technogoggles + blogs 22
Gamasutra - Microsoft's Greenberg: Wii Customers May 'Graduate' To Xbox 360
july 2008 by technogoggles
Microsoft think the Wii is a novelty. Wii has definitely attracted a new audience to gaming (which is now such a broad and worthless term), but it would be interesting to see if Wii acts as a stepping stone to more serious involvment with games.
gaming
blogs
resources
wii
microsoft
nintendo
casualgaming
july 2008 by technogoggles
“Asynchronous Games on Social Networks”
july 2008 by technogoggles
1) supporting multiple players playing in sequence, 2) requiring persistent state that affects all players, 3) breaks are the organizing principle, 4) asynchronous need not be the defining characteristic of the game.
gaming
resources
blogs
asynchronous
socialnetworks
july 2008 by technogoggles
Gamasutra - Headshift's Armitage: Games Must Relinquish Control To Players
july 2008 by technogoggles
Tom Armitage on the clunky way that big consoles and platforms try and deal with the social web. Games need to stop being so insular and the user needs to be given more freedom over what they can do with all their data
gaming
blogs
resources
socialsoftware
web2.0
socialnetworks
july 2008 by technogoggles
Amy Jo Kim - Putting the Fun in Functional
july 2008 by technogoggles
Great presentation from etech06 about applying gaming mechanics to wider context of the net.
gaming
resources
blogs
design
socialsoftware
strategy
amyjokim
july 2008 by technogoggles
Interview with Nicole Lazzaro: Social Forces Impact Online Gaming - ION Nexus
july 2008 by technogoggles
Good summary of what makes social media and games appealing, with particular reference to WoW.
socialmedia
socialgaming
gaming
resources
design
blogs
wow
july 2008 by technogoggles
XEODesign - 17 Game design principles
july 2008 by technogoggles
Not particularly inventive, this. I mean "Support short session times of 10-15 minutes as well as longer. " Useful...
gaming
resources
design
strategy
blogs
july 2008 by technogoggles
MMOs as Conditioned Learning Engines - Massively
june 2008 by technogoggles
Positive reinforcement and operant conditioning in MMO are the reason why games like WoW are so addictive. i wonder how important 'stroking' and other more social means of interaction reinforce the interest in the gaming experience.
wow
mmog
conditioning
gaming
resources
blogs
mmorpg
june 2008 by technogoggles
Quake done Quick
june 2008 by technogoggles
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake
performance
games
gaming
blog
blogs
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
june 2008 by technogoggles
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality
gaming
resources
blog
blogs
xboxlive
ps3
june 2008 by technogoggles
Wonderland: Something to chew on
may 2008 by technogoggles
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor
gaming
resources
blogs
blog
MMOG
consumption
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
may 2008 by technogoggles
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming
resources
blog
blogs
wow
society
mmorpg
may 2008 by technogoggles
PlayOn
may 2008 by technogoggles
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming
resources
blog
blogs
socialgaming
nicholasducheneaut
PARC
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
may 2008 by technogoggles
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children
virtualworlds
social
gaming
resources
blog
blogs
development
rules
may 2008 by technogoggles
COPE: James Wallis levels with you
may 2008 by technogoggles
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg
community
gaming
resources
blog
blogs
jameswallis
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
may 2008 by technogoggles
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming
resources
blog
blogs
teambuilding
MMOG
CNN
may 2008 by technogoggles
Forming community in online games - Guardian Unlimited
april 2008 by technogoggles
Aleks Krotoski "To suggests that interaction in virtual worlds is somehow inferior to physically proximate interaction is to take a very backwards point of view." Interesting debate.
blogs
gaming
resources
guardian
MMOG
community
social
group
april 2008 by technogoggles
How Club Penguin turned 750,000 British kids into penguins - Times Online
april 2008 by technogoggles
Article from The Times about the success of SNS/MMOG Club Penguin especially amongst the younger 'tween' market.
gaming
resources
blogs
mmog
sns
april 2008 by technogoggles
Trendpedia (beta) -
april 2008 by technogoggles
Buzz monitoring app a bit like Google Trends. Scans blogs and other social media.
buzz
blogs
trends
keywords
monitor
april 2008 by technogoggles
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