simonbostock + gameify + games   23

Treadmillasaurus Rex | Armor Games
The fact that the T-Rex wins a hit makes this one a winner.
games  gameify 
august 2010 by simonbostock
One Button Arthur | Armor Games
Amazing, simple game with one-button only - but the button does something different every game.
gameify  post  games  mechs 
august 2010 by simonbostock
Love Letters to the Future: The Maya Game | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
Kind of tangentially related to this:
I'd like to play a RPG with people that works in a very simple way - you play as yourself.

Players get together and spend a day customising their 'character' based on a number of pertinent questions. They're working on personas, basically.

And the 'game' is played about a year later. Ah, there's the twist. The 'game' is a wargame or other kind of sim.
gameify  my  games  blog 
july 2010 by simonbostock
Weekender games: Visible Cities | Hide&Seek
I love this kind of stuff. In theory.

But, I'm English. Seriously, how do English people play these kind of things.

Shyness, somebody once said, is arrogance out of its depth. Am I shy? I don't feel shy.
gameify  pervasive  games  ARG 
july 2010 by simonbostock
The player: games with a message | Technology | The Guardian
I still don't know what to call these things. And this is bugging me and my IA efforts.
gameify  newsgames  meaningful  games  artgame 
july 2010 by simonbostock
Kapitall
Wow, this one has a cool interface. Whether 'cool' means 'usable' is another story. Onwards and upwards.
gameify  market  games 
july 2010 by simonbostock
Free Virtual Stock Market Game, Simulate Stock Trading Online - We Seed
There's a whole load of these. This one seems to get mentioned more than the others and it certainly looks neat/nice.
gameify  market  games 
july 2010 by simonbostock
HSX.com – Hollywood Stock Exchange. Trade movies, stars and more.
These things are where games theory meets game theory. There's a few of these for Social Media and web usage, but none of them seem to work for me. People used to love the Fantasy Football games and this fits in with that kind of thing.

You can't judge these games from the outside, I suppose.

The interface looks nice. I like the look of the ticker which feels very 'real'.
gameify  prediction  markets  market  games 
july 2010 by simonbostock
The Stock Market Game™ - Home
As I'm the type of person who bangs on about learning through games, wouldn't it be a good idea to put my money/attention where my mouth is and have a go at this?
gameify  games-based  learning  market  games 
july 2010 by simonbostock
Fantasy Share Trading, Spread Betting and CFD Trading Game
I basically don't get these games. Which probably makes me the worst person to play them - or makes me ripe for learning.

Hmmm.
gameify  markets  market  games 
july 2010 by simonbostock
Social Game Design » gamification
Some round-up/comments on game mechs for marketing mehism.
gameify  games  marketing 
july 2010 by simonbostock
ImmorTall | Armor Games
Like Freedom Bridge, this game's simple and moving.
gameify  artgames  persuasive  games 
july 2010 by simonbostock
Persuasive Games - Games.
You can play most of these. I like the idea of playing as the flu virus - games seem to get that cubist thing admirably.
gameify  persuasive  games 
july 2010 by simonbostock
Games | iCivics
Are these propaganda? Are they *good* propaganda? Do you learn or do you get enculturatedely socialised? All this and more in next week's installment.
gameify  newsgames  advergames  civics  games  sim 
july 2010 by simonbostock
Adam Gerson’s Superb Presentation: Serious Games In Construction | SERIOUS GAMES MARKET
Edutainment = fun first, learning incidental?
Serious Games = simulation/learning first, Flow > Fun?

What's the relationship between Fun and Flow? Is Flow a subset of Fun? Or vice versa? What do they look like in matrices and Venn Diagrams?
gameify  serious  games  sim 
july 2010 by simonbostock
SimCity Baghdad - Magazine - The Atlantic
Tantalisingly small glimpses of this. Must dig out some more and get into ferret mode.
gameify  sims  games  systems 
july 2010 by simonbostock
gameworlds – mammoth // building nothing out of something
I like mammoth. But they've got this wrong - Sim City was ace, if you weren't a town planner. This is the curse of edutainment everywhere.

Aaargh, it's not realistic enough for the nerds!

Aaargh, it's too realistic and now I'm bored!
gameify  games  systems  sims 
july 2010 by simonbostock
GAM3R 7H30RY
Still cutting edge, a few years on. Playful, antagonistic, provocative, other words that mean similar things.

Very very very good.
gameify  games  theory 
july 2010 by simonbostock
Johan Huizinga's 'Homo Ludens' < PopMatters
Summary/review of the book that everybody talks about and few have read.
gameify  ludicity  games  theory  play 
july 2010 by simonbostock
Playfool® - Darren Richardson » Blog Archive » Photocity photo game
I'm calling these kind of things 'Huckleberry Games' because they're a bit like the evil Skinner-boxing game-mechs-in-a-box things, but clever with it. (At least, this one looks clever. I've not played it.)
gameify  Huckleberry  games 
july 2010 by simonbostock
Dying in Space « Second Person Shooter
More on Moonbase Alpha, the NASA recruitment game.
gameify  marketing  games 
july 2010 by simonbostock
Living Epic: Video Games in the Ancient World: A note on the word "practomime"
Practomime: playing pretend in a context where everybody agrees that playing pretend is what you do.
gameify  pretend  barely  games 
july 2010 by simonbostock

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