technogoggles + blog 36
Moving Patterns - Victoria and Albert Museum
january 2009 by technogoggles
really liking this blog from the V&A curator Helen Scalway...
art
blog
curating
curation
museum
gallery
january 2009 by technogoggles
IDEO Labs
september 2008 by technogoggles
IDEO starts blogging about what it does...one to watch...
idea
design
blog
research
ideo
september 2008 by technogoggles
Tagaroo » Make blogging better!
september 2008 by technogoggles
As you're writing a blog post, this plugin searches for relevant external stuff to put in there: eg. flickr photos....
opencalais
ner
wordpress
blog
semanticweb
september 2008 by technogoggles
context:forge
september 2008 by technogoggles
mark ng's stuff. i like it.
semanticweb
calais
blog
markng
september 2008 by technogoggles
BBC - Radio Labs - Still Playing in the Cloud
september 2008 by technogoggles
using live text as a means to extract meaning about BBC content from which you can you know, do stuff..
text
radio
javascript
html
blog
linkeddata
september 2008 by technogoggles
Nokia Beta Labs blog
august 2008 by technogoggles
Blog on the emerging and developing apps, products on services coming out of Nokia's labs.
nokia
blog
development
inqwork
mobile
innovation
august 2008 by technogoggles
Dopplr Blog » Blog Archive » New ways of getting your trips into Dopplr: Twitter, SMS and Email!
july 2008 by technogoggles
that's really quite cool. ubicomp gets a everyday app to work with and actually derive some value from. i really do need to travel more.. i'm feeling really inadequate on dopplr.
blog
dopplr
instant
integration
app
ubicomp
publishing
july 2008 by technogoggles
Quake done Quick
june 2008 by technogoggles
Great example of a performance space in gaming. Players show off their Quake skills by completing the game as quickly as possible and publishing their movie files on the site
quake
performance
games
gaming
blog
blogs
june 2008 by technogoggles
Raph Koster's Home Page
june 2008 by technogoggles
Raph Koster's slides from a talk given at Games Developers Conference in 2007. Where games meet the web. Some interesting design thoughts, but need the audio to accompany it...
raphkoster
gaming
blogs
blog
design
socialsoftware
resources
june 2008 by technogoggles
PS3 gets Xbox Live style features | Games | guardian.co.uk
june 2008 by technogoggles
Good to see the PS3 following XBOX by ntroducing more sociality into gaming. Plugging existing social networks into the gaming architecture is going to be more and more widespread i think
sociality
gaming
resources
blog
blogs
xboxlive
ps3
june 2008 by technogoggles
Wonderland: Something to chew on
may 2008 by technogoggles
Stats about MMOG usage. Playing with 'real' friends in MMOGs more widespread than strangers. Greatly heightens the experience and makes them far more interesting than TV
alicetaylor
gaming
resources
blogs
blog
MMOG
consumption
may 2008 by technogoggles
Terra Nova: Alone Together in World of Warcraft?
may 2008 by technogoggles
Much talked about piece. In summary, instrumental group play in the context of quests might not be an important source of social interactions in WoW. Guilds are also very sparse social networks. A society of the spectacle.
gaming
resources
blog
blogs
wow
society
mmorpg
may 2008 by technogoggles
PlayOn
may 2008 by technogoggles
Blog by Nicholas Ducheneaut of PARC about the social dimensions of online gaming.
gaming
resources
blog
blogs
socialgaming
nicholasducheneaut
PARC
may 2008 by technogoggles
Wonderland: SXSW: Will Wright Keynote 2007
may 2008 by technogoggles
An old keynote by Will Wright talking about Spore. Talks about game narratives, how people share content, tell stories through games and shared experieces.
children
virtualworlds
social
gaming
resources
blog
blogs
development
rules
may 2008 by technogoggles
COPE: James Wallis levels with you
may 2008 by technogoggles
James Wallis slatest ARGs. ARG fatigue. There's too many of them, too many to demand your attention and they are no longer mysterious. Still driven by a small hardcore of players. How do you make your ARG stand out from the crowd?
arg
community
gaming
resources
blog
blogs
jameswallis
may 2008 by technogoggles
Games as team-building exercises? | Games | Guardian Unlimited
may 2008 by technogoggles
A nice example of real-world 'use' for MMOGs. Using MMOGS as team-building sessions instead of adventure weekends in the Pennines.
gaming
resources
blog
blogs
teambuilding
MMOG
CNN
may 2008 by technogoggles
Futuresonic08: playing games with urban & social media - Guardian Unlimited
may 2008 by technogoggles
Aleks Krotski blogs about another inpromptu talk she did at Futuresonic08 about games involving urban and social media. Some useful links here.
blog
gaming
resources
alekskrotoski
urban
social
media
may 2008 by technogoggles
Kongregate: social gaming
may 2008 by technogoggles
"By wrapping user-submitted Flash games with various community features, Kongregate’s site serves as a unique way for users to play great web-based games alongside friends”
gaming
resources
research
blog
social
flash
kongregate
may 2008 by technogoggles
Does gaming still have a stigma? | Games | Guardian Unlimited
april 2008 by technogoggles
Media headlines talk about 'gaming addicts' but the perception of gaming is changing. Are the Wii and the DS making gaming cool?
blog
gaming
resources
ps2
guardian
april 2008 by technogoggles
Channel 4 gets ready to educate - Guardian Unlimited
april 2008 by technogoggles
C4 Education as part of their revamp of their strategy are going to be moving their focus from tradition TV broadcast and begin commissioning cross-platform projects such as ARGs. This post is a good summary of where games fit in with education and 'info
gaming
resources
c4
arg
blog
april 2008 by technogoggles
Kotaku: Games Industry Affects Social Changes
april 2008 by technogoggles
Bit frustrating to see such an OTT headline. People have always played games with other people (yes including families!), it's not a social change! What Nintendo have done is realised that this need exists and has provided a more suitable and modern pla
gaming
resources
blog
news
april 2008 by technogoggles
Games and stories - Guardian Unlimited
april 2008 by technogoggles
6 Ways to tell stories through games by Aleks Krotoski of the Guardian
gaming
resources
blog
penguin
6tostart
april 2008 by technogoggles
just in teractive: Community Analysis:
april 2008 by technogoggles
Justin Hall (of PMOG fame) analyses the community aspects of WoW, Xbox, 3 Rings, PMOG,
gaming
resources
blog
april 2008 by technogoggles
Gamasutra - The Casual Games Manifesto
april 2008 by technogoggles
The issues involved in designing and marketing casual games. Good overview of the market.
gaming
resources
blog
april 2008 by technogoggles
The Lost Ring - Worldwide Twitter activity
april 2008 by technogoggles
A mashup of Google Maps and Twitter to show the latest tweets related to ARG, The Lost Ring
resources
gaming
ARG
blog
twitter
google
maps
april 2008 by technogoggles
Why we disagree with Don Norman - (37signals)
april 2008 by technogoggles
for all good reasons and most importantly because they work closely with their audience already and have great feedback loops. the apple example is more interesting... but they have super strong brand and service support.
article
blog
design
development
innovation
research
strategy
ucd
usercentreddesign
april 2008 by technogoggles
Passively Multiplayer Online Gaming
april 2008 by technogoggles
MMOGs require too much effort, time and attention. "Passively Multiplayer Online Games take MMOs and feed them our everyday activities" the first step in ambient gaming!
gaming
pmog
mmog
passive
resources
blog
april 2008 by technogoggles
The future of football: a virtual certainty | Games | Guardian Unlimited
april 2008 by technogoggles
WoW for Football. Guys in Nottingham developing it. Playing games in teams of 11, and all the glamour that comes after it: women, fast cars, promotions etc. A different market from those who play Fifa, PES etc.
virtual
football
gaming
resources
blog
april 2008 by technogoggles
The Escapist : The Myth of the Media Myth
april 2008 by technogoggles
it doesn't surprise me that people have these views that Brenda uncovers. there's a knee jerk reaction to kids and screen based media = negative that cuts to the heart of our relationship with technology.
article
children
computer
games
gaming
myth
resources
blog
april 2008 by technogoggles
ariadne > Blog
march 2008 by technogoggles
sheesh > ARGs just demand so much from you [a good filter maybe but always a bit too high?]. They need to devise different levels of involvement.
ARG
blog
games
gaming
mcdonalds
resources
march 2008 by technogoggles
just in teractive: Social Compression for MMOs
march 2008 by technogoggles
Something lacking about XBOX live's buddy list - need to bring a more sophisticated level of sociality into the mix
gaming
xbox
live
sociality
resources
blog
march 2008 by technogoggles
Frag with friends for fun | Games | Guardian Unlimited
march 2008 by technogoggles
"social" gaming is on the rise? clive thompson thinks so.
gaming
social
armyoftwo
blog
resources
march 2008 by technogoggles
Giant things that blog
february 2008 by technogoggles
from bbjones. indeed a magical thought that there are big, mighty, old things out there like airplane engines that are saying what they're doing. who's listening?
idea
noidea
blog
spime
february 2008 by technogoggles
MySpace Launches Games Section
february 2008 by technogoggles
which only play in myspace profiles but you can embed 'em. be nice if you could also display dynamic scores amongst friends and wider net. that'd be cool. it potentially opens up simple game genres to more complex narratives too...
gaming
games
myspace
teens
c4
resources
blog
news
february 2008 by technogoggles
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