simonbostock + gameify + learninggame 1
Lessons in Interaction Design from Cooperative Board Game Pandemic | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
STILL don't know what to call these frickin' things.
Good point here: how many games are designed where the team either wins or loses and there's no individual score possible.
Pandemic comes up everywhere and is worth investigating further.
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Good point here: how many games are designed where the team either wins or loses and there's no individual score possible.
Pandemic comes up everywhere and is worth investigating further.
july 2010 by simonbostock