simonbostock + gameify + post   50

aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify  post  existential 
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
Hmmmm. Yes and no and yes, but no, but yes.

I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
gameify  post  existential 
august 2010 by simonbostock
High achievers not so high in learning games |
Big one this. And relates to the movies or sports thing posited by @usablelearning.

Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.

Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify  post  existential  hypergogue  gogapedia 
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
Kind of like Epic Win but with a mafia theme?

via @jesseschell and the Gamepocalypse Now site.
gameify  post  existential  huckleberry  5gl 
august 2010 by simonbostock
One Button Arthur | Armor Games
Amazing, simple game with one-button only - but the button does something different every game.
gameify  post  games  mechs 
august 2010 by simonbostock
GameGame
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.

I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards  gameify  post 
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.

via @ludofy
gameify  post 
august 2010 by simonbostock
The Action Figure Curriculum
I think toys are a big part of games. And they're largely forgotten about.

As El Schell says, to build a good game, first build a beautiful toy.
gameify  toys  existential  post 
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.

In fact, all these Choose Your Own Adventure things seem due for a revisit.

Link to the idea of the Post-Primary narrative.
gameify  post  existential 
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)

At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.

Interesting.

If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify  hypergogue  post  existential 
august 2010 by simonbostock
Barcode KANOJO
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/

And it's all related to the playing with the world stuff.

The city is my battlesuit - should be a concept game.
gameify  post  existential  via:packrati.us 
august 2010 by simonbostock
MSU Serious Games Design Program
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201

Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us  seriousgames  gameify  post  existential  from delicious
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
This game is superbly awesome. Superbly awesome. Like, really really good.
gameify  post  flash_games 
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
There's something in this about having a service which you can use to 'educate' customers.

Instructional Design for Marketers. Now there's something to conjure with.
gameify  post  hypergogue 
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
Gameification isn't about the mechanics but about the transmedia potential.

I don't know why I didn't see this before.
gameify  post  existential 
august 2010 by simonbostock
We The Giants - Experimental Gameplay Challenge, Art Game
There really should be an enterprise version of this little game. It takes a couple of minutes to play and is totally delightful - if you get it.

It's a game of sacrifice and pearls of wisdom.
gameify  post 
august 2010 by simonbostock
The Wikipedia Game
Can I use this to get 'better' at Wikipedia and seeing connections? What would happen if I played this for an hour?
gameify  post 
august 2010 by simonbostock
Playing to Learn? by Maria Andersen on Prezi
Great Prezi - I think a revamped version of an earlier one?
gameify  post 
august 2010 by simonbostock
aM laboratory
Wow, very cool. RT : This is one of the coolest things I've seen all month. Seriously:

Why aren't there more people making musical instruments? I mean new musical instruments, like this?
gameify  toys  post  existential  from twitter_favs
july 2010 by simonbostock
Amazon.com: Thinkpak: A Brainstorming Card Deck (9781580087728): Michael Michalko: Books
Thinkpak - brainstorming cards. More knowledge cards.

Card games: what we had before we had random number generators.
gameify  post  cards 
july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
Will games beat the heck out of the lobster/panda thing?
gameify  existential  post 
july 2010 by simonbostock
Six Tools for Crowdsourcing
Crowdsourcing is and always has been a kind of game.

Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.

A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing  collaboration  gameify  hypergogue  post  existential 
july 2010 by simonbostock
Barcode reader makes diet app Quickka Calorie more fun and more accurate : Shiny Shiny
Barcode games are very subversive. I'm not sure how radical these things are going to be, but I suspect very.
gameify  post 
july 2010 by simonbostock
Wellapps | Mobile applications for your health
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics  gameify  toys  post  existential 
july 2010 by simonbostock
RolePages - Where Anyone is Possible
An RPG where you can play who you like. A great idea, if not exactly for me.

There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
gameify  post 
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
Conformity and its influences HT who hates the twerm 'HT' (and probably 'twerm' too).

Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
post  hypergogue  onboarding  existential  gameify  from twitter
july 2010 by simonbostock
The Play Ethic: lessons from play in an adverse economic climate
Lots of Hmmmm, a little Meh, but mostly Yay!

Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
gameify  post  play_ethic 
july 2010 by simonbostock
Gamepocalypse Now: Healthseeker
Rules for pervasive games - they're good and they make sense. And few pass the test. This includes gameify games as well as ARGs.
gameify  post 
july 2010 by simonbostock
Thomas Moore: Why Fun Is a Serious Issue
RT Great quick read: Why Fun is a Serious Issue, Thomas Moore on the importance of lightening up.
gameify  existential  post  from twitter_favs
june 2010 by simonbostock

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