technogoggles + resources   65

Girls [And Women] Got Game | Ypulse
Research that shows that long held stereotypes about girls and gaming are no longer relevant...
gaming  resources  girls  socialgaming 
september 2008 by technogoggles
World Bank - Sources
i love this stuff the "doing business" data looks especially interesting... but really, a facebook page for the world bank?
resources  mashup  economics  data 
september 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming  report  resources  education  wow  research  learning 
august 2008 by technogoggles
BBC NEWS | Technology | Xbox sets sights on communities
social gaming mania from the E3 games show in LA. xbox to introduce wii style 'miis'. the plan is for the xbox to be the centre of every living room. not quite sure what mum and dad will think of that.
gaming  resources  xbox  socialgaming  microsoft 
july 2008 by technogoggles
Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming  blogs  resources  wii  microsoft  nintendo  casualgaming 
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming  resources  blogs  asynchronous  socialnetworks 
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming  blogs  resources  socialsoftware  web2.0  socialnetworks 
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming  resources  blogs  design  socialsoftware  strategy  amyjokim 
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia  socialgaming  gaming  resources  design  blogs  wow 
july 2008 by technogoggles
XEODesign - 17 Game design principles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming  resources  design  strategy  blogs 
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow  mmog  conditioning  gaming  resources  blogs  mmorpg 
june 2008 by technogoggles
Raph Koster's Home Page
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster  gaming  blogs  blog  design  socialsoftware  resources 
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality  gaming  resources  blog  blogs  xboxlive  ps3 
june 2008 by technogoggles
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
"The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners." v. interesting observation.
gaming  resources  paper  papers  mmorpg 
june 2008 by technogoggles
stock.xchng
Free alternative to istock photo.
design  photo  stock  resources  free 
may 2008 by technogoggles
Wonderland: Something to chew on
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor  gaming  resources  blogs  blog  MMOG  consumption 
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming  resources  blog  blogs  wow  society  mmorpg 
may 2008 by technogoggles
Players Who Suit MUDs
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud  gaming  research  paper  papers  resources  richardbartle 
may 2008 by technogoggles
Nicolas Ducheneaut's Publications
Influential researcher and writer about the social life of virtual worlds. A list of his publications is here. Recommend "virtual third places..." (2007)
papers  paper  gaming  resources  nicolasducheneaut  mmog  wow 
may 2008 by technogoggles
PlayOn
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming  resources  blog  blogs  socialgaming  nicholasducheneaut  PARC 
may 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity  games  gaming  resources  xbox  gta4  rockstar 
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming  resources  research  paper  papers  education  design 
may 2008 by technogoggles
Social Interaction via MMORPGs - Wikipedia
Great article and resource for studies into MMORPGs.
mmorpg  gaming  resources  blog  blogs  papers  wow  everquest 
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children  virtualworlds  social  gaming  resources  blog  blogs  development  rules 
may 2008 by technogoggles
COPE: James Wallis levels with you
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg  community  gaming  resources  blog  blogs  jameswallis 
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming  resources  blog  blogs  teambuilding  MMOG  CNN 
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming  resources  paper  papers  MMOG  games 
may 2008 by technogoggles
Futuresonic08: playing games with urban & social media - Guardian Unlimited
Aleks Krotski blogs about another inpromptu talk she did at Futuresonic08 about games involving urban and social media. Some useful links here.
blog  gaming  resources  alekskrotoski  urban  social  media 
may 2008 by technogoggles
Kongregate: social gaming
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming  resources  research  blog  social  flash  kongregate 
may 2008 by technogoggles
plundr
Location based 'social' game played out using real world data. Going to check it out....now!
plundr  gaming  resources  social  mobile  geography 
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research  gaming  mobile  qualitative  uk  resources 
may 2008 by technogoggles
Online QDA - How and what to code
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research  gaming  resources  qualitative  quantitative  analysis  coding 
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming  research  resources  qualitative 
april 2008 by technogoggles
Forming community in online games - Guardian Unlimited
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs  gaming  resources  guardian  MMOG  community  social  group 
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming  resources  blogs  mmog  sns 
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming  resources  books  research  bryman  social  qualitative  quantitative 
april 2008 by technogoggles
Does gaming still have a stigma? | Games | Guardian Unlimited
Media headlines talk about 'gaming addicts' but the perception of gaming is changing. Are the Wii and the DS making gaming cool?
blog  gaming  resources  ps2  guardian 
april 2008 by technogoggles
Channel 4 gets ready to educate - Guardian Unlimited
C4 Education as part of their revamp of their strategy are going to be moving their focus from tradition TV broadcast and begin commissioning cross-platform projects such as ARGs. This post is a good summary of where games fit in with education and 'info
gaming  resources  c4  arg  blog 
april 2008 by technogoggles
Revelation
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming  resources  research 
april 2008 by technogoggles
Kotaku: Games Industry Affects Social Changes
Bit frustrating to see such an OTT headline. People have always played games with other people (yes including families!), it's not a social change! What Nintendo have done is realised that this need exists and has provided a more suitable and modern pla
gaming  resources  blog  news 
april 2008 by technogoggles
Games and stories - Guardian Unlimited
6 Ways to tell stories through games by Aleks Krotoski of the Guardian
gaming  resources  blog  penguin  6tostart 
april 2008 by technogoggles
just in teractive: Community Analysis:
Justin Hall (of PMOG fame) analyses the community aspects of WoW, Xbox, 3 Rings, PMOG,
gaming  resources  blog 
april 2008 by technogoggles
Gamasutra - The Casual Games Manifesto
The issues involved in designing and marketing casual games. Good overview of the market.
gaming  resources  blog 
april 2008 by technogoggles
The Lost Ring - Worldwide Twitter activity
A mashup of Google Maps and Twitter to show the latest tweets related to ARG, The Lost Ring
resources  gaming  ARG  blog  twitter  google  maps 
april 2008 by technogoggles
Berkeley's School of Digital Youth Research
A general list of their publications on Teenagers and Digital Media is available here.
resources  gaming  papers  teens  digital  media 
april 2008 by technogoggles
Johnson, S (2005) Everything Bad is Good for You
Steven Johnson's believes that popular culture is contrary to popular belief, making people smarter. He focuses on not that content of say video games, tv programs, but on their form. The narratives that these mediums take are far more complex to follow
gaming  resources  books  everythinggoodisbadforyou  popular  culture 
april 2008 by technogoggles
Checklist of Internet Research Tips
Useful tutorial on how to search for relevant material on the web. How to make the most of Google.
gaming  research  resources  internet  google 
april 2008 by technogoggles
Varenne: Ethnography and Participant Observation -- Title Page
Colombia University's guide to conducting ethnographic work. Very detailed site. Could probably be condensed a little, though
resources  gaming  research  ethnography 
april 2008 by technogoggles
Applying game mechanics to social software
This piece explains how the mechanics of gaming apply to social technologies. The background to PMOG.
social  technologies  gaming  pmog  design  resources 
april 2008 by technogoggles
Playing Bully: An Ethnographic Study of Game Play | DIGITAL YOUTH RESEARCH
One to watch. "Based on the assumption that gaming is first and foremost a social activity". Ethnographic study of how teenagers are playing the controversial game "Playing Bully".
playing  bully  ethnography  gaming  resources  paper 
april 2008 by technogoggles
Mind Hacks: Impact of digital media review hits the wires
quick review of byron's review which needs to be read. I'm hoping that they'll be some clear headed evidence about video gaming; some balance is needed to the knee jerk liberal response on the subject.
digital  psychology  gaming  games  resources  paper  news 
april 2008 by technogoggles
Passively Multiplayer Online Gaming
MMOGs require too much effort, time and attention. "Passively Multiplayer Online Games take MMOs and feed them our everyday activities" the first step in ambient gaming!
gaming  pmog  mmog  passive  resources  blog 
april 2008 by technogoggles
The future of football: a virtual certainty | Games | Guardian Unlimited
WoW for Football. Guys in Nottingham developing it. Playing games in teams of 11, and all the glamour that comes after it: women, fast cars, promotions etc. A different market from those who play Fifa, PES etc.
virtual  football  gaming  resources  blog 
april 2008 by technogoggles
The Escapist : The Myth of the Media Myth
it doesn't surprise me that people have these views that Brenda uncovers. there's a knee jerk reaction to kids and screen based media = negative that cuts to the heart of our relationship with technology.
article  children  computer  games  gaming  myth  resources  blog 
april 2008 by technogoggles
ariadne > Blog
sheesh > ARGs just demand so much from you [a good filter maybe but always a bit too high?]. They need to devise different levels of involvement.
ARG  blog  games  gaming  mcdonalds  resources 
march 2008 by technogoggles
As Gaming Turns Social, Industry Shifts Strategies - New York Times
Success of Nintendo Wii paving way for other "social" games. reinforcing existing household relationships.
gaming  wii  guitar  hero  social  newspaper  resources 
march 2008 by technogoggles
just in teractive: Social Compression for MMOs
Something lacking about XBOX live's buddy list - need to bring a more sophisticated level of sociality into the mix
gaming  xbox  live  sociality  resources  blog 
march 2008 by technogoggles
Jane McGonigal's writings
Papers on design theory, ARGs and allsorts. Would love to get hold of the audio files behind her powerpoint slides :)
gaming  resources  researcher  design  theory  ARG  papers 
march 2008 by technogoggles
MySpace Launches Games Section
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming  games  myspace  teens  c4  resources  blog  news 
february 2008 by technogoggles

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