xNormal
october 2011 by scottymac
xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).
Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.
It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.
All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
gamedev
3d
Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.
It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.
All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
october 2011 by scottymac
World Machine : 3D Terrain Generation
august 2011 by scottymac
World Machine is a flexible and powerful solution for the creation of virtual landscapes and realistic 3D terrain.
3d
gamedev
august 2011 by scottymac
Sprite3D.js, a javascript library for 3D positionning in WebKit
august 2011 by scottymac
A simple javascript library
to help making things move in 3D space
in webkit browsers using CSS transforms.
javascript
3d
to help making things move in 3D space
in webkit browsers using CSS transforms.
august 2011 by scottymac
Acropora
july 2011 by scottymac
A procedural modeler, Acropora combines volumetric modifiers with multi-octave 3D noise sampling to generate detailed surfaces in far less time than conventional surface modeling software. Acropora adopts a less deterministic approach to generating complex, organic shapes by applying sequences of modifiers on large voxelized meshes. The effect is to create an endless, seamless expanse of surface that undulates and changes in a natural way. The resulting meshes contain caves, ridges, overhangs and other natural features that are not possible with height maps. Meshes can then be broken up into segments, with segments further divided into different levels of details.
3d
july 2011 by scottymac
Geometric Tools
april 2011 by scottymac
This is the official site for the Geometric Tools source code for real-time computer graphics and physics, mathematics, geometry, numerical analysis, and image analysis. The design, architecture, and algorithms are described in several books as well as in documents available at this site. The source code is freely downloadable.
physics
geometry
3d
april 2011 by scottymac
A Whiter Shade of Paper
february 2009 by scottymac
Good resource for basic 3d stuff (collision detection, etc)
gamedev
3d
february 2009 by scottymac
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