simonbostock + gameify   199

pOnd
Is this an art game or is there something more? Or less.

If you're slightly dysludic, you'll never finish this. Strange how this can be so relaxing and then so not.
gameify  artgame 
july 2010 by simonbostock
Knoco stories: How to incentivise knowledge sharing?
More Goodhart's Law here and gaming the system for KM sharing.
gameify  goodhart 
july 2010 by simonbostock
Choice of Broads, Choice of Dudes. | MetaFilter
I loved Choice of Broadsides, so I'm glad this is here.
gameify  blog 
july 2010 by simonbostock
Mafia (party game) - Wikipedia, the free encyclopedia
Note: this game was used to teach people about non-verbal comms and psychology and all kinds of stuff. It looks a bit mental, to be honest.


There's a set of epic rules on this epic wiki for Epic Mafia!
http://wiki.epicmafia.com/index.php?title=Main_Page

And the 'game was big in Silicon Valley'
http://www.wired.co.uk/wired-magazine/archive/2010/03/features/werewolf?page=all

Selected as one of the top 50 most important games since 1800:
http://boardgames.about.com/cs/gamehistories/a/timeline.htm

Extra:
http://www.boardgamegeek.com/geeklist/18219/the-50-most-historically-and-culturally-significan
gameify  blog 
july 2010 by simonbostock
Badgeville - Beta - Coming Soon!
It's like they've chosen the most evil name they could find.

Are they on the big list of companies?
gameify  blog 
july 2010 by simonbostock
The Great Land Grab
It's a bit like Foursquare except you score points for traversing plots of land using your GPS. It'll ony be useful to a select few, but it seems more playable than Foursquare for non-city dwellers.
gameify  location  blog 
july 2010 by simonbostock
Dan Ariely » Blog Archive An app for tough decisions. «
Perhaps, this is one reason why we invented games of chance? To handle the costs of procrastination (as well as to invoke the gods to ensure fairness).

Randomness was hard. So we invented games.

(Remember how much I used to puzzle over writing a random number generator.)
gameify 
july 2010 by simonbostock
R-Trip
via Jesse Schell. Get points for riding the bus.
gameify  blog 
july 2010 by simonbostock
Gamepocalypse Now: Healthseeker
Rules for pervasive games - they're good and they make sense. And few pass the test. This includes gameify games as well as ARGs.
gameify  post 
july 2010 by simonbostock
Progress Wars
Pretty much the same as 'Rescue the Princess' and is related to the ideas of Jordan Mechner too.
gameify  blog 
july 2010 by simonbostock
auntie pixelante › sonic xl
Is it an art game? Or a joke? In any case, there's something here, even if it's only atoms.
gameify  blog  artgames 
july 2010 by simonbostock
The Panoptiswarm Swarms On | Quiet Babylon
What the frak are we going to do with all this data? Some of the stuff we're finding out is astonishing simply because the size of the things make you think they should have been discovered before. I'm guessing there's stuff that's smaller too - it's difficult to shake the feeling we're all being stalked by our own cognitive biases. What else will we discover?
gameify  informatics  data_overload  toys 
july 2010 by simonbostock
Mirror - Wikipedia, the free encyclopedia
There's a metaphor here which it would be fun to break.
gameify  informatics 
july 2010 by simonbostock
» Mobile Diaries: discovering daily life Johnny Holland – It's all about interaction » Blog Archive
This is going to get weird. How did the world change when the mirror was invented and people first began to see themselves? (I suspect it was a non-trivial thing.)

This is bigger.

It'd be pretty weird if we weren't narcissists. What would any creature be like who wasn't interested in themself?
gameify  informatics 
july 2010 by simonbostock
Major Gamification Questions: #1 Points & Badge Overload « Funware Blog
More on games-based marketing. From the guys who wrote the book.

I'm tagging these GBM for future ref.
gameify  badgification  funware.  GBM 
july 2010 by simonbostock
Gamestorming » Blog Archive » Communicate This & Stick it here
From Dave Gray. And so it's awesome, natch. Not necessarily this post but the whole ruddy thing.
gameify  blog 
july 2010 by simonbostock
Casual social games for serious Social purposes
Very very good points. Facebook interacts with the real world and that's why it's disruptive.

Social Games also interact with the real world.

This is confusing.
gameify  game_thinking  social_games  newsgames  blog 
july 2010 by simonbostock
Metropolis M » Magazine » 2009-no5 » Homo Ludens 2.0
Hom Ludens 2.0 is probably enough for me. Key points: Digimedia encourages playfulness because it's easy to take apart without breaking it.

If you analyse a film, it soon becomes broken. You need the willing suspension of disbelief. The same is not true of digimedia because of infinite deferral. This is a half-thought.

Young people play with sexual identity online. This confusion will cause problems for the oldsters. Who are used to geography not topology. You can be in two places at the same time.

Make-believe is mimicry. Learning was too much alea. New sim-learning can be agon and ilinx. This is a crucial crucial point. Allocentricity FTW.
gameify  blog  game_academics 
july 2010 by simonbostock
What we talk about when we talk about game aesthetics
Via @aquito

There's some good points here. The main one is that 'aesthetics' doesn't mean the look and the feel. It's more similar to the ethos.

Game aesthetics matter - especially in gameification. If you have a Farmville/metric-led aesthetic, your game will, ultimately, suck.
gameify  game_academics  blog 
july 2010 by simonbostock
The Analogizer « Tom Scott
This is awesome. I can imagine this being used in a maths class as a kind of reverse sum generator.
informatics  gameify  playful  toy 
july 2010 by simonbostock
Quest for Aesthetics in a Metrics-driven Business
The points made here are slightly opaque, to me. But the fact there isn't an aesthetics vs mechanics dichotomy makes intuitive sense.

The big question is whether they're a duality.
gameify  blog 
july 2010 by simonbostock
Why You Should NOT Integrate Game Mechanics Into Your Service | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
Yep, it's a round-up. But it highlights my key/core belief. It's play, not games, that is important.

The Enterprise is always about playing dicky games that aren't playful. How did they ever accomplish this feat?

Actually, that's a surprisingly good question. How the heck do I answer it?
gameify  blog 
july 2010 by simonbostock
Extenuating Circumstances – Gamification: How Games Are Everywhere
Unity are a key player here. And the guy from Unity knows onions.

An interesting talk. And everbody but everybody is not spending enough time thinking about the sheer number of programmers we're churning out.

Seriously, play with this idea for a few minutes. This is fucking huge.
gameify  gameify_apps 
july 2010 by simonbostock
Mindbloom | Grow the life you want.
I suppose this is a kind of 1-person ARG.

It looks beautiful, but who has time to play with all these things?
gameify  informatics  persuasive_game  pervasive_game  toy 
july 2010 by simonbostock
When You Just Have to Be There: Immersive Journalism and the New News Literacy » Spotlight
Okay, these people are calling it Immersive Journalism. Where will the madness end.

This is a great site. Wunderbar.
gameify  immersive  immersive_journalism  newsgame 
july 2010 by simonbostock
NPR Looks at How NYC Games School is Teaching Systems Thinking » Spotlight
Some of these cross over. Is this a problem? Do I cross post or do two-parters with a learning bit and a game end?

Anyhoo, Systems Thinking For The Win.
gameify  hypergogue  blog 
july 2010 by simonbostock
About Ushahidi
Interesting toy. I use the word advisedly. I think that, slowly, the #KM-ers are beginning to realise that people prefer KM toys rather than KM apps.

See video about 1 min in for the key line about playing.

You have to be able to play with the data for it to be any use at all.
gameify  hypergogue  blog 
july 2010 by simonbostock
Designing products for single and multiplayer modes cdixon.org – chris dixon's blog
Starts off meh. Gets more interesting when you think about it.

I started on Twitter as a single-player. And there's loads of things I don't play with properly because I can't think of a single-player option.

This, for me, is the big weakness of ARGs and the like.
gameify  blog 
july 2010 by simonbostock
Simon Bostock / hypergogue - Profile - Hunch
Forgot about this. It's kind of fun and there are some interesting questions/results. NB the Woebegone Effect is demonstrated. (I've saved some screenshots in Evernote)
gameify  blog 
july 2010 by simonbostock
SCVNGR
Like the ARGs, this joins the long list of things that are really cool but that I will never ever play in a million years.
gameify  blog 
july 2010 by simonbostock
How to Build a Social Network Based on a Single Feature | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
This is a really good point. And one that's been made about games time and time again.

Mario was super-successful because of its game verb. It is a game about jumping. And that's all it does and it does it very well.

Most RPGs have loads of game mechanics but they're primarily about the story. And that's all they do.

You do get jumping and shooting games. But there's a gestalt thing going on there.
gameify  social_games  blog  game_thinks 
july 2010 by simonbostock
Social Innovation Games | Blog | Ten Principles of Social Game Design
Hmmm. SocInGames seems a bit unwieldy.

The principles seem to work, though.

One for the gameify checklist/card game.
gameify  social_innovation_game  gameify_checklist 
july 2010 by simonbostock
Lessons in Interaction Design from Cooperative Board Game Pandemic | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
STILL don't know what to call these frickin' things.

Good point here: how many games are designed where the team either wins or loses and there's no individual score possible.

Pandemic comes up everywhere and is worth investigating further.
gameify  newsgames  persuasivegame  learninggame  blog 
july 2010 by simonbostock
Love Letters to the Future: The Maya Game | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
Kind of tangentially related to this:
I'd like to play a RPG with people that works in a very simple way - you play as yourself.

Players get together and spend a day customising their 'character' based on a number of pertinent questions. They're working on personas, basically.

And the 'game' is played about a year later. Ah, there's the twist. The 'game' is a wargame or other kind of sim.
gameify  my  games  blog 
july 2010 by simonbostock
Blockdot 2010 Advergame Survey
Stuff to ponder. It all seems so joyless, though.
gameify  advergame 
july 2010 by simonbostock
Quora - Have any companies successfully deployed gaming mechanics in enterprise situations?
Quora's a slightly less icky version of those Q & A sites you see and which end up link spamming Google.

A question close to the heart.
gameify  blog  social  media 
july 2010 by simonbostock
YouTube - SIGGRAPH 2010 : Emerging Technologies Trailer
We're getting closer to the Young Lady's Illustrated Primer.

Big theme:
Small pieces closely joined to make the mega-projects: AI - new life and YLIP - ultimate teacher/companion
hyperdermis  gameify  blog 
july 2010 by simonbostock
Weekender games: Visible Cities | Hide&Seek
I love this kind of stuff. In theory.

But, I'm English. Seriously, how do English people play these kind of things.

Shyness, somebody once said, is arrogance out of its depth. Am I shy? I don't feel shy.
gameify  pervasive  games  ARG 
july 2010 by simonbostock
Play is found between what is and what if.
Play is found in the space between ‘what is’ and ‘what if’. It’s when we find it difficult to cross that space that things become interesting.

Too much crossing into the 'what if' and you have a problem. Too little and you have stultification. How to tell if you have too much or too little?

Kickstarter? Prediction Markets? Markets, in general?

One thing's for sure. It's not 'management', if you want to have any fun.
gameify  blog  playful 
july 2010 by simonbostock
Kickstarter
You can have corporate Facebook, Yammer, Prediction Markets - why not something playful like Kickstarter?

How about using a Google-like 20% time?
gameify  hypergogue  blog 
july 2010 by simonbostock
The player: games with a message | Technology | The Guardian
I still don't know what to call these things. And this is bugging me and my IA efforts.
gameify  newsgames  meaningful  games  artgame 
july 2010 by simonbostock
Chat with SGT Star
An AI (erm, not really) chatbot which helps people decide if they want to join the army.

It doesn't appear to learn, so it's more like a Choose Your Own Adventure than anything else.
gameify  toys 
july 2010 by simonbostock
How to Incorporate Badges Into Your Website
An omen of the impending wave of disillusion. A while off yet, though.
gameify  badgification 
july 2010 by simonbostock
7 Features That Should Be In Every Social Game
Certainly true of most of the ones on Kongregate. Forgets dashboard.
gameify  checklists 
july 2010 by simonbostock
Helpful Resources | BigDoor Media
Neat list from BigDoor who will be riding the Hype Cycle like few others.
gameify  gameification  players 
july 2010 by simonbostock
I Write Like Dan Brown
The fact that this badge website about your writing style tells me 'I write like Dan Brown' has nothing to do with the reason I think it's shit.
gameify  badgification 
july 2010 by simonbostock
enemy6
Who can say, really?
gameify  artgame 
july 2010 by simonbostock
Are meaningful careers a cover story? « Meteuphoric
How do I tag these ones? It'll come to me after in a while.

It's true, people can have evil, destructive hobbies and nobody cares - despite this being a choice. And we blame people for getting paid for collecting parking tickets.

I'd rather be in the army than sell Coca Cola, if that makes any sense.
gameify  play  idleness  unwork 
july 2010 by simonbostock
fruit mystery
I love this. Who knows what it all means?
gameify  artgame 
july 2010 by simonbostock
Adobe Business Catalyst presents Web Invaders | Play the game now and tweet your score! #webinvaders
Adobe compare Space Invaders to web development,or the other way round. I just couldn't die - which should give you an idea to how good the game is. Still, the punters seem to like it.
gameify  advergame 
july 2010 by simonbostock
HOW TO: Use Game Mechanics to Power Your Business
An inflection point, jumping the shark is sure to follow on after a post on Mashable. . .
gameify 
july 2010 by simonbostock
Kapitall
Wow, this one has a cool interface. Whether 'cool' means 'usable' is another story. Onwards and upwards.
gameify  market  games 
july 2010 by simonbostock
Poll Question 180 – Is there a difference between achievements and finishing a game? | PlanetPhillip
The key question, again and again, is whether the rewards punish (cf Alfie Kohn) or we get that hedonic numbness or whether they work. This is true even in games.
gameify  skinner-boxing 
july 2010 by simonbostock
Free Virtual Stock Market Game, Simulate Stock Trading Online - We Seed
There's a whole load of these. This one seems to get mentioned more than the others and it certainly looks neat/nice.
gameify  market  games 
july 2010 by simonbostock
HSX.com – Hollywood Stock Exchange. Trade movies, stars and more.
These things are where games theory meets game theory. There's a few of these for Social Media and web usage, but none of them seem to work for me. People used to love the Fantasy Football games and this fits in with that kind of thing.

You can't judge these games from the outside, I suppose.

The interface looks nice. I like the look of the ticker which feels very 'real'.
gameify  prediction  markets  market  games 
july 2010 by simonbostock
Brain Games & Brain Training - Lumosity
I hate these things. Hate them. My dad likes them, though. Because he's worried about Alzheimers.
gameify  informatics  brain  training 
july 2010 by simonbostock
Burn Fat, Lose Weight, and Gain Muscle - DailyBurn
There's so many of these informatics toys. Who uses them? I don't know anybody, as yet. Informatics is great fun. Data entry sucks rank ass.
informatics  toys  gameify 
july 2010 by simonbostock
NewsFutures: Leader in Prediction Market Solutions for Enterprise
I've seen these prediction markets being used as a teaching technique - usually attracting 'ethical' doubts from commenters.

Is that justified?
gameify  prediction  markets 
july 2010 by simonbostock
The Stock Market Game™ - Home
As I'm the type of person who bangs on about learning through games, wouldn't it be a good idea to put my money/attention where my mouth is and have a go at this?
gameify  games-based  learning  market  games 
july 2010 by simonbostock
Fantasy Share Trading, Spread Betting and CFD Trading Game
I basically don't get these games. Which probably makes me the worst person to play them - or makes me ripe for learning.

Hmmm.
gameify  markets  market  games 
july 2010 by simonbostock
Social Game Design
Actually, cynicism aside (white guys with dreadlocks, pur-lease), there's lots of good stuff here.
gameify 
july 2010 by simonbostock
Social Game Design » gamification
Some round-up/comments on game mechs for marketing mehism.
gameify  games  marketing 
july 2010 by simonbostock
DevHub • Free Website Builder: Turn your passion into a business
Not tried this, so don't know if it's on the positive side of dungeon-mastery or the negative side of Skinner-boxing.

More news at 11.
gameify  addagamemech  pointification  skinner-boxing 
july 2010 by simonbostock
The Abolition of Work by Bob Black
This is what Gameify project is all about. How the hell am I going to get people to pay for this, though?
gameify  ludicity 
july 2010 by simonbostock
ImmorTall | Armor Games
Like Freedom Bridge, this game's simple and moving.
gameify  artgames  persuasive  games 
july 2010 by simonbostock
Not Just Sex Tips: Reviewing the Games of...Cosmopolitan.com
Description of some relentlessly awful games. Though, to be fair, the Perrier game with Dita von Teese is equally moronic and involving simple stripping mechanics.
gameify  advergames 
july 2010 by simonbostock
10 Artsy-Fartsy Games for People Who Like Artsy-Fartsy Things
I like most of these - in a 'that's interesting' way more than a 'wow that's making me twitch with Skinner-box reflexes and endorphin rushes' way.

They're probably all, ultimately, failures. Like those early black-and-white French shorts were. A rocket going to the moon and it turns out to be a man, how trite!?
gameify  artgames 
july 2010 by simonbostock
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