technogoggles + design 110
www.parliament.uk/documents/lords-committees/science-technology/behaviourchange/ucSTI161110ev3.pdf
december 2010 by technogoggles
parliamentary committee on neuro-economics and effectiveness of 'nudge' style policies. quite a good overview.
behaviour
policy
design
nudge
december 2010 by technogoggles
Today's Guardian
june 2010 by technogoggles
redefining the way we consume content. this is smart stuff following on from Mag+
news
interaction
consumption
reading
design
guardian
june 2010 by technogoggles
Edge 313
march 2010 by technogoggles
Good thoughts on designing for internet and web behaviours esp drift.
behaviours
research
future
design
march 2010 by technogoggles
Lauf der Dinge (1), 1987
february 2010 by technogoggles
the idea for the honda ad
honda
force
objects
design
february 2010 by technogoggles
Illutron.dk
february 2010 by technogoggles
bathroom sign design for friction
friction
design
bathroom
sign
february 2010 by technogoggles
russell davies: playful
february 2010 by technogoggles
the best presentation i saw in 2009
russelldavies
playful
presentation
ideas
design
fun
mobile
interactiondesign
behaviours
february 2010 by technogoggles
ScraperWiki - Hacks and Hackers Hack Day Report
february 2010 by technogoggles
smart ideas around data.gov.uk
fab
ideas
data.gov.uk
data
design
february 2010 by technogoggles
Mobile Trends 2020 | mTrends - mobile media lifestyle trends - m-trends.org
january 2010 by technogoggles
nice snapshot of 62 thoughts from the leading lights in mobile design. timo arnall's stand out.
mobile
future
design
ideas
mobilephone
mobileapps
january 2010 by technogoggles
Tom Lovell | Graphic Designer
november 2009 by technogoggles
good young designer
design
talent
agency
november 2009 by technogoggles
Sniff on Vimeo
september 2009 by technogoggles
nice way of thinking about near filed interactions
arduino
design
interaction
rfid
platform
toy
toys
playful
play
september 2009 by technogoggles
50 great examples of infographics - FrancescoMugnai.com
september 2009 by technogoggles
some nice examples here of ways to communicate issues, concepts, stuff!
infographics
communication
design
september 2009 by technogoggles
The Omni Group - OmniGraphSketcher
july 2009 by technogoggles
the visualisation space is the hottest thing around...
android:bookmarks
graph
visualisatio
infographics
design
omni
july 2009 by technogoggles
Poken - buy at Firebox.com
may 2009 by technogoggles
social hardware
design
product
toy
social
socialnetwork
may 2009 by technogoggles
Sustained Issue 009 - Carbon Special - page 29
may 2009 by technogoggles
make your own mag with Folksy in
folksy
design
magazine
may 2009 by technogoggles
Interaction Design Pilot Year Churns Out Great Student Projects | FlowingData
may 2009 by technogoggles
neat work here on infographics
infographics
design
informationdesign
may 2009 by technogoggles
Tellart - Design for the Human Experience
may 2009 by technogoggles
interesting agency...
agnecy
hci
experiencedesign
design
web
creative
may 2009 by technogoggles
Strange Attractor » Blog Archive » A new web discipline: Social Functionality Design
may 2009 by technogoggles
suw on social patterns key to initial design
social
design
patterns
suw
may 2009 by technogoggles
InfoQ: Domain-Driven Design in an Evolving Architecture
april 2009 by technogoggles
domain driven design - interesting in terms of trying to match mental models.
design
webdesign
userresearch
domain
mentalmodels
psychology
april 2009 by technogoggles
A palimpsest for a place: TheIncidental at Salone Di Mobile 2009 « Magical Nihilism
april 2009 by technogoggles
One thing that’s very interesting to me is using this rapidly-produced thing then becomes a ’social object’: creating conversations, collecting scribbles, instigating adventures - which then get collected and redistributed. A feedback loop made out of paper, in a place.
paper
socialobject
event
design
experiencedesign
made
mattjones
april 2009 by technogoggles
Commissioning for Attention Part 1 - Read Me! « TEST
march 2009 by technogoggles
Matt curates some defining texts around "commissioning for attention", a lovely notion but one which perhaps nods unwittingly to the ad spam brigade.
design
reading
commissioning
march 2009 by technogoggles
Why the Japanese Hate the iPhone | Gadget Lab from Wired.com
february 2009 by technogoggles
Besides cultural opposition, Japanese citizens possess high, complex standards when it comes to cellphones. The country is famous for being ahead of its time when it comes to technology, and the iPhone just doesn't cut it. For example, Japanese handset users are extremely into video and photos — and the iPhone has neither a video camera nor multimedia text messaging. And a highlight feature many in Japan enjoy on their handset is a TV tuner, according to Kuittinen.
mobile
design
japan
usecase
userneeds
february 2009 by technogoggles
MacBook Pro 15" - iFixit: iPod, iBook, & PowerBook Parts and Accessories
february 2009 by technogoggles
awesome, just awesome. crowd sourced knowledge to mend stuff. this is bang on the 'lowering transactions costs' stuff in all kind of ways...
design
fix
mend
recycle
february 2009 by technogoggles
zengestrom.com: What makes a good social object
february 2009 by technogoggles
revisiting jyri's social object posts for a project
socialobjects
ant
social
objects
ideas
design
february 2009 by technogoggles
Palm Pre in-depth impressions, video, and huge hands-on gallery - Engadget
january 2009 by technogoggles
looks like the iphone has competition
inq
iphone
mobile
pre
palm
design
UI
january 2009 by technogoggles
Events - digital city forum
january 2009 by technogoggles
interesting bunch of speakers...
cities
modelling
future
design
space
january 2009 by technogoggles
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
january 2009 by technogoggles
villains - objectifying and placing them. a wonderful thought train from Jones
future
architecture
productdesign
design
researchdesign
bond
kenadam
fun
january 2009 by technogoggles
A List Apart: Articles: Getting Real About Agile Design
january 2009 by technogoggles
one of those to read things.. but this whole agile design thing feels like emporers new clothes to me. it's just pragmatism.
design
designresearch
january 2009 by technogoggles
Slide 1 of 40 (Engaging Technology, WLT)
november 2008 by technogoggles
Matt's talk from yonks ago and it still feels fresh and is still hugely relevant
mattwebb
phones
technology
engagment
emotion
design
november 2008 by technogoggles
Typocalypse - a set on Flickr
november 2008 by technogoggles
funny font personality / value postcards
design
font
typology
november 2008 by technogoggles
zengestrom.com: The missing disruptive mobile device
november 2008 by technogoggles
prescient post from jyri
mobile
inq
im
design
november 2008 by technogoggles
trendwatching.com: "OFF=ON"
november 2008 by technogoggles
the good ship trendwatchers add to their reputation "More and more, the offline world (a.k.a. the real world, meatspace or atom-arena) is adjusting to and mirroring the increasingly dominant online world, from tone of voice to product development to business processes to customer relationships."
trends
internet
culture
design
technology
2.0
online/offline
november 2008 by technogoggles
Online image editor pixlr free - fix photos direct in your browser
october 2008 by technogoggles
browser based image editor. from a quick trial run this looks superb. intuitive, quick, and a decent amount of functionality.
image
editor
graphics
design
october 2008 by technogoggles
Don Norman's jnd.org / UI Breakthrough-Command Line Interfaces
october 2008 by technogoggles
Command line languages; Physicality: the return to physical devices, where we control things by physical body movement, by turning, moving, and manipulating appropriate mechanical devices.
donnorman
design
future
commandline
input
interaction
october 2008 by technogoggles
YouTube - Bloom, iPhone ambient app by Brian Eno
october 2008 by technogoggles
I just love the leftfield approach taken here. the screen becomes a means through which to play. no 'gameplay' just building on people's inherent desire to 'mess'.
iphone
bloom
cool
design
october 2008 by technogoggles
Collection: Interface Patterns
october 2008 by technogoggles
from mr. hicks' collection on flickr. nice :)
interfacedesign
design
UI
UID
patterns
october 2008 by technogoggles
Chris Heathcote: anti-mega: radio on
october 2008 by technogoggles
New fangled music playing technology: ipods, last.fm make you select music to play, but radios just play. Chris says: "Radios are silence-suckers, not sound-creators". Similarly-ish, Shirky says "publish, then filter". there is something nice about the serendipitous nature of radio.
radio
music
last.fm
ipod
design
october 2008 by technogoggles
IDEO Labs
september 2008 by technogoggles
IDEO starts blogging about what it does...one to watch...
idea
design
blog
research
ideo
september 2008 by technogoggles
dConstruct round up | Technology | guardian.co.uk
september 2008 by technogoggles
Aleks K on three systems that games designers put into game development.
gaming
development
alekskrotoski
design
september 2008 by technogoggles
The Five Competencies of User Experience Design :: UXmatters
september 2008 by technogoggles
The framework for how to do UXD. Explains what you to do and what you need to deliver...
design
development
uxd
ia
ui
strategy
september 2008 by technogoggles
Gillian Rowe on the style-savy over-65s | Life and style | The Guardian
september 2008 by technogoggles
nice look at how the notion of 'old' is changing and actually how the postwar gen have retained a keen sense of curiosity, of 'independence'
social
design
age
older
retired
seniors
september 2008 by technogoggles
7 Essential Guidelines For Functional Design | How-To | Smashing Magazine
august 2008 by technogoggles
Pretty common sense but useful all the same.
design
ucd
information
architecture
functional
tutorial
webdesign
august 2008 by technogoggles
Flickr: The Desire Paths Pool
july 2008 by technogoggles
Landscape architecture: desire paths are not designed, they are paths humans make for themselves making the shortest distance between a+b. The need to take these into account when designing digital sevices as well as physical landscapes.
desire
paths
images
flickr
design
architecture
july 2008 by technogoggles
UX Week 2008 » Blog Archive » Good Design Faster
july 2008 by technogoggles
wish i could see this - UX in a quick process with dev
ux
design
process
methodology
july 2008 by technogoggles
Cona Rex Coffee Maker - Object Wiki
july 2008 by technogoggles
awesome! beautiful design and coffee is of course such a social thing. no surprise it's getting memories.
museum
coffee
design
engagement
july 2008 by technogoggles
russell davies: skuwiki
july 2008 by technogoggles
uris, protospimes and ultimately what this is all about which is hangers for stories but the bits and bobs we ascribe to things... life!
stories
spime
design
community
things
folksy
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
july 2008 by technogoggles
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming
resources
blogs
design
socialsoftware
strategy
amyjokim
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
july 2008 by technogoggles
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia
socialgaming
gaming
resources
design
blogs
wow
july 2008 by technogoggles
XEODesign - 17 Game design principles
july 2008 by technogoggles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming
resources
design
strategy
blogs
july 2008 by technogoggles
Gamasutra - The Chemistry Of Game Design
july 2008 by technogoggles
"Every time I sit down with a finely crafted title such as Tetris or Super Mario Brothers, I catch hints of a concise and clearly defined structure behind the gameplay. It is my belief that a highly mechanical and predictable heart, built on the foundatio
design
game
games
gaming
interaction
psychology
research
july 2008 by technogoggles
Alternate Reality Game Meta Dashboard > Social Interaction, by Christy Dena
june 2008 by technogoggles
4 concepts for game design. all seems a tad dry.
community
ARG
design
game
games
gaming
june 2008 by technogoggles
DOPPLR: Matt Biddulph
june 2008 by technogoggles
Dopplr introduces public profiles. Beginning to see how Dopplr's design philosophy of an app that sits within the wider context of the net, now bearing fruit with integration with gmaps, flickr, upcoming etc.
dopplr
socialsoftware
flickr
upcoming
googlemaps
design
june 2008 by technogoggles
Thinking Digital Conference - matt locke
june 2008 by technogoggles
good overview of his six spaces
socialsoftware
design
interactiondesign
ux
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
On Wikipedia, storms, teacups, and _why's notability - O'Reilly Radar
june 2008 by technogoggles
The creators of any piece of social software must carefully choose where to punch holes in pure computational deterministic perfection to let human attributes like intelligence or taste shine through. Their choices define the project. This "you want X, I
wikipedia
socialsoftware
design
june 2008 by technogoggles
Collection: Search Patterns
june 2008 by technogoggles
wowsa. currybet pointed me at this wondrous resource. never be without a pattern design example again.
design
development
interaction
interfaces
navigation
search
ui
june 2008 by technogoggles
related tags
2.0 ⊕ 3c ⊕ a ⊕ activity ⊕ adaptivepath ⊕ advertising ⊕ age ⊕ agency ⊕ agnecy ⊕ airport ⊕ alekskrotoski ⊕ ambient ⊕ amyjokim ⊕ and ⊕ android:bookmarks ⊕ ant ⊕ anthropology ⊕ apart ⊕ architecture ⊕ arduino ⊕ ARG ⊕ arrows ⊕ article ⊕ banking ⊕ bathroom ⊕ bbc ⊕ behaviour ⊕ behaviours ⊕ blog ⊕ blogs ⊕ bloom ⊕ bond ⊕ boxes ⊕ buzz ⊕ calendar ⊕ cellphones ⊕ chipchase ⊕ cities ⊕ coffee ⊕ commandline ⊕ commissioning ⊕ communication ⊕ community ⊕ connectivity ⊕ consumables ⊕ consumption ⊕ cool ⊕ creative ⊕ css ⊕ culture ⊕ dandare ⊕ danhill ⊕ dashboard ⊕ data ⊕ data.gov.uk ⊕ desiginactivity ⊕ design ⊖ designprocess ⊕ designresearch ⊕ desire ⊕ development ⊕ digital ⊕ documentation ⊕ domain ⊕ donnorman ⊕ dopplr ⊕ eames ⊕ editor ⊕ education ⊕ elements ⊕ emotion ⊕ engagement ⊕ engagment ⊕ event ⊕ exhibition ⊕ expectations ⊕ experience ⊕ experiencedesign ⊕ fab ⊕ fix ⊕ flickr ⊕ folksy ⊕ font ⊕ force ⊕ forms ⊕ free ⊕ friction ⊕ fun ⊕ functional ⊕ future ⊕ futurism ⊕ gallery ⊕ game ⊕ gamedesign ⊕ games ⊕ gaming ⊕ geography ⊕ google ⊕ googlemaps ⊕ graph ⊕ graphics ⊕ guardian ⊕ halo ⊕ hci ⊕ heathrow ⊕ heatmap ⊕ honda ⊕ html ⊕ ia ⊕ idea ⊕ ideas ⊕ ideo ⊕ im ⊕ image ⊕ images ⊕ imported ⊕ infographics ⊕ information ⊕ informationdesign ⊕ informationgraphics ⊕ innovation ⊕ input ⊕ inq ⊕ interaction ⊕ interactiondesign ⊕ interaction_design ⊕ interface ⊕ interfacedesign ⊕ interfaces ⊕ internet ⊕ interview ⊕ iphone ⊕ ipod ⊕ japan ⊕ javascript ⊕ journalism ⊕ kenadam ⊕ last.fm ⊕ layout ⊕ list ⊕ made ⊕ magazine ⊕ manifesto ⊕ maps ⊕ mattjones ⊕ mattwebb ⊕ media ⊕ mend ⊕ mentalmodels ⊕ methodology ⊕ microsoft ⊕ mobile ⊕ mobileapps ⊕ mobilephone ⊕ mobiles ⊕ modelling ⊕ money ⊕ monocle ⊕ mp3 ⊕ museum ⊕ music ⊕ narrative ⊕ navigation ⊕ news ⊕ nudge ⊕ nyt ⊕ objects ⊕ older ⊕ omni ⊕ online/offline ⊕ openstreetmap ⊕ pageelements ⊕ palm ⊕ paper ⊕ papers ⊕ participation ⊕ passenger ⊕ paths ⊕ patterns ⊕ penguin ⊕ people ⊕ personas ⊕ phones ⊕ photo ⊕ photoshop ⊕ platform ⊕ play ⊕ playful ⊕ pmog ⊕ policy ⊕ pre ⊕ presentation ⊕ privacy ⊕ process ⊕ product ⊕ productdesign ⊕ programmes ⊕ psychology ⊕ radio ⊕ raphkoster ⊕ reading ⊕ recycle ⊕ representation ⊕ research ⊕ researchdesign ⊕ researcher ⊕ resources ⊕ retired ⊕ rfid ⊕ russelldavies ⊕ science ⊕ search ⊕ seniors ⊕ servicedesign ⊕ shirky ⊕ shop ⊕ showcase ⊕ sign ⊕ skills ⊕ social ⊕ socialfriction ⊕ socialgaming ⊕ socialmedia ⊕ socialnetwork ⊕ socialobject ⊕ socialobjects ⊕ socialsoftware ⊕ songs ⊕ space ⊕ spime ⊕ stock ⊕ stories ⊕ strategy ⊕ suggestions ⊕ suw ⊕ talent ⊕ technologies ⊕ technology ⊕ testing ⊕ theory ⊕ things ⊕ tips ⊕ toy ⊕ toys ⊕ transport ⊕ trends ⊕ tutorial ⊕ twitter ⊕ typology ⊕ ubiquitouscomputing ⊕ ucd ⊕ ui ⊕ UID ⊕ upcoming ⊕ urban ⊕ usability ⊕ usecase ⊕ user ⊕ usercentreddesign ⊕ userneeds ⊕ userresearch ⊕ ux ⊕ uxd ⊕ visualisatio ⊕ visualisation ⊕ waltdisney ⊕ wearenotworthy ⊕ web ⊕ webdesign ⊕ website ⊕ wikipedia ⊕ wordr ⊕ wow ⊕ youtube ⊕Copy this bookmark: