technogoggles + socialnetworks 10
3’s Seriously Social Party Competition | Mobile Industry Review
november 2008 by technogoggles
crass marketing scheme by 3
toread
3
inqwork
marketing
socialnetworks
facebook
november 2008 by technogoggles
Japan's online social scene isn't so social | courier-journal | The Courier-Journal
november 2008 by technogoggles
not sure if this is a specific japanese phenomenon, think there is a slight misconception about how people use snss in the uk, but people seem to be wising up to privacy in japan quicker than they are here.
socialnetworking
antisocialnetworking
socialnetworks
mixi
match
japan
teens
november 2008 by technogoggles
Handheld Learning 2008 - danah boyd
october 2008 by technogoggles
danah boyd talking about how we can learn from new techs. good overview of what she's all about.
danahboyd
education
technology
socialmedia
socialnetworks
video
october 2008 by technogoggles
Social Networks: The Case for a "Pause" Button | 43 Folders
september 2008 by technogoggles
from fake to pause.... interesting take on scaling contacts
twitter
socialsoftware
socialnetworks
socialnetworking
socialmedia
friending
september 2008 by technogoggles
Gamasutra - New Study Dispels Asocial Online Gamer Myth
september 2008 by technogoggles
"three quarters of online role-playing gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical relationships." Unofruntately struggling to believe this...
gaming
socialgaming
wow
mmorpg
socialnetworks
friendship
september 2008 by technogoggles
Inside Social Games
september 2008 by technogoggles
Reputation systems can build community inside social games - Tracking the convergence of games and social networks
gaming
socialgaming
socialnetworks
community
september 2008 by technogoggles
“Asynchronous Games on Social Networks”
july 2008 by technogoggles
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming
resources
blogs
asynchronous
socialnetworks
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
july 2008 by technogoggles
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming
blogs
resources
socialsoftware
web2.0
socialnetworks
july 2008 by technogoggles
related tags
android:bookmarks ⊕ antisocialnetworking ⊕ asynchronous ⊕ blogs ⊕ community ⊕ consumerresearch ⊕ danahboyd ⊕ data ⊕ education ⊕ facebook ⊕ flickr ⊕ friending ⊕ friendship ⊕ gaming ⊕ informationgraphics ⊕ inqwork ⊕ japan ⊕ marketing ⊕ match ⊕ mixi ⊕ mmorpg ⊕ research ⊕ resources ⊕ socialgaming ⊕ socialmedia ⊕ socialnetworking ⊕ socialnetworks ⊖ socialsoftware ⊕ technology ⊕ teens ⊕ toread ⊕ twitter ⊕ usedata ⊕ users ⊕ video ⊕ visualisation ⊕ web2.0 ⊕ wow ⊕Copy this bookmark: