technogoggles + games 25
Scanner paints a virtual crime scene - tech - 11 January 2009 - New Scientist
january 2009 by technogoggles
physical gaming environments get more interesting
gaming
games
environments
ARG
january 2009 by technogoggles
LRB · John Lanchester: Is it Art?
january 2009 by technogoggles
video game essay recommended by shirky - should read
gaming
games
essay
january 2009 by technogoggles
Nokia, N-Gage and the big plan for mobile games | Technology | guardian.co.uk
november 2008 by technogoggles
Nokia Games Summit - nokia to focus on location based games
nokia
games
gaming
inqwork
location
gps
future
november 2008 by technogoggles
The Unfinished Swan
october 2008 by technogoggles
aha! some inventiveness in the games world. a "hotter" / "colder" type game for mobile maps would be a neat extension of this...
games
fun
gaming
idea
october 2008 by technogoggles
Welcome - Playful: Game Design London, 31st October 2008
october 2008 by technogoggles
toby does a sterling job of pulling together a good cast and an event that feels timely and right
gaming
games
october 2008 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
august 2008 by technogoggles
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming
games
socialsoftware
socialgaming
socialobjects
august 2008 by technogoggles
Inside Social Games’ - Top 25 Social Games for August 3, 2008
august 2008 by technogoggles
Top 25 social games on Facebook. For reference.
socialgaming
facebook
rank
gaming
games
august 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
july 2008 by technogoggles
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design
game
games
gaming
interaction
psychology
research
july 2008 by technogoggles
Social Gaming Interactions, Part One: A History of Form
july 2008 by technogoggles
shannon on social gaming...
article
games
gaming
mmog
social
socialsoftware
july 2008 by technogoggles
MIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning - Abstract
july 2008 by technogoggles
she argues: ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. i'm doubtful.
games
gaming
arg
july 2008 by technogoggles
Alternate Reality Game Meta Dashboard > Social Interaction, by Christy Dena
june 2008 by technogoggles
4 concepts for game design. all seems a tad dry.
community
ARG
design
game
games
gaming
june 2008 by technogoggles
Quake done Quick
june 2008 by technogoggles
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake
performance
games
gaming
blog
blogs
june 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
may 2008 by technogoggles
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity
games
gaming
resources
xbox
gta4
rockstar
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
may 2008 by technogoggles
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming
resources
paper
papers
MMOG
games
may 2008 by technogoggles
Mind Hacks: Impact of digital media review hits the wires
april 2008 by technogoggles
quick review of byron's review which needs to be read. I'm hoping that they'll be some clear headed evidence about video gaming; some balance is needed to the knee jerk liberal response on the subject.
digital
psychology
gaming
games
resources
paper
news
april 2008 by technogoggles
The Escapist : The Myth of the Media Myth
april 2008 by technogoggles
it doesn't surprise me that people have these views that Brenda uncovers. there's a knee jerk reaction to kids and screen based media = negative that cuts to the heart of our relationship with technology.
article
children
computer
games
gaming
myth
resources
blog
april 2008 by technogoggles
ariadne > Blog
march 2008 by technogoggles
sheesh > ARGs just demand so much from you [a good filter maybe but always a bit too high?]. They need to devise different levels of involvement.
ARG
blog
games
gaming
mcdonalds
resources
march 2008 by technogoggles
Ministry of Reshelving
march 2008 by technogoggles
game to categorise things which i've only just stumbled upon...
community
games
society
march 2008 by technogoggles
Geek Love - overview of D&D
march 2008 by technogoggles
"Geeks like algorithms. We like sets of rules that guide future behavior. But people, normal people, consistently act outside rule sets. People are messy and unpredictable, until you have something like the Dungeons & Dragons character sheet. Once you’v
dungeonsanddragons
d&d
nyt
geek
games
gaming
march 2008 by technogoggles
MySpace Launches Games Section
february 2008 by technogoggles
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming
games
myspace
teens
c4
resources
blog
news
february 2008 by technogoggles
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