simonbostock + gameify + post 50
aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
september 2010 by simonbostock
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify
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existential
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
august 2010 by simonbostock
Hmmmm. Yes and no and yes, but no, but yes.
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
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existential
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
august 2010 by simonbostock
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify
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existential
hypergogue
gogapedia
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
The Pretentious Indie Gamer Scene » Blog Archive » Indie Gaming Bingo: VVVVVV
august 2010 by simonbostock
Artificially Difficult is the best one, but the others are cool too.
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existential
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
august 2010 by simonbostock
Kind of like Epic Win but with a mafia theme?
via @jesseschell and the Gamepocalypse Now site.
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existential
huckleberry
5gl
via @jesseschell and the Gamepocalypse Now site.
august 2010 by simonbostock
One Button Arthur | Armor Games
august 2010 by simonbostock
Amazing, simple game with one-button only - but the button does something different every game.
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games
mechs
august 2010 by simonbostock
GameGame
august 2010 by simonbostock
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.
I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards
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I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
august 2010 by simonbostock
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.
via @ludofy
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via @ludofy
august 2010 by simonbostock
I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan
august 2010 by simonbostock
Kind of missing the point a little here. But also valid.
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cards
existential
august 2010 by simonbostock
The Action Figure Curriculum
august 2010 by simonbostock
I think toys are a big part of games. And they're largely forgotten about.
As El Schell says, to build a good game, first build a beautiful toy.
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toys
existential
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As El Schell says, to build a good game, first build a beautiful toy.
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
august 2010 by simonbostock
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
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existential
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify
hypergogue
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existential
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
Barcode KANOJO
august 2010 by simonbostock
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
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existential
via:packrati.us
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
august 2010 by simonbostock
MSU Serious Games Design Program
august 2010 by simonbostock
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us
seriousgames
gameify
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existential
from delicious
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
august 2010 by simonbostock
This game is superbly awesome. Superbly awesome. Like, really really good.
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flash_games
august 2010 by simonbostock
The Guardian launches governmental pledge-tracking tool » Nieman Journalism Lab
august 2010 by simonbostock
This is interesting - and playful.
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existential
newsgames
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
august 2010 by simonbostock
There's something in this about having a service which you can use to 'educate' customers.
Instructional Design for Marketers. Now there's something to conjure with.
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hypergogue
Instructional Design for Marketers. Now there's something to conjure with.
august 2010 by simonbostock
Jon Worth » Citzalia – the virtual ghost European Parliament (really, why spend money on this?)
august 2010 by simonbostock
Why spend money on this? Hmmmm. Examples?
gameify
existential
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august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
august 2010 by simonbostock
Gameification isn't about the mechanics but about the transmedia potential.
I don't know why I didn't see this before.
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existential
I don't know why I didn't see this before.
august 2010 by simonbostock
We The Giants - Experimental Gameplay Challenge, Art Game
august 2010 by simonbostock
There really should be an enterprise version of this little game. It takes a couple of minutes to play and is totally delightful - if you get it.
It's a game of sacrifice and pearls of wisdom.
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It's a game of sacrifice and pearls of wisdom.
august 2010 by simonbostock
Game Thinking is the Core of Gamification « Funware Blog
august 2010 by simonbostock
Game thinking is a nice term of art.
gameify
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august 2010 by simonbostock
Game Trekking | computer games inspired by world travel
august 2010 by simonbostock
This really fits in with CG and world travels.
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existential
august 2010 by simonbostock
The Wikipedia Game
august 2010 by simonbostock
Can I use this to get 'better' at Wikipedia and seeing connections? What would happen if I played this for an hour?
gameify
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august 2010 by simonbostock
Playing to Learn? by Maria Andersen on Prezi
august 2010 by simonbostock
Great Prezi - I think a revamped version of an earlier one?
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august 2010 by simonbostock
aM laboratory
july 2010 by simonbostock
Wow, very cool. RT @mfeathers: This is one of the coolest things I've seen all month. Seriously:
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
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toys
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existential
from twitter_favs
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
july 2010 by simonbostock
Amazon.com: Thinkpak: A Brainstorming Card Deck (9781580087728): Michael Michalko: Books
july 2010 by simonbostock
Thinkpak - brainstorming cards. More knowledge cards.
Card games: what we had before we had random number generators.
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cards
Card games: what we had before we had random number generators.
july 2010 by simonbostock
The Muse by FAWM.ORG :: Plot Spline
july 2010 by simonbostock
These knowledge card games are Splines?
cards
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existential
july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
july 2010 by simonbostock
Will games beat the heck out of the lobster/panda thing?
gameify
existential
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july 2010 by simonbostock
Six Tools for Crowdsourcing
july 2010 by simonbostock
Crowdsourcing is and always has been a kind of game.
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing
collaboration
gameify
hypergogue
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existential
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
july 2010 by simonbostock
Barcode reader makes diet app Quickka Calorie more fun and more accurate : Shiny Shiny
july 2010 by simonbostock
Barcode games are very subversive. I'm not sure how radical these things are going to be, but I suspect very.
gameify
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july 2010 by simonbostock
Wellapps | Mobile applications for your health
july 2010 by simonbostock
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics
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toys
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existential
july 2010 by simonbostock
RolePages - Where Anyone is Possible
july 2010 by simonbostock
An RPG where you can play who you like. A great idea, if not exactly for me.
There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
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There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
july 2010 by simonbostock
Conformity and its influences HT @fakelvis who hates the twerm 'HT' (and probably 'twerm' too).
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
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hypergogue
onboarding
existential
gameify
from twitter
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
july 2010 by simonbostock
The Play Ethic: lessons from play in an adverse economic climate
july 2010 by simonbostock
Lots of Hmmmm, a little Meh, but mostly Yay!
Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
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play_ethic
Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
july 2010 by simonbostock
Video Game Designer Forces Children to Play Mini Game for Lunch Money - Underneath Politics
july 2010 by simonbostock
Game mechs and gameification - what a headline.
gameify
blog
post
july 2010 by simonbostock
Gamepocalypse Now: Healthseeker
july 2010 by simonbostock
Rules for pervasive games - they're good and they make sense. And few pass the test. This includes gameify games as well as ARGs.
gameify
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july 2010 by simonbostock
Thomas Moore: Why Fun Is a Serious Issue
june 2010 by simonbostock
RT @lindastone Great quick read: Why Fun is a Serious Issue, Thomas Moore on the importance of lightening up.
gameify
existential
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from twitter_favs
june 2010 by simonbostock
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