simonbostock + gameify + hypergogue 11
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify
post
existential
hypergogue
gogapedia
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify
hypergogue
post
existential
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
august 2010 by simonbostock
There's something in this about having a service which you can use to 'educate' customers.
Instructional Design for Marketers. Now there's something to conjure with.
gameify
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hypergogue
Instructional Design for Marketers. Now there's something to conjure with.
august 2010 by simonbostock
core principles of transmedia storytelling / what consumes me, bud caddell
august 2010 by simonbostock
I didn't really get this when I first found it. But this helps.
The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
transmedia
gameify
hypergogue
existential
The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
august 2010 by simonbostock
Six Tools for Crowdsourcing
july 2010 by simonbostock
Crowdsourcing is and always has been a kind of game.
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing
collaboration
gameify
hypergogue
post
existential
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
july 2010 by simonbostock
Making Failing Games – Natron Baxter Applied Gaming
july 2010 by simonbostock
my thoughts on failing in games RT @natronbaxter: Wait, you mean you want me to fail? Hot new blog post:
gameify
success_failure
hypergogue
existential
from twitter_favs
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
july 2010 by simonbostock
Conformity and its influences HT @fakelvis who hates the twerm 'HT' (and probably 'twerm' too).
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
post
hypergogue
onboarding
existential
gameify
from twitter
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
july 2010 by simonbostock
NPR Looks at How NYC Games School is Teaching Systems Thinking » Spotlight
july 2010 by simonbostock
Some of these cross over. Is this a problem? Do I cross post or do two-parters with a learning bit and a game end?
Anyhoo, Systems Thinking For The Win.
gameify
hypergogue
blog
Anyhoo, Systems Thinking For The Win.
july 2010 by simonbostock
About Ushahidi
july 2010 by simonbostock
Interesting toy. I use the word advisedly. I think that, slowly, the #KM-ers are beginning to realise that people prefer KM toys rather than KM apps.
See video about 1 min in for the key line about playing.
You have to be able to play with the data for it to be any use at all.
gameify
hypergogue
blog
See video about 1 min in for the key line about playing.
You have to be able to play with the data for it to be any use at all.
july 2010 by simonbostock
Kickstarter
july 2010 by simonbostock
You can have corporate Facebook, Yammer, Prediction Markets - why not something playful like Kickstarter?
How about using a Google-like 20% time?
gameify
hypergogue
blog
How about using a Google-like 20% time?
july 2010 by simonbostock
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