rybesh + hci   18

Augmenting Human Intellect: A Conceptual Framework - 1962 (AUGMENT,3906,) - Doug Engelbart Institute
By "augmenting human intellect" we mean increasing the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems. Increased capability in this respect is taken to mean a mixture of the following: more-rapid comprehension, better comprehension, the possibility of gaining a useful degree of comprehension in a situation that previously was too complex, speedier solutions, better solutions, and the possibility of finding solutions to problems that before seemed insoluble. And by "complex situations" we include the professional problems of diplomats, executives, social scientists, life scientists, physical scientists, attorneys, designers--whether the problem situation exists for twenty minutes or twenty years. We do not speak of isolated clever tricks that help in particular situations. We refer to a way of life in an integrated domain where hunches, cut-and-try, intangibles, and the human "feel for a situation" usefully co-exist with powerful concepts, streamlined terminology and notation, sophisticated methods, and high-powered electronic aids.
hci  hypertext  webhistory 
january 2012 by rybesh
Discourse Analysis vs. Close Reading « Interaction Culture
Drop the scientism, HCI! It’s not going to meet our needs and it’s lousy science anyway (all dogmatism is). Good science and good critique should complement and reinforce each other. But as long as we categorically dismiss non-scientific strategies, we’re only fake-interdisciplinary and we’re going to botch our work.
hci  research  epistemology  methods  analysis  critique  discourse  interdisciplinarity  interpretation 
march 2009 by rybesh
Grounded versus Speculative Reasoning in HCI « Interaction Culture
Normative notions of science are being used to dismiss legitimate humanistic work by the very same people who are crying out for better work on the cultural, experiential, and speculative dimensions of HCI’s enterprise. The converse is also true: humanistically marginal work is being accepted because it conforms to the veneer of scientific presentation.
hci  research  socialscience  humanities  epistemology 
november 2008 by rybesh
IU Informatics | Jeffrey Bardzell
A typical project is to adapt the critical approaches of structuralist semiotics to analyze the conceptualization of creativity projected (and enforced) by creative design software applications.
people  indiana  newmedia  creative  semiotics  tools  HCI  academia  i-school 
august 2008 by rybesh
Gerhard Fischer
Lifelong learning, design, meta-design, software design, creativity, social creativity, distributed intelligence, human-computer interaction, and design-for-all (assistive technologies).
design  research  creativity  collaboration  HCI  academia  colorado  people 
april 2007 by rybesh
CHI 2007 : HCI and New Media Arts
A venue to discuss the contribution that one another’s techniques have made to their own practice, evaluate critical issues in HCI/New Media Collaboration, and examine ways that existing approaches can be extended for a deeper role in practice, design,
HCI  newmedia  design  research  conference  2007 
march 2007 by rybesh
Volker Wulf
His research interests lie primarily in the area of Computer Supported Cooperative Work, Knowledge Management, Computer Supported Cooperative Learning, Entertainment Computing, Human Computer Interaction, Participatory Design, and Organizational Computing
people  academia  research  germany  social  information  science  collaboration  education  entertainment  HCI  design  organization 
january 2007 by rybesh
INFO 213. User Interface Design and Development
This course covers the design, prototyping, and evaluation of user interfaces to computers which is often called Human-Computer Interaction (HCI).
ccn:42778  berkeley  ischool  courses  spring2007  HCI  design  tu  th  9-10:30 
october 2006 by rybesh
CC2007 - Call for Proposals
A forum for focusing on creativity support tools for individual and group creativity, bridging between technology, science and arts to find common themes for user interaction and new media design.
fall2006deadline  conference  summer2007  creative  collaboration  newmedia  HCI 
august 2006 by rybesh
Ishida Laboratory
Ishida Toru's lab at Kyoto University's Department of Social Informatics. Research focuses on agent-mediated communication.
japan  research  HCI  ai  socialinformatics 
february 2006 by rybesh
Reinvent06
We are encouraging participants to nominate further promising approaches – drawing on fields outside HCI and CMC – that have received little attention in the social computing community to date.
collaboration  conference  HCI  2006  social  design  research 
november 2005 by rybesh
ACM Multimedia 2006
Multimedia 2006 invites your participation in the premier annual multimedia conference, covering all aspects of multimedia computing: from underlying technologies to applications, theory to practice, and servers to networks to devices.
HCI  multimedia  newmedia  2006  conference 
november 2005 by rybesh
SIMS: INFOSYS 213: User Interface Design and Development
Interface design methods (e.g., user-centered design, prototyping, and design principles and rules), and interface evaluation (e.g., software logging, user observation, benchmarks and experiments).
research  methods  courses  spring2006  design  userinterface  HCI  ischool  berkeley 
october 2005 by rybesh
R.I.P. WYSIWYG - Results-Oriented UI Coming (Jakob Nielsen's Alertbox)
The new interface displays galleries of possible end-states, each of which combine many formatting operations. From this gallery, you select the complete look of your target -- say an org chart or an entire document -- and watch it change shape as you mou
interface  design  ideas  trends  usability  HCI 
october 2005 by rybesh
Computer science is really a social science
The key issues relate to people and the way they communicate and organize themselves, rather than discovering the underlying physical laws of the universe -- in short, the domain of social sciences.
cs  research  trends  sociology  socialscience  design  HCI 
august 2005 by rybesh
Yoshinobu Tonomura
Multimedia researcher at NTT Human Interface Laboratories.
multimedia  research  interface  japan  people  HCI 
august 2005 by rybesh
Anne Galloway: Users, activities, practices etc.
I see only functional, structural, behavioural and developmental models. People... are reduced to something programmable. And I think this has something to do with why computing technologies ultimately lack the pervasiveness of other technologies.
theory  activitytheory  anthropology  psychology  ubicomp  design  HCI 
august 2005 by rybesh

Copy this bookmark:



description:


tags: