Let's Play Super Mario 64 - New Beginnings (and New Socks) (pt. 1/2) - YouTube
august 2011 by scottjacksonx
Guy 100%s Super Mario 64 using only his feet to control the game.
mario
videogames
nintendo
august 2011 by scottjacksonx
Super Mario Bros. - 600 points, no deaths - YouTube
august 2011 by scottjacksonx
Guy finishes Super Mario Bros. with the lowest possible score.
mario
videogames
august 2011 by scottjacksonx
The Pac-Man Dossier
december 2010 by scottjacksonx
Detailed study of how Pac-Man works. History, technical documents, game logic, etc.
history
videogames
pac-man
december 2010 by scottjacksonx
Talking Games & Culture with Jeff Cannata | Play Till Doomsday
september 2010 by scottjacksonx
"As media technology moves forward, as the internet and digital devices unify how we get and experience stuff, it is going to be less important that it’s a “podcast” or a “TV show” or whatever – it will just all be content you want to experience."
videogames
jeffcannata
september 2010 by scottjacksonx
supermariobrosbeginning_bigger.png (PNG Image, 992x480 pixels)
december 2009 by scottjacksonx
The "tutorial" level for Super Mario Bros.
videogames
gamedesign
mario
december 2009 by scottjacksonx
auntie pixelante › level design lesson: to the right, hold on tight
december 2009 by scottjacksonx
if mario is the subject of most of the sentences in super mario bros.’s story, then “jump” is the verb that most often follows - jumping is so crucial that it gets its own button on the control pad.[1] the idea of jumping into a box to open it or onto an opponent to defeat it makes little sense out of context, but since the player’s foremost means of interacting with the game is through the verb JUMP, all of the game’s elements have been designed as potential objects of that verb.
mario
videogames
gamedesign
december 2009 by scottjacksonx
Wii.com - Iwata Asks: New Super Mario Bros. Wii
december 2009 by scottjacksonx
Stories behind Nintendo and Mario.
nintendo
mario
videogames
december 2009 by scottjacksonx
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