technogoggles + gaming 105
Project: MyWorld
july 2010 by technogoggles
hyped games platform - wonder what level of mapping they got.
game
gaming
map
platform
july 2010 by technogoggles
Scanner paints a virtual crime scene - tech - 11 January 2009 - New Scientist
january 2009 by technogoggles
physical gaming environments get more interesting
gaming
games
environments
ARG
january 2009 by technogoggles
LRB · John Lanchester: Is it Art?
january 2009 by technogoggles
video game essay recommended by shirky - should read
gaming
games
essay
january 2009 by technogoggles
Walter Kim - You Should Run For Your Lives
november 2008 by technogoggles
review of infovore's talk
gamer
gaming
critique
social
play
november 2008 by technogoggles
Together again: families huddle in the glow of a computer game - Times Online
november 2008 by technogoggles
round-up of the success of the wii, bringing more people together around games. 9/10 games on the top 10 market are on the wii.
trends
gaming
socialgaming
wii
children
teens
family
november 2008 by technogoggles
UK sales figures - Force Unleashed the big seller | Technology | guardian.co.uk
november 2008 by technogoggles
from july -> september, best seller = wii fit, second best = mario kart.
trends
uk
gaming
wii
mariokart
wiifit
november 2008 by technogoggles
Nokia, N-Gage and the big plan for mobile games | Technology | guardian.co.uk
november 2008 by technogoggles
Nokia Games Summit - nokia to focus on location based games
nokia
games
gaming
inqwork
location
gps
future
november 2008 by technogoggles
Video games sales to top CDs and DVDs - News, Gadgets & Tech - The Independent
november 2008 by technogoggles
"UK consumers are expected to spend £4.64bn on video games in 2008 - an increase of 42% - with music and video sales accounting for a total of £4.46bn, analysts from Verdict Research told the BBC. "
gaming
video
cds
trends
dvd
stats
reference
november 2008 by technogoggles
Study Links Violent Video Games, Hostility - washingtonpost.com
november 2008 by technogoggles
video games causes violent behaviour in children. apparently. there is a correlation but i don't think it's causation.
gaming
violence
research
teens
children
november 2008 by technogoggles
Gamer's Radical Realization: I Prefer Playing With Myself
november 2008 by technogoggles
Clive Thompson on why he prefers playing on his own. transactional costs in playing with others can be too high. it's not necessarily the explicit playing with each other, but just knowing that people are there and being part of something big
gaming
socialgaming
antisocialgaming
mmo
rpg
november 2008 by technogoggles
The Unfinished Swan
october 2008 by technogoggles
aha! some inventiveness in the games world. a "hotter" / "colder" type game for mobile maps would be a neat extension of this...
games
fun
gaming
idea
october 2008 by technogoggles
Playfish Gets $17 Million More For Social Games
october 2008 by technogoggles
"Playfish now has over 10 million monthly active users on Facebook (around 1.5 million daily) and two billion monthly minutes of play time in under a year." cripes! games must be getting far more attention than tv...
gaming
casualgaming
socialgaming
playfish
facebook
sns
october 2008 by technogoggles
Red Cross uses online games to entice supporters | Society | guardian.co.uk
october 2008 by technogoggles
red cross have created a simulation humanitarian game...fun.
gaming
redcross
charity
teens
october 2008 by technogoggles
ELSPA: Press Office: Press Releases: UK Console Numbers More than Double Within A Year
october 2008 by technogoggles
by the end of 2008, the installed base of consoles in the uk is expected to reach 21 million. there are currently 3.6 milion wii users. cripes!
gaming
stats
trends
uk
industry
consoles
wii
october 2008 by technogoggles
The bedroom Mourinho | Sport | The Observer
october 2008 by technogoggles
one of those home truths... strikes a chord with so many teenage boys (back in the day...)
toread
championshipmanager
gaming
october 2008 by technogoggles
Welcome - Playful: Game Design London, 31st October 2008
october 2008 by technogoggles
toby does a sterling job of pulling together a good cast and an event that feels timely and right
gaming
games
october 2008 by technogoggles
Girls [And Women] Got Game | Ypulse
september 2008 by technogoggles
Research that shows that long held stereotypes about girls and gaming are no longer relevant...
gaming
resources
girls
socialgaming
september 2008 by technogoggles
dConstruct round up | Technology | guardian.co.uk
september 2008 by technogoggles
Aleks K on three systems that games designers put into game development.
gaming
development
alekskrotoski
design
september 2008 by technogoggles
Gamasutra - New Study Dispels Asocial Online Gamer Myth
september 2008 by technogoggles
"three quarters of online role-playing gamers make good friends with the people they meet in their virtual worlds, with almost half meeting in real-life situations and one in ten going on to develop physical relationships." Unofruntately struggling to believe this...
gaming
socialgaming
wow
mmorpg
socialnetworks
friendship
september 2008 by technogoggles
Inside Social Games
september 2008 by technogoggles
Reputation systems can build community inside social games - Tracking the convergence of games and social networks
gaming
socialgaming
socialnetworks
community
september 2008 by technogoggles
The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS
september 2008 by technogoggles
8 myths about video games, contrary to popular opinion...
gaming
violence
myths
children
teens
september 2008 by technogoggles
BBC NEWS | Technology | Browsing and gaming meet online
september 2008 by technogoggles
Building games through existing ways of doing, making browsing more 'social' and making it easier to play. That's PMOG, Rocket On and Web Wars Eve
gaming
social
browsing
socialgaming
pmog
news
september 2008 by technogoggles
Remember 'go outside and play?' - Los Angeles Times
august 2008 by technogoggles
In the USA, kids are losing the ability to go out and 'play' - hence MySpace. Not the other way round.
teenage
culture
play
gaming
myspace
august 2008 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
august 2008 by technogoggles
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming
games
socialsoftware
socialgaming
socialobjects
august 2008 by technogoggles
Can 'World of Warcraft' make you smarter? - Science- msnbc.com
august 2008 by technogoggles
"The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," Interesting. Thought it would be the other way round.
gaming
report
resources
education
wow
research
learning
august 2008 by technogoggles
Swinxs, the toy that's active and fun
august 2008 by technogoggles
"Swinxs is a high-tech games console, sustainably designed for active games you can play inside or outdoors"
gaming
console
casual
august 2008 by technogoggles
Wii Fit regains top spot in UK chart // News // GamesIndustry.biz
august 2008 by technogoggles
'Casual games' dominating the UK gaming charts this month.
gaming
charts
uk
casual
nintendo
wii
fit
august 2008 by technogoggles
Inside Social Games’ - Top 25 Social Games for August 3, 2008
august 2008 by technogoggles
Top 25 social games on Facebook. For reference.
socialgaming
facebook
rank
gaming
games
august 2008 by technogoggles
BBC NEWS | Technology | Xbox sets sights on communities
july 2008 by technogoggles
social gaming mania from the E3 games show in LA. xbox to introduce wii style 'miis'. the plan is for the xbox to be the centre of every living room. not quite sure what mum and dad will think of that.
gaming
resources
xbox
socialgaming
microsoft
july 2008 by technogoggles
Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
july 2008 by technogoggles
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming
blogs
resources
wii
microsoft
nintendo
casualgaming
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
july 2008 by technogoggles
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming
resources
blogs
asynchronous
socialnetworks
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
july 2008 by technogoggles
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming
blogs
resources
socialsoftware
web2.0
socialnetworks
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
july 2008 by technogoggles
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming
resources
blogs
design
socialsoftware
strategy
amyjokim
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
july 2008 by technogoggles
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia
socialgaming
gaming
resources
design
blogs
wow
july 2008 by technogoggles
XEODesign - 17 Game design principles
july 2008 by technogoggles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming
resources
design
strategy
blogs
july 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
july 2008 by technogoggles
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design
game
games
gaming
interaction
psychology
research
july 2008 by technogoggles
Social Gaming Interactions, Part One: A History of Form
july 2008 by technogoggles
shannon on social gaming...
article
games
gaming
mmog
social
socialsoftware
july 2008 by technogoggles
MIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning - Abstract
july 2008 by technogoggles
she argues: ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. i'm doubtful.
games
gaming
arg
july 2008 by technogoggles
Alternate Reality Game Meta Dashboard > Social Interaction, by Christy Dena
june 2008 by technogoggles
4 concepts for game design. all seems a tad dry.
community
ARG
design
game
games
gaming
june 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
june 2008 by technogoggles
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow
mmog
conditioning
gaming
resources
blogs
mmorpg
june 2008 by technogoggles
Quake done Quick
june 2008 by technogoggles
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake
performance
games
gaming
blog
blogs
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
june 2008 by technogoggles
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality
gaming
resources
blog
blogs
xboxlive
ps3
june 2008 by technogoggles
Social Interactions in Massively Multiplayer Online Role-Playing Gamers
june 2008 by technogoggles
"The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners." v. interesting observation.
gaming
resources
paper
papers
mmorpg
june 2008 by technogoggles
Wonderland: Something to chew on
may 2008 by technogoggles
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor
gaming
resources
blogs
blog
MMOG
consumption
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
may 2008 by technogoggles
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming
resources
blog
blogs
wow
society
mmorpg
may 2008 by technogoggles
Players Who Suit MUDs
may 2008 by technogoggles
An old paper this, picked up via matt webb. needs to be read. explores the playing dynamics of MUDS, identifies 4 player types (achievers, explorers, socializers and killers) and offers food for design thought.
mud
gaming
research
paper
papers
resources
richardbartle
may 2008 by technogoggles
Nicolas Ducheneaut's Publications
may 2008 by technogoggles
Influential researcher and writer about the social life of virtual worlds. A list of his publications is here. Recommend "virtual third places..." (2007)
papers
paper
gaming
resources
nicolasducheneaut
mmog
wow
may 2008 by technogoggles
PlayOn
may 2008 by technogoggles
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming
resources
blog
blogs
socialgaming
nicholasducheneaut
PARC
may 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
may 2008 by technogoggles
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity
games
gaming
resources
xbox
gta4
rockstar
may 2008 by technogoggles
Gamasutra - GDC: Top 10 Video Game Research Findings.
may 2008 by technogoggles
Great stuff here; players wanting to communicate with each other but being bound by the in-game rules and player collaboration being key to generating a community. Adversarial contact on the other hand, "deperso
gaming
resources
research
paper
papers
education
design
may 2008 by technogoggles
The Daedalus Project
may 2008 by technogoggles
The psychology of MMORPGS by Nick Yee
papers
paper
gaming
resources
mmorpgs
psychology
nickyee
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
may 2008 by technogoggles
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children
virtualworlds
social
gaming
resources
blog
blogs
development
rules
may 2008 by technogoggles
COPE: James Wallis levels with you
may 2008 by technogoggles
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg
community
gaming
resources
blog
blogs
jameswallis
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
may 2008 by technogoggles
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming
resources
blog
blogs
teambuilding
MMOG
CNN
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
may 2008 by technogoggles
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming
resources
paper
papers
MMOG
games
may 2008 by technogoggles
BBC NEWS | Magazine | In defence of computer games
may 2008 by technogoggles
"Research carried out a few years ago found that moderate game players have a bigger circle of friends than non-game players," Interesting stat. How close are these 'friends' though? Important to define the strength of connection here. Cause and effect?
gaming
research
news
social
relationships
may 2008 by technogoggles
Futuresonic08: playing games with urban & social media - Guardian Unlimited
may 2008 by technogoggles
Aleks Krotski blogs about another inpromptu talk she did at Futuresonic08 about games involving urban and social media. Some useful links here.
blog
gaming
resources
alekskrotoski
urban
social
media
may 2008 by technogoggles
Kongregate: social gaming
may 2008 by technogoggles
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming
resources
research
blog
social
flash
kongregate
may 2008 by technogoggles
Cell Surfing 2008, by Buongiorno
may 2008 by technogoggles
Qual research study into mobile phone use of 18-30yr olds in the UK. Flash.
research
gaming
mobile
qualitative
uk
resources
may 2008 by technogoggles
Online QDA - How and what to code
april 2008 by technogoggles
Coding and categorising as ways to analyse field notes and research data. Thorough overview.
research
gaming
resources
qualitative
quantitative
analysis
coding
april 2008 by technogoggles
Data analysis strategies for qualitative research - Research Corner
april 2008 by technogoggles
How to conduct coding and other methods for analysing large sets of qualitative research material such as interview transcripts, field notes etc. Bit of a brief summary but there are some useful external links supplied.
gaming
research
resources
qualitative
april 2008 by technogoggles
Forming community in online games - Guardian Unlimited
april 2008 by technogoggles
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs
gaming
resources
guardian
MMOG
community
social
group
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
april 2008 by technogoggles
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming
resources
blogs
mmog
sns
april 2008 by technogoggles
Bryman, A (2004) Social Research Methods
april 2008 by technogoggles
Bryman's Bible. Very practical and extremely comprehensive text by Bryman on how to conduct social research. Relevant for both qual and quant and is very up to date.
gaming
resources
books
research
bryman
social
qualitative
quantitative
april 2008 by technogoggles
Does gaming still have a stigma? | Games | Guardian Unlimited
april 2008 by technogoggles
Media headlines talk about 'gaming addicts' but the perception of gaming is changing. Are the Wii and the DS making gaming cool?
blog
gaming
resources
ps2
guardian
april 2008 by technogoggles
Channel 4 gets ready to educate - Guardian Unlimited
april 2008 by technogoggles
C4 Education as part of their revamp of their strategy are going to be moving their focus from tradition TV broadcast and begin commissioning cross-platform projects such as ARGs. This post is a good summary of where games fit in with education and 'info
gaming
resources
c4
arg
blog
april 2008 by technogoggles
Revelation
april 2008 by technogoggles
This looks interesting. A piece of software to help you better undertake qual research. Allows you to collect, analyse and feedback to research participants. Not quite sure how much it would cost though :)
gaming
resources
research
april 2008 by technogoggles
Kotaku: Games Industry Affects Social Changes
april 2008 by technogoggles
Bit frustrating to see such an OTT headline. People have always played games with other people (yes including families!), it's not a social change! What Nintendo have done is realised that this need exists and has provided a more suitable and modern pla
gaming
resources
blog
news
april 2008 by technogoggles
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