technogoggles + socialobjects 3
zengestrom.com: What makes a good social object
february 2009 by technogoggles
revisiting jyri's social object posts for a project
socialobjects
ant
social
objects
ideas
design
february 2009 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
august 2008 by technogoggles
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming
games
socialsoftware
socialgaming
socialobjects
august 2008 by technogoggles
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