technogoggles + blogs   22

Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming  blogs  resources  wii  microsoft  nintendo  casualgaming 
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming  resources  blogs  asynchronous  socialnetworks 
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming  blogs  resources  socialsoftware  web2.0  socialnetworks 
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming  resources  blogs  design  socialsoftware  strategy  amyjokim 
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia  socialgaming  gaming  resources  design  blogs  wow 
july 2008 by technogoggles
XEODesign - 17 Game design principles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming  resources  design  strategy  blogs 
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow  mmog  conditioning  gaming  resources  blogs  mmorpg 
june 2008 by technogoggles
Quake done Quick
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake  performance  games  gaming  blog  blogs 
june 2008 by technogoggles
Raph Koster's Home Page
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster  gaming  blogs  blog  design  socialsoftware  resources 
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality  gaming  resources  blog  blogs  xboxlive  ps3 
june 2008 by technogoggles
Wonderland: Something to chew on
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor  gaming  resources  blogs  blog  MMOG  consumption 
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming  resources  blog  blogs  wow  society  mmorpg 
may 2008 by technogoggles
PlayOn
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming  resources  blog  blogs  socialgaming  nicholasducheneaut  PARC 
may 2008 by technogoggles
Social Interaction via MMORPGs - Wikipedia
Great article and resource for studies into MMORPGs.
mmorpg  gaming  resources  blog  blogs  papers  wow  everquest 
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children  virtualworlds  social  gaming  resources  blog  blogs  development  rules 
may 2008 by technogoggles
COPE: James Wallis levels with you
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg  community  gaming  resources  blog  blogs  jameswallis 
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming  resources  blog  blogs  teambuilding  MMOG  CNN 
may 2008 by technogoggles
Forming community in online games - Guardian Unlimited
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs  gaming  resources  guardian  MMOG  community  social  group 
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming  resources  blogs  mmog  sns 
april 2008 by technogoggles
Trendpedia (beta) -
Buzz monitoring app a bit like Google Trends. Scans blogs and other social media.
buzz  blogs  trends  keywords  monitor 
april 2008 by technogoggles

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