sunpig + interaction 32
Triumph of the Mundane | Blog | design mind
5 weeks ago by sunpig
It is inevitable that devices will ship with interactivity built in. But as more devices become functional, it’s going to become overwhelming to have each device be it’s own island. The three shifts discussed here: micro functionality, liberated interaction, and a clustered ecosystem all point to a new pattern of thinking: small devices with small functionality that all work together in profound ways. This is a triumph of the mundane; a challenge to our PC soaked way of thinking.
scottjenson
design
device
smart
smartdevice
connected
electronics
ce
html
push
screen
controls
interface
interaction
5 weeks ago by sunpig
LukeW | Designing with Keynote
7 weeks ago by sunpig
Recently, an increasing number of designers (myself included) are turning to Apple's presentation making software, Keynote, to design and prototype software applications. Here's a few reasons why and some tips learned along the way.
design
keynote
interaction
wireframe
ux
prototype
presentation
animation
transition
software
tool
7 weeks ago by sunpig
Super Bowl XLVI had MOBILE commercials! | MobileMarketingProfits.com | Build Your Business with Mobile Marketing
february 2012 by sunpig
RT @grigs: A review of the Super Bowl ads that asked people to use their phones to respond—what worked and what didn't.
superbowl
marketing
advert
mobile
response
interaction
campaign
february 2012 by sunpig
A Brief Rant on the Future of Interaction Design
november 2011 by sunpig
RT @tkadlec: This is good. That is all.
interaction
design
ipad
touch
glass
picture
body
hands
future
vision
november 2011 by sunpig
LukeW | Web App Masters: Designing for Interesting Moments
june 2010 by sunpig
"Designing for Interesting Moments": (@lukewdesign)
lukew
lukewroblewski
billscott
webappmasters
interesting
moments
design
webdesign
webdev
interaction
ixd
june 2010 by sunpig
Grow Tower game
january 2009 by sunpig
Simple, beautiful and fun flash game/animation/interactive art thing.
fun
art
game
interaction
evolution
flash
levelup
geeknotes
grow
tower
january 2009 by sunpig
Designing for Spacetime, Ixda08 » SlideShare
march 2008 by sunpig
"Because details are so hard to get right, they are hard to replicate" (quote from Dan Saffer on slide number 52)
mattjones
spacetime
ixda
interactiondesign
ux
slides
presentation
dopplr
travel
interaction
march 2008 by sunpig
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