technogoggles + resources 65
Girls [And Women] Got Game | Ypulse
september 2008 by technogoggles
Research that shows that long held stereotypes about girls and gaming are no longer relevant...
gaming
resources
girls
socialgaming
september 2008 by technogoggles
World Bank - Sources
september 2008 by technogoggles
i love this stuff the "doing business" data looks especially interesting... but really, a facebook page for the world bank?
resources
mashup
economics
data
september 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
august 2008 by technogoggles
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming
report
resources
education
wow
research
learning
august 2008 by technogoggles
BBC NEWS | Technology | Xbox sets sights on communities
july 2008 by technogoggles
social gaming mania from the E3 games show in LA. xbox to introduce wii style 'miis'. the plan is for the xbox to be the centre of every living room. not quite sure what mum and dad will think of that.
gaming
resources
xbox
socialgaming
microsoft
july 2008 by technogoggles
Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
july 2008 by technogoggles
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming
blogs
resources
wii
microsoft
nintendo
casualgaming
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
july 2008 by technogoggles
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming
resources
blogs
asynchronous
socialnetworks
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
july 2008 by technogoggles
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming
blogs
resources
socialsoftware
web2.0
socialnetworks
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
july 2008 by technogoggles
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming
resources
blogs
design
socialsoftware
strategy
amyjokim
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
july 2008 by technogoggles
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia
socialgaming
gaming
resources
design
blogs
wow
july 2008 by technogoggles
XEODesign - 17 Game design principles
july 2008 by technogoggles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming
resources
design
strategy
blogs
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
june 2008 by technogoggles
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow
mmog
conditioning
gaming
resources
blogs
mmorpg
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
june 2008 by technogoggles
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality
gaming
resources
blog
blogs
xboxlive
ps3
june 2008 by technogoggles
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
june 2008 by technogoggles
"The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners." v. interesting observation.
gaming
resources
paper
papers
mmorpg
june 2008 by technogoggles
stock.xchng
may 2008 by technogoggles
Free alternative to istock photo.
design
photo
stock
resources
free
may 2008 by technogoggles
Wonderland: Something to chew on
may 2008 by technogoggles
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor
gaming
resources
blogs
blog
MMOG
consumption
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
may 2008 by technogoggles
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming
resources
blog
blogs
wow
society
mmorpg
may 2008 by technogoggles
Players Who Suit MUDs
may 2008 by technogoggles
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud
gaming
research
paper
papers
resources
richardbartle
may 2008 by technogoggles
Nicolas Ducheneaut's Publications
may 2008 by technogoggles
Influential researcher and writer about the social life of virtual worlds. A list of his publications is here. Recommend "virtual third places..." (2007)
papers
paper
gaming
resources
nicolasducheneaut
mmog
wow
may 2008 by technogoggles
PlayOn
may 2008 by technogoggles
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming
resources
blog
blogs
socialgaming
nicholasducheneaut
PARC
may 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
may 2008 by technogoggles
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity
games
gaming
resources
xbox
gta4
rockstar
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
may 2008 by technogoggles
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming
resources
research
paper
papers
education
design
may 2008 by technogoggles
The Daedalus Project
may 2008 by technogoggles
The psychology of MMORPGS by Nick Yee
papers
paper
gaming
resources
mmorpgs
psychology
nickyee
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
may 2008 by technogoggles
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children
virtualworlds
social
gaming
resources
blog
blogs
development
rules
may 2008 by technogoggles
COPE: James Wallis levels with you
may 2008 by technogoggles
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg
community
gaming
resources
blog
blogs
jameswallis
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
may 2008 by technogoggles
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming
resources
blog
blogs
teambuilding
MMOG
CNN
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
may 2008 by technogoggles
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming
resources
paper
papers
MMOG
games
may 2008 by technogoggles
Futuresonic08: playing games with urban & social media - Guardian Unlimited
may 2008 by technogoggles
Aleks Krotski blogs about another inpromptu talk she did at Futuresonic08 about games involving urban and social media. Some useful links here.
blog
gaming
resources
alekskrotoski
urban
social
media
may 2008 by technogoggles
Kongregate: social gaming
may 2008 by technogoggles
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming
resources
research
blog
social
flash
kongregate
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
may 2008 by technogoggles
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research
gaming
mobile
qualitative
uk
resources
may 2008 by technogoggles
Online QDA - How and what to code
april 2008 by technogoggles
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research
gaming
resources
qualitative
quantitative
analysis
coding
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
april 2008 by technogoggles
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming
research
resources
qualitative
april 2008 by technogoggles
Forming community in online games - Guardian Unlimited
april 2008 by technogoggles
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs
gaming
resources
guardian
MMOG
community
social
group
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
april 2008 by technogoggles
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming
resources
blogs
mmog
sns
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
april 2008 by technogoggles
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming
resources
books
research
bryman
social
qualitative
quantitative
april 2008 by technogoggles
Does gaming still have a stigma? | Games | Guardian Unlimited
april 2008 by technogoggles
Media headlines talk about 'gaming addicts' but the perception of gaming is changing. Are the Wii and the DS making gaming cool?
blog
gaming
resources
ps2
guardian
april 2008 by technogoggles
Channel 4 gets ready to educate - Guardian Unlimited
april 2008 by technogoggles
C4 Education as part of their revamp of their strategy are going to be moving their focus from tradition TV broadcast and begin commissioning cross-platform projects such as ARGs. This post is a good summary of where games fit in with education and 'info
gaming
resources
c4
arg
blog
april 2008 by technogoggles
Revelation
april 2008 by technogoggles
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming
resources
research
april 2008 by technogoggles
Kotaku: Games Industry Affects Social Changes
april 2008 by technogoggles
Bit frustrating to see such an OTT headline. People have always played games with other people (yes including families!), it's not a social change! What Nintendo have done is realised that this need exists and has provided a more suitable and modern pla
gaming
resources
blog
news
april 2008 by technogoggles
Games and stories - Guardian Unlimited
april 2008 by technogoggles
6 Ways to tell stories through games by Aleks Krotoski of the Guardian
gaming
resources
blog
penguin
6tostart
april 2008 by technogoggles
just in teractive: Community Analysis:
april 2008 by technogoggles
Justin Hall (of PMOG fame) analyses the community aspects of WoW, Xbox, 3 Rings, PMOG,
gaming
resources
blog
april 2008 by technogoggles
Gamasutra - The Casual Games Manifesto
april 2008 by technogoggles
The issues involved in designing and marketing casual games. Good overview of the market.
gaming
resources
blog
april 2008 by technogoggles
The Lost Ring - Worldwide Twitter activity
april 2008 by technogoggles
A mashup of Google Maps and Twitter to show the latest tweets related to ARG, The Lost Ring
resources
gaming
ARG
blog
twitter
google
maps
april 2008 by technogoggles
Berkeley's School of Digital Youth Research
april 2008 by technogoggles
A general list of their publications on Teenagers and Digital Media is available here.
resources
gaming
papers
teens
digital
media
april 2008 by technogoggles
Johnson, S (2005) Everything Bad is Good for You
april 2008 by technogoggles
Steven Johnson's believes that popular culture is contrary to popular belief, making people smarter. He focuses on not that content of say video games, tv programs, but on their form. The narratives that these mediums take are far more complex to follow
gaming
resources
books
everythinggoodisbadforyou
popular
culture
april 2008 by technogoggles
Checklist of Internet Research Tips
april 2008 by technogoggles
Useful tutorial on how to search for relevant material on the web. How to make the most of Google.
gaming
research
resources
internet
google
april 2008 by technogoggles
Varenne: Ethnography and Participant Observation -- Title Page
april 2008 by technogoggles
Colombia University's guide to conducting ethnographic work. Very detailed site. Could probably be condensed a little, though
resources
gaming
research
ethnography
april 2008 by technogoggles
Qualitative Research Methods: Participant Observation
april 2008 by technogoggles
Detailed text on how to conduct participant observation
resources
gaming
participant
observation
research
april 2008 by technogoggles
Applying game mechanics to social software
april 2008 by technogoggles
This piece explains how the mechanics of gaming apply to social technologies. The background to PMOG.
social
technologies
gaming
pmog
design
resources
april 2008 by technogoggles
Playing Bully: An Ethnographic Study of Game Play | DIGITAL YOUTH RESEARCH
april 2008 by technogoggles
One to watch. "Based on the assumption that gaming is first and foremost a social activity". Ethnographic study of how teenagers are playing the controversial game "Playing Bully".
playing
bully
ethnography
gaming
resources
paper
april 2008 by technogoggles
Mind Hacks: Impact of digital media review hits the wires
april 2008 by technogoggles
quick review of byron's review which needs to be read. I'm hoping that they'll be some clear headed evidence about video gaming; some balance is needed to the knee jerk liberal response on the subject.
digital
psychology
gaming
games
resources
paper
news
april 2008 by technogoggles
Passively Multiplayer Online Gaming
april 2008 by technogoggles
MMOGs require too much effort, time and attention. "Passively Multiplayer Online Games take MMOs and feed them our everyday activities" the first step in ambient gaming!
gaming
pmog
mmog
passive
resources
blog
april 2008 by technogoggles
The future of football: a virtual certainty | Games | Guardian Unlimited
april 2008 by technogoggles
WoW for Football. Guys in Nottingham developing it. Playing games in teams of 11, and all the glamour that comes after it: women, fast cars, promotions etc. A different market from those who play Fifa, PES etc.
virtual
football
gaming
resources
blog
april 2008 by technogoggles
The Escapist : The Myth of the Media Myth
april 2008 by technogoggles
it doesn't surprise me that people have these views that Brenda uncovers. there's a knee jerk reaction to kids and screen based media = negative that cuts to the heart of our relationship with technology.
article
children
computer
games
gaming
myth
resources
blog
april 2008 by technogoggles
ariadne > Blog
march 2008 by technogoggles
sheesh > ARGs just demand so much from you [a good filter maybe but always a bit too high?]. They need to devise different levels of involvement.
ARG
blog
games
gaming
mcdonalds
resources
march 2008 by technogoggles
As Gaming Turns Social, Industry Shifts Strategies - New York Times
march 2008 by technogoggles
Success of Nintendo Wii paving way for other "social" games. reinforcing existing household relationships.
gaming
wii
guitar
hero
social
newspaper
resources
march 2008 by technogoggles
just in teractive: Social Compression for MMOs
march 2008 by technogoggles
Something lacking about XBOX live's buddy list - need to bring a more sophisticated level of sociality into the mix
gaming
xbox
live
sociality
resources
blog
march 2008 by technogoggles
Jane McGonigal's writings
march 2008 by technogoggles
Papers on design theory, ARGs and allsorts. Would love to get hold of the audio files behind her powerpoint slides :)
gaming
resources
researcher
design
theory
ARG
papers
march 2008 by technogoggles
Frag with friends for fun | Games | Guardian Unlimited
march 2008 by technogoggles
"social" gaming is on the rise? clive thompson thinks so.
gaming
social
armyoftwo
blog
resources
march 2008 by technogoggles
MySpace Launches Games Section
february 2008 by technogoggles
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming
games
myspace
teens
c4
resources
blog
news
february 2008 by technogoggles
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