technogoggles + socialsoftware 10
Social Networks: The Case for a "Pause" Button | 43 Folders
september 2008 by technogoggles
from fake to pause.... interesting take on scaling contacts
twitter
socialsoftware
socialnetworks
socialnetworking
socialmedia
friending
september 2008 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
august 2008 by technogoggles
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming
games
socialsoftware
socialgaming
socialobjects
august 2008 by technogoggles
Putting people first » Recent videos on Fora TV
july 2008 by technogoggles
Some cracking videos here from Shirky and Boyd; the best speakers around on social software.
socialsoftware
danahboyd
clayshirky
video
socialnetworking
youth
myspace
facebook
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
july 2008 by technogoggles
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming
blogs
resources
socialsoftware
web2.0
socialnetworks
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
july 2008 by technogoggles
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming
resources
blogs
design
socialsoftware
strategy
amyjokim
july 2008 by technogoggles
Social Gaming Interactions, Part One: A History of Form
july 2008 by technogoggles
shannon on social gaming...
article
games
gaming
mmog
social
socialsoftware
july 2008 by technogoggles
DOPPLR: Matt Biddulph
june 2008 by technogoggles
Dopplr introduces public profiles. Beginning to see how Dopplr's design philosophy of an app that sits within the wider context of the net, now bearing fruit with integration with gmaps, flickr, upcoming etc.
dopplr
socialsoftware
flickr
upcoming
googlemaps
design
june 2008 by technogoggles
Thinking Digital Conference - matt locke
june 2008 by technogoggles
good overview of his six spaces
socialsoftware
design
interactiondesign
ux
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
On Wikipedia, storms, teacups, and _why's notability - O'Reilly Radar
june 2008 by technogoggles
The creators of any piece of social software must carefully choose where to punch holes in pure computational deterministic perfection to let human attributes like intelligence or taste shine through. Their choices define the project. This "you want X, I
wikipedia
socialsoftware
design
june 2008 by technogoggles
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