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Vasa (ship) - Wikipedia, the free encyclopedia
"The Good Ship Vasa" is used in the YAGNI section of "The Productive Programmer" as an example of a failed communication game.

"And here is the interesting question: whose fault was the sinking of the Vasa? The king, for asking for more and more features? Or the builders, who built what he wanted without vocalizing their concerns loudly enough? Look around at the project on which you are currently working: are you creating another Vasa?"
history  management  ship  culture  geek  mistakes  project  cool  software  programming  projectmanagement 
october 2009 by rtlechow

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