simonbostock + gameify + existential   40

aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify  post  existential 
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
Hmmmm. Yes and no and yes, but no, but yes.

I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
gameify  post  existential 
august 2010 by simonbostock
High achievers not so high in learning games |
Big one this. And relates to the movies or sports thing posited by @usablelearning.

Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.

Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify  post  existential  hypergogue  gogapedia 
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
Kind of like Epic Win but with a mafia theme?

via @jesseschell and the Gamepocalypse Now site.
gameify  post  existential  huckleberry  5gl 
august 2010 by simonbostock
The Action Figure Curriculum
I think toys are a big part of games. And they're largely forgotten about.

As El Schell says, to build a good game, first build a beautiful toy.
gameify  toys  existential  post 
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.

In fact, all these Choose Your Own Adventure things seem due for a revisit.

Link to the idea of the Post-Primary narrative.
gameify  post  existential 
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)

At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.

Interesting.

If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify  hypergogue  post  existential 
august 2010 by simonbostock
Barcode KANOJO
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/

And it's all related to the playing with the world stuff.

The city is my battlesuit - should be a concept game.
gameify  post  existential  via:packrati.us 
august 2010 by simonbostock
MSU Serious Games Design Program
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201

Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us  seriousgames  gameify  post  existential  from delicious
august 2010 by simonbostock
core principles of transmedia storytelling / what consumes me, bud caddell
I didn't really get this when I first found it. But this helps.

The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia

It's important to recall the way that the story in Elite helped me play the game, for example.
transmedia  gameify  hypergogue  existential 
august 2010 by simonbostock
You Build Worlds | Edge Magazine
I think this is the key to gameification. This is rarely understood and I don't think many people understand Transmedia.
transmedia  worldbuilders  gameify  existential  tcuk 
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
Gameification isn't about the mechanics but about the transmedia potential.

I don't know why I didn't see this before.
gameify  post  existential 
august 2010 by simonbostock
aM laboratory
Wow, very cool. RT : This is one of the coolest things I've seen all month. Seriously:

Why aren't there more people making musical instruments? I mean new musical instruments, like this?
gameify  toys  post  existential  from twitter_favs
july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
Will games beat the heck out of the lobster/panda thing?
gameify  existential  post 
july 2010 by simonbostock
Six Tools for Crowdsourcing
Crowdsourcing is and always has been a kind of game.

Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.

A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing  collaboration  gameify  hypergogue  post  existential 
july 2010 by simonbostock
Wellapps | Mobile applications for your health
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics  gameify  toys  post  existential 
july 2010 by simonbostock
Making Failing Games – Natron Baxter Applied Gaming
my thoughts on failing in games RT : Wait, you mean you want me to fail? Hot new blog post:
gameify  success_failure  hypergogue  existential  from twitter_favs
july 2010 by simonbostock
Co-opting the introverts « Made by Many
RT Scrawled some thoughts about on the blog, here:

Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
gameify  existential  from twitter_favs
july 2010 by simonbostock
How Playing Videogames Can Boost Your Career - Forbes.com
Forbes are saying it too. WoW gets all the press - I wonder what people think about Eve?

There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
gameify  blog  edutainment  serious_games  existential 
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
Conformity and its influences HT who hates the twerm 'HT' (and probably 'twerm' too).

Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
post  hypergogue  onboarding  existential  gameify  from twitter
july 2010 by simonbostock
Numbers? We Don’t Need No Stinking Numbers! « RedKingsDream
And this is pretty much what everybody's saying. It's like 'arty' films where you know - in advance - it's going to be difficult so you think harder. Non-gamers just won't tolerate this, so they keep telling me.

Which makes it hard to produce something original.
gameify  dysludia  existential  blog 
july 2010 by simonbostock
About The Plan — The Escape Plan
Not sure about this. Here via rejuvenilia and all of that sequence of books that came out a couple of years ago (that I didn't read).
gameify  blog  existential  playful  play 
july 2010 by simonbostock
Thomas Moore: Why Fun Is a Serious Issue
RT Great quick read: Why Fun is a Serious Issue, Thomas Moore on the importance of lightening up.
gameify  existential  post  from twitter_favs
june 2010 by simonbostock

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