technogoggles + interaction   9

Today's Guardian
redefining the way we consume content. this is smart stuff following on from Mag+
news  interaction  consumption  reading  design  guardian 
june 2010 by technogoggles
Sniff on Vimeo
nice way of thinking about near filed interactions
arduino  design  interaction  rfid  platform  toy  toys  playful  play 
september 2009 by technogoggles
A Guide to The Contextual Web - ReadWriteWeb
The Contextual web will happen when browsers and websites evolve to recognize what users are trying to do. It is the web with less choice and more meaning, where instead of Googling all the time, we Google once and then the rest of the information is available to us automatically, based on our current context.
semanticweb  browsebymeaning  navigation  interaction  ontology 
january 2009 by technogoggles
Don Norman's jnd.org / UI Breakthrough-Command Line Interfaces
Command line languages; Physicality: the return to physical devices, where we control things by physical body movement, by turning, moving, and manipulating appropriate mechanical devices.
donnorman  design  future  commandline  input  interaction 
october 2008 by technogoggles
BBC NEWS | Technology | Changing the way we think
discrete, small chunks of info and inference around links. is this really changing our sensibilities?
technology  sociology  society  interaction  sensibilities 
september 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design  game  games  gaming  interaction  psychology  research 
july 2008 by technogoggles
Collection: Search Patterns
wowsa. currybet pointed me at this wondrous resource. never be without a pattern design example again.
design  development  interaction  interfaces  navigation  search  ui 
june 2008 by technogoggles
adaptive path » Greedy Mobile Interfaces
mobile phone interfaces are far too visually driven. "humans are actually pretty good at knowing where things are even when we can't see them". need phones that "dissolve into behaviour" (greenfield)
mobiles  interfaces  interaction  design  adaptivepath 
may 2008 by technogoggles

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