technogoggles + research 93
http://www.experientia.com/blog/ap%e2%80%99s-ethnographic-studies-look-for-solutions-to-news-and-ad-%e2%80%9cfatigue%e2%80%9d/
march 2010 by technogoggles
report on news / info consumption commissioned by AP
android:bookmarks
research
report
news
information
informationoverload
march 2010 by technogoggles
Edge 313
march 2010 by technogoggles
Good thoughts on designing for internet and web behaviours esp drift.
behaviours
research
future
design
march 2010 by technogoggles
Mobile transfers save money and lives in Somalia - News, Gadgets & Tech - The Independent
march 2010 by technogoggles
Money transfer firms are another backbone of the economy as remittances from the large Somali diaspora, estimated at around $1 billion (£bb4 million) a year, keep many Somali families alive.
mobile
behaviour
research
money
diaspora
march 2010 by technogoggles
The Naked Pheasant
february 2010 by technogoggles
kids brains being rewired apparently
android:bookmarks
research
teens
teen
internet
behaviour
psychology
neuroscience
february 2010 by technogoggles
Derek Sivers: Weird, or just different? | Video on TED.com
january 2010 by technogoggles
brilliant example of how addresses (and anything we try to define) is culturally and socially defined..
address
india
research
designresearch
january 2010 by technogoggles
Tata Indicom launches 'Nano Ganesh'
november 2009 by technogoggles
mobile as hardware API / remote. nice!
mobile
research
india
november 2009 by technogoggles
The Mobile Difference - Tech User Types | Pew Internet & American Life Project
august 2009 by technogoggles
typologies. i hate typologies but there's an impossible urge to classify and organise. agh.
research
mobile
teen
classifications
social
sociographics
august 2009 by technogoggles
Digging Into Data > Home
april 2009 by technogoggles
JISC project page which suggests this is a major theme
jisc
research
april 2009 by technogoggles
BBC's RAD Lab brews TV and radio recommendation tool | Media | guardian.co.uk
april 2009 by technogoggles
george's ideology shines though...
research
R&D
media
BBC
april 2009 by technogoggles
C21Media:
april 2009 by technogoggles
For Titus, the mobile becomes the converged overlord over all media, a personal scheduler, player, communicator and whatever else it needs to be. But it also enables the content paradigm to shift from ownership to sampling or licensing, with the mobile as the cache that manages access to an infinite wealth of content stored and delivered from elsewhere.
media
research
future
april 2009 by technogoggles
Nokia - ShowPressRelease
december 2008 by technogoggles
about the Ovi and Mail
mail
email
mobile
nokia
research
inq
**
december 2008 by technogoggles
Nokia Beta Labs blog » Mail on Ovi - Email from Nokia including mobile and web based access
december 2008 by technogoggles
an interesting development from nokia into a webmail service...
email
mobile
inq
research
****
december 2008 by technogoggles
Build Your Own Nokia
december 2008 by technogoggles
build your own fascia - just at a time when personilisation of handsets seems on the wane.... and for a growing prop, phones are becoming a far less emotionally driven product and more a utilitarian one
nokie
ink
work
mobile
research
****
december 2008 by technogoggles
Design Research Conference, IIT Institute of Design - advancing the practice of human-centered design research
november 2008 by technogoggles
videos of people talking. rob lightens things up by seeming to say researchers should borrow tools from James Bond's Q. hmm.
research
designresearch
video
november 2008 by technogoggles
Report: Social Web Usage Tipped in 2008 - ReadWriteWeb
november 2008 by technogoggles
RWW's summary of the forrester study on social technology use in the US.
marketing
trends
socialmedia
socialtechnologies
research
forrester
november 2008 by technogoggles
BBC Internet Blog
november 2008 by technogoggles
bbc's qual research on how people use on demand tv.
bbc
tv
qualitative
research
userexperience
november 2008 by technogoggles
Study Links Violent Video Games, Hostility - washingtonpost.com
november 2008 by technogoggles
video games causes violent behaviour in children. apparently. there is a correlation but i don't think it's causation.
gaming
violence
research
teens
children
november 2008 by technogoggles
SiliconRepublic.com: Hutchison to develop low-cost iPhone killers – working with Facebook - Comms
october 2008 by technogoggles
We will bring IM, Skype and email to the front of the device. It will be reasonably priced for consumers. This is a reaction to the fact that it is still the case that most internet handset development is aimed at high-end expensive devices like the iPhone
inq
skypephone
mobile
hwl
research
october 2008 by technogoggles
The Carphone Warehouse Connected World Report 2008
october 2008 by technogoggles
"a comprehensive study into the technology usage habits of children and adults in the UK and US. " A pretty unhelpful study.
mobile
research
report
inqwork
trends
survey
carphonewarehouse
october 2008 by technogoggles
BBC Trust - Trust launches review of services for younger audiences
september 2008 by technogoggles
How well do the BBC meet the needs of young people?
teens
media
bbc
trust
research
review
september 2008 by technogoggles
IDEO Labs
september 2008 by technogoggles
IDEO starts blogging about what it does...one to watch...
idea
design
blog
research
ideo
september 2008 by technogoggles
Nokia Open Lab - sharing ideas for a mobile future
september 2008 by technogoggles
i always feel these 'open' research projects are a bit of a sham but this one looks genuine
mobile
research
nokia
september 2008 by technogoggles
The National Co-ordinating Centre for Public Engagement
september 2008 by technogoggles
odd quango type thing which seems interesting
uk
science
research
public
engagement
september 2008 by technogoggles
jellyTeens - Website Coming Soon
september 2008 by technogoggles
launched by "the voice of the MSN GENERATION" - duh duh duuuuuuh
youth
teens
research
digital
media
september 2008 by technogoggles
Telescopic Text © Joe Davis 2008
september 2008 by technogoggles
wonderfully neat idea exploring how simple interactions are made of complex activities and thoughts.
ideas
research
description
richdescription
simple
september 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
august 2008 by technogoggles
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming
report
resources
education
wow
research
learning
august 2008 by technogoggles
The Communications Market 2008 (August) | Ofcom
august 2008 by technogoggles
the top lines from the latest ofcom report on comms.
ofcom
research
mobile
inqwork
consumption
trends
digital
media
communication
august 2008 by technogoggles
90 Mobiles in 90 Days » Blog Archive » Moments of connection
july 2008 by technogoggles
"mobile phones already have a social network, it's called an address book"
mobile
research
july 2008 by technogoggles
Networks Of Design - Design History Society Conference ‘08, hosted by University College Falmouth
july 2008 by technogoggles
latour speaks. the last time i saw him spk [10yrs ago] he held forth with a cigar. I hope he does the same again here.
latour
conference
research
july 2008 by technogoggles
Sociology of the Mobile Phone - University of Zurich
july 2008 by technogoggles
List of useful papers exploring impact, interaction and usability of mobile phones
mobile
sociology
culture
research
july 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
july 2008 by technogoggles
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design
game
games
gaming
interaction
psychology
research
july 2008 by technogoggles
GENERATION C | An emerging consumer trend and related new business ideas
june 2008 by technogoggles
Again, hyperbole, but interesting hyperbole nonetheless. Actually the key things here are how C gen negotiate public and private and also their role in peer group situations.
community
education
user
trends
sociology
society
research
june 2008 by technogoggles
Hitwise Intelligence - Robin Goad - UK: Petrol prices searches reach an all time high
may 2008 by technogoggles
interetsing breakdown of searches for 'petrol prices' by geo-loc which finds the topic of most concern [big presumption here] in marginal seats.
research
search
hitwise
may 2008 by technogoggles
Jan Chipchase - Future Perfect: The Small Crowd That Lingers
may 2008 by technogoggles
near field comms and the fuctureof space. spot on, chap. very exciting... space [in terms of wayfinding and locating] and place are going to become key to comms and data.
mobile
research
space
place
may 2008 by technogoggles
Who Are The "Digitally Savvy?" - ReadWriteWeb
may 2008 by technogoggles
flawed report which collates technology as some amorphous blob. passion and not savvyness / literacy may be a better way to think about use of different platforms.
digital
media
research
may 2008 by technogoggles
Players Who Suit MUDs
may 2008 by technogoggles
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud
gaming
research
paper
papers
resources
richardbartle
may 2008 by technogoggles
Ypulse Research
may 2008 by technogoggles
"The goal of Ypulse Research is to aggregate and resell market research about youth (tweens, teens, twentysomethings"
ypulse
youth
teen
technology
research
marketing
may 2008 by technogoggles
Jan Chipchase - Future Perfect Mobile TV
may 2008 by technogoggles
ten things you didn't know about mobile TV. unless you're jan chipchase of course
janchipchase
mobile
tv
ethnography
research
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
may 2008 by technogoggles
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming
resources
research
paper
papers
education
design
may 2008 by technogoggles
BBC NEWS | Magazine | In defence of computer games
may 2008 by technogoggles
"Research carried out a few years ago found that moderate game players have a bigger circle of friends than non-game players," Interesting stat. How close are these 'friends' though? Important to define the strength of connection here. Cause and effect?
gaming
research
news
social
relationships
may 2008 by technogoggles
Kongregate: social gaming
may 2008 by technogoggles
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming
resources
research
blog
social
flash
kongregate
may 2008 by technogoggles
Transana
may 2008 by technogoggles
open source software for annotating and editing audio and video for research work. must play.
opensource
research
technology
video
audio
transcription
analysis
tool
may 2008 by technogoggles
Economist - Mobile phone study
may 2008 by technogoggles
An old article, but still valid. Research about how people use mobiles.
mobile
research
chipchase
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
may 2008 by technogoggles
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research
gaming
mobile
qualitative
uk
resources
may 2008 by technogoggles
Jan Chipchase - Future Perfect: Open Studios
may 2008 by technogoggles
"a lot of the research value comes through follow up interaction to help understand why participants chose these designs and how their design decisions are relevant in their context." amen! woohoo.
mobile
nokia
research
openstudio
participatorydesign
may 2008 by technogoggles
Online QDA - How and what to code
april 2008 by technogoggles
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research
gaming
resources
qualitative
quantitative
analysis
coding
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
april 2008 by technogoggles
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming
research
resources
qualitative
april 2008 by technogoggles
Twitt(url)y - Real-time Link Tracking on Twitter
april 2008 by technogoggles
neat! navel gazing geek narcissism becoming ever more possible...
twitter
buzz
research
search
trends
news
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
april 2008 by technogoggles
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming
resources
books
research
bryman
social
qualitative
quantitative
april 2008 by technogoggles
subk.net - maps
april 2008 by technogoggles
radical geography - differing interpretations of the territory
geography
mapping
maps
research
visualisation
april 2008 by technogoggles
Pulse Laser: 3C products
april 2008 by technogoggles
revisiting some of matt's work. "The internet sensibility is infecting the world of physical stuff." could also be said that the reverse is happening with some UI and interaction models.
community
culture
design
digital
research
social
3c
april 2008 by technogoggles
BBC - Commissioning - 16-24 year olds, youth Audience Information
april 2008 by technogoggles
"Young People are a highly amorphous, fragmented group of individuals. They are a varied group who are changing rapidly between the ages of 16 to 24. At this phase in life there are enormous differences between genders, ages and life-stages" so typologies
research
teens
youth
april 2008 by technogoggles
Revelation
april 2008 by technogoggles
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming
resources
research
april 2008 by technogoggles
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