavior of other biological species many times, from bacteria to vertebrates. Our agent-based model distinguishes individuals applying four different behavioral strategies: non-cooperative individuals (“defectors”), cooperative individuals abstaining from punishment efforts (called “cooperators” or “second-order free-riders”), cooperators who punish non-cooperative behavior (“moralists”), and defectors, who punish other defectors despite being non-cooperative themselves (“immoralists”).
cooperation
modeling
agent-based-model
evolution
game-theory
computational-science
simulation
biology
open-access
may 2010 by tsuomela
Gintis, H.: Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction (Second Edition).
april 2010 by tsuomela
Since its original publication in 2000, Game Theory Evolving has been considered the best textbook on evolutionary game theory. This completely revised and updated second edition of Game Theory Evolving contains new material and shows students how to apply game theory to model human behavior in ways that reflect the special nature of sociality and individuality. The textbook continues its in-depth look at cooperation in teams, agent-based simulations, experimental economics, the evolution and diffusion of preferences, and the connection between biology and economics.
book
publisher
game-theory
agent-based-model
simulation
social
cooperation
evolution
textbook
april 2010 by tsuomela
TeraGrid
april 2010 by tsuomela
TeraGrid is an open scientific discovery infrastructure combining leadership class resources at eleven partner sites to create an integrated, persistent computational resource.
Using high-performance network connections, the TeraGrid integrates high-performance computers, data resources and tools, and high-end experimental facilities around the country. Currently, TeraGrid resources include more than a petaflop of computing capability and more than 30 petabytes of online and archival data storage, with rapid access and retrieval over high-performance networks. Researchers can also access more than 100 discipline-specific databases. With this combination of resources, the TeraGrid is the world's largest, most comprehensive distributed cyberinfrastructure for open scientific research.
infrastructure
computer
science
open-science
open-access
simulation
computational-science
Using high-performance network connections, the TeraGrid integrates high-performance computers, data resources and tools, and high-end experimental facilities around the country. Currently, TeraGrid resources include more than a petaflop of computing capability and more than 30 petabytes of online and archival data storage, with rapid access and retrieval over high-performance networks. Researchers can also access more than 100 discipline-specific databases. With this combination of resources, the TeraGrid is the world's largest, most comprehensive distributed cyberinfrastructure for open scientific research.
april 2010 by tsuomela
Carl Kesselman Home Page
april 2010 by tsuomela
Most of my research is focused around the Globus project™, a joint research project with Ian Foster's group at Argonne National Laboratory. Globus is developing the basic mechanisms and infrastructure for grids. One major result is the development of the Globus Toolkit®, the underlying infrastructure used by most major grid projects.
people
school(USC)
grid-computing
computational-science
engineering
simulation
infrastructure
science
toolkit
april 2010 by tsuomela
David Keyes' Home Page
april 2010 by tsuomela
Research interests: Scientific Computing, Parallel Algorithms, Parallel Performance Analysis, Computational Aerodynamics, Computational Radiation Transport, Computational Combustion, Optimization.
people
academic
mathematics
applied
school(ColumbiaU)
simulation
computational-science
event:IDRE
april 2010 by tsuomela
Networked Learning Design - Occasional rants - Why serious games work - an over-simplified view
february 2010 by tsuomela
So a couple of years ago I produced a very simple little model. It suggests that serious games are great for learning because:
1. They provide motivation
2. They offer varying degrees of simulation
3. They tie experiences together through narration
games
education
e-learning
learning
motivation
narrative
simulation
gaming
1. They provide motivation
2. They offer varying degrees of simulation
3. They tie experiences together through narration
february 2010 by tsuomela
The Matrix as Metaphysics
february 2010 by tsuomela
by David Chalmers
philosophy
metaphysics
skepticism
mind
science
simulation
february 2010 by tsuomela
Simulations in Physics
september 2009 by tsuomela
We are pleased to announce the publication of the third edition of our text, Introduction to Computer Simulation Methods by Harvey Gould, Jan Tobochnik, and Wolfgang Christian, Addison-Wesley (2006). The text introduces Java programming by example in the context of learning physics. It contains many novel applications, is accessible to a wide range of readers, develops good programming habits, and encourages student experimentation. Our goal is to teach students enough tools so that they can use computer simulations as a method of discovery in physics.
physics
textbook
simulation
computer
programming
learning
teaching
pedagogy
science
september 2009 by tsuomela
Nomic - Wikipedia, the free encyclopedia
september 2009 by tsuomela
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
games
gaming
game-theory
politics
simulation
learning
experimental
september 2009 by tsuomela
Emergent
july 2009 by tsuomela
emergentTM (a major rewrite of PDP ) is a comprehensive simulation environment for creating complex, sophisticated models of the brain and cognitive processes using neural network models. These same networks can also be used for all kinds of other more pragmatic tasks, like predicting the stock market or analyzing data.
science
complexity
neuralnetworks
software
open-source
open-science
simulation
july 2009 by tsuomela
Clark Aldrich's Style Guide for Serious Games and Simulations: Serious Games: The Vision, The Hype
august 2008 by tsuomela
The advice I give my clients is to first, think initially more of a lab. For the first iteration of a serious game/interactive simulation, first worry about creating an experience that will really teach people who care about the material (either intrinsically or extrinsically) how to better understand it. I would go one step further and suggest that the content should be biased towards "learning to do" over "learning to know" (aka how to apply the material in the real world) but that is my own design bias.
games
education
simulation
serious-games
training
august 2008 by tsuomela
The Rise of Corporate Games | Fast Company
july 2008 by tsuomela
Interesting development but the games described are as much fun as the artificial icebreakers at the start of motivational meetings.
games
business
simulation
learning
education
training
july 2008 by tsuomela
Games for Change (G4C) -- home
april 2008 by tsuomela
Games for Change (G4C) provides support, visibility and shared resources to organizations and individuals using digital games for social change.
games
activism
simulation
social
research
april 2008 by tsuomela
ISAGA - International Simulation and Gaming Association
april 2008 by tsuomela
ISAGA is an international organization for scientists and practitioners developing and using simulation, gaming and related methodologies.
professional-association
games
simulation
business
education
research
international
april 2008 by tsuomela
S&G - Simulation & Gaming: An International Journal of Theory, Practice, and Research = world's foremost scientific review for simulation/gaming methodology
april 2008 by tsuomela
Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research (S&G) is the world's foremost scientific review devoted to academic and applied issues in the increasingly popular methodology of simulation/gaming as used in education,
simulation
games
journals
research
education
academic
april 2008 by tsuomela
Clark Aldrich's Style Guide for Serious Games and Simulations: Can Schools Teach Leadership? If so, why don't they? If not, are schools doomed?
april 2008 by tsuomela
As long as both schools and corporate training programs can't teach people how to do, educators will be trapped in a ghetto of being increasingly irrelevant, having to spin or misstate their results, justify an irrelevant curricula, and live with less and
education
simulation
games
training
leadership
business
future
april 2008 by tsuomela
ASCII by Jason Scott: GET GIRL
february 2008 by tsuomela
In these games, you play the part of an indecisive person, usually obscured in identity, who's at a critical juncture of his life but lacking any real direction of where to go next. You are introduced to a variety of characters, and among them are a numbe
games
simulation
social
hentai
february 2008 by tsuomela
Attention Economy: The Game
february 2008 by tsuomela
This game is an accelerated simulation of the process of gaining attention online (acquiring more readers, friends, hits, etc.). The goal of the game is to collect the most attention
education
simulation
games
attention
economics
online
february 2008 by tsuomela
Simcity Societies :: Home
november 2007 by tsuomela
Featuring an all-new, revolutionary feature set, SimCity Societies allows you to create your own kinds of cities and shape their cultures and environments. Make your cities green or polluted, contemporary or futuristic, rural or urban. Create an artistic
simulation
games
society
education
environment
november 2007 by tsuomela
Good Math, Bad Math : Using Bad Math to Create Bad Models to Produce Bad Results
may 2007 by tsuomela
modeling evolution as a search of a fitness landscape. It's pretty common to model evolution that way but it is worth pointing out that while search is a useful model of evolution, it's far from a perfect o
math
evolution
simulation
modeling
commentary
may 2007 by tsuomela
NetLogo Home Page
august 2006 by tsuomela
agent based modeling software
computer
complexity
modeling
software
tools
visualization
simulation
programming
open-source
math
august 2006 by tsuomela
The Portland Group PGI Parallel Fortran, C and C Compilers and Tools
august 2004 by tsuomela
Links to some intriguing large-scale computer simulation projects
simulation
august 2004 by tsuomela
RAMSES
july 2004 by tsuomela
Simulation software suite, macintosh, windows, solaris
programming
simulation
software
july 2004 by tsuomela
Simpy Home
july 2004 by tsuomela
Python based discrete simulation library.
programming
python
simulation
july 2004 by tsuomela
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