scottjacksonx + videogames   7

‪Super Mario Bros. - 600 points, no deaths‬‏ - YouTube
Guy finishes Super Mario Bros. with the lowest possible score.
mario  videogames 
august 2011 by scottjacksonx
The Pac-Man Dossier
Detailed study of how Pac-Man works. History, technical documents, game logic, etc.
history  videogames  pac-man 
december 2010 by scottjacksonx
Talking Games & Culture with Jeff Cannata | Play Till Doomsday
"As media technology moves forward, as the internet and digital devices unify how we get and experience stuff, it is going to be less important that it’s a “podcast” or a “TV show” or whatever – it will just all be content you want to experience."
videogames  jeffcannata 
september 2010 by scottjacksonx
auntie pixelante › level design lesson: to the right, hold on tight
if mario is the subject of most of the sentences in super mario bros.’s story, then “jump” is the verb that most often follows - jumping is so crucial that it gets its own button on the control pad.[1] the idea of jumping into a box to open it or onto an opponent to defeat it makes little sense out of context, but since the player’s foremost means of interacting with the game is through the verb JUMP, all of the game’s elements have been designed as potential objects of that verb.
mario  videogames  gamedesign 
december 2009 by scottjacksonx

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