Street-Cleanin’ Man: Street Cleaning Simulator
july 2011 by squirrel
Discovering that this game existed was a moment of perverse joy for me. I knew that it would be deeply boring – it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. It’s the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street-cleaner.
Read on to find out how I got on with that.
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Featured_Articles
excalibur_publishing
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Street_Cleaning_Simulator
from google
Read on to find out how I got on with that.
(more…)
july 2011 by squirrel
MineCraft: Mine The Gap, Day 5
september 2010 by squirrel
We call this one “Kicking It With Caverns”.
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
RockPaperShotgun
feature
indie
Mine_The_Gap
MineCraft
from google
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
september 2010 by squirrel
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