technogoggles + culture   12

The Frenzy of Fads - Part 2. - 38minutes
more of 'what' than 'why' but interesting typology
fads  fad  culture  behaviour  socialmedia 
april 2009 by technogoggles
trendwatching.com: "OFF=ON"
the good ship trendwatchers add to their reputation "More and more, the offline world (a.k.a. the real world, meatspace or atom-arena) is adjusting to and mirroring the increasingly dominant online world, from tone of voice to product development to business processes to customer relationships."
trends  internet  culture  design  technology  2.0  online/offline 
november 2008 by technogoggles
GotATeenager - Jargon Buster
Government attempt to help out befuddled parents: a-z of teen vocab.
teen  culture  language  slang 
september 2008 by technogoggles
Mobile youth - the 10 most common myths (#9 “Youth Grow Up Faster These Days”) | mobileYouth
this is a really good series. the first one last week destroyed the notion of youth being "the connected generation" and this one debunks the idea that "kids are growing up quickly these days". Agreed!
mobile  youth  culture  inqwork 
september 2008 by technogoggles
Remember 'go outside and play?' - Los Angeles Times
In the USA, kids are losing the ability to go out and 'play' - hence MySpace. Not the other way round.
teenage  culture  play  gaming  myspace 
august 2008 by technogoggles
Sociology of the Mobile Phone - University of Zurich
List of useful papers exploring impact, interaction and usability of mobile phones
mobile  sociology  culture  research 
july 2008 by technogoggles
- Dan Dare & the Birth of Hi-tech Britain
Go object wiki, go! Destroy the Mekons... I love the curators talk they have here. Curators should come to the front and talk more often esp with quote like "the vicar of the spaceways" :)
culture  design  technology  exhibition  dandare  science  futurism 
april 2008 by technogoggles
Pulse Laser: 3C products
revisiting some of matt's work. "The internet sensibility is infecting the world of physical stuff." could also be said that the reverse is happening with some UI and interaction models.
community  culture  design  digital  research  social  3c 
april 2008 by technogoggles
Johnson, S (2005) Everything Bad is Good for You
Steven Johnson's believes that popular culture is contrary to popular belief, making people smarter. He focuses on not that content of say video games, tv programs, but on their form. The narratives that these mediums take are far more complex to follow
gaming  resources  books  everythinggoodisbadforyou  popular  culture 
april 2008 by technogoggles
Lunch over IP: What social networking site is popular where
global map of the most popular SNS per continent. Good to get a sense of perspective in this myspace/facebook hype. people take up whatever service has most people on it - critical mass is vital.
map  sns  global  orkut  socialnetworking  culture  criticalmass  popularity 
march 2008 by technogoggles

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