scottymac + gamedev   81

Mythruna | Role Crafting Game – What will your story be?
Mythruna (myth + rune + a) is a game under development attempting to combine serious role playing elements with an endless, living, and completely modifiable randomly generated sandbox world. When completed, Mythruna will be a unique gaming experience.
gamedev  minecraft 
4 days ago by scottymac
The Transvoxel Algorithm for Voxel Terrain
The Transvoxel Algorithm is a method for seamlessly stitching together neighboring triangle meshes generated from voxel data at differing resolutions so that level of detail (LOD) can be used with large voxel-based datasets such as volumetric terrain in next-generation video games. The algorithm was invented by Eric Lengyel in 2009 and implemented in the C4 Engine. This article provides a high-level overview of the Transvoxel Algorithm, links to additional information, and data tables that can assist in an implementation.
voxels  gamedev 
4 days ago by scottymac
gladiusjs/html5-game-template · GitHub
This template supplies basic infrastructure that a good web game can be built on, so that as the game developer, you can just get on with writing that game.
html5  gamedev 
7 days ago by scottymac
Ludei
DEPLOY YOUR JAVASCRIPT HTML5 GAMES ON ALL MOBILE DEVICES AT NATIVE PERFORMANCE WITH NO CODE CHANGES
javascript  html5  gamedev 
19 days ago by scottymac
Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications • @GreWeb
The library is designed to add some awesome effects to your existing applications. Adding a cool atmosphere for your applications and games can make the difference!
gamedev  javascript 
19 days ago by scottymac
Construct 2 the HTML5 Game Maker
Create beautiful games with Construct 2, the HTML5 game maker.
gamedev  html5 
29 days ago by scottymac
Hack & Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade
Hack & Slash is a Unity3d tutorial series with focus on creating a basic, but playable RPG style game. We will start with a few basic scripts to get use to C# scripting, but then gradually go deeper into the language as we learn such topics as Object Oriented Programming (OOP).
gamedev 
7 weeks ago by scottymac
Loading Large Assets in Modern HTML5 Games | Boris Smus
HTML5 games are here today, and rapidly increasing in complexity. Impressive demos are everywhere, and prominent titles like Gun Bros and Angry Birds prove that it's possible to create competitive gaming experiences in the browser. Games like these are possible thanks largely to the modern web stack which includes WebGL, the Web Audio API, Web Sockets and others.
html5  gamedev 
7 weeks ago by scottymac
BrowserQuest – a massively multiplayer HTML5 (WebSocket + Canvas) game experiment ✩ Mozilla Hacks – the Web developer blog
BrowserQuest is a tribute to classic video-games with a multiplayer twist. You play as a young warrior driven by the thrill of adventure. No princess to save here, just a dangerous world filled with treasures to discover. And it’s all done in glorious HTML5 and JavaScript.
html5  gamedev 
9 weeks ago by scottymac
Game Engines
This table contains primarily HTML5 based game engines and frameworks.
html5  gamedev 
9 weeks ago by scottymac
Effective use of Node.js and Socket.io for building a HTML5 Game | Node.js News
In these 2 tutorials hallsofvallhalla teach us to deploy and use Socket.io to build Realtime communication accross the network, to sync the players and the server.
gamedev  nodejs 
10 weeks ago by scottymac
CocosBuilder – Graphical Interface Builder for Cocos2D iPhone and iPad
CocosBuilder is a free tool for graphically laying out sprites, layers and scenes for Cocos2D iPhone and Mac. It’s ideal for quickly and accurately creating menus and other parts of the interface, but can also be used to create levels, particle systems or any other kind of Cocos2D node graphs.
gamedev  cocos2d 
10 weeks ago by scottymac
Accidental Noise Library
Accidental Noise Library is a library for generating Perlin noise and other forms of noise in a modular fashion. Functions provide 2D, 3D, 4D and 6D variants, and provide an interface for chaining functions together to build up complex functions out of simple pieces. ANL provides function sets that output either double-precision floating point values (for working with the noise signals directly) or RGBA values (for compositing noise functions into RGBA colors.) Various modules are provided to generate, modify, combine, and transform functions to produce a complex output.
gamedev  noise 
10 weeks ago by scottymac
Building a multiplayer HTML5 game using Node, Socket.io | Node.js News
In this tutorial hallsofvallhalla used Impact engine, a html5, Javascript game engine, that take care of everythings, it allows you to develop HTML5 Games for desktop and mobile browsers.
gamedev 
10 weeks ago by scottymac
Giliam de Carpentier | Scape: 1. Rendering terrain
Scape is the name of a proof-of-concept terrain editor I developed as part of my thesis work at W!Games in 2008. The terrain editor allows the user to sculpt large terrains using procedural brushes in real-time. Under the hood, the GPU is not only used to render the heightfield terrain, but also to execute the heightfield manipulations, resulting in major speedups over CPU-based approaches.
gamedev 
11 weeks ago by scottymac
Dynamic 2D Soft Shadows
The aim of this document is to describe an accurate method of generating soft shadows in a 2D environment. The shadows are created on the fly via geometry as opposed to traditional 2D shadow methods, which typically use shadow sprites or other image based methods. This method takes advantage of several features available in the core OpenGL API, but is by no means restricted to this platform. Direct3D would also be a suitable rendering API, and the concepts and reasoning behind the various rendering stages should hopefully be clear enough that a reader can make the conversion without too much hassle.
gamedev 
11 weeks ago by scottymac
Refactoring Game Entities with Components
Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game entity object as an aggregation of components. This article explains what this means, and explores some of the benefits and practical considerations of such an approach. I will describe my personal experience in implementing this system on a large code base, including how to sell the idea to other programmers and management.
gamedev 
11 weeks ago by scottymac
Fast Pathfinding via Symmetry Breaking
In this article I attempt to explain path symmetry: a property of uniform-cost grid maps and other regular search domains which can significantly slow down pathfinding.
gamedev  ai 
february 2012 by scottymac
List of Open Source Cocos2d Projects, Extensions and Code Snippets | iUridium
Here is my list of cocos2d open source games and programming resources for various purposes in cocos2d development. I hope it will help you to speed up learning and developing your games using this fantastic framework as it helped me making iUridium.
gamedev  cocos2d 
january 2012 by scottymac
Game analytics and services for Flash, HTML5, iOS, iPhone, iPad, iPod, Android, C++ and Unity games | Playtomic
Playtomic analytics is the most sophisticated platform for casual and social games. It is an intelligence tool that offers deep insight into how people play your game and offers actionable data for improving your game and your players' experience.
gamedev  analytics 
january 2012 by scottymac
HKTMXTiledMap
CCTMXTiledMap is useful, but it's absurdly slow for large maps, thus, HKTMXTiledMap is born. By pushing only polygons needed to the GPU, it drastically reduces render times by the GPU. Currently, it only supports orthogonal maps (no hex or isometric maps). Also added to it is animation functionality. This allows you to have data-driven animated tiles as done through the Tile Properties.
gamedev  cocos2d 
january 2012 by scottymac
Isometric Game
t the heart of an isometric game is a map of tiles. This can either be a long linear list where, for example, the first 10 items are the first row, the second 10 items are the next row and so on. Alternatively, you could use a list of 'rows', where each row is a list of tiles. In this tutorial, we will use this second approach.
gamedev 
january 2012 by scottymac
Eirik Suhrke
Hello, my name is Eirik Suhrke, and I write music for video games.
I started writing simple midi songs for never to be completed rpg-maker games ca. year 2000, and composing has since become a job as well as my hobby.
A few years ago I also started releasing video game influenced music under the moniker Phlogiston, and have accumulated a fanbase of about 15.000 people so far (or so says last.fm).
audio  gamedev 
january 2012 by scottymac
ASEPRITE | Animated sprites editor & pixel art tool
ASEPRITE (aka ASE, Allegro Sprite Editor) is an open source program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
gamedev  pixelart 
january 2012 by scottymac
SpriteHelper | Just another WordPress site
SpriteHelper is a comprehensive and efficient Mac OS application which brings you a texture and a physics editor in one single package.
gamedev  ios 
december 2011 by scottymac
LevelHelper | Level editor for top games
LevelHelper is a comprehensive and efficient 2d level editor created by Bogdan Vladu. It allows software programmers to build games for the iPhone, iPad and Android devices with very few programming  experience.
gamedev  ios 
december 2011 by scottymac
FAM Score – Evaluating Ideas for Game Projects
We have a hundred ideas for games but we’re only two full time people here at Focused Apps. So how do we choose what to work on next? What ideas do we spend time prototyping, and which projects do we push forward to market? We developed our own ‘points out of ten’ scoring system called the ‘FAM’ score. FAM stands for Fun, Ability (our ability to produce and sell the game), and Market (which includes monetization). We award 0 to 3 points in each category: 0=bad; 1=OK; 2=good; 3=fantastic, leaving 1 bonus point to add if we think there’s some factor so super awesome it deserves another point.
gamedev 
november 2011 by scottymac
Create high-performance Windows, Mac, Linux, iOS, Android, webOS, Flash and HTML5 applications, written with Haxe
Choosing NME opens almost endless opportunities. Create one application and publish to Facebook, the iOS App Store, the webOS App Catalog, the Android Market, the Mac App Store, the Ubuntu Marketplace, NOOK Apps, the Chrome App Store, Steam and other marketplaces without writing specific code for each platform.
html5  gamedev 
november 2011 by scottymac
Social game mechanics platform - Roar Engine
Roar Engine puts the power of an incredible social game mechanics platform into your hands, complete with management tools, payment processing, reporting systems.

It gives you all that backend stuff you need to create a modern, compelling online game, which leaves you free to focus on creating awesome games.
gamedev  services 
november 2011 by scottymac
Impact - HTML5 Canvas & JavaScript Game Engine
Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.
gamedev  html5 
november 2011 by scottymac
Rocket Pack
Built by and for professional game developers, Rocket Engine is the only fully integrated solution for plugin-free browser game development. If you are interested in building multi-platform single player games, Facebook games or browser-based MMOs, read on!
gamedev  html5 
november 2011 by scottymac
GameMaker
Design your very own games using easy-to-learn drag-and-drop actions – you can create professional-quality games in very little time. You can make games with backgrounds, animated graphics, music and sound effects. And when you've become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.
gamedev  html5 
november 2011 by scottymac
Construct 2
Construct 2 is an amazing new program that lets you make games — no programming required! Construct 2's event editor makes building and creating games visual and easy for beginners and advanced users alike.
gamedev  html5 
november 2011 by scottymac
Isogenic Engine
The Isogenic Game Engine is a modern web-based MMO game engine that allows you to rapidly develop your next MMO for the web. Isogenic requires no plugins to run which means players can run your game without Adobe Flash or Microsoft Silverlight, straight from their web browser.

Isogenic supports the HTML5 canvas tag or can render with standard DOM manipulation for browsers that do not support canvas and supports both 2D and isometric games.
gamedev  html5 
october 2011 by scottymac
xNormal
xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
gamedev  3d 
october 2011 by scottymac
Finding rectangles
Given a binary image, find the largest axis aligned rectangle that consists only of foreground pixels.
procedural  gamedev  algorithm 
october 2011 by scottymac
Laboratory 2D Game Engine
C++ with JS scripting. Lots of other goodies
gameengines  gamedev  2d 
august 2011 by scottymac
Dungeon League
Experiments with procedural content generation
gamedev  procedural 
august 2011 by scottymac
World Machine : 3D Terrain Generation
World Machine is a flexible and powerful solution for the creation of virtual landscapes and realistic 3D terrain.
3d  gamedev 
august 2011 by scottymac
melonJS
melonJS is the result of our enthusiasm and past experiments with Javascript, and came from the feeling that no simple, free and standalone library was available to develop games. And although still a big work in progress (and not yet bug free), melonJS already allows to easily create some nice games (see the Gallery page)
gamedev  html5  javascript 
august 2011 by scottymac
Crafty - JavaScript Game Engine
A lightweight, modular JavaScript game engine to easily produce high quality games.
gamedev  html5 
february 2011 by scottymac
LimeJS HTML5 Game Framework
LimeJS is a HTML5 game framework for building fast, native-experience games for all modern touchscreens and
desktop browsers.
gamedev  html5 
february 2011 by scottymac
Very Cool Water Effect
The way I developed the animated ocean effect in Wheeler’s Treasure is something I’ve been wanting to share for a long time now. It ended up being a very small background effect in the final game, but it’s something I’ve always been proud of.
ios  gamedev 
january 2011 by scottymac
8-Bit Funding
Welcome to the indie gaming industry's newest and best home for crowdfunding. What is crowdfunding, you ask? Simple: it's the act of promoting and relying on a community or "crowd" of funders to micro fund your project.

8-Bit Funding has a single goal, to help anybody who has anything to do with the gaming industry fund their projects through completion. Whether it's a video game, board game, card game, or even gaming inspired projects like a gaming focused bar or cafe.
gamedev 
january 2011 by scottymac
libtcod - The Doryen Library
libtcod, a.k.a. “The Doryen Library”, is a free, fast, portable and uncomplicated API for roguelike developpers providing an advanced true color console, input, and lots of other utilities frequently used in roguelikes.
roguelike  gamedev 
september 2010 by scottymac
Akihabara
The Akihabara which you can download here is my personal dream too. It is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers.
html5  gamedev 
april 2010 by scottymac
flixel
flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash games; an object-oriented framework that lets anyone create original and complex games with thousands of objects on screen in just a few hours, without using any of the Flash libraries.
flash  ios  gamedev 
june 2009 by scottymac
SmartFoxServer: Socket server for Flash multiplayer games and applications
SmartFoxServer is a comprehensive and powerful platform
for rapidly developing multiuser applications and games with Adobe Flash/Flex/Air, Java, .Net, Unity3D, Apple iPhone and more...
gamedev  server  multiplayer  unity 
may 2009 by scottymac
A Whiter Shade of Paper
Good resource for basic 3d stuff (collision detection, etc)
gamedev  3d 
february 2009 by scottymac
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