simonbostock + post   153

A List Apart: Articles: Strategic Content Management
Courses are a hell of a lot easier to produce than learning organisations.
content_strategy  gogapedia  hypergogue  post  existential 
september 2010 by simonbostock
aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify  post  existential 
september 2010 by simonbostock
[no title]
Looks like you need to search for buzzbaker and buzzbakers...

And you need to sort out the theme for buzzbakers too.
guru_photo  buzzbakers  post  existential 
september 2010 by simonbostock
No, I cannot help you create a social media strategy!
@gavinaldrich Can't sleep and been thinking about strategy Firms want tech/strategy support but *need* behavioural ...

See the other stuff in the reluctant_SoMe tag too.
buzzbakers  post  existential  via:packrati.us  reluctant_SoMe  hypergogue 
september 2010 by simonbostock
Looking for Courage | A Sales Guy
Hiring and firing.

Plus, the many moods style of guru photo.
bigfour  hypergogue  post  gogapedia  existential  guru_photo 
september 2010 by simonbostock
Using Networks to Find Knowledge « Innovation Leadership Network
Collaboration includes the idea of people who you don't yet know - and ad hoc collaboration too.

The diagram is awesome in its concept. It's also worth breaking it down/adding to it in terms of search. I know/I know the search terms/I don't even know the search terms. Adding people into even the search terms is going to be the long-term goal.
hypergogue  post  existential  collaboration 
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
Hmmmm. Yes and no and yes, but no, but yes.

I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
gameify  post  existential 
august 2010 by simonbostock
Marginal Revolution: A very good point from Dan Drezner
Excellent idea on the Peter Principle (except it's not really the Peter Principle) etc
peter_principle  tl81  metaphors  hypergogue  post  existential 
august 2010 by simonbostock
Marginal Revolution: The bad apples ruin the good
See this in comparison with the experiment on This American Life with the bad apple business.

Team-building and management come under collaboration, evidently.
hypergogue  post  existential  collaboration  gogapedia 
august 2010 by simonbostock
Marginal Revolution: LA Times Ranks Teachers
I'm not sure where the other links about this are - but it's really interesting. How do we know how good a teacher is and how do we learn how to train them?

Is it possible to develop this alongside a culture of blamelessness? Where your relative-to-last-year score is the most important one? If teachers drop out because their score is poor, surely this is a sign that they're not cut out for the responsibility of teaching?

Hmmm.
hypergogue  post  existential 
august 2010 by simonbostock
High achievers not so high in learning games |
Big one this. And relates to the movies or sports thing posited by @usablelearning.

Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.

Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify  post  existential  hypergogue  gogapedia 
august 2010 by simonbostock
Being Weird - Only Dead Fish
The psychological stuff is WEIRD-specific? We know that drunkenness is, so perhaps this makes sense.

One to follow up, no doubt.
tl81  post  existential  antagonisms  gestalt 
august 2010 by simonbostock
PvPonline
Copyright is a full-on thing for the Thallium watchlist thingy.

The cartoon's the one about Gallileo and the post is called 'Mark Waid is right'.
tl81  post  existential  watchlist 
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
Kind of like Epic Win but with a mafia theme?

via @jesseschell and the Gamepocalypse Now site.
gameify  post  existential  huckleberry  5gl 
august 2010 by simonbostock
Poe's Law - RationalWiki
Satire is indistinguishable from bonkers.
tl81  pearls  existential  post 
august 2010 by simonbostock
93 users online now
I'd love to see this alongside a visualisation of Brittanica.

A visualisation of edits on Wikipedia in real-time. Fascinating.
tl81  existential  post 
august 2010 by simonbostock
One Button Arthur | Armor Games
Amazing, simple game with one-button only - but the button does something different every game.
gameify  post  games  mechs 
august 2010 by simonbostock
GameGame
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.

I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards  gameify  post 
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.

via @ludofy
gameify  post 
august 2010 by simonbostock
What is TRIZ? (Hint – It’s an Innovation Toolkit You Can’t Afford to Ignore) | Information Architected
CleaveFast should be a spillover for the Gogapedia too - the article and the reference on CleaveFast.

CleaveFast will take some planning too...
hypergogue  cleavefast  post  existential  gogapedia 
august 2010 by simonbostock
30days Contents
A neat model for content and the blog course.
buzzbakers  hypergogue  post  existential.  via:packrati.us 
august 2010 by simonbostock
Snippets - Organisational design stifles ego-altruism
So, how do you overcome the barriers identified in this post?

Google's 20% time doesn't look so stupid, I suppose?
hypergogue  post  existential 
august 2010 by simonbostock
Frontline Club - Events: On the Media: Data skills and techniques for journalists
Well worth watching this - it's the key skill along with programming/hacking.

And, of course, a part of PKM.
news_education  hypergogue  post  existential  via:packrati.us 
august 2010 by simonbostock
The Action Figure Curriculum
I think toys are a big part of games. And they're largely forgotten about.

As El Schell says, to build a good game, first build a beautiful toy.
gameify  toys  existential  post 
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.

In fact, all these Choose Your Own Adventure things seem due for a revisit.

Link to the idea of the Post-Primary narrative.
gameify  post  existential 
august 2010 by simonbostock
dy/dan » Blog Archive » Unnatural Currents
I'm persuaded by the stop using clipart argument.

And the use of the term current is powerful - as opposed to the doldrums.

I'm wondering here about the spark/tinder ratio: is it our job to provide the spark or hand out the kindling/tinder? There's a balance here - but creative people would, surely, prefer kindling to sparks? They should want fuel not matches?
hypergogue  existential  post  via:packrati.us 
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)

At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.

Interesting.

If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify  hypergogue  post  existential 
august 2010 by simonbostock
This column will change your life: Couch potatoes v creators | Life and style | The Guardian
The fact that the reader creates the text is *extreme* ie French? Possibly.

I love the idea of escaping into thinking.
tl81  post  reification 
august 2010 by simonbostock
Barcode KANOJO
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/

And it's all related to the playing with the world stuff.

The city is my battlesuit - should be a concept game.
gameify  post  existential  via:packrati.us 
august 2010 by simonbostock
russell davies: 5 things
There was a report done by the military a while back which highlighted the danger of BoDia - people who care more about their friends on 4chan than they do their nation. (Actually, it was more about the cosmopolitans and the Brussels people, but you know what I mean.)

The 100-year career is a powerful one, too.

Anyway, the Internet Marginal is something I think a lot about.
tl81  post  existential  hypergogue  via:packrati.us 
august 2010 by simonbostock
MSU Serious Games Design Program
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201

Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us  seriousgames  gameify  post  existential  from delicious
august 2010 by simonbostock
OK, Everybody! Collaborate On The Count Of Three ... - Everywhere & Anywhere: Passepartout
Hmmm, how much is it necessary to have a specialist community manager? Couldn't it just be a, you know, manager?
hypergogue  post  existential  community_management  gogapedia 
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
This game is superbly awesome. Superbly awesome. Like, really really good.
gameify  post  flash_games 
august 2010 by simonbostock
Overcoming Bias : Diffusion By Learning
This comes via @hjarche. I'm wondering if there's a third, more deliberately contrarian way? Where people deliberately do the opposite and make trade-offs in terms of the quality of their life etc

A kind of counterpart to the innovators dilemma - the industrialists dilemma.
hypergogue  post  existential  innovation 
august 2010 by simonbostock
The Two Minds of Amazon on eBooks - Science and Tech - The Atlantic
The difference between finite and infinite publication models. TV says it's finite but really it's infinite. And a lot of us moved to the finite model.

Newspapers say they're infinite but, in fact, they're finite. Because they have a message.

etc
tl81  post  existential 
august 2010 by simonbostock
Poynter Online - Top Stories
There must be something in this - what about longform training? Really long worthwhile chained courses that are better than a single frickin' day?
hypergogue  news_education  post 
august 2010 by simonbostock
Things I Learned This Week – #34 | dougbelshaw.com/blog
This works so much better than all of those stupid paper.li things which are rapidly becoming spammy.
hypergogue  thingsIlearned  post  existential 
august 2010 by simonbostock
The Body of Knowledge: Understanding Embodied Cognition - By Barbara Isanski and Catherine West, Association for Psychological Sciences - Creativity Matters - The Creative Leadership Forum - Collaborate - Create - Commercialise & Transformational Change
My big point here is that you can learn *anything* and make it useful with creativity. And that you can probably use creativity training as one of the big things. This is the essence of *design thinking* - design done by people who aren't designers.

See: http://pinboard.in/u:simonbostock/b:7ecce5073e92
creativity  hypergogue  post 
august 2010 by simonbostock
Spreading Critical Behaviors "Virally" - Jon R. Katzenbach and Zia Khan - The Conversation - Harvard Business Review
The fact is, you can spread behaviour virally. I've seen it in my national things.

Surely, you should be paying attention to this?
brightspot  hypergogue  post  viral_learning  existential  tcuk 
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
There's something in this about having a service which you can use to 'educate' customers.

Instructional Design for Marketers. Now there's something to conjure with.
gameify  post  hypergogue 
august 2010 by simonbostock
Weblogg-ed » Unlearning Teaching
Big question here is about the value we should be adding.

And the takeway is the idea of how people need to be able to disconnect from networks that aren't working for them.
hypergogue  success_failure  existential  post 
august 2010 by simonbostock
[no title]
De Groot on chess, plus OODA, plus compressed expertise from Weick. Intuition is something very interesting. As is instinct, and it's evil twin, cognitive bias.

Creativity. Enhancing the creativity of learners has been a goal of psychology
and education for generations. It is an unrealised goal. After many false dawns
based on claims of success that could not be replicated, it is clear that teaching
learners to be creative in any meaningful sense is at the very least difficult and
perhaps impossible. The lack of a clear theoretical base to guide consideration
of the issue of creativity has the inevitable consequence of a field based more
on enthusiasm than solid, understandable findings. We must at least consider
the possibility that not only are there no established techniques for teaching
creativity, but that the very concept makes little theoretical sense and if so,
there may never be grounds for optimism that teachable/learnable creativity
techniques will become available. The current analogy between evolution
by natural selection and human cognitive architecture provides a base from
which to consider the problem of creativity.
Evolution by natural selection is a creative system etc etc

This all seems a bit ridiculous - if you can teach people decision-making, you can teach them creativity, surely? What is creativity if it's not an OODA loop?

There's also something here about the 'major function of learning' being about storing stuff in long-term memory. This is - kind of - against the idea of informal learning. And related to the idea that there's no such thing as intuitive. And related to the idea that there's no such thing as literacy skill (cf Daniel Willingham). Presumably, all that stuff in long-term memory is useful. If you can connect it to the present day situation - and therefore creativity is the most important thing around.

Yet this extract seems to be *exactly* what I'm saying:
How can this system explain variations in human creativity? Random
alterations to a knowledge base are presumably just as likely in one individual
as another and yet some people are consistently more creative than others.
The answer is in the size of a knowledge base. Alterations to a large knowledge
base have the potential to generate ideas quite beyond the capabilities
of a person with a much smaller knowledge base. In other words, differences
in creativity between individuals are not due to differences in creative
processes but rather, are due to differences in the knowledge bases to which
the same creative processes are applied. If so, attempting to teach humans to
be creative is likely to be as futile as attempting to teach evolution by natural
selection to be creative. We can use instruction to assist learners in acquiring
a knowledge base and that knowledge base can increase the probability of
them being creative.

Make sure, to see the piece on completion effect.

Also see: the goal-free effect. Could you activate lots of learning with creativity and thus exploit the goal-free effect? How many things *can't* be used in learning? Just what *is* irrelevant? This is easy to answer in an educational setting, but far less easy to do in life. See Slumdog Millionaire, for example.
hypergogue  post  existential  intuition  tcuk  #bigblogpost  bigblogpost 
august 2010 by simonbostock
Self Efficacy - What Is Self Efficacy
Gullibility, a 21C competence, is as much about managing self-efficacy as anything else.

Gullibility is about giving yourself permission to fail.
hypergogue  gullibility  post 
august 2010 by simonbostock
Learning and development at the crossroads: Part 2
Don't know how I missed this from @DonaldHTaylor L & D at the crossroads, smart, reasonable, forward to HR, please.
hypergogue  post  existential 
august 2010 by simonbostock
Harvard Law Review: Fear of Democracy: A Cultural Evaluation of Sunstein on Risk
A growing body of work suggests that cultural worldviews permeate all of the mechanisms through which individuals apprehend risk, including their emotional appraisals of putatively dangerous activities, their comprehension and retention of empirical information, and their disposition to trust competing sources of risk information. As a result, individuals effectively conform their beliefs about risk to their visions of an ideal society. This phenomenon — which we propose to call “cultural cognition” — not only helps explain why members of the public so often disagree with experts about matters as diverse as global warming, gun control, the spread of HIV through casual contact, and the health consequences of obtaining an abortion; it also explains why experts themselves so often disagree about these matters and why political conflict over them is so intense.
hypergogue  tl81  post  existential  irreconcilables  clumsy 
august 2010 by simonbostock
Technology Review: What Does 'P vs. NP' Mean for the Rest of Us?
This is a great image of what things are outsourcable and what training needs your organisation has.

Must write this.

Been reading about De Groot and chess. Was the battle between Kasparov and Deep Blue the moment when the ability to compute *all* possible games overcame the ability to recall all previous games? (Or did Deep Blue use the same strategy as Kasparov?)
hypergogue  post  existential 
august 2010 by simonbostock
Why A/B Testing isn't just about Small Changes
I still don't understand why this doesn't work with eLearning? Who needs theory when you have AB testing?
AB_test  hypergogue  post  existential 
august 2010 by simonbostock
[no title]
A couple of things: there's a whole load of these German words which are really useful.

And I'm not sure I get all this. But the idea of the Umwelt is powerful, to say the least. Related to schemata?
tcuk  hypergogue  post  existential  tl81  #wouldmakeaterriblesalesman  wouldmakeaterriblesalesman 
august 2010 by simonbostock
Clive on Learning: Why does everyone hate role plays?
I'm going to put the word 'pretending' in here too, so I know I can find it later.

Anyhoo, see my comment.
hypergogue  post  just_pretending  pretending 
august 2010 by simonbostock
Building a critical reasoning course: homework. | Adventures in Ethics and Science
I think there are loads of ways that blogs can be used for training. And few of them are.

This is something I'm doing (actually, failing to get round to...).

Anyhoo, see comments for ideas. Plus, look at the whole point of the Boundaries
blogging_training  hypergogue  post  marketing_assets  whoweare  gingermendel 
august 2010 by simonbostock
The Real Problem with the Media Business Model « Innovation Leadership Network
Part of a series on the economics of training. What are the key ideas? Clearly, Transaction Costs is one. Supply and Demand? The Laffer Curve? Opportunity Cost? Behavioural stuff?
twosidedmarket  hypergogue  post  training_economics 
august 2010 by simonbostock
[no title]
See slide 106 for quote:

Instinct . . . is largely memory in disguise.

I'm not sure how true this is, but it's interesting.
OODA  hypergogue  post 
august 2010 by simonbostock
Statistical Literacy Guides – Lone Gunman
How much of this is literacy and how much of this is specialist?
statistics  literacy  gogapedia  post  existential 
august 2010 by simonbostock
My Dad Doesn’t Google | edte.ch
Splendid piece by Esp like idea of information content of walk to buy newspaper. via

Distributed Cognition and cyborgs. We do use the environment to think with.
hypergogue  existential  post  cyborg_management  from twitter
august 2010 by simonbostock
Knowing and Making: Ending the land cycle - or the mortgage cycle
How much of profit is down to 'external effects'? Why don't we base taxes on this rather than some stupid idea of fairness to society?
tl81  post 
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
Gameification isn't about the mechanics but about the transmedia potential.

I don't know why I didn't see this before.
gameify  post  existential 
august 2010 by simonbostock
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