simonbostock + gameify 199
pOnd
july 2010 by simonbostock
Is this an art game or is there something more? Or less.
If you're slightly dysludic, you'll never finish this. Strange how this can be so relaxing and then so not.
gameify
artgame
If you're slightly dysludic, you'll never finish this. Strange how this can be so relaxing and then so not.
july 2010 by simonbostock
Knoco stories: How to incentivise knowledge sharing?
july 2010 by simonbostock
More Goodhart's Law here and gaming the system for KM sharing.
gameify
goodhart
july 2010 by simonbostock
Choice of Broads, Choice of Dudes. | MetaFilter
july 2010 by simonbostock
I loved Choice of Broadsides, so I'm glad this is here.
gameify
blog
july 2010 by simonbostock
Mafia (party game) - Wikipedia, the free encyclopedia
july 2010 by simonbostock
Note: this game was used to teach people about non-verbal comms and psychology and all kinds of stuff. It looks a bit mental, to be honest.
There's a set of epic rules on this epic wiki for Epic Mafia!
http://wiki.epicmafia.com/index.php?title=Main_Page
And the 'game was big in Silicon Valley'
http://www.wired.co.uk/wired-magazine/archive/2010/03/features/werewolf?page=all
Selected as one of the top 50 most important games since 1800:
http://boardgames.about.com/cs/gamehistories/a/timeline.htm
Extra:
http://www.boardgamegeek.com/geeklist/18219/the-50-most-historically-and-culturally-significan
gameify
blog
There's a set of epic rules on this epic wiki for Epic Mafia!
http://wiki.epicmafia.com/index.php?title=Main_Page
And the 'game was big in Silicon Valley'
http://www.wired.co.uk/wired-magazine/archive/2010/03/features/werewolf?page=all
Selected as one of the top 50 most important games since 1800:
http://boardgames.about.com/cs/gamehistories/a/timeline.htm
Extra:
http://www.boardgamegeek.com/geeklist/18219/the-50-most-historically-and-culturally-significan
july 2010 by simonbostock
Badgeville - Beta - Coming Soon!
july 2010 by simonbostock
It's like they've chosen the most evil name they could find.
Are they on the big list of companies?
gameify
blog
Are they on the big list of companies?
july 2010 by simonbostock
5 Reasons Why You Shouldn’t Just Add Badges To Any Old Game or Website
july 2010 by simonbostock
Sensible list. Everybody will ignore it.
gameify
blog
badgification
july 2010 by simonbostock
The Great Land Grab
july 2010 by simonbostock
It's a bit like Foursquare except you score points for traversing plots of land using your GPS. It'll ony be useful to a select few, but it seems more playable than Foursquare for non-city dwellers.
gameify
location
blog
july 2010 by simonbostock
Dan Ariely » Blog Archive An app for tough decisions. «
july 2010 by simonbostock
Perhaps, this is one reason why we invented games of chance? To handle the costs of procrastination (as well as to invoke the gods to ensure fairness).
Randomness was hard. So we invented games.
(Remember how much I used to puzzle over writing a random number generator.)
gameify
Randomness was hard. So we invented games.
(Remember how much I used to puzzle over writing a random number generator.)
july 2010 by simonbostock
Gamepocalypse Now: Healthseeker
july 2010 by simonbostock
Rules for pervasive games - they're good and they make sense. And few pass the test. This includes gameify games as well as ARGs.
gameify
post
july 2010 by simonbostock
Progress Wars
july 2010 by simonbostock
Pretty much the same as 'Rescue the Princess' and is related to the ideas of Jordan Mechner too.
gameify
blog
july 2010 by simonbostock
auntie pixelante › sonic xl
july 2010 by simonbostock
Is it an art game? Or a joke? In any case, there's something here, even if it's only atoms.
gameify
blog
artgames
july 2010 by simonbostock
The Play Ethic: Lifestyle Nazis, Beckett Meets Tetris & Rules Are Crystals In Your Pocket: PK @ Wonderlab, Day 2, PM
july 2010 by simonbostock
Finite and Infinite Games? I've lost this reference.
gameify
blog
july 2010 by simonbostock
The Panoptiswarm Swarms On | Quiet Babylon
july 2010 by simonbostock
What the frak are we going to do with all this data? Some of the stuff we're finding out is astonishing simply because the size of the things make you think they should have been discovered before. I'm guessing there's stuff that's smaller too - it's difficult to shake the feeling we're all being stalked by our own cognitive biases. What else will we discover?
gameify
informatics
data_overload
toys
july 2010 by simonbostock
Mirror - Wikipedia, the free encyclopedia
july 2010 by simonbostock
There's a metaphor here which it would be fun to break.
gameify
informatics
july 2010 by simonbostock
» Mobile Diaries: discovering daily life Johnny Holland – It's all about interaction » Blog Archive
july 2010 by simonbostock
This is going to get weird. How did the world change when the mirror was invented and people first began to see themselves? (I suspect it was a non-trivial thing.)
This is bigger.
It'd be pretty weird if we weren't narcissists. What would any creature be like who wasn't interested in themself?
gameify
informatics
This is bigger.
It'd be pretty weird if we weren't narcissists. What would any creature be like who wasn't interested in themself?
july 2010 by simonbostock
EVO Media’s Geoff Nuval Talks About the New DevHub, Adding Fun to Business, and the Future of Gamification | Xconomy
july 2010 by simonbostock
This is actually interesting.One to test out over the weekend.
blog
gameify
july 2010 by simonbostock
Major Gamification Questions: #1 Points & Badge Overload « Funware Blog
july 2010 by simonbostock
More on games-based marketing. From the guys who wrote the book.
I'm tagging these GBM for future ref.
gameify
badgification
funware.
GBM
I'm tagging these GBM for future ref.
july 2010 by simonbostock
Gamestorming » Blog Archive » Communicate This & Stick it here
july 2010 by simonbostock
From Dave Gray. And so it's awesome, natch. Not necessarily this post but the whole ruddy thing.
gameify
blog
july 2010 by simonbostock
Why Old Spice matters « Snarkmarket
july 2010 by simonbostock
As usual, the Snarkers capture it perfectly.
gameify
dungeon_mastery
july 2010 by simonbostock
Casual social games for serious Social purposes
july 2010 by simonbostock
Very very good points. Facebook interacts with the real world and that's why it's disruptive.
Social Games also interact with the real world.
This is confusing.
gameify
game_thinking
social_games
newsgames
blog
Social Games also interact with the real world.
This is confusing.
july 2010 by simonbostock
Metropolis M » Magazine » 2009-no5 » Homo Ludens 2.0
july 2010 by simonbostock
Hom Ludens 2.0 is probably enough for me. Key points: Digimedia encourages playfulness because it's easy to take apart without breaking it.
If you analyse a film, it soon becomes broken. You need the willing suspension of disbelief. The same is not true of digimedia because of infinite deferral. This is a half-thought.
Young people play with sexual identity online. This confusion will cause problems for the oldsters. Who are used to geography not topology. You can be in two places at the same time.
Make-believe is mimicry. Learning was too much alea. New sim-learning can be agon and ilinx. This is a crucial crucial point. Allocentricity FTW.
gameify
blog
game_academics
If you analyse a film, it soon becomes broken. You need the willing suspension of disbelief. The same is not true of digimedia because of infinite deferral. This is a half-thought.
Young people play with sexual identity online. This confusion will cause problems for the oldsters. Who are used to geography not topology. You can be in two places at the same time.
Make-believe is mimicry. Learning was too much alea. New sim-learning can be agon and ilinx. This is a crucial crucial point. Allocentricity FTW.
july 2010 by simonbostock
What we talk about when we talk about game aesthetics
july 2010 by simonbostock
Via @aquito
There's some good points here. The main one is that 'aesthetics' doesn't mean the look and the feel. It's more similar to the ethos.
Game aesthetics matter - especially in gameification. If you have a Farmville/metric-led aesthetic, your game will, ultimately, suck.
gameify
game_academics
blog
There's some good points here. The main one is that 'aesthetics' doesn't mean the look and the feel. It's more similar to the ethos.
Game aesthetics matter - especially in gameification. If you have a Farmville/metric-led aesthetic, your game will, ultimately, suck.
july 2010 by simonbostock
The Analogizer « Tom Scott
july 2010 by simonbostock
This is awesome. I can imagine this being used in a maths class as a kind of reverse sum generator.
informatics
gameify
playful
toy
july 2010 by simonbostock
Quest for Aesthetics in a Metrics-driven Business
july 2010 by simonbostock
The points made here are slightly opaque, to me. But the fact there isn't an aesthetics vs mechanics dichotomy makes intuitive sense.
The big question is whether they're a duality.
gameify
blog
The big question is whether they're a duality.
july 2010 by simonbostock
Why You Should NOT Integrate Game Mechanics Into Your Service | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
Yep, it's a round-up. But it highlights my key/core belief. It's play, not games, that is important.
The Enterprise is always about playing dicky games that aren't playful. How did they ever accomplish this feat?
Actually, that's a surprisingly good question. How the heck do I answer it?
gameify
blog
The Enterprise is always about playing dicky games that aren't playful. How did they ever accomplish this feat?
Actually, that's a surprisingly good question. How the heck do I answer it?
july 2010 by simonbostock
Social Game Design » Blog Archive » Neuroplasticity, Social Games and Marketing
july 2010 by simonbostock
Oh man. It's him again. But this is interesting.
gameify
blog
july 2010 by simonbostock
Extenuating Circumstances – Gamification: How Games Are Everywhere
july 2010 by simonbostock
Unity are a key player here. And the guy from Unity knows onions.
An interesting talk. And everbody but everybody is not spending enough time thinking about the sheer number of programmers we're churning out.
Seriously, play with this idea for a few minutes. This is fucking huge.
gameify
gameify_apps
An interesting talk. And everbody but everybody is not spending enough time thinking about the sheer number of programmers we're churning out.
Seriously, play with this idea for a few minutes. This is fucking huge.
july 2010 by simonbostock
Mindbloom | Grow the life you want.
july 2010 by simonbostock
I suppose this is a kind of 1-person ARG.
It looks beautiful, but who has time to play with all these things?
gameify
informatics
persuasive_game
pervasive_game
toy
It looks beautiful, but who has time to play with all these things?
july 2010 by simonbostock
When You Just Have to Be There: Immersive Journalism and the New News Literacy » Spotlight
july 2010 by simonbostock
Okay, these people are calling it Immersive Journalism. Where will the madness end.
This is a great site. Wunderbar.
gameify
immersive
immersive_journalism
newsgame
This is a great site. Wunderbar.
july 2010 by simonbostock
NPR Looks at How NYC Games School is Teaching Systems Thinking » Spotlight
july 2010 by simonbostock
Some of these cross over. Is this a problem? Do I cross post or do two-parters with a learning bit and a game end?
Anyhoo, Systems Thinking For The Win.
gameify
hypergogue
blog
Anyhoo, Systems Thinking For The Win.
july 2010 by simonbostock
About Ushahidi
july 2010 by simonbostock
Interesting toy. I use the word advisedly. I think that, slowly, the #KM-ers are beginning to realise that people prefer KM toys rather than KM apps.
See video about 1 min in for the key line about playing.
You have to be able to play with the data for it to be any use at all.
gameify
hypergogue
blog
See video about 1 min in for the key line about playing.
You have to be able to play with the data for it to be any use at all.
july 2010 by simonbostock
Designing products for single and multiplayer modes cdixon.org – chris dixon's blog
july 2010 by simonbostock
Starts off meh. Gets more interesting when you think about it.
I started on Twitter as a single-player. And there's loads of things I don't play with properly because I can't think of a single-player option.
This, for me, is the big weakness of ARGs and the like.
gameify
blog
I started on Twitter as a single-player. And there's loads of things I don't play with properly because I can't think of a single-player option.
This, for me, is the big weakness of ARGs and the like.
july 2010 by simonbostock
Simon Bostock / hypergogue - Profile - Hunch
july 2010 by simonbostock
Forgot about this. It's kind of fun and there are some interesting questions/results. NB the Woebegone Effect is demonstrated. (I've saved some screenshots in Evernote)
gameify
blog
july 2010 by simonbostock
Is Game Mechanics Enough to Create Meaningful Social Games? | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
Add this to 'problems with points' and see Goodhart's Law.
gameify
blog
july 2010 by simonbostock
SCVNGR
july 2010 by simonbostock
Like the ARGs, this joins the long list of things that are really cool but that I will never ever play in a million years.
gameify
blog
july 2010 by simonbostock
How to Build a Social Network Based on a Single Feature | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
This is a really good point. And one that's been made about games time and time again.
Mario was super-successful because of its game verb. It is a game about jumping. And that's all it does and it does it very well.
Most RPGs have loads of game mechanics but they're primarily about the story. And that's all they do.
You do get jumping and shooting games. But there's a gestalt thing going on there.
gameify
social_games
blog
game_thinks
Mario was super-successful because of its game verb. It is a game about jumping. And that's all it does and it does it very well.
Most RPGs have loads of game mechanics but they're primarily about the story. And that's all they do.
You do get jumping and shooting games. But there's a gestalt thing going on there.
july 2010 by simonbostock
Social Innovation Games | Blog | Ten Principles of Social Game Design
july 2010 by simonbostock
Hmmm. SocInGames seems a bit unwieldy.
The principles seem to work, though.
One for the gameify checklist/card game.
gameify
social_innovation_game
gameify_checklist
The principles seem to work, though.
One for the gameify checklist/card game.
july 2010 by simonbostock
Lessons in Interaction Design from Cooperative Board Game Pandemic | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
STILL don't know what to call these frickin' things.
Good point here: how many games are designed where the team either wins or loses and there's no individual score possible.
Pandemic comes up everywhere and is worth investigating further.
gameify
newsgames
persuasivegame
learninggame
blog
Good point here: how many games are designed where the team either wins or loses and there's no individual score possible.
Pandemic comes up everywhere and is worth investigating further.
july 2010 by simonbostock
Love Letters to the Future: The Maya Game | Gauravonomics Blog For Marketers, Entrepreneurs and Activists
july 2010 by simonbostock
Kind of tangentially related to this:
I'd like to play a RPG with people that works in a very simple way - you play as yourself.
Players get together and spend a day customising their 'character' based on a number of pertinent questions. They're working on personas, basically.
And the 'game' is played about a year later. Ah, there's the twist. The 'game' is a wargame or other kind of sim.
gameify
my
games
blog
I'd like to play a RPG with people that works in a very simple way - you play as yourself.
Players get together and spend a day customising their 'character' based on a number of pertinent questions. They're working on personas, basically.
And the 'game' is played about a year later. Ah, there's the twist. The 'game' is a wargame or other kind of sim.
july 2010 by simonbostock
Blockdot 2010 Advergame Survey
july 2010 by simonbostock
Stuff to ponder. It all seems so joyless, though.
gameify
advergame
july 2010 by simonbostock
Quora - Have any companies successfully deployed gaming mechanics in enterprise situations?
july 2010 by simonbostock
Quora's a slightly less icky version of those Q & A sites you see and which end up link spamming Google.
A question close to the heart.
gameify
blog
social
media
A question close to the heart.
july 2010 by simonbostock
YouTube - SIGGRAPH 2010 : Emerging Technologies Trailer
july 2010 by simonbostock
We're getting closer to the Young Lady's Illustrated Primer.
Big theme:
Small pieces closely joined to make the mega-projects: AI - new life and YLIP - ultimate teacher/companion
hyperdermis
gameify
blog
Big theme:
Small pieces closely joined to make the mega-projects: AI - new life and YLIP - ultimate teacher/companion
july 2010 by simonbostock
Weekender games: Visible Cities | Hide&Seek
july 2010 by simonbostock
I love this kind of stuff. In theory.
But, I'm English. Seriously, how do English people play these kind of things.
Shyness, somebody once said, is arrogance out of its depth. Am I shy? I don't feel shy.
gameify
pervasive
games
ARG
But, I'm English. Seriously, how do English people play these kind of things.
Shyness, somebody once said, is arrogance out of its depth. Am I shy? I don't feel shy.
july 2010 by simonbostock
Play is found between what is and what if.
july 2010 by simonbostock
Play is found in the space between ‘what is’ and ‘what if’. It’s when we find it difficult to cross that space that things become interesting.
Too much crossing into the 'what if' and you have a problem. Too little and you have stultification. How to tell if you have too much or too little?
Kickstarter? Prediction Markets? Markets, in general?
One thing's for sure. It's not 'management', if you want to have any fun.
gameify
blog
playful
Too much crossing into the 'what if' and you have a problem. Too little and you have stultification. How to tell if you have too much or too little?
Kickstarter? Prediction Markets? Markets, in general?
One thing's for sure. It's not 'management', if you want to have any fun.
july 2010 by simonbostock
Kickstarter
july 2010 by simonbostock
You can have corporate Facebook, Yammer, Prediction Markets - why not something playful like Kickstarter?
How about using a Google-like 20% time?
gameify
hypergogue
blog
How about using a Google-like 20% time?
july 2010 by simonbostock
Serious games case study: the RPG that could save lives | Technology | guardian.co.uk
july 2010 by simonbostock
Not played this. Looks fairly inviting and may have to test it out on the boy.
gameify
serious
game
MMO
RPG
edutainment
persuasive
july 2010 by simonbostock
The player: games with a message | Technology | The Guardian
july 2010 by simonbostock
I still don't know what to call these things. And this is bugging me and my IA efforts.
gameify
newsgames
meaningful
games
artgame
july 2010 by simonbostock
Chat with SGT Star
july 2010 by simonbostock
An AI (erm, not really) chatbot which helps people decide if they want to join the army.
It doesn't appear to learn, so it's more like a Choose Your Own Adventure than anything else.
gameify
toys
It doesn't appear to learn, so it's more like a Choose Your Own Adventure than anything else.
july 2010 by simonbostock
How to Incorporate Badges Into Your Website
july 2010 by simonbostock
An omen of the impending wave of disillusion. A while off yet, though.
gameify
badgification
july 2010 by simonbostock
A cool talk I gave about Gamification at Develop « Funware Blog
july 2010 by simonbostock
Funware are another group of people to watch.
gameify
gameification
players
july 2010 by simonbostock
7 Features That Should Be In Every Social Game
july 2010 by simonbostock
Certainly true of most of the ones on Kongregate. Forgets dashboard.
gameify
checklists
july 2010 by simonbostock
Helpful Resources | BigDoor Media
july 2010 by simonbostock
Neat list from BigDoor who will be riding the Hype Cycle like few others.
gameify
gameification
players
july 2010 by simonbostock
I Write Like Dan Brown
july 2010 by simonbostock
The fact that this badge website about your writing style tells me 'I write like Dan Brown' has nothing to do with the reason I think it's shit.
gameify
badgification
july 2010 by simonbostock
Are meaningful careers a cover story? « Meteuphoric
july 2010 by simonbostock
How do I tag these ones? It'll come to me after in a while.
It's true, people can have evil, destructive hobbies and nobody cares - despite this being a choice. And we blame people for getting paid for collecting parking tickets.
I'd rather be in the army than sell Coca Cola, if that makes any sense.
gameify
play
idleness
unwork
It's true, people can have evil, destructive hobbies and nobody cares - despite this being a choice. And we blame people for getting paid for collecting parking tickets.
I'd rather be in the army than sell Coca Cola, if that makes any sense.
july 2010 by simonbostock
Adobe Business Catalyst presents Web Invaders | Play the game now and tweet your score! #webinvaders
july 2010 by simonbostock
Adobe compare Space Invaders to web development,or the other way round. I just couldn't die - which should give you an idea to how good the game is. Still, the punters seem to like it.
gameify
advergame
july 2010 by simonbostock
HOW TO: Use Game Mechanics to Power Your Business
july 2010 by simonbostock
An inflection point, jumping the shark is sure to follow on after a post on Mashable. . .
gameify
july 2010 by simonbostock
Poll Question 180 – Is there a difference between achievements and finishing a game? | PlanetPhillip
july 2010 by simonbostock
The key question, again and again, is whether the rewards punish (cf Alfie Kohn) or we get that hedonic numbness or whether they work. This is true even in games.
gameify
skinner-boxing
july 2010 by simonbostock
Free Virtual Stock Market Game, Simulate Stock Trading Online - We Seed
july 2010 by simonbostock
There's a whole load of these. This one seems to get mentioned more than the others and it certainly looks neat/nice.
gameify
market
games
july 2010 by simonbostock
HSX.com – Hollywood Stock Exchange. Trade movies, stars and more.
july 2010 by simonbostock
These things are where games theory meets game theory. There's a few of these for Social Media and web usage, but none of them seem to work for me. People used to love the Fantasy Football games and this fits in with that kind of thing.
You can't judge these games from the outside, I suppose.
The interface looks nice. I like the look of the ticker which feels very 'real'.
gameify
prediction
markets
market
games
You can't judge these games from the outside, I suppose.
The interface looks nice. I like the look of the ticker which feels very 'real'.
july 2010 by simonbostock
Brain Games & Brain Training - Lumosity
july 2010 by simonbostock
I hate these things. Hate them. My dad likes them, though. Because he's worried about Alzheimers.
gameify
informatics
brain
training
july 2010 by simonbostock
Burn Fat, Lose Weight, and Gain Muscle - DailyBurn
july 2010 by simonbostock
There's so many of these informatics toys. Who uses them? I don't know anybody, as yet. Informatics is great fun. Data entry sucks rank ass.
informatics
toys
gameify
july 2010 by simonbostock
NewsFutures: Leader in Prediction Market Solutions for Enterprise
july 2010 by simonbostock
I've seen these prediction markets being used as a teaching technique - usually attracting 'ethical' doubts from commenters.
Is that justified?
gameify
prediction
markets
Is that justified?
july 2010 by simonbostock
The Stock Market Game™ - Home
july 2010 by simonbostock
As I'm the type of person who bangs on about learning through games, wouldn't it be a good idea to put my money/attention where my mouth is and have a go at this?
gameify
games-based
learning
market
games
july 2010 by simonbostock
Fantasy Share Trading, Spread Betting and CFD Trading Game
july 2010 by simonbostock
I basically don't get these games. Which probably makes me the worst person to play them - or makes me ripe for learning.
Hmmm.
gameify
markets
market
games
Hmmm.
july 2010 by simonbostock
Social Game Design
july 2010 by simonbostock
Actually, cynicism aside (white guys with dreadlocks, pur-lease), there's lots of good stuff here.
gameify
july 2010 by simonbostock
Social Game Design » gamification
july 2010 by simonbostock
Some round-up/comments on game mechs for marketing mehism.
gameify
games
marketing
july 2010 by simonbostock
DevHub • Free Website Builder: Turn your passion into a business
july 2010 by simonbostock
Not tried this, so don't know if it's on the positive side of dungeon-mastery or the negative side of Skinner-boxing.
More news at 11.
gameify
addagamemech
pointification
skinner-boxing
More news at 11.
july 2010 by simonbostock
The Abolition of Work by Bob Black
july 2010 by simonbostock
This is what Gameify project is all about. How the hell am I going to get people to pay for this, though?
gameify
ludicity
july 2010 by simonbostock
ImmorTall | Armor Games
july 2010 by simonbostock
Like Freedom Bridge, this game's simple and moving.
gameify
artgames
persuasive
games
july 2010 by simonbostock
Not Just Sex Tips: Reviewing the Games of...Cosmopolitan.com
july 2010 by simonbostock
Description of some relentlessly awful games. Though, to be fair, the Perrier game with Dita von Teese is equally moronic and involving simple stripping mechanics.
gameify
advergames
july 2010 by simonbostock
10 Artsy-Fartsy Games for People Who Like Artsy-Fartsy Things
july 2010 by simonbostock
I like most of these - in a 'that's interesting' way more than a 'wow that's making me twitch with Skinner-box reflexes and endorphin rushes' way.
They're probably all, ultimately, failures. Like those early black-and-white French shorts were. A rocket going to the moon and it turns out to be a man, how trite!?
gameify
artgames
They're probably all, ultimately, failures. Like those early black-and-white French shorts were. A rocket going to the moon and it turns out to be a man, how trite!?
july 2010 by simonbostock
related tags
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