None More Bundley: Humble Bundle 3 Is Go
july 2011 by squirrel
First there was a Humble Indie Bundle. Then there was another Humble Indie Bundle. And now, there is a third Humble Indie Bundle! So it goes.
Yes, the pay-what-you-want pack that has brought welcome funds to indie devs and philanthropic organisations alike (not to mention giving gamers a fat pack of splendid indie games for bargain prices) has returned for a new Summer of fun. But which splendid indie games are in it, exactly? I’m glad you asked.
You know what to do…
RockPaperShotgun
and_yet_it_moves
cogs
crayon-physics-deluxe
hammerfight
The_Humble_Indie_Bundle
VVVVVV
from google
Yes, the pay-what-you-want pack that has brought welcome funds to indie devs and philanthropic organisations alike (not to mention giving gamers a fat pack of splendid indie games for bargain prices) has returned for a new Summer of fun. But which splendid indie games are in it, exactly? I’m glad you asked.
You know what to do…
july 2011 by squirrel
Pitched Battle: Mount & Blade Glasgow
july 2011 by squirrel
I’m not sure how we managed to miss this. I’m also not entirely sure that we mightn’t have been better off continuing to miss this. Gangs of Glasgow is what happens if medieval warfare sim Mount & Blade was transposed to modern Glasgow, Scotland – or at least an exaggerated version of it where the extreme football hooliganism, rioting and assorted other urban violence is worse than it already is/was. On the one hand, bringing so much – from police cars to football stadiums – into a game about dudes with swords on horses is an amazing technical achievement. On the other… well, I don’t know about you, but I’m making a face that tries to convey something I couldn’t begin to describe accurately. (more…)
RockPaperShotgun
free
Gangs_of_Glasgow
mod
Mount_&_Blade:_Warband
Mount_&_Blade:_With_Fire_and_Sword
Mount-&-Blade
from google
july 2011 by squirrel
He’s A Bit Spineless: Octodad
november 2010 by squirrel
Oh, Indie Games Blog, the gifts you give! Ahem: IGF 2011 entrant Octodad is a game where you play an octopus who is pretending to be a dad. A human dad. The tagline alone leaves me lost for words – “Loving father. Caring husband. Secret octopus.” That might just be the single best piece of games writing ever.
As you’ll see from the trailer below, the game’s quite forgiving as to what constitutes normal behaviour and lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house. Now, I won’t ask you to download this game. I’m just going to suggest you watch the following trailer, and then do what comes naturally.
(more…)
RockPaperShotgun
free
indie
Octodad
from google
As you’ll see from the trailer below, the game’s quite forgiving as to what constitutes normal behaviour and lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house. Now, I won’t ask you to download this game. I’m just going to suggest you watch the following trailer, and then do what comes naturally.
(more…)
november 2010 by squirrel
MineCraft: Mine The Gap, Day 5
september 2010 by squirrel
We call this one “Kicking It With Caverns”.
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
RockPaperShotgun
feature
indie
Mine_The_Gap
MineCraft
from google
I wasn’t going to do another Mine The Gap. I decided that I’d hit the sweet spot of persuading you guys that you needed MineCraft in your lives without spoiling too much of it. HOWEVER, a guy called Deriuqer commented on Day 4 that if one of the things I loved about MineCraft was how it let me get lost, why did I build a compass specifically so that wouldn’t happen?
It was a good question. But what happened next in my game was a kind of perfect rebuttal.
(more…)
september 2010 by squirrel
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