Mac & the iPad
april 2010 by shusta
"It’s easy to talk about Steve’s paranoia and how that forces him to keep the project small, but, in truth, the secrecy is more of a useful by-product of the way he manages new projects, rather than the central goal. Steve assembles and motivates a small team of young geniuses, then sets them to work for “90 hours a week and loving it.” The results are highly-integrated designs that far outpace the competition."
apple
history
mac
steve_jobs
ui
iPhone
iPad
april 2010 by shusta
Cocoa with Love: Network data requirements on iPhone OS devices
april 2010 by shusta
"A quick warning about this: the WiFi connection can take 10 seconds or more to wake up after the device is woken up from sleep. If WiFi is not available, you may want to set a timer and try again for the next 5-10 seconds before presenting an error."
cocoa
network
development
software
programming
iPhone
april 2010 by shusta
How can I animate the movement of a view or image along a curved path? - Stack Overflow
february 2010 by shusta
animating purchase to a shopping cart, a la iTunes Music Store
development
coreanimation
cocoa
gnd
iPhone
february 2010 by shusta
tap tap tap ~ Convert first month sales
september 2009 by shusta
"Developers seem to be of the mindset that being in the App Store is a black & white issue. Meaning that if you’re in, your app MUST sell for a few bucks at most and it’s a failure if it’s not in the top 100. And worse, Apple should be doing all your marketing for you.
This is the biggest crock of shit I’ve experienced in a long time and all the whining by developers has been a complete embarrassment to the community."
development
iPhone
This is the biggest crock of shit I’ve experienced in a long time and all the whining by developers has been a complete embarrassment to the community."
september 2009 by shusta
Streaming Colour Studios » Blog Archive » My iPhone’s not Cheap, but my Apps are
july 2009 by shusta
"I’m not sure that it’s the best way to do things, but I think it’s clear that having almost no barrier to entry isn’t helping anyone either. One of the reasons I’m so hesitant to lay down $1.99 on a game I know nothing about is that it could be absolute garbage. That’s why I spend more time reading reviews and forums for $0.99 iPhone games than I do for a $60 console game."
app_store
apple
gaming
iPhone
july 2009 by shusta
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