simonbostock + gameify   199

aesthetics of joy » Blog Archive » Joy and death? The Merry Cemetery
Link to the one in Berlin. And the comments on the BoingBoing piece are wondrous (in that they lead to wondrous links).
gameify  post  existential 
september 2010 by simonbostock
Overcoming Bias : Why Nerds Like Games
Hmmmm. Yes and no and yes, but no, but yes.

I like the idea of the game as being 'fun' vs 'seriously selfishly strategic' a lot.
gameify  post  existential 
august 2010 by simonbostock
High achievers not so high in learning games |
Big one this. And relates to the movies or sports thing posited by @usablelearning.

Is this a gestalt thing? And how does the bell curve relate to ISD? And culture? And antagonisms? And it all.

Need to sort out the cross-posting branding/strategy. And for how this gets added to the gogapedia.
gameify  post  existential  hypergogue  gogapedia 
august 2010 by simonbostock
Goal Mafia - "Execute Your Goals"
Kind of like Epic Win but with a mafia theme?

via @jesseschell and the Gamepocalypse Now site.
gameify  post  existential  huckleberry  5gl 
august 2010 by simonbostock
Treadmillasaurus Rex | Armor Games
The fact that the T-Rex wins a hit makes this one a winner.
games  gameify 
august 2010 by simonbostock
One Button Arthur | Armor Games
Amazing, simple game with one-button only - but the button does something different every game.
gameify  post  games  mechs 
august 2010 by simonbostock
GameGame
Aki points out he did the SCVNGR thing a while back - and points out that loads of people are probably working on the same thing.

I know I am - and wonder if there's a game in this somewhere. Game Mechanics the Gathering.
cards  gameify  post 
august 2010 by simonbostock
graFighters Blog | The first online fighting game for your hand drawn characters
Looks neat. There was a similar one where Twitter avatars fought each other too - but I can't remember where that one was.

via @ludofy
gameify  post 
august 2010 by simonbostock
The Action Figure Curriculum
I think toys are a big part of games. And they're largely forgotten about.

As El Schell says, to build a good game, first build a beautiful toy.
gameify  toys  existential  post 
august 2010 by simonbostock
Choice of Games Blog : Fantasy vs. History
I really enjoyed Choice of Broadsides. A lot. And even replayed it a couple of times.

In fact, all these Choose Your Own Adventure things seem due for a revisit.

Link to the idea of the Post-Primary narrative.
gameify  post  existential 
august 2010 by simonbostock
dy/dan » Blog Archive » DLB On Real-World Context
This is really interesting. Games are, in themselves, enough of a context. In the same way that we don't need a context to dance when we're kids (or another analogy which works better...)

At school, we assume we need to provide context to make something interesting. But maybe the opposite is true at work - when we force people into a context it becomes dull.

Interesting.

If you're going to do the Big Four, you'll need some sense of learners creating the context for themselves - maybe creating the context is the 'real' skill?
gameify  hypergogue  post  existential 
august 2010 by simonbostock
Barcode KANOJO
Barcode Battler, related to this:
http://techcrunch.com/2010/08/16/barcode-hero/

And it's all related to the playing with the world stuff.

The city is my battlesuit - should be a concept game.
gameify  post  existential  via:packrati.us 
august 2010 by simonbostock
MSU Serious Games Design Program
RT @Ludoscience MSU is updating it's list of #seriousgames : http://bit.ly/buDy9J<br />
– Seriosity (Seriosity) http://twitter.com/Seriosity/statuses/22119604201

Worth doing a search for Serious Games and adding to a review/directory and schedule - is there space in the IA for this?
via:packrati.us  seriousgames  gameify  post  existential  from delicious
august 2010 by simonbostock
Mikengreg Games Co. | Solipskier
This game is superbly awesome. Superbly awesome. Like, really really good.
gameify  post  flash_games 
august 2010 by simonbostock
The Future of Internet Search - Project Syndicate
Yep, I think this is the key, the whole key and nothing but the key.

And an opportunity for games too. If you can get people to interact around content and doing fairly finite activities, you get metadata.
tl81  gameify  verbs 
august 2010 by simonbostock
Got Game? Does Your Startup Need to Think About Game Mechanics?
There's something in this about having a service which you can use to 'educate' customers.

Instructional Design for Marketers. Now there's something to conjure with.
gameify  post  hypergogue 
august 2010 by simonbostock
core principles of transmedia storytelling / what consumes me, bud caddell
I didn't really get this when I first found it. But this helps.

The key here is that Social Learning and Gameification are pretty much about the same thing: transmedia

It's important to recall the way that the story in Elite helped me play the game, for example.
transmedia  gameify  hypergogue  existential 
august 2010 by simonbostock
You Build Worlds | Edge Magazine
I think this is the key to gameification. This is rarely understood and I don't think many people understand Transmedia.
transmedia  worldbuilders  gameify  existential  tcuk 
august 2010 by simonbostock
Social soaps - Why Entertainment Will Drive the Next Checkin Craze [09Aug10]
Gameification isn't about the mechanics but about the transmedia potential.

I don't know why I didn't see this before.
gameify  post  existential 
august 2010 by simonbostock
Yakuza 3 reviewed by Yakuza - Boing Boing
Basically, an awesome review of Yakuza 3 done by real Yakuza. Hilarious and a fantastic example of the game-as-inception-point. NB not Inception like the movie but inception like inception.
gameify  yakuza 
august 2010 by simonbostock
We The Giants - Experimental Gameplay Challenge, Art Game
There really should be an enterprise version of this little game. It takes a couple of minutes to play and is totally delightful - if you get it.

It's a game of sacrifice and pearls of wisdom.
gameify  post 
august 2010 by simonbostock
Game Theory and Military Planning - The Emergent Fool
Am I wrong about Gameification? Probably.

Time to fess up.
gameify  game_theory 
august 2010 by simonbostock
The Wikipedia Game
Can I use this to get 'better' at Wikipedia and seeing connections? What would happen if I played this for an hour?
gameify  post 
august 2010 by simonbostock
Playing to Learn? by Maria Andersen on Prezi
Great Prezi - I think a revamped version of an earlier one?
gameify  post 
august 2010 by simonbostock
aM laboratory
Wow, very cool. RT : This is one of the coolest things I've seen all month. Seriously:

Why aren't there more people making musical instruments? I mean new musical instruments, like this?
gameify  toys  post  existential  from twitter_favs
july 2010 by simonbostock
Amazon.com: Thinkpak: A Brainstorming Card Deck (9781580087728): Michael Michalko: Books
Thinkpak - brainstorming cards. More knowledge cards.

Card games: what we had before we had random number generators.
gameify  post  cards 
july 2010 by simonbostock
Google Sees Games as a Weapon in Facebook Battle
Will games beat the heck out of the lobster/panda thing?
gameify  existential  post 
july 2010 by simonbostock
The Psychology of Immersion in Video Games « The Psychology of Video Games
As usual, good stuff.

It's interesting how the 'completeness' of a game leads to immersion. When a game is complete, however, there is no, erm, game.

Jesper Juul is in the comments nailing some of the problems with the idea of immersion in this post.
gameify  immersion 
july 2010 by simonbostock
Six Tools for Crowdsourcing
Crowdsourcing is and always has been a kind of game.

Remember the village fete? Where Mrs Miggins brings in her prize pig to win the best pig competition? This is crowdsourcing - the pig gets bred with others and pigs get fatter and there's more meat and everybody's happy.

A competition is a tool for processing information. Crowdsourcing is the same. Crowdsourcing is a game.
crowdsourcing  collaboration  gameify  hypergogue  post  existential 
july 2010 by simonbostock
:// selene . cet . edu /
Selene looks interesting - why do you have to have an adult sign you up?
gameify  edutainment 
july 2010 by simonbostock
Barcode reader makes diet app Quickka Calorie more fun and more accurate : Shiny Shiny
Barcode games are very subversive. I'm not sure how radical these things are going to be, but I suspect very.
gameify  post 
july 2010 by simonbostock
stickybits - tag your world™
You can play with barcodes (and I suppose ARGs and AR) and make retail social - but, undoubtedly, in unofficial ways. One to watch.
gameify  informatics 
july 2010 by simonbostock
Wellapps | Mobile applications for your health
This looks really good. Data-driven life toy with things like bowel movements and stuff like that.
informatics  gameify  toys  post  existential 
july 2010 by simonbostock
Making Failing Games – Natron Baxter Applied Gaming
my thoughts on failing in games RT : Wait, you mean you want me to fail? Hot new blog post:
gameify  success_failure  hypergogue  existential  from twitter_favs
july 2010 by simonbostock
RolePages - Where Anyone is Possible
An RPG where you can play who you like. A great idea, if not exactly for me.

There's some interesting stuff here, if you dig hard enough. Inc the 'hey guys, do you think history is boring? let me teach you!' stuff in the 'Worlds' part.
gameify  post 
july 2010 by simonbostock
Co-opting the introverts « Made by Many
RT Scrawled some thoughts about on the blog, here:

Needs other pieces, but this is a really interesting take on the interface thing. No new controllers, just totally getting one of the senses right, like Mario got jumping right.
gameify  existential  from twitter_favs
july 2010 by simonbostock
Google Reader - Play
Does anybody need anything more than Twitter? The game of Skinner on the Twitter. It's difficult to get these games to take you into a world of dissent - that would be the key.

I wonder if there's something in this? Is there a place for dissent in games, in the Jonah Lehrer sense? For all the webby 2.0 world people, is there a place for somebody who curates the 'wrong'?
gameify  browsing_games  Info_games 
july 2010 by simonbostock
How Playing Videogames Can Boost Your Career - Forbes.com
Forbes are saying it too. WoW gets all the press - I wonder what people think about Eve?

There's some interesting stuff in Second Lives to cull in relation to this - compare/contrast.
gameify  blog  edutainment  serious_games  existential 
july 2010 by simonbostock
Gaming Round Up – Learning, Research, Addiction and Design « Neuroanthropology
Big big round up of research on gaming at Neuroanthropology. Good stuff.
gameify  research 
july 2010 by simonbostock
Conformity and Its Influences – Lone Gunman
Conformity and its influences HT who hates the twerm 'HT' (and probably 'twerm' too).

Oddly enough, the perfect onboarding session would have all of these. The perfect meeting very few. This is probably worth consideration.
post  hypergogue  onboarding  existential  gameify  from twitter
july 2010 by simonbostock
Numbers? We Don’t Need No Stinking Numbers! « RedKingsDream
And this is pretty much what everybody's saying. It's like 'arty' films where you know - in advance - it's going to be difficult so you think harder. Non-gamers just won't tolerate this, so they keep telling me.

Which makes it hard to produce something original.
gameify  dysludia  existential  blog 
july 2010 by simonbostock
Naming the rain.
Havi, the only little character from an Anne Tyler novel, comes up with a gem.

The hard thing with stuff like this is that everybody likes doing it, but almost nobody likes (a) starting to do it or (b) being seen to do it.
gameify  word_games 
july 2010 by simonbostock
The Play Ethic: lessons from play in an adverse economic climate
Lots of Hmmmm, a little Meh, but mostly Yay!

Getting slightly obsessed with 80% time (as opposed to Google's 20% time). How else could you build a lattice organisation that was resilient, held knowledge and experience and protected itself against the alpha male?
gameify  post  play_ethic 
july 2010 by simonbostock
About The Plan — The Escape Plan
Not sure about this. Here via rejuvenilia and all of that sequence of books that came out a couple of years ago (that I didn't read).
gameify  blog  existential  playful  play 
july 2010 by simonbostock
Fear of Failing? The Many Meanings of Difficulty in Video Games
The data on failure in games is extraordinarily rich. It's, after all, one of the defining features of games.

Players like failing. At least, they like specific types of failure. "Although players do not want to fail, they may nevertheless enjoy it when feeling responsible for it."
gameify  blog  games_research 
july 2010 by simonbostock
Betterblog | The Decision Gap
There really needs to be a whole series on this, I think.

A whole motherloving series. It's really interesting stuff.
gameify  blog 
july 2010 by simonbostock
Betterblog | Curated Narratives
The 'right to dream' is the right description of Echo Bazaar. As, I suppose, is wabi-sabi. And trickery. All of those are good things.

The idea that you make something appear much bigger than it actually is is one of those things that's easy to say and very hard to do.

What are the tricks?

There's also a lot here about the role of script/screen/writing in the art of games design. You don't tell people what to think but give them enough clues etc. Again, if it was easy, everybody would be doing it.
gameify  narratology  blog 
july 2010 by simonbostock
Xbox.com | Xbox Engineering Blog
Is this Skinner-boxing? Or motivational? Or fun?

Much to ponder about these things.
gameify  blog  achievements 
july 2010 by simonbostock
TheDartmouth.com | Zimmerman discusses future of game design
Wikipedia blurs the line between work and play - it's playful in that the system is dynamic.

This kind of makes sense.

And it's another take on Cognitive Surplus? Cognitive Surplus is translated into Play, not torpor?
gameify  blog 
july 2010 by simonbostock
brilli.am/writes » Blog Archive » Pretense, Affectation, Video Games
This is related to the High-achiever/Low-achiever gestalt shift/dichotomy of fun. Fun doesn't work for about half the people. Challenge doesn't work for the other.
gameify  blog 
july 2010 by simonbostock
Against Immersion « v∞rface
Is immersion the same as FLOW? Hmmmm.
gameify  blog 
july 2010 by simonbostock
Gentrification: The Game! Comes to Toronto Next Week | ARGNet: Alternate Reality Gaming Network
This actually works for me - a pervasive game where the core mechanic (in this case running around the streets) is actually related to the objects. Which is a bit like urban development and town planning, as far as I can make out.
gameify  blog 
july 2010 by simonbostock
Amazing Developers Robert Gutschera and Nikolaus Davidson gave talks at this year’s Game Developer’s Conference « The Amazing Society
One the problems of 2+-sided games and collaboration/kingmaking/gamestates and all that palaver. Good stuff, ugly decks.
gameify  blog 
july 2010 by simonbostock
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