simonbostock + post 153
Yfrog Image : yfrog.com/eid9uvj - Uploaded by multinormal
september 2010 by simonbostock
There is a fun way to do Content Strategy. This is not it.
hypergogue
post
existential
september 2010 by simonbostock
A List Apart: Articles: Strategic Content Management
september 2010 by simonbostock
Courses are a hell of a lot easier to produce than learning organisations.
content_strategy
gogapedia
hypergogue
post
existential
september 2010 by simonbostock
aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
september 2010 by simonbostock
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify
post
existential
september 2010 by simonbostock
[no title]
september 2010 by simonbostock
Looks like you need to search for buzzbaker and buzzbakers...
And you need to sort out the theme for buzzbakers too.
guru_photo
buzzbakers
post
existential
And you need to sort out the theme for buzzbakers too.
september 2010 by simonbostock
No, I cannot help you create a social media strategy!
september 2010 by simonbostock
@gavinaldrich Can't sleep and been thinking about strategy Firms want tech/strategy support but *need* behavioural ...
See the other stuff in the reluctant_SoMe tag too.
buzzbakers
post
existential
via:packrati.us
reluctant_SoMe
hypergogue
See the other stuff in the reluctant_SoMe tag too.
september 2010 by simonbostock
Looking for Courage | A Sales Guy
september 2010 by simonbostock
Hiring and firing.
Plus, the many moods style of guru photo.
bigfour
hypergogue
post
gogapedia
existential
guru_photo
Plus, the many moods style of guru photo.
september 2010 by simonbostock
Using Networks to Find Knowledge « Innovation Leadership Network
september 2010 by simonbostock
Collaboration includes the idea of people who you don't yet know - and ad hoc collaboration too.
The diagram is awesome in its concept. It's also worth breaking it down/adding to it in terms of search. I know/I know the search terms/I don't even know the search terms. Adding people into even the search terms is going to be the long-term goal.
hypergogue
post
existential
collaboration
The diagram is awesome in its concept. It's also worth breaking it down/adding to it in terms of search. I know/I know the search terms/I don't even know the search terms. Adding people into even the search terms is going to be the long-term goal.
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
august 2010 by simonbostock
Hmmmm. Yes and no and yes, but no, but yes.
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
gameify
post
existential
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
august 2010 by simonbostock
Marginal Revolution: A very good point from Dan Drezner
august 2010 by simonbostock
Excellent idea on the Peter Principle (except it's not really the Peter Principle) etc
peter_principle
tl81
metaphors
hypergogue
post
existential
august 2010 by simonbostock
Why our jobs are getting worse | Aditya Chakrabortty | Comment is free | The Guardian
august 2010 by simonbostock
This is pretty much what I've observed too. There's the Glass Floor.
hypergogue
post
existential
august 2010 by simonbostock
Marginal Revolution: The bad apples ruin the good
august 2010 by simonbostock
See this in comparison with the experiment on This American Life with the bad apple business.
Team-building and management come under collaboration, evidently.
hypergogue
post
existential
collaboration
gogapedia
Team-building and management come under collaboration, evidently.
august 2010 by simonbostock
Marginal Revolution: LA Times Ranks Teachers
august 2010 by simonbostock
I'm not sure where the other links about this are - but it's really interesting. How do we know how good a teacher is and how do we learn how to train them?
Is it possible to develop this alongside a culture of blamelessness? Where your relative-to-last-year score is the most important one? If teachers drop out because their score is poor, surely this is a sign that they're not cut out for the responsibility of teaching?
Hmmm.
hypergogue
post
existential
Is it possible to develop this alongside a culture of blamelessness? Where your relative-to-last-year score is the most important one? If teachers drop out because their score is poor, surely this is a sign that they're not cut out for the responsibility of teaching?
Hmmm.
august 2010 by simonbostock
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify
post
existential
hypergogue
gogapedia
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
Being Weird - Only Dead Fish
august 2010 by simonbostock
The psychological stuff is WEIRD-specific? We know that drunkenness is, so perhaps this makes sense.
One to follow up, no doubt.
tl81
post
existential
antagonisms
gestalt
One to follow up, no doubt.
august 2010 by simonbostock
PvPonline
august 2010 by simonbostock
Copyright is a full-on thing for the Thallium watchlist thingy.
The cartoon's the one about Gallileo and the post is called 'Mark Waid is right'.
tl81
post
existential
watchlist
The cartoon's the one about Gallileo and the post is called 'Mark Waid is right'.
august 2010 by simonbostock
The Pretentious Indie Gamer Scene » Blog Archive » Indie Gaming Bingo: VVVVVV
august 2010 by simonbostock
Artificially Difficult is the best one, but the others are cool too.
gameify
post
existential
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
august 2010 by simonbostock
Kind of like Epic Win but with a mafia theme?
via @jesseschell and the Gamepocalypse Now site.
gameify
post
existential
huckleberry
5gl
via @jesseschell and the Gamepocalypse Now site.
august 2010 by simonbostock
Poe's Law - RationalWiki
august 2010 by simonbostock
Satire is indistinguishable from bonkers.
tl81
pearls
existential
post
august 2010 by simonbostock
Evaluating Teachers with VAM: Variable Ambiguous Mistake | Ecology of Education
august 2010 by simonbostock
How do you tell a 'good' teacher?
hypergogue
post
existential
august 2010 by simonbostock
93 users online now
august 2010 by simonbostock
I'd love to see this alongside a visualisation of Brittanica.
A visualisation of edits on Wikipedia in real-time. Fascinating.
tl81
existential
post
A visualisation of edits on Wikipedia in real-time. Fascinating.
august 2010 by simonbostock
One Button Arthur | Armor Games
august 2010 by simonbostock
Amazing, simple game with one-button only - but the button does something different every game.
gameify
post
games
mechs
august 2010 by simonbostock
GameGame
august 2010 by simonbostock
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.
I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards
gameify
post
I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
august 2010 by simonbostock
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.
via @ludofy
gameify
post
via @ludofy
august 2010 by simonbostock
I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan
august 2010 by simonbostock
Kind of missing the point a little here. But also valid.
gameify
post
cards
existential
august 2010 by simonbostock
What is TRIZ? (Hint – It’s an Innovation Toolkit You Can’t Afford to Ignore) | Information Architected
august 2010 by simonbostock
CleaveFast should be a spillover for the Gogapedia too - the article and the reference on CleaveFast.
CleaveFast will take some planning too...
hypergogue
cleavefast
post
existential
gogapedia
CleaveFast will take some planning too...
august 2010 by simonbostock
30days Contents
august 2010 by simonbostock
A neat model for content and the blog course.
buzzbakers
hypergogue
post
existential.
via:packrati.us
august 2010 by simonbostock
Snippets - Organisational design stifles ego-altruism
august 2010 by simonbostock
So, how do you overcome the barriers identified in this post?
Google's 20% time doesn't look so stupid, I suppose?
hypergogue
post
existential
Google's 20% time doesn't look so stupid, I suppose?
august 2010 by simonbostock
Frontline Club - Events: On the Media: Data skills and techniques for journalists
august 2010 by simonbostock
Well worth watching this - it's the key skill along with programming/hacking.
And, of course, a part of PKM.
news_education
hypergogue
post
existential
via:packrati.us
And, of course, a part of PKM.
august 2010 by simonbostock
The Action Figure Curriculum
august 2010 by simonbostock
I think toys are a big part of games. And they're largely forgotten about.
As El Schell says, to build a good game, first build a beautiful toy.
gameify
toys
existential
post
As El Schell says, to build a good game, first build a beautiful toy.
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
august 2010 by simonbostock
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
gameify
post
existential
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
august 2010 by simonbostock
dy/dan » Blog Archive » Unnatural Currents
august 2010 by simonbostock
I'm persuaded by the stop using clipart argument.
And the use of the term current is powerful - as opposed to the doldrums.
I'm wondering here about the spark/tinder ratio: is it our job to provide the spark or hand out the kindling/tinder? There's a balance here - but creative people would, surely, prefer kindling to sparks? They should want fuel not matches?
hypergogue
existential
post
via:packrati.us
And the use of the term current is powerful - as opposed to the doldrums.
I'm wondering here about the spark/tinder ratio: is it our job to provide the spark or hand out the kindling/tinder? There's a balance here - but creative people would, surely, prefer kindling to sparks? They should want fuel not matches?
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify
hypergogue
post
existential
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
This column will change your life: Couch potatoes v creators | Life and style | The Guardian
august 2010 by simonbostock
The fact that the reader creates the text is *extreme* ie French? Possibly.
I love the idea of escaping into thinking.
tl81
post
reification
I love the idea of escaping into thinking.
august 2010 by simonbostock
Barcode KANOJO
august 2010 by simonbostock
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
gameify
post
existential
via:packrati.us
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
august 2010 by simonbostock
russell davies: 5 things
august 2010 by simonbostock
There was a report done by the military a while back which highlighted the danger of BoDia - people who care more about their friends on 4chan than they do their nation. (Actually, it was more about the cosmopolitans and the Brussels people, but you know what I mean.)
The 100-year career is a powerful one, too.
Anyway, the Internet Marginal is something I think a lot about.
tl81
post
existential
hypergogue
via:packrati.us
The 100-year career is a powerful one, too.
Anyway, the Internet Marginal is something I think a lot about.
august 2010 by simonbostock
MSU Serious Games Design Program
august 2010 by simonbostock
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us
seriousgames
gameify
post
existential
from delicious
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
august 2010 by simonbostock
3 Universal Goals to Influence People — PsyBlog
august 2010 by simonbostock
Stuff for the Topic Pages.
hypergogue
gogapedia
behaviourchange
post
august 2010 by simonbostock
Why Groups Fail to Share Information Effectively — PsyBlog
august 2010 by simonbostock
Good stuff here. Link to LADR and collaboration anxiety stuff.
gogapedia
collaboration
hypergogue
post
existential
august 2010 by simonbostock
OK, Everybody! Collaborate On The Count Of Three ... - Everywhere & Anywhere: Passepartout
august 2010 by simonbostock
Hmmm, how much is it necessary to have a specialist community manager? Couldn't it just be a, you know, manager?
hypergogue
post
existential
community_management
gogapedia
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
august 2010 by simonbostock
This game is superbly awesome. Superbly awesome. Like, really really good.
gameify
post
flash_games
august 2010 by simonbostock
Overcoming Bias : Diffusion By Learning
august 2010 by simonbostock
This comes via @hjarche. I'm wondering if there's a third, more deliberately contrarian way? Where people deliberately do the opposite and make trade-offs in terms of the quality of their life etc
A kind of counterpart to the innovators dilemma - the industrialists dilemma.
hypergogue
post
existential
innovation
A kind of counterpart to the innovators dilemma - the industrialists dilemma.
august 2010 by simonbostock
The Two Minds of Amazon on eBooks - Science and Tech - The Atlantic
august 2010 by simonbostock
The difference between finite and infinite publication models. TV says it's finite but really it's infinite. And a lot of us moved to the finite model.
Newspapers say they're infinite but, in fact, they're finite. Because they have a message.
etc
tl81
post
existential
Newspapers say they're infinite but, in fact, they're finite. Because they have a message.
etc
august 2010 by simonbostock
Poynter Online - Top Stories
august 2010 by simonbostock
There must be something in this - what about longform training? Really long worthwhile chained courses that are better than a single frickin' day?
hypergogue
news_education
post
august 2010 by simonbostock
The Guardian launches governmental pledge-tracking tool » Nieman Journalism Lab
august 2010 by simonbostock
This is interesting - and playful.
gameify
post
existential
newsgames
august 2010 by simonbostock
Things I Learned This Week – #34 | dougbelshaw.com/blog
august 2010 by simonbostock
This works so much better than all of those stupid paper.li things which are rapidly becoming spammy.
hypergogue
thingsIlearned
post
existential
august 2010 by simonbostock
The Body of Knowledge: Understanding Embodied Cognition - By Barbara Isanski and Catherine West, Association for Psychological Sciences - Creativity Matters - The Creative Leadership Forum - Collaborate - Create - Commercialise & Transformational Change
august 2010 by simonbostock
My big point here is that you can learn *anything* and make it useful with creativity. And that you can probably use creativity training as one of the big things. This is the essence of *design thinking* - design done by people who aren't designers.
See: http://pinboard.in/u:simonbostock/b:7ecce5073e92
creativity
hypergogue
post
See: http://pinboard.in/u:simonbostock/b:7ecce5073e92
august 2010 by simonbostock
Spreading Critical Behaviors "Virally" - Jon R. Katzenbach and Zia Khan - The Conversation - Harvard Business Review
august 2010 by simonbostock
The fact is, you can spread behaviour virally. I've seen it in my national things.
Surely, you should be paying attention to this?
brightspot
hypergogue
post
viral_learning
existential
tcuk
Surely, you should be paying attention to this?
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
august 2010 by simonbostock
There's something in this about having a service which you can use to 'educate' customers.
Instructional Design for Marketers. Now there's something to conjure with.
gameify
post
hypergogue
Instructional Design for Marketers. Now there's something to conjure with.
august 2010 by simonbostock
Weblogg-ed » Unlearning Teaching
august 2010 by simonbostock
Big question here is about the value we should be adding.
And the takeway is the idea of how people need to be able to disconnect from networks that aren't working for them.
hypergogue
success_failure
existential
post
And the takeway is the idea of how people need to be able to disconnect from networks that aren't working for them.
august 2010 by simonbostock
[no title]
august 2010 by simonbostock
De Groot on chess, plus OODA, plus compressed expertise from Weick. Intuition is something very interesting. As is instinct, and it's evil twin, cognitive bias.
Creativity. Enhancing the creativity of learners has been a goal of psychology
and education for generations. It is an unrealised goal. After many false dawns
based on claims of success that could not be replicated, it is clear that teaching
learners to be creative in any meaningful sense is at the very least difficult and
perhaps impossible. The lack of a clear theoretical base to guide consideration
of the issue of creativity has the inevitable consequence of a field based more
on enthusiasm than solid, understandable findings. We must at least consider
the possibility that not only are there no established techniques for teaching
creativity, but that the very concept makes little theoretical sense and if so,
there may never be grounds for optimism that teachable/learnable creativity
techniques will become available. The current analogy between evolution
by natural selection and human cognitive architecture provides a base from
which to consider the problem of creativity.
Evolution by natural selection is a creative system etc etc
This all seems a bit ridiculous - if you can teach people decision-making, you can teach them creativity, surely? What is creativity if it's not an OODA loop?
There's also something here about the 'major function of learning' being about storing stuff in long-term memory. This is - kind of - against the idea of informal learning. And related to the idea that there's no such thing as intuitive. And related to the idea that there's no such thing as literacy skill (cf Daniel Willingham). Presumably, all that stuff in long-term memory is useful. If you can connect it to the present day situation - and therefore creativity is the most important thing around.
Yet this extract seems to be *exactly* what I'm saying:
How can this system explain variations in human creativity? Random
alterations to a knowledge base are presumably just as likely in one individual
as another and yet some people are consistently more creative than others.
The answer is in the size of a knowledge base. Alterations to a large knowledge
base have the potential to generate ideas quite beyond the capabilities
of a person with a much smaller knowledge base. In other words, differences
in creativity between individuals are not due to differences in creative
processes but rather, are due to differences in the knowledge bases to which
the same creative processes are applied. If so, attempting to teach humans to
be creative is likely to be as futile as attempting to teach evolution by natural
selection to be creative. We can use instruction to assist learners in acquiring
a knowledge base and that knowledge base can increase the probability of
them being creative.
Make sure, to see the piece on completion effect.
Also see: the goal-free effect. Could you activate lots of learning with creativity and thus exploit the goal-free effect? How many things *can't* be used in learning? Just what *is* irrelevant? This is easy to answer in an educational setting, but far less easy to do in life. See Slumdog Millionaire, for example.
hypergogue
post
existential
intuition
tcuk
#bigblogpost
bigblogpost
Creativity. Enhancing the creativity of learners has been a goal of psychology
and education for generations. It is an unrealised goal. After many false dawns
based on claims of success that could not be replicated, it is clear that teaching
learners to be creative in any meaningful sense is at the very least difficult and
perhaps impossible. The lack of a clear theoretical base to guide consideration
of the issue of creativity has the inevitable consequence of a field based more
on enthusiasm than solid, understandable findings. We must at least consider
the possibility that not only are there no established techniques for teaching
creativity, but that the very concept makes little theoretical sense and if so,
there may never be grounds for optimism that teachable/learnable creativity
techniques will become available. The current analogy between evolution
by natural selection and human cognitive architecture provides a base from
which to consider the problem of creativity.
Evolution by natural selection is a creative system etc etc
This all seems a bit ridiculous - if you can teach people decision-making, you can teach them creativity, surely? What is creativity if it's not an OODA loop?
There's also something here about the 'major function of learning' being about storing stuff in long-term memory. This is - kind of - against the idea of informal learning. And related to the idea that there's no such thing as intuitive. And related to the idea that there's no such thing as literacy skill (cf Daniel Willingham). Presumably, all that stuff in long-term memory is useful. If you can connect it to the present day situation - and therefore creativity is the most important thing around.
Yet this extract seems to be *exactly* what I'm saying:
How can this system explain variations in human creativity? Random
alterations to a knowledge base are presumably just as likely in one individual
as another and yet some people are consistently more creative than others.
The answer is in the size of a knowledge base. Alterations to a large knowledge
base have the potential to generate ideas quite beyond the capabilities
of a person with a much smaller knowledge base. In other words, differences
in creativity between individuals are not due to differences in creative
processes but rather, are due to differences in the knowledge bases to which
the same creative processes are applied. If so, attempting to teach humans to
be creative is likely to be as futile as attempting to teach evolution by natural
selection to be creative. We can use instruction to assist learners in acquiring
a knowledge base and that knowledge base can increase the probability of
them being creative.
Make sure, to see the piece on completion effect.
Also see: the goal-free effect. Could you activate lots of learning with creativity and thus exploit the goal-free effect? How many things *can't* be used in learning? Just what *is* irrelevant? This is easy to answer in an educational setting, but far less easy to do in life. See Slumdog Millionaire, for example.
august 2010 by simonbostock
Self Efficacy - What Is Self Efficacy
august 2010 by simonbostock
Gullibility, a 21C competence, is as much about managing self-efficacy as anything else.
Gullibility is about giving yourself permission to fail.
hypergogue
gullibility
post
Gullibility is about giving yourself permission to fail.
august 2010 by simonbostock
Learning and development at the crossroads: Part 2
august 2010 by simonbostock
Don't know how I missed this from @DonaldHTaylor L & D at the crossroads, smart, reasonable, forward to HR, please.
hypergogue
post
existential
august 2010 by simonbostock
Harvard Law Review: Fear of Democracy: A Cultural Evaluation of Sunstein on Risk
august 2010 by simonbostock
A growing body of work suggests that cultural worldviews permeate all of the mechanisms through which individuals apprehend risk, including their emotional appraisals of putatively dangerous activities, their comprehension and retention of empirical information, and their disposition to trust competing sources of risk information. As a result, individuals effectively conform their beliefs about risk to their visions of an ideal society. This phenomenon — which we propose to call “cultural cognition” — not only helps explain why members of the public so often disagree with experts about matters as diverse as global warming, gun control, the spread of HIV through casual contact, and the health consequences of obtaining an abortion; it also explains why experts themselves so often disagree about these matters and why political conflict over them is so intense.
hypergogue
tl81
post
existential
irreconcilables
clumsy
august 2010 by simonbostock
Technology Review: What Does 'P vs. NP' Mean for the Rest of Us?
august 2010 by simonbostock
This is a great image of what things are outsourcable and what training needs your organisation has.
Must write this.
Been reading about De Groot and chess. Was the battle between Kasparov and Deep Blue the moment when the ability to compute *all* possible games overcame the ability to recall all previous games? (Or did Deep Blue use the same strategy as Kasparov?)
hypergogue
post
existential
Must write this.
Been reading about De Groot and chess. Was the battle between Kasparov and Deep Blue the moment when the ability to compute *all* possible games overcame the ability to recall all previous games? (Or did Deep Blue use the same strategy as Kasparov?)
august 2010 by simonbostock
Why A/B Testing isn't just about Small Changes
august 2010 by simonbostock
I still don't understand why this doesn't work with eLearning? Who needs theory when you have AB testing?
AB_test
hypergogue
post
existential
august 2010 by simonbostock
[no title]
august 2010 by simonbostock
A couple of things: there's a whole load of these German words which are really useful.
And I'm not sure I get all this. But the idea of the Umwelt is powerful, to say the least. Related to schemata?
tcuk
hypergogue
post
existential
tl81
#wouldmakeaterriblesalesman
wouldmakeaterriblesalesman
And I'm not sure I get all this. But the idea of the Umwelt is powerful, to say the least. Related to schemata?
august 2010 by simonbostock
Clive on Learning: Why does everyone hate role plays?
august 2010 by simonbostock
I'm going to put the word 'pretending' in here too, so I know I can find it later.
Anyhoo, see my comment.
hypergogue
post
just_pretending
pretending
Anyhoo, see my comment.
august 2010 by simonbostock
Building a critical reasoning course: homework. | Adventures in Ethics and Science
august 2010 by simonbostock
I think there are loads of ways that blogs can be used for training. And few of them are.
This is something I'm doing (actually, failing to get round to...).
Anyhoo, see comments for ideas. Plus, look at the whole point of the Boundaries
blogging_training
hypergogue
post
marketing_assets
whoweare
gingermendel
This is something I'm doing (actually, failing to get round to...).
Anyhoo, see comments for ideas. Plus, look at the whole point of the Boundaries
august 2010 by simonbostock
The Real Problem with the Media Business Model « Innovation Leadership Network
august 2010 by simonbostock
Part of a series on the economics of training. What are the key ideas? Clearly, Transaction Costs is one. Supply and Demand? The Laffer Curve? Opportunity Cost? Behavioural stuff?
twosidedmarket
hypergogue
post
training_economics
august 2010 by simonbostock
[no title]
august 2010 by simonbostock
See slide 106 for quote:
Instinct . . . is largely memory in disguise.
I'm not sure how true this is, but it's interesting.
OODA
hypergogue
post
Instinct . . . is largely memory in disguise.
I'm not sure how true this is, but it's interesting.
august 2010 by simonbostock
how to write a checklist / what consumes me, bud caddell
august 2010 by simonbostock
A few useful bits of information. I would how to add to it?
hypergogue
post
checklists
existential
performance_support
gogapedia
august 2010 by simonbostock
Blogging Innovation » Can you have Innovation without Exnovation?
august 2010 by simonbostock
Exnovation (shedding of the old) is a useful term.
innovation
blogapedia
post
august 2010 by simonbostock
E L S U A ~ A KM Blog Thinking Outside The Inbox by Luis Suarez » Personal Knowledge Management by Harold Jarche (BlueIQ Ambassadors)
august 2010 by simonbostock
See my comment on why I think it's all important.
PKM
gogapedia
hypergogue
post
august 2010 by simonbostock
Statistical Literacy Guides – Lone Gunman
august 2010 by simonbostock
How much of this is literacy and how much of this is specialist?
statistics
literacy
gogapedia
post
existential
august 2010 by simonbostock
My Dad Doesn’t Google | edte.ch
august 2010 by simonbostock
Splendid piece by @tombarrett Esp like idea of information content of walk to buy newspaper. via @dajbelshaw
Distributed Cognition and cyborgs. We do use the environment to think with.
hypergogue
existential
post
cyborg_management
from twitter
Distributed Cognition and cyborgs. We do use the environment to think with.
august 2010 by simonbostock
Knowing and Making: Ending the land cycle - or the mortgage cycle
august 2010 by simonbostock
How much of profit is down to 'external effects'? Why don't we base taxes on this rather than some stupid idea of fairness to society?
tl81
post
august 2010 by simonbostock
Jon Worth » Citzalia – the virtual ghost European Parliament (really, why spend money on this?)
august 2010 by simonbostock
Why spend money on this? Hmmmm. Examples?
gameify
existential
post
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
august 2010 by simonbostock
Gameification isn't about the mechanics but about the transmedia potential.
I don't know why I didn't see this before.
gameify
post
existential
I don't know why I didn't see this before.
august 2010 by simonbostock
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