technogoggles + socialobjects   3

Infovore » Playing Together: What Games Can Learn from Social Software
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming  games  socialsoftware  socialgaming  socialobjects 
august 2008 by technogoggles

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