scottjacksonx + mario 6
Let's Play Super Mario 64 - New Beginnings (and New Socks) (pt. 1/2) - YouTube
august 2011 by scottjacksonx
Guy 100%s Super Mario 64 using only his feet to control the game.
mario
videogames
nintendo
august 2011 by scottjacksonx
Super Mario Bros. - 600 points, no deaths - YouTube
august 2011 by scottjacksonx
Guy finishes Super Mario Bros. with the lowest possible score.
mario
videogames
august 2011 by scottjacksonx
Acceleration Due to Gravity: Super Mario Brothers
january 2010 by scottjacksonx
Analysis of gravity in Mario games as video game console hardware has increased in power.
nintendo
mario
physics
gravity
january 2010 by scottjacksonx
supermariobrosbeginning_bigger.png (PNG Image, 992x480 pixels)
december 2009 by scottjacksonx
The "tutorial" level for Super Mario Bros.
videogames
gamedesign
mario
december 2009 by scottjacksonx
auntie pixelante › level design lesson: to the right, hold on tight
december 2009 by scottjacksonx
if mario is the subject of most of the sentences in super mario bros.’s story, then “jump” is the verb that most often follows - jumping is so crucial that it gets its own button on the control pad.[1] the idea of jumping into a box to open it or onto an opponent to defeat it makes little sense out of context, but since the player’s foremost means of interacting with the game is through the verb JUMP, all of the game’s elements have been designed as potential objects of that verb.
mario
videogames
gamedesign
december 2009 by scottjacksonx
Wii.com - Iwata Asks: New Super Mario Bros. Wii
december 2009 by scottjacksonx
Stories behind Nintendo and Mario.
nintendo
mario
videogames
december 2009 by scottjacksonx