simonbostock + gameify 199
aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
september 2010 by simonbostock
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
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existential
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
august 2010 by simonbostock
Hmmmm. Yes and no and yes, but no, but yes.
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
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existential
I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
august 2010 by simonbostock
High achievers not so high in learning games |
august 2010 by simonbostock
Big one this. And relates to the movies or sports thing posited by @usablelearning.
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
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existential
hypergogue
gogapedia
Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.
Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
august 2010 by simonbostock
The Pretentious Indie Gamer Scene » Blog Archive » Indie Gaming Bingo: VVVVVV
august 2010 by simonbostock
Artificially Difficult is the best one, but the others are cool too.
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existential
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
august 2010 by simonbostock
Kind of like Epic Win but with a mafia theme?
via @jesseschell and the Gamepocalypse Now site.
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existential
huckleberry
5gl
via @jesseschell and the Gamepocalypse Now site.
august 2010 by simonbostock
Treadmillasaurus Rex | Armor Games
august 2010 by simonbostock
The fact that the T-Rex wins a hit makes this one a winner.
games
gameify
august 2010 by simonbostock
One Button Arthur | Armor Games
august 2010 by simonbostock
Amazing, simple game with one-button only - but the button does something different every game.
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games
mechs
august 2010 by simonbostock
GameGame
august 2010 by simonbostock
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.
I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards
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I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
august 2010 by simonbostock
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.
via @ludofy
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via @ludofy
august 2010 by simonbostock
I just killed a social game mechanic | Gravity7: Social Interaction Design By Adrian Chan
august 2010 by simonbostock
Kind of missing the point a little here. But also valid.
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cards
existential
august 2010 by simonbostock
The Action Figure Curriculum
august 2010 by simonbostock
I think toys are a big part of games. And they're largely forgotten about.
As El Schell says, to build a good game, first build a beautiful toy.
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toys
existential
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As El Schell says, to build a good game, first build a beautiful toy.
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
august 2010 by simonbostock
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
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existential
In fact, all these Choose Your Own Adventure things seem due for a revisit.
Link to the idea of the Post-Primary narrative.
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
august 2010 by simonbostock
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
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hypergogue
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existential
At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.
Interesting.
If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
august 2010 by simonbostock
Barcode KANOJO
august 2010 by simonbostock
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
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existential
via:packrati.us
http://techcrunch.com/2010/08/16/barcode-hero/
And it's all related to the playing with the world stuff.
The city is my battlesuit - should be a concept game.
august 2010 by simonbostock
MSU Serious Games Design Program
august 2010 by simonbostock
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us
seriousgames
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existential
from delicious
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201
Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
august 2010 by simonbostock
This game is superbly awesome. Superbly awesome. Like, really really good.
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flash_games
august 2010 by simonbostock
The Future of Internet Search - Project Syndicate
august 2010 by simonbostock
Yep, I think this is the key, the whole key and nothing but the key.
And an opportunity for games too. If you can get people to interact around content and doing fairly finite activities, you get metadata.
tl81
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verbs
And an opportunity for games too. If you can get people to interact around content and doing fairly finite activities, you get metadata.
august 2010 by simonbostock
The Guardian launches governmental pledge-tracking tool » Nieman Journalism Lab
august 2010 by simonbostock
This is interesting - and playful.
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existential
newsgames
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
august 2010 by simonbostock
There's something in this about having a service which you can use to 'educate' customers.
Instructional Design for Marketers. Now there's something to conjure with.
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hypergogue
Instructional Design for Marketers. Now there's something to conjure with.
august 2010 by simonbostock
core principles of transmedia storytelling / what consumes me, bud caddell
august 2010 by simonbostock
I didn't really get this when I first found it. But this helps.
The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
transmedia
gameify
hypergogue
existential
The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia
It's important to recall the way that the story in Elite helped me play the game, for example.
august 2010 by simonbostock
Jon Worth » Citzalia – the virtual ghost European Parliament (really, why spend money on this?)
august 2010 by simonbostock
Why spend money on this? Hmmmm. Examples?
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existential
post
august 2010 by simonbostock
You Build Worlds | Edge Magazine
august 2010 by simonbostock
I think this is the key to gameification. This is rarely understood and I don't think many people understand Transmedia.
transmedia
worldbuilders
gameify
existential
tcuk
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
august 2010 by simonbostock
Gameification isn't about the mechanics but about the transmedia potential.
I don't know why I didn't see this before.
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existential
I don't know why I didn't see this before.
august 2010 by simonbostock
Yakuza 3 reviewed by Yakuza - Boing Boing
august 2010 by simonbostock
Basically, an awesome review of Yakuza 3 done by real Yakuza. Hilarious and a fantastic example of the game-as-inception-point. NB not Inception like the movie but inception like inception.
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yakuza
august 2010 by simonbostock
We The Giants - Experimental Gameplay Challenge, Art Game
august 2010 by simonbostock
There really should be an enterprise version of this little game. It takes a couple of minutes to play and is totally delightful - if you get it.
It's a game of sacrifice and pearls of wisdom.
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It's a game of sacrifice and pearls of wisdom.
august 2010 by simonbostock
Game Theory and Military Planning - The Emergent Fool
august 2010 by simonbostock
Am I wrong about Gameification? Probably.
Time to fess up.
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game_theory
Time to fess up.
august 2010 by simonbostock
Game Thinking is the Core of Gamification « Funware Blog
august 2010 by simonbostock
Game thinking is a nice term of art.
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august 2010 by simonbostock
Game Trekking | computer games inspired by world travel
august 2010 by simonbostock
This really fits in with CG and world travels.
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existential
august 2010 by simonbostock
The Wikipedia Game
august 2010 by simonbostock
Can I use this to get 'better' at Wikipedia and seeing connections? What would happen if I played this for an hour?
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august 2010 by simonbostock
Playing to Learn? by Maria Andersen on Prezi
august 2010 by simonbostock
Great Prezi - I think a revamped version of an earlier one?
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august 2010 by simonbostock
aM laboratory
july 2010 by simonbostock
Wow, very cool. RT @mfeathers: This is one of the coolest things I've seen all month. Seriously:
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
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toys
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existential
from twitter_favs
Why aren't there more people making musical instruments? I mean new musical instruments, like this?
july 2010 by simonbostock
Amazon.com: Thinkpak: A Brainstorming Card Deck (9781580087728): Michael Michalko: Books
july 2010 by simonbostock
Thinkpak - brainstorming cards. More knowledge cards.
Card games: what we had before we had random number generators.
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cards
Card games: what we had before we had random number generators.
july 2010 by simonbostock
The Muse by FAWM.ORG :: Plot Spline
july 2010 by simonbostock
These knowledge card games are Splines?
cards
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existential
july 2010 by simonbostock
Sebastian Deterding (dingstweets) on Twitter
july 2010 by simonbostock
Share my stuff with Deterding, please.
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cull
urgent
gameification_news
july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
july 2010 by simonbostock
Will games beat the heck out of the lobster/panda thing?
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existential
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july 2010 by simonbostock
The Psychology of Immersion in Video Games « The Psychology of Video Games
july 2010 by simonbostock
As usual, good stuff.
It's interesting how the 'completeness' of a game leads to immersion. When a game is complete, however, there is no, erm, game.
Jesper Juul is in the comments nailing some of the problems with the idea of immersion in this post.
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immersion
It's interesting how the 'completeness' of a game leads to immersion. When a game is complete, however, there is no, erm, game.
Jesper Juul is in the comments nailing some of the problems with the idea of immersion in this post.
july 2010 by simonbostock
Six Tools for Crowdsourcing
july 2010 by simonbostock
Crowdsourcing is and always has been a kind of game.
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing
collaboration
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hypergogue
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existential
Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.
A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
july 2010 by simonbostock
PHYLO: THE TRADING CARD GAME
july 2010 by simonbostock
RT @jamiebillingham: opensource trading card game for learning (via @dajbelshaw ) @phylomon | Inspiring
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cards
existential
from twitter
july 2010 by simonbostock
:// selene . cet . edu /
july 2010 by simonbostock
Selene looks interesting - why do you have to have an adult sign you up?
gameify
edutainment
july 2010 by simonbostock
Barcode reader makes diet app Quickka Calorie more fun and more accurate : Shiny Shiny
july 2010 by simonbostock
Barcode games are very subversive. I'm not sure how radical these things are going to be, but I suspect very.
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july 2010 by simonbostock
stickybits - tag your world™
july 2010 by simonbostock
You can play with barcodes (and I suppose ARGs and AR) and make retail social - but, undoubtedly, in unofficial ways. One to watch.
gameify
informatics
july 2010 by simonbostock
Wellapps | Mobile applications for your health
july 2010 by simonbostock
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics
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toys
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existential
july 2010 by simonbostock
Making Failing Games – Natron Baxter Applied Gaming
july 2010 by simonbostock
my thoughts on failing in games RT @natronbaxter: Wait, you mean you want me to fail? Hot new blog post:
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success_failure
hypergogue
existential
from twitter_favs
july 2010 by simonbostock
RolePages - Where Anyone is Possible
july 2010 by simonbostock
An RPG where you can play who you like. A great idea, if not exactly for me.
There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
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There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
july 2010 by simonbostock
Co-opting the introverts « Made by Many
july 2010 by simonbostock
RT @suttree Scrawled some thoughts about @papasangre on the @madebymany blog, here:
Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
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existential
from twitter_favs
Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
july 2010 by simonbostock
Google Reader - Play
july 2010 by simonbostock
Does anybody need anything more than Twitter? The game of Skinner on the Twitter. It's difficult to get these games to take you into a world of dissent - that would be the key.
I wonder if there's something in this? Is there a place for dissent in games, in the Jonah Lehrer sense? For all the webby 2.0 world people, is there a place for somebody who curates the 'wrong'?
gameify
browsing_games
Info_games
I wonder if there's something in this? Is there a place for dissent in games, in the Jonah Lehrer sense? For all the webby 2.0 world people, is there a place for somebody who curates the 'wrong'?
july 2010 by simonbostock
How Playing Videogames Can Boost Your Career - Forbes.com
july 2010 by simonbostock
Forbes are saying it too. WoW gets all the press - I wonder what people think about Eve?
There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
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blog
edutainment
serious_games
existential
There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
july 2010 by simonbostock
Gaming Round Up – Learning, Research, Addiction and Design « Neuroanthropology
july 2010 by simonbostock
Big big round up of research on gaming at Neuroanthropology. Good stuff.
gameify
research
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
july 2010 by simonbostock
Conformity and its influences HT @fakelvis who hates the twerm 'HT' (and probably 'twerm' too).
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
post
hypergogue
onboarding
existential
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from twitter
Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
july 2010 by simonbostock
Travian - browsergame - Romans, Gauls & Teutons
july 2010 by simonbostock
Compare with Nethernet, Stumbleupon, I suppose.
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browsing_game
blog
july 2010 by simonbostock
Numbers? We Don’t Need No Stinking Numbers! « RedKingsDream
july 2010 by simonbostock
And this is pretty much what everybody's saying. It's like 'arty' films where you know - in advance - it's going to be difficult so you think harder. Non-gamers just won't tolerate this, so they keep telling me.
Which makes it hard to produce something original.
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dysludia
existential
blog
Which makes it hard to produce something original.
july 2010 by simonbostock
Naming the rain.
july 2010 by simonbostock
Havi, the only little character from an Anne Tyler novel, comes up with a gem.
The hard thing with stuff like this is that everybody likes doing it, but almost nobody likes (a) starting to do it or (b) being seen to do it.
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word_games
The hard thing with stuff like this is that everybody likes doing it, but almost nobody likes (a) starting to do it or (b) being seen to do it.
july 2010 by simonbostock
For Insight Into Buyer Behavior Simply Enter Your Nearest Virtual World | ReveNews
july 2010 by simonbostock
file, digest, thematise, Castronova?
gameify
virtual_economy
july 2010 by simonbostock
The Play Ethic: lessons from play in an adverse economic climate
july 2010 by simonbostock
Lots of Hmmmm, a little Meh, but mostly Yay!
Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
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play_ethic
Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
july 2010 by simonbostock
About The Plan — The Escape Plan
july 2010 by simonbostock
Not sure about this. Here via rejuvenilia and all of that sequence of books that came out a couple of years ago (that I didn't read).
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blog
existential
playful
play
july 2010 by simonbostock
Fear of Failing? The Many Meanings of Difficulty in Video Games
july 2010 by simonbostock
The data on failure in games is extraordinarily rich. It's, after all, one of the defining features of games.
Players like failing. At least, they like specific types of failure. "Although players do not want to fail, they may nevertheless enjoy it when feeling responsible for it."
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blog
games_research
Players like failing. At least, they like specific types of failure. "Although players do not want to fail, they may nevertheless enjoy it when feeling responsible for it."
july 2010 by simonbostock
Video Game Designer Forces Children to Play Mini Game for Lunch Money - Underneath Politics
july 2010 by simonbostock
Game mechs and gameification - what a headline.
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blog
post
july 2010 by simonbostock
Betterblog | The Decision Gap
july 2010 by simonbostock
There really needs to be a whole series on this, I think.
A whole motherloving series. It's really interesting stuff.
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blog
A whole motherloving series. It's really interesting stuff.
july 2010 by simonbostock
Betterblog | Curated Narratives
july 2010 by simonbostock
The 'right to dream' is the right description of Echo Bazaar. As, I suppose, is wabi-sabi. And trickery. All of those are good things.
The idea that you make something appear much bigger than it actually is is one of those things that's easy to say and very hard to do.
What are the tricks?
There's also a lot here about the role of script/screen/writing in the art of games design. You don't tell people what to think but give them enough clues etc. Again, if it was easy, everybody would be doing it.
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narratology
blog
The idea that you make something appear much bigger than it actually is is one of those things that's easy to say and very hard to do.
What are the tricks?
There's also a lot here about the role of script/screen/writing in the art of games design. You don't tell people what to think but give them enough clues etc. Again, if it was easy, everybody would be doing it.
july 2010 by simonbostock
Xbox.com | Xbox Engineering Blog
july 2010 by simonbostock
Is this Skinner-boxing? Or motivational? Or fun?
Much to ponder about these things.
gameify
blog
achievements
Much to ponder about these things.
july 2010 by simonbostock
TheDartmouth.com | Zimmerman discusses future of game design
july 2010 by simonbostock
Wikipedia blurs the line between work and play - it's playful in that the system is dynamic.
This kind of makes sense.
And it's another take on Cognitive Surplus? Cognitive Surplus is translated into Play, not torpor?
gameify
blog
This kind of makes sense.
And it's another take on Cognitive Surplus? Cognitive Surplus is translated into Play, not torpor?
july 2010 by simonbostock
brilli.am/writes » Blog Archive » Pretense, Affectation, Video Games
july 2010 by simonbostock
This is related to the High-achiever/Low-achiever gestalt shift/dichotomy of fun. Fun doesn't work for about half the people. Challenge doesn't work for the other.
gameify
blog
july 2010 by simonbostock
Against Immersion « v∞rface
july 2010 by simonbostock
Is immersion the same as FLOW? Hmmmm.
gameify
blog
july 2010 by simonbostock
Gentrification: The Game! Comes to Toronto Next Week | ARGNet: Alternate Reality Gaming Network
july 2010 by simonbostock
This actually works for me - a pervasive game where the core mechanic (in this case running around the streets) is actually related to the objects. Which is a bit like urban development and town planning, as far as I can make out.
gameify
blog
july 2010 by simonbostock
Amazing Developers Robert Gutschera and Nikolaus Davidson gave talks at this year’s Game Developer’s Conference « The Amazing Society
july 2010 by simonbostock
One the problems of 2+-sided games and collaboration/kingmaking/gamestates and all that palaver. Good stuff, ugly decks.
gameify
blog
july 2010 by simonbostock
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