technogoggles + gaming   105

Project: MyWorld
hyped games platform - wonder what level of mapping they got.
game  gaming  map  platform 
july 2010 by technogoggles
LRB · John Lanchester: Is it Art?
video game essay recommended by shirky - should read
gaming  games  essay 
january 2009 by technogoggles
Together again: families huddle in the glow of a computer game - Times Online
round-up of the success of the wii, bringing more people together around games. 9/10 games on the top 10 market are on the wii.
trends  gaming  socialgaming  wii  children  teens  family 
november 2008 by technogoggles
UK sales figures - Force Unleashed the big seller | Technology | guardian.co.uk
from july -> september, best seller = wii fit, second best = mario kart.
trends  uk  gaming  wii  mariokart  wiifit 
november 2008 by technogoggles
Video games sales to top CDs and DVDs - News, Gadgets & Tech - The Independent
"UK consumers are expected to spend £4.64bn on video games in 2008 - an increase of 42% - with music and video sales accounting for a total of £4.46bn, analysts from Verdict Research told the BBC. "
gaming  video  cds  trends  dvd  stats  reference 
november 2008 by technogoggles
Study Links Violent Video Games, Hostility - washingtonpost.com
video games causes violent behaviour in children. apparently. there is a correlation but i don't think it's causation.
gaming  violence  research  teens  children 
november 2008 by technogoggles
Gamer's Radical Realization: I Prefer Playing With Myself
Clive Thompson on why he prefers playing on his own. transactional costs in playing with others can be too high. it's not necessarily the explicit playing with each other, but just knowing that people are there and being part of something big
gaming  socialgaming  antisocialgaming  mmo  rpg 
november 2008 by technogoggles
The Unfinished Swan
aha! some inventiveness in the games world. a "hotter" / "colder" type game for mobile maps would be a neat extension of this...
games  fun  gaming  idea 
october 2008 by technogoggles
Playfish Gets $17 Million More For Social Games
"Playfish now has over 10 million monthly active users on Facebook (around 1.5 million daily) and two billion monthly minutes of play time in under a year." cripes! games must be getting far more attention than tv...
gaming  casualgaming  socialgaming  playfish  facebook  sns 
october 2008 by technogoggles
ELSPA: Press Office: Press Releases: UK Console Numbers More than Double Within A Year
by the end of 2008, the installed base of consoles in the uk is expected to reach 21 million. there are currently 3.6 milion wii users. cripes!
gaming  stats  trends  uk  industry  consoles  wii 
october 2008 by technogoggles
The bedroom Mourinho | Sport | The Observer
one of those home truths... strikes a chord with so many teenage boys (back in the day...)
toread  championshipmanager  gaming 
october 2008 by technogoggles
Welcome - Playful: Game Design London, 31st October 2008
toby does a sterling job of pulling together a good cast and an event that feels timely and right
gaming  games 
october 2008 by technogoggles
Girls [And Women] Got Game | Ypulse
Research that shows that long held stereotypes about girls and gaming are no longer relevant...
gaming  resources  girls  socialgaming 
september 2008 by technogoggles
dConstruct round up | Technology | guardian.co.uk
Aleks K on three systems that games designers put into game development.
gaming  development  alekskrotoski  design 
september 2008 by technogoggles
Gamasutra - New Study Dispels Asocial Online Gamer Myth
"three quarters of online role-playing gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical relationships." Unofruntately struggling to believe this...
gaming  socialgaming  wow  mmorpg  socialnetworks  friendship 
september 2008 by technogoggles
Inside Social Games
Reputation systems can build community inside social games - Tracking the convergence of games and social networks
gaming  socialgaming  socialnetworks  community 
september 2008 by technogoggles
BBC NEWS | Technology | Browsing and gaming meet online
Building games through existing ways of doing, making browsing more 'social' and making it easier to play. That's PMOG, Rocket On and Web Wars Eve
gaming  social  browsing  socialgaming  pmog  news 
september 2008 by technogoggles
Remember 'go outside and play?' - Los Angeles Times
In the USA, kids are losing the ability to go out and 'play' - hence MySpace. Not the other way round.
teenage  culture  play  gaming  myspace 
august 2008 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming  games  socialsoftware  socialgaming  socialobjects 
august 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming  report  resources  education  wow  research  learning 
august 2008 by technogoggles
Swinxs, the toy that's active and fun
"Swinxs is a high-tech games console, sustainably designed for active games you can play inside or outdoors"
gaming  console  casual 
august 2008 by technogoggles
BBC NEWS | Technology | Xbox sets sights on communities
social gaming mania from the E3 games show in LA. xbox to introduce wii style 'miis'. the plan is for the xbox to be the centre of every living room. not quite sure what mum and dad will think of that.
gaming  resources  xbox  socialgaming  microsoft 
july 2008 by technogoggles
Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming  blogs  resources  wii  microsoft  nintendo  casualgaming 
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming  resources  blogs  asynchronous  socialnetworks 
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming  blogs  resources  socialsoftware  web2.0  socialnetworks 
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming  resources  blogs  design  socialsoftware  strategy  amyjokim 
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia  socialgaming  gaming  resources  design  blogs  wow 
july 2008 by technogoggles
XEODesign - 17 Game design principles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming  resources  design  strategy  blogs 
july 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design  game  games  gaming  interaction  psychology  research 
july 2008 by technogoggles
MIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning - Abstract
she argues: ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. i'm doubtful.
games  gaming  arg 
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow  mmog  conditioning  gaming  resources  blogs  mmorpg 
june 2008 by technogoggles
Quake done Quick
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake  performance  games  gaming  blog  blogs 
june 2008 by technogoggles
Raph Koster's Home Page
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster  gaming  blogs  blog  design  socialsoftware  resources 
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality  gaming  resources  blog  blogs  xboxlive  ps3 
june 2008 by technogoggles
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
"The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners." v. interesting observation.
gaming  resources  paper  papers  mmorpg 
june 2008 by technogoggles
Wonderland: Something to chew on
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor  gaming  resources  blogs  blog  MMOG  consumption 
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming  resources  blog  blogs  wow  society  mmorpg 
may 2008 by technogoggles
Players Who Suit MUDs
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud  gaming  research  paper  papers  resources  richardbartle 
may 2008 by technogoggles
Nicolas Ducheneaut's Publications
Influential researcher and writer about the social life of virtual worlds. A list of his publications is here. Recommend "virtual third places..." (2007)
papers  paper  gaming  resources  nicolasducheneaut  mmog  wow 
may 2008 by technogoggles
PlayOn
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming  resources  blog  blogs  socialgaming  nicholasducheneaut  PARC 
may 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity  games  gaming  resources  xbox  gta4  rockstar 
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming  resources  research  paper  papers  education  design 
may 2008 by technogoggles
Social Interaction via MMORPGs - Wikipedia
Great article and resource for studies into MMORPGs.
mmorpg  gaming  resources  blog  blogs  papers  wow  everquest 
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children  virtualworlds  social  gaming  resources  blog  blogs  development  rules 
may 2008 by technogoggles
COPE: James Wallis levels with you
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg  community  gaming  resources  blog  blogs  jameswallis 
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming  resources  blog  blogs  teambuilding  MMOG  CNN 
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming  resources  paper  papers  MMOG  games 
may 2008 by technogoggles
BBC NEWS | Magazine | In defence of computer games
"Research carried out a few years ago found that moderate game players have a bigger circle of friends than non-game players," Interesting stat. How close are these 'friends' though? Important to define the strength of connection here. Cause and effect?
gaming  research  news  social  relationships 
may 2008 by technogoggles
Futuresonic08: playing games with urban & social media - Guardian Unlimited
Aleks Krotski blogs about another inpromptu talk she did at Futuresonic08 about games involving urban and social media. Some useful links here.
blog  gaming  resources  alekskrotoski  urban  social  media 
may 2008 by technogoggles
Kongregate: social gaming
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming  resources  research  blog  social  flash  kongregate 
may 2008 by technogoggles
plundr
Location based 'social' game played out using real world data. Going to check it out....now!
plundr  gaming  resources  social  mobile  geography 
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research  gaming  mobile  qualitative  uk  resources 
may 2008 by technogoggles
Online QDA - How and what to code
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research  gaming  resources  qualitative  quantitative  analysis  coding 
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming  research  resources  qualitative 
april 2008 by technogoggles
Forming community in online games - Guardian Unlimited
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs  gaming  resources  guardian  MMOG  community  social  group 
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming  resources  blogs  mmog  sns 
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming  resources  books  research  bryman  social  qualitative  quantitative 
april 2008 by technogoggles
Does gaming still have a stigma? | Games | Guardian Unlimited
Media headlines talk about 'gaming addicts' but the perception of gaming is changing. Are the Wii and the DS making gaming cool?
blog  gaming  resources  ps2  guardian 
april 2008 by technogoggles
Channel 4 gets ready to educate - Guardian Unlimited
C4 Education as part of their revamp of their strategy are going to be moving their focus from tradition TV broadcast and begin commissioning cross-platform projects such as ARGs. This post is a good summary of where games fit in with education and 'info
gaming  resources  c4  arg  blog 
april 2008 by technogoggles
Revelation
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming  resources  research 
april 2008 by technogoggles
Kotaku: Games Industry Affects Social Changes
Bit frustrating to see such an OTT headline. People have always played games with other people (yes including families!), it's not a social change! What Nintendo have done is realised that this need exists and has provided a more suitable and modern pla
gaming  resources  blog  news 
april 2008 by technogoggles
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