technogoggles + games   25

LRB · John Lanchester: Is it Art?
video game essay recommended by shirky - should read
gaming  games  essay 
january 2009 by technogoggles
The Unfinished Swan
aha! some inventiveness in the games world. a "hotter" / "colder" type game for mobile maps would be a neat extension of this...
games  fun  gaming  idea 
october 2008 by technogoggles
Welcome - Playful: Game Design London, 31st October 2008
toby does a sterling job of pulling together a good cast and an event that feels timely and right
gaming  games 
october 2008 by technogoggles
Infovore » Playing Together: What Games Can Learn from Social Software
good piece by tom armitage. like the idea that games are full of social objects - experiences and incidents in games that we create meanings from - and that these should be exportable to the wider net, or wherever we want to put it.
gaming  games  socialsoftware  socialgaming  socialobjects 
august 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design  game  games  gaming  interaction  psychology  research 
july 2008 by technogoggles
MIT Press Journals - The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning - Abstract
she argues: ambiguous game content stimulates massively collaborative game play that allows for a greater share of leadership and meaningful participation in large-scale player groups. i'm doubtful.
games  gaming  arg 
july 2008 by technogoggles
Quake done Quick
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake  performance  games  gaming  blog  blogs 
june 2008 by technogoggles
ROCKSTAR GAMES SOCIAL CLUB
Community website for rockstar games (incl GTA). Introduces 'social' metrics for gamplay: leader boards, stats and even mp3 sharing.
commmunity  games  gaming  resources  xbox  gta4  rockstar 
may 2008 by technogoggles
Gamestudies - understanding cooperation in multiplayer games
Conflict is often seen as the essence of gaming. However, this article puts the emphasis on co-operation and explains how player co-operation is a vital part of MMOGs.
gaming  resources  paper  papers  MMOG  games 
may 2008 by technogoggles
Mind Hacks: Impact of digital media review hits the wires
quick review of byron's review which needs to be read. I'm hoping that they'll be some clear headed evidence about video gaming; some balance is needed to the knee jerk liberal response on the subject.
digital  psychology  gaming  games  resources  paper  news 
april 2008 by technogoggles
The Escapist : The Myth of the Media Myth
it doesn't surprise me that people have these views that Brenda uncovers. there's a knee jerk reaction to kids and screen based media = negative that cuts to the heart of our relationship with technology.
article  children  computer  games  gaming  myth  resources  blog 
april 2008 by technogoggles
ariadne > Blog
sheesh > ARGs just demand so much from you [a good filter maybe but always a bit too high?]. They need to devise different levels of involvement.
ARG  blog  games  gaming  mcdonalds  resources 
march 2008 by technogoggles
Ministry of Reshelving
game to categorise things which i've only just stumbled upon...
community  games  society 
march 2008 by technogoggles
Geek Love - overview of D&D
"Geeks like algorithms. We like sets of rules that guide future behavior. But people, normal people, consistently act outside rule sets. People are messy and unpredictable, until you have something like the Dungeons & Dragons character sheet. Once you’v
dungeonsanddragons  d&d  nyt  geek  games  gaming 
march 2008 by technogoggles
MySpace Launches Games Section
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming  games  myspace  teens  c4  resources  blog  news 
february 2008 by technogoggles

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