simonbostock + gameify + existential 40
aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
september 2010 by simonbostock
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
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september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
august 2010 by simonbostock
Hmmmm. Yes and no and yes, but no, but yes.
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
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I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
august 2010 by simonbostock
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
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Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
The Pretentious Indie Gamer Scene » Blog Archive » Indie Gaming Bingo: VVVVVV
august 2010 by simonbostock
Artificially Difficult is the best one, but the others are cool too.
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august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
august 2010 by simonbostock
Kind of like Epic Win but with a mafia theme?
via @jesseschell and the Gamepocalypse Now site.
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huckleberry
5gl
via @jesseschell and the Gamepocalypse Now site.
august 2010 by simonbostock
I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan
august 2010 by simonbostock
Kind of missing the point a little here. But also valid.
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cards
existential
august 2010 by simonbostock
The Action Figure Curriculum
august 2010 by simonbostock
I think toys are a big part of games. And they're largely forgotten about.
As El Schell says, to build a good game, first build a beautiful toy.
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As El Schell says, to build a good game, first build a beautiful toy.
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
august 2010 by simonbostock
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
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In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
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At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
Barcode KANOJO
august 2010 by simonbostock
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
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via:packrati.us
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
august 2010 by simonbostock
MSU Serious Games Design Program
august 2010 by simonbostock
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us
seriousgames
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from delicious
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
august 2010 by simonbostock
The Guardian launches governmental pledge-tracking tool » Nieman Journalism Lab
august 2010 by simonbostock
This is interesting - and playful.
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newsgames
august 2010 by simonbostock
core principles of transmedia storytelling / what consumes me, bud caddell
august 2010 by simonbostock
I didn't really get this when I first found it. But this helps.
The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
transmedia
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The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
august 2010 by simonbostock
Jon Worth » Citzalia – the virtual ghost European Parliament (really, why spend money on this?)
august 2010 by simonbostock
Why spend money on this? Hmmmm. Examples?
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august 2010 by simonbostock
You Build Worlds | Edge Magazine
august 2010 by simonbostock
I think this is the key to gameification. This is rarely understood and I don't think many people understand Transmedia.
transmedia
worldbuilders
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existential
tcuk
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
august 2010 by simonbostock
Gameification isn't about the mechanics but about the transmedia potential.
I don't know why I didn't see this before.
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I don't know why I didn't see this before.
august 2010 by simonbostock
Game Trekking | computer games inspired by world travel
august 2010 by simonbostock
This really fits in with CG and world travels.
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august 2010 by simonbostock
aM laboratory
july 2010 by simonbostock
Wow, very cool. RT @mfeathers: This is one of the coolest things I've seen all month. Seriously:
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
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from twitter_favs
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
july 2010 by simonbostock
The Muse by FAWM.ORG :: Plot Spline
july 2010 by simonbostock
These knowledge card games are Splines?
cards
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july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
july 2010 by simonbostock
Will games beat the heck out of the lobster/panda thing?
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july 2010 by simonbostock
Six Tools for Crowdsourcing
july 2010 by simonbostock
Crowdsourcing is and always has been a kind of game.
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing
collaboration
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hypergogue
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Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
july 2010 by simonbostock
PHYLO: THE TRADING CARD GAME
july 2010 by simonbostock
RT @jamiebillingham: opensource trading card game for learning (via @dajbelshaw ) @phylomon | Inspiring
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existential
from twitter
july 2010 by simonbostock
Wellapps | Mobile applications for your health
july 2010 by simonbostock
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics
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july 2010 by simonbostock
Making Failing Games – Natron Baxter Applied Gaming
july 2010 by simonbostock
my thoughts on failing in games RT @natronbaxter: Wait, you mean you want me to fail? Hot new blog post:
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from twitter_favs
july 2010 by simonbostock
Co-opting the introverts « Made by Many
july 2010 by simonbostock
RT @suttree Scrawled some thoughts about @papasangre on the @madebymany blog, here:
Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
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from twitter_favs
Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
july 2010 by simonbostock
How Playing Videogames Can Boost Your Career - Forbes.com
july 2010 by simonbostock
Forbes are saying it too. WoW gets all the press - I wonder what people think about Eve?
There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
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There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
july 2010 by simonbostock
Conformity and its influences HT @fakelvis who hates the twerm 'HT' (and probably 'twerm' too).
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
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from twitter
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
july 2010 by simonbostock
Numbers? We Don’t Need No Stinking Numbers! « RedKingsDream
july 2010 by simonbostock
And this is pretty much what everybody's saying. It's like 'arty' films where you know - in advance - it's going to be difficult so you think harder. Non-gamers just won't tolerate this, so they keep telling me.
Which makes it hard to produce something original.
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Which makes it hard to produce something original.
july 2010 by simonbostock
About The Plan — The Escape Plan
july 2010 by simonbostock
Not sure about this. Here via rejuvenilia and all of that sequence of books that came out a couple of years ago (that I didn't read).
gameify
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existential
playful
play
july 2010 by simonbostock
Thomas Moore: Why Fun Is a Serious Issue
june 2010 by simonbostock
RT @lindastone Great quick read: Why Fun is a Serious Issue, Thomas Moore on the importance of lightening up.
gameify
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from twitter_favs
june 2010 by simonbostock
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