Today's Guardian
june 2010 by technogoggles
redefining the way we consume content. this is smart stuff following on from Mag+
news
interaction
consumption
reading
design
guardian
june 2010 by technogoggles
Sniff on Vimeo
september 2009 by technogoggles
nice way of thinking about near filed interactions
arduino
design
interaction
rfid
platform
toy
toys
playful
play
september 2009 by technogoggles
A Guide to The Contextual Web - ReadWriteWeb
january 2009 by technogoggles
The Contextual web will happen when browsers and websites evolve to recognize what users are trying to do. It is the web with less choice and more meaning, where instead of Googling all the time, we Google once and then the rest of the information is available to us automatically, based on our current context.
semanticweb
browsebymeaning
navigation
interaction
ontology
january 2009 by technogoggles
Don Norman's jnd.org / UI Breakthrough-Command Line Interfaces
october 2008 by technogoggles
Command line languages; Physicality: the return to physical devices, where we control things by physical body movement, by turning, moving, and manipulating appropriate mechanical devices.
donnorman
design
future
commandline
input
interaction
october 2008 by technogoggles
BBC NEWS | Technology | Changing the way we think
september 2008 by technogoggles
discrete, small chunks of info and inference around links. is this really changing our sensibilities?
technology
sociology
society
interaction
sensibilities
september 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
july 2008 by technogoggles
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design
game
games
gaming
interaction
psychology
research
july 2008 by technogoggles
Collection: Search Patterns
june 2008 by technogoggles
wowsa. currybet pointed me at this wondrous resource. never be without a pattern design example again.
design
development
interaction
interfaces
navigation
search
ui
june 2008 by technogoggles
adaptive path » Greedy Mobile Interfaces
may 2008 by technogoggles
mobile phone interfaces are far too visually driven. "humans are actually pretty good at knowing where things are even when we can't see them". need phones that "dissolve into behaviour" (greenfield)
mobiles
interfaces
interaction
design
adaptivepath
may 2008 by technogoggles
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