Sam's Tasty Art
3 days ago
I tried to identify the 20% of the painting that would likely demand 80% of a viewer's attention. Then I focused a disproportionate amount of time and effort developing those areas. The remaining 80% of the painting then fell naturally together in support of the high-attention areas. This is the magic of the 80/20 rule: tackle the correct 20%, and the other 80% often falls into place.
80
20
rule
3 days ago
Flash Enterprise Builds | | Fluid PixelFluid Pixel
4 weeks ago
Now the ‘hacky’ part seeing as the Air SDK wont let us build for archive, but will let us do distribution and ad-hoc, we built for distribution, as that’s what we intend to package this up as. Now ensure that you already have an Archive build for any other app already in XCode (we’re using XCode 4, but I imagine this will work just as well in earlier versions) by having a look through the organiser, if you don’t then open up one of your XCode projects and ‘Archive’ it.
hacky
ios
air
build
distribution
enterprise
4 weeks ago
mobiWorld
5 weeks ago
server side analysis of pictures taken from your cell, sends back whatever content you want. works via sms or email.
mobi
vcard
qr
alternative
server
side
5 weeks ago
SDK Boy » Transparent Video On The iPhone, It Can Be Done… With Flash!
6 weeks ago
hnical functionality that can’t be replicated on the native iOS SDK can work through a third party’s system. So just to share with you some of the results, I was attempting to play four transparent videos, all slightly overlapping with a png image in the background. The playback was unacceptably slow with this many streams. I then tried, two transparent videos with a PNG background and the playback was fine, I didn’t notice any frame grabbing or glitches, and one full screen iPhone video with transparency and a PNG image in the back ground ran fine!
Again, I’d like to express my amazement at being able to play an .flv with transparency on the iPhone. I have no idea how Adobe are able to do it, but I really hope Apple step up their game and include a video codec with alpha channel sometime soon. The only down side to using ARI 2.7 is the lack of support for native UIKit components, meaning you have to build everything in Flash/Flex.
If you want to play around with transparent video on the iPhone with Flash you’ll need to download the trial version of Flash Builder 4.5 from here, and check out this post on setting up your system to export from Flash Builder to your iPhone. You do need to be registered as an Apple dev, as to my knowledge there is no simulator in the Adobe set up, but it was all pretty straight forward (no less painful than having to do it through Apple and XCode).
Here’s the AS3 code, I just created a new Mobile ActionScript Project, as I’ve heard Flex Mobile Projects add unwanted overhead to your app (but don’t quote me on that). You’ll also need to make sure that the info in the project’s XML file (application descriptor file) matches all of your code signing identity info ie com.mycompany.myAppID
One thing to note is that I didn’t use the StageWebView object to place my video. According to Adobe’s docs StageWebView’s shouldn’t overlap with each other, so this wasn’t suitable for this project. The only piece of AIR specific code is the
ios
as3
android
air
video
flv
transparent
playback
local
file
Again, I’d like to express my amazement at being able to play an .flv with transparency on the iPhone. I have no idea how Adobe are able to do it, but I really hope Apple step up their game and include a video codec with alpha channel sometime soon. The only down side to using ARI 2.7 is the lack of support for native UIKit components, meaning you have to build everything in Flash/Flex.
If you want to play around with transparent video on the iPhone with Flash you’ll need to download the trial version of Flash Builder 4.5 from here, and check out this post on setting up your system to export from Flash Builder to your iPhone. You do need to be registered as an Apple dev, as to my knowledge there is no simulator in the Adobe set up, but it was all pretty straight forward (no less painful than having to do it through Apple and XCode).
Here’s the AS3 code, I just created a new Mobile ActionScript Project, as I’ve heard Flex Mobile Projects add unwanted overhead to your app (but don’t quote me on that). You’ll also need to make sure that the info in the project’s XML file (application descriptor file) matches all of your code signing identity info ie com.mycompany.myAppID
One thing to note is that I didn’t use the StageWebView object to place my video. According to Adobe’s docs StageWebView’s shouldn’t overlap with each other, so this wasn’t suitable for this project. The only piece of AIR specific code is the
6 weeks ago
3d
actionscript
adobe
air
android
animation
api
app
application
archive
art
article
artist
as
as3
audio
beat
best
bike
blog
board
book
box
browser
c++
camera
cc
chip
chiptune
class
code
comic
commons
conference
control
controller
craft
creative
css
custom
data
demo
design
dev
development
digital
discovery
diy
dj
download
ds
ebook
editor
eee
electronic
electronics
environment
example
file
firefox
flash
flex
font
fonts
forum
framework
francisco
free
gallery
game
generator
gif
google
gp2x
graffiti
graphics
guide
hardware
history
howto
html
html5
image
inspiration
install
interface
internet
interview
ios
ipad
iphone
japan
japanese
java
javascript
js
keyboard
kit
label
layout
library
link
linux
list
live
mac
machine
magazine
media
micro
micromusic
midi
mix
mobile
mod
model
modular
module
mp3
music
net
netaudio
netlabel
news
of
online
open
opensource
organic
osx
pack
paper
papercraft
party
pdf
performance
photo
photography
pixel
player
plugin
podcast
programming
project
pureMVC
radio
rails
reading
reference
review
robot
ruby
sample
san
scene
schematic
screen
script
server
sf
shopping
show
social
software
sound
source
space
starpause
svn
swf
synth
synthesizer
techno
text
theme
to
tool
tools
toy
tracker
tune
tutorial
twitter
typography
usb
utility
video
vinyl
visualization
vj
vst
wav
wave
web
webdesign
wiki
win
windows
wordpress
xp
zine