technogoggles + teens   19

Together again: families huddle in the glow of a computer game - Times Online
round-up of the success of the wii, bringing more people together around games. 9/10 games on the top 10 market are on the wii.
trends  gaming  socialgaming  wii  children  teens  family 
november 2008 by technogoggles
Study Links Violent Video Games, Hostility - washingtonpost.com
video games causes violent behaviour in children. apparently. there is a correlation but i don't think it's causation.
gaming  violence  research  teens  children 
november 2008 by technogoggles
Japan's online social scene isn't so social | courier-journal | The Courier-Journal
not sure if this is a specific japanese phenomenon, think there is a slight misconception about how people use snss in the uk, but people seem to be wising up to privacy in japan quicker than they are here.
socialnetworking  antisocialnetworking  socialnetworks  mixi  match  japan  teens 
november 2008 by technogoggles
BBC NEWS | Technology | Computer games drive social ties
computer games drives ties or the other way round? no strong evidence either way...
socialgaming  teens  learning  community 
september 2008 by technogoggles
jellyTeens - Website Coming Soon
launched by "the voice of the MSN GENERATION" - duh duh duuuuuuh
youth  teens  research  digital  media 
september 2008 by technogoggles
The Daily Mail - Facebook generation 'form flimsy friendships and are bored by reality'
Why are people so scared of technology? it's totally interwoven into society now, that its far better to teach kids how to use it effectively for both socio-personal and academic development rather than to blame it for suicide.
sns  friendships  suicide  facebook  teens 
july 2008 by technogoggles
Blyk UK
a spam-u-like offer to teens that gives service provision [txt and minutes] in exchange for txts from brands.
education  future  network  phone  technology  teens  uk 
april 2008 by technogoggles
"Teen Socialization Practices in Networked Publics"
Danah Boyd on why teens are hanging out on SNSs. 5 fundamental properties of networked publics: conversations = persisent, content = searchable and replicated, public interactions negotiated in front of invisible audiences. all these roads lead to scala
danahboyd  sns  public  private  network  teens  socialnetworking 
april 2008 by technogoggles
BBC - Commissioning - 16-24 year olds, youth Audience Information
"Young People are a highly amorphous, fragmented group of individuals. They are a varied group who are changing rapidly between the ages of 16 to 24. At this phase in life there are enormous differences between genders, ages and life-stages" so typologies
research  teens  youth 
april 2008 by technogoggles
Berkeley's School of Digital Youth Research
A general list of their publications on Teenagers and Digital Media is available here.
resources  gaming  papers  teens  digital  media 
april 2008 by technogoggles
MySpace Launches Games Section
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming  games  myspace  teens  c4  resources  blog  news 
february 2008 by technogoggles

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