technogoggles + mmog 9
Social Gaming Interactions, Part One: A History of Form
july 2008 by technogoggles
shannon on social gaming...
article
games
gaming
mmog
social
socialsoftware
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
june 2008 by technogoggles
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow
mmog
conditioning
gaming
resources
blogs
mmorpg
june 2008 by technogoggles
Wonderland: Something to chew on
may 2008 by technogoggles
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor
gaming
resources
blogs
blog
MMOG
consumption
may 2008 by technogoggles
Nicolas Ducheneaut's Publications
may 2008 by technogoggles
Influential researcher and writer about the social life of virtual worlds. A list of his publications is here. Recommend "virtual third places..." (2007)
papers
paper
gaming
resources
nicolasducheneaut
mmog
wow
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
may 2008 by technogoggles
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming
resources
blog
blogs
teambuilding
MMOG
CNN
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
may 2008 by technogoggles
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming
resources
paper
papers
MMOG
games
may 2008 by technogoggles
Forming community in online games - Guardian Unlimited
april 2008 by technogoggles
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs
gaming
resources
guardian
MMOG
community
social
group
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
april 2008 by technogoggles
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming
resources
blogs
mmog
sns
april 2008 by technogoggles
Passively Multiplayer Online Gaming
april 2008 by technogoggles
MMOGs require too much effort, time and attention. "Passively Multiplayer Online Games take MMOs and feed them our everyday activities" the first step in ambient gaming!
gaming
pmog
mmog
passive
resources
blog
april 2008 by technogoggles
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