He’s A Bit Spineless: Octodad
november 2010 by squirrel
Oh, Indie Games Blog, the gifts you give! Ahem: IGF 2011 entrant Octodad is a game where you play an octopus who is pretending to be a dad. A human dad. The tagline alone leaves me lost for words – “Loving father. Caring husband. Secret octopus.” That might just be the single best piece of games writing ever.
As you’ll see from the trailer below, the game’s quite forgiving as to what constitutes normal behaviour and lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house. Now, I won’t ask you to download this game. I’m just going to suggest you watch the following trailer, and then do what comes naturally.
(more…)
RockPaperShotgun
free
indie
Octodad
from google
As you’ll see from the trailer below, the game’s quite forgiving as to what constitutes normal behaviour and lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house. Now, I won’t ask you to download this game. I’m just going to suggest you watch the following trailer, and then do what comes naturally.
(more…)
november 2010 by squirrel
MineCraft: Mine The Gap, Day 5
september 2010 by squirrel
We call this one “Kicking It With Caverns”.
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
RockPaperShotgun
feature
indie
Mine_The_Gap
MineCraft
from google
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
september 2010 by squirrel
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