technogoggles + research   93

Edge 313
Good thoughts on designing for internet and web behaviours esp drift.
behaviours  research  future  design 
march 2010 by technogoggles
Mobile transfers save money and lives in Somalia - News, Gadgets & Tech - The Independent
Money transfer firms are another backbone of the economy as remittances from the large Somali diaspora, estimated at around $1 billion (£bb4 million) a year, keep many Somali families alive.
mobile  behaviour  research  money  diaspora 
march 2010 by technogoggles
Derek Sivers: Weird, or just different? | Video on TED.com
brilliant example of how addresses (and anything we try to define) is culturally and socially defined..
address  india  research  designresearch 
january 2010 by technogoggles
The Mobile Difference - Tech User Types | Pew Internet & American Life Project
typologies. i hate typologies but there's an impossible urge to classify and organise. agh.
research  mobile  teen  classifications  social  sociographics 
august 2009 by technogoggles
Digging Into Data > Home
JISC project page which suggests this is a major theme
jisc  research 
april 2009 by technogoggles
C21Media:
For Titus, the mobile becomes the converged overlord over all media, a personal scheduler, player, communicator and whatever else it needs to be. But it also enables the content paradigm to shift from ownership to sampling or licensing, with the mobile as the cache that manages access to an infinite wealth of content stored and delivered from elsewhere.
media  research  future 
april 2009 by technogoggles
Build Your Own Nokia
build your own fascia - just at a time when personilisation of handsets seems on the wane.... and for a growing prop, phones are becoming a far less emotionally driven product and more a utilitarian one
nokie  ink  work  mobile  research  **** 
december 2008 by technogoggles
Design Research Conference, IIT Institute of Design - advancing the practice of human-centered design research
videos of people talking. rob lightens things up by seeming to say researchers should borrow tools from James Bond's Q. hmm.
research  designresearch  video 
november 2008 by technogoggles
BBC Internet Blog
bbc's qual research on how people use on demand tv.
bbc  tv  qualitative  research  userexperience 
november 2008 by technogoggles
Study Links Violent Video Games, Hostility - washingtonpost.com
video games causes violent behaviour in children. apparently. there is a correlation but i don't think it's causation.
gaming  violence  research  teens  children 
november 2008 by technogoggles
SiliconRepublic.com: Hutchison to develop low-cost iPhone killers – working with Facebook - Comms
We will bring IM, Skype and email to the front of the device. It will be reasonably priced for consumers. This is a reaction to the fact that it is still the case that most internet handset development is aimed at high-end expensive devices like the iPhone
inq  skypephone  mobile  hwl  research 
october 2008 by technogoggles
The Carphone Warehouse Connected World Report 2008
"a comprehensive study into the technology usage habits of children and adults in the UK and US. " A pretty unhelpful study.
mobile  research  report  inqwork  trends  survey  carphonewarehouse 
october 2008 by technogoggles
IDEO Labs
IDEO starts blogging about what it does...one to watch...
idea  design  blog  research  ideo 
september 2008 by technogoggles
Nokia Open Lab - sharing ideas for a mobile future
i always feel these 'open' research projects are a bit of a sham but this one looks genuine
mobile  research  nokia 
september 2008 by technogoggles
jellyTeens - Website Coming Soon
launched by "the voice of the MSN GENERATION" - duh duh duuuuuuh
youth  teens  research  digital  media 
september 2008 by technogoggles
Telescopic Text © Joe Davis 2008
wonderfully neat idea exploring how simple interactions are made of complex activities and thoughts.
ideas  research  description  richdescription  simple 
september 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming  report  resources  education  wow  research  learning 
august 2008 by technogoggles
90 Mobiles in 90 Days » Blog Archive » Moments of connection
"mobile phones already have a social network, it's called an address book"
mobile  research 
july 2008 by technogoggles
Networks Of Design - Design History Society Conference ‘08, hosted by University College Falmouth
latour speaks. the last time i saw him spk [10yrs ago] he held forth with a cigar. I hope he does the same again here.
latour  conference  research 
july 2008 by technogoggles
Sociology of the Mobile Phone - University of Zurich
List of useful papers exploring impact, interaction and usability of mobile phones
mobile  sociology  culture  research 
july 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design  game  games  gaming  interaction  psychology  research 
july 2008 by technogoggles
GENERATION C | An emerging consumer trend and related new business ideas
Again, hyperbole, but interesting hyperbole nonetheless. Actually the key things here are how C gen negotiate public and private and also their role in peer group situations.
community  education  user  trends  sociology  society  research 
june 2008 by technogoggles
Hitwise Intelligence - Robin Goad - UK: Petrol prices searches reach an all time high
interetsing breakdown of searches for 'petrol prices' by geo-loc which finds the topic of most concern [big presumption here] in marginal seats.
research  search  hitwise 
may 2008 by technogoggles
Jan Chipchase - Future Perfect: The Small Crowd That Lingers
near field comms and the fuctureof space. spot on, chap. very exciting... space [in terms of wayfinding and locating] and place are going to become key to comms and data.
mobile  research  space  place 
may 2008 by technogoggles
Who Are The "Digitally Savvy?" - ReadWriteWeb
flawed report which collates technology as some amorphous blob. passion and not savvyness / literacy may be a better way to think about use of different platforms.
digital  media  research 
may 2008 by technogoggles
Players Who Suit MUDs
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud  gaming  research  paper  papers  resources  richardbartle 
may 2008 by technogoggles
Ypulse Research
"The goal of Ypulse Research is to aggregate and resell market research about youth (tweens, teens, twentysomethings"
ypulse  youth  teen  technology  research  marketing 
may 2008 by technogoggles
Jan Chipchase - Future Perfect Mobile TV
ten things you didn't know about mobile TV. unless you're jan chipchase of course
janchipchase  mobile  tv  ethnography  research 
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming  resources  research  paper  papers  education  design 
may 2008 by technogoggles
BBC NEWS | Magazine | In defence of computer games
"Research carried out a few years ago found that moderate game players have a bigger circle of friends than non-game players," Interesting stat. How close are these 'friends' though? Important to define the strength of connection here. Cause and effect?
gaming  research  news  social  relationships 
may 2008 by technogoggles
Kongregate: social gaming
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming  resources  research  blog  social  flash  kongregate 
may 2008 by technogoggles
Transana
open source software for annotating and editing audio and video for research work. must play.
opensource  research  technology  video  audio  transcription  analysis  tool 
may 2008 by technogoggles
Economist - Mobile phone study
An old article, but still valid. Research about how people use mobiles.
mobile  research  chipchase 
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research  gaming  mobile  qualitative  uk  resources 
may 2008 by technogoggles
Jan Chipchase - Future Perfect: Open Studios
"a lot of the research value comes through follow up interaction to help understand why participants chose these designs and how their design decisions are relevant in their context." amen! woohoo.
mobile  nokia  research  openstudio  participatorydesign 
may 2008 by technogoggles
Online QDA - How and what to code
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research  gaming  resources  qualitative  quantitative  analysis  coding 
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming  research  resources  qualitative 
april 2008 by technogoggles
Twitt(url)y - Real-time Link Tracking on Twitter
neat! navel gazing geek narcissism becoming ever more possible...
twitter  buzz  research  search  trends  news 
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming  resources  books  research  bryman  social  qualitative  quantitative 
april 2008 by technogoggles
subk.net - maps
radical geography - differing interpretations of the territory
geography  mapping  maps  research  visualisation 
april 2008 by technogoggles
Pulse Laser: 3C products
revisiting some of matt's work. "The internet sensibility is infecting the world of physical stuff." could also be said that the reverse is happening with some UI and interaction models.
community  culture  design  digital  research  social  3c 
april 2008 by technogoggles
BBC - Commissioning - 16-24 year olds, youth Audience Information
"Young People are a highly amorphous, fragmented group of individuals. They are a varied group who are changing rapidly between the ages of 16 to 24. At this phase in life there are enormous differences between genders, ages and life-stages" so typologies
research  teens  youth 
april 2008 by technogoggles
Revelation
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming  resources  research 
april 2008 by technogoggles
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