scottjacksonx + mario   6

‪Super Mario Bros. - 600 points, no deaths‬‏ - YouTube
Guy finishes Super Mario Bros. with the lowest possible score.
mario  videogames 
august 2011 by scottjacksonx
Acceleration Due to Gravity: Super Mario Brothers
Analysis of gravity in Mario games as video game console hardware has increased in power.
nintendo  mario  physics  gravity 
january 2010 by scottjacksonx
auntie pixelante › level design lesson: to the right, hold on tight
if mario is the subject of most of the sentences in super mario bros.’s story, then “jump” is the verb that most often follows - jumping is so crucial that it gets its own button on the control pad.[1] the idea of jumping into a box to open it or onto an opponent to defeat it makes little sense out of context, but since the player’s foremost means of interacting with the game is through the verb JUMP, all of the game’s elements have been designed as potential objects of that verb.
mario  videogames  gamedesign 
december 2009 by scottjacksonx

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