The Beer Game -or- Why Apple Can't Build iPads in the US - mark[sweep]
8 weeks ago by sunpig
This is the Beer Game. Beer is ordered by the customer at the retailer (he passed a slip of paper with a number on it to my friend sitting in front of the retailer slot). The retailer orders from the wholesaler, by passing him a paper slip with an order number on it. The wholesaler orders from the distributor and the distributor orders from the producer.
The goal of the game is to maximize profit. You make money for orders fulfilled. You lose money for keeping inventory and for unfulfilled backorders. Once you get orders, there is a four week delay as the paperwork is processed, the beer is picked, it goes onto a pallet, then goes onto a truck and finally gets delivered.
beer
game
apple
retailer
wholesaler
distributor
producer
china
manufacturing
supply
chain
economics
logistics
management
business
The goal of the game is to maximize profit. You make money for orders fulfilled. You lose money for keeping inventory and for unfulfilled backorders. Once you get orders, there is a four week delay as the paperwork is processed, the beer is picked, it goes onto a pallet, then goes onto a truck and finally gets delivered.
8 weeks ago by sunpig
Gamasutra - News - Turning down Zynga: Why I left after the $210M Omgpop buy
8 weeks ago by sunpig
RT @kentbrew: Just purchased: Shay Pierce's "Connectrode." Backstory:
zynga
omgpop
gaming
games
independence
developer
software
business
takeover
purchase
connectrode
app
game
8 weeks ago by sunpig
Why Crunch Modes Doesn't Work: Six Lessons | IGDA
10 weeks ago by sunpig
When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks.
More than a century of studies show that long-term useful worker output is maximized near a five-day, 40-hour workweek. Productivity drops immediately upon starting overtime and continues to drop until, at approximately eight 60-hour weeks, the total work done is the same as what would have been done in eight 40-hour weeks.
In the short term, working over 21 hours continuously is equivalent to being legally drunk. Longer periods of continuous work drastically reduce cognitive function and increase the chance of catastrophic error. In both the short- and long-term, reducing sleep hours as little as one hour nightly can result in a severe decrease in cognitive ability, sometimes without workers perceiving the decrease.
crunch
jobs
productivity
work
sleep
fatigue
game
ea
concentration
More than a century of studies show that long-term useful worker output is maximized near a five-day, 40-hour workweek. Productivity drops immediately upon starting overtime and continues to drop until, at approximately eight 60-hour weeks, the total work done is the same as what would have been done in eight 40-hour weeks.
In the short term, working over 21 hours continuously is equivalent to being legally drunk. Longer periods of continuous work drastically reduce cognitive function and increase the chance of catastrophic error. In both the short- and long-term, reducing sleep hours as little as one hour nightly can result in a severe decrease in cognitive ability, sometimes without workers perceiving the decrease.
10 weeks ago by sunpig
24 Hours » The Kickstarter Blog — Kickstarter
february 2012 by sunpig
An amazing 24 hours at Kickstarter: Screw jetpacks. THIS is truly the future.
kickstarter
dock
funding
business
economy
doublefine
timschafer
game
iphone
february 2012 by sunpig
5 Personality Flaws Skyrim Forces You To Deal With | Cracked.com
november 2011 by sunpig
"5 Personality Flaws Skyrim Forces You To Deal With" /via @byharryconnolly
skyrim
game
gaming
personality
disorder
ocd
funny
november 2011 by sunpig
The Name Dropper « Music Machinery
july 2010 by sunpig
Paul Lamere's Name Dropper music game: (@xbora, @flightresponse)
Namedropper
paullamere
music
name
game
web
echonest
api
july 2010 by sunpig
Grow Tower game
january 2009 by sunpig
Simple, beautiful and fun flash game/animation/interactive art thing.
fun
art
game
interaction
evolution
flash
levelup
geeknotes
grow
tower
january 2009 by sunpig
Bastet AS3 - Bastard Tetris
january 2009 by sunpig
"Bastard Tetris" denies you the best possible next piece.
funny
game
flash
bastet
tetris
january 2009 by sunpig
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