robertogreco + ubicomp 235
The New Aesthetic Needs to Get Weirder - Ian Bogost - Technology - The Atlantic
7 weeks ago by robertogreco
"The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are airports, sandstone, koalas, climate, toaster pastries, kudzu, the International 505 racing dinghy, and the Boeing 787 Dreamliner to contemplate?"
[Nice selection of quotes chosen and comment by @litherland below]
Yes.
Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”
thinking
via:litherland
futuristmanifesto
filippomarinetti
thecreatorsproject
gregborenstein
timmorton
levibryant
grahamharman
brucesterling
aggregation
ontography
carpentry
dada
futurism
surprise
disruption
ubicomp
georgiatech
awarehome
michaelmateas
zacharypousman
marioromero
tableaumachine
robots
robotreadableworld
timoarnall
alienaesthetic
nataliabuckley
avant-garde
craftwork
craft
art
design
intentionality
jamesbridle
computing
computers
davidmberry
philosophy
technology
thenewaesthetic
newaesthetic
2012
ianbogost
ooo
object-orientedontology
objects
[Nice selection of quotes chosen and comment by @litherland below]
Yes.
Rather than wondering if alien beings exist in the cosmos, let's assume that they are all around us, everywhere, at all scales.
Why should a new aesthetic [be] interested only in the relationship between humans and computers, when so many other relationships exist just as much? Why stop with the computer, like Marinetti foolishly did with the race car?
Being withdraws from access. There is always something left in reserve, in a thing.
Cf. Derrida, e.g., “L'annihilation des restes, les cendres peuvent parfois en témoigner, rappelle un pacte et fait acte de mémoire.”
7 weeks ago by robertogreco
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
Pasta&Vinegar » “Animal-Computer: a manifesto”
july 2011 by robertogreco
"The article is about sophisticated computerized environments affording complex interactivity to pets and animals. Agricultural engineering, primate cognition studies, pet-tracking systems and telemetric sensor devices worn by leopards, birds or elephants are standard examples of such animal-computer interactions. The author highlight that although these examples are fairly common, this line of research has never really entered mainstream HCI/Computer science, leaving the “animal perspective” left aside in such body of work: “For some reason, animal-computer interaction (ACI) is, quite literally, the elephant in the room of user- computer interaction research“."<br />
<br />
[See also: http://www.designculturelab.org/2011/07/28/a-new-era-of-animal-centred-computer-interaction-research-and-design/ ]
animals
computing
animal-computer
nicolasnova
annegalloway
ubicomp
interaction
2011
from delicious
<br />
[See also: http://www.designculturelab.org/2011/07/28/a-new-era-of-animal-centred-computer-interaction-research-and-design/ ]
july 2011 by robertogreco
Next American City » Magazine » Issue 30
july 2011 by robertogreco
"Issues 30 focuses on technology and cities, a topic we have carefully covered over the past several years through our Open Cities conference. We are glad to share our findings, recommendations and thoughts with you about the promise and perils of “intelligent” cities."
smartcities
urbaninformatics
cities
urbancomputing
ubicomp
transparency
transportation
infrastructure
government
policy
urban
urbanism
2011
from delicious
july 2011 by robertogreco
Adam Greenfield – Public space « Mobile Monday Amsterdam
june 2011 by robertogreco
"Adam Greenfield talks about public space. Bare feet."
momoamsterdam
2011
adamgreenfield
publicspace
conviviality
cities
urban
urbanism
creativity
social
politics
henrilefebvre
robertmoses
urbancomputing
ubicomp
networkedcities
networkedurbanism
walkshops
networkedobjects
cctv
surveillance
larrylessig
from delicious
june 2011 by robertogreco
Play is Art in the Age of Networked Reproduction
june 2011 by robertogreco
"Play is Art... is an exploration into the evolving meaning of art in the 21st century. There are six parts, the first two are here as a draft. More to come .... peaceandlove from @shiftctrlesc // #playisart"<br />
<br />
"The artist is no longer a fringe member of society but a role that all of us must play in order to sustain our electronic culture. In the 21st century, the distinctions between art and life will disappear, and play will once again become the ground for our cultural sense making."
art
play
culture
work
sensemaking
meaningmaking
life
leisurearts
connectivity
ubicomp
society
glvo
lcproject
unschooling
deschooling
cv
headmine
networks
networkedreproduction
shiftctrlesc
from delicious
<br />
"The artist is no longer a fringe member of society but a role that all of us must play in order to sustain our electronic culture. In the 21st century, the distinctions between art and life will disappear, and play will once again become the ground for our cultural sense making."
june 2011 by robertogreco
Week 22: Undoing AR | Urbanscale
june 2011 by robertogreco
"What [Kevin Slavin] had to offer was nothing less than a diamond bullet through heart of AR as currently constructed…you could feel things in the world shift around his words as he uttered them."<br />
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
ar
alternatereality
adamgreenfield
momoamsterdam
2011
ubicomp
urbancomputing
urbanism
urban
reality
from delicious
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
june 2011 by robertogreco
Amazon.com: The New Ecology of Things (NET) (9780979349508): Philip van Allen: Books
may 2011 by robertogreco
"What happens when every object and space has a life of its own? That's the question taken up by The New Ecology of Things (NET). In an era of ubiquitous computing, The New Ecology of Things provides a framework for addressing the complex challenges of a world of networked, computational things. The call for interesting ideas in the realm of pervasive computing is frequently directed at designers. The New Ecology of Things answers that call by going beyond the limited vision of 'smart things that think for you' and moving toward the design of meaningful interactions that make the most of our very human experience in the world.
The New Ecology of Things is more than a book, however. It is the physical portal to a transmedia publication that includes essays, a glossary, forums, interactive works, video and a provocative story by postcyberpunk author Bruce Sterling."
books
toread
ecologyofthings
internetofthings
spimes
philipvanallen
brucesterling
pervasivecomputing
ubicomp
smartobjects
accd
transmedia
ubiquitousnetworks
from delicious
The New Ecology of Things is more than a book, however. It is the physical portal to a transmedia publication that includes essays, a glossary, forums, interactive works, video and a provocative story by postcyberpunk author Bruce Sterling."
may 2011 by robertogreco
Adam Greenfield at Cognitive Cities Conference on Vimeo
march 2011 by robertogreco
"Adam Greenfield - On Public Objects: Connected Things And Civic Responsibilities In The Networked City."
cocities
technology
urban
ubicomp
connectedcities
connectedthings
urbancomputing
adamgreenfield
urbanscale
robertmoses
nyc
civicresponsibilities
brunolatour
cities
design
politics
everyware
2011
networkservices
grassroots
smartobjects
information
physicalcomputing
publicobjects
open
readwrite
nonrivalrous
nonexcludable
protocols
publicspace
publicsphere
infrastructure
publicvsprivate
from delicious
march 2011 by robertogreco
Urbanscale | Design for networked cities and citizens
december 2010 by robertogreco
"This is the challenge we've taken up. Urbanscale is a practice committed to applying the toolkit and mindset of interaction design to the specific problems of cities. Through the design of products, services, interfaces and spatial interventions, our work aims to make cities easier to understand, more pleasant to use and more responsive to the desires of their inhabitants and other users. We hope you join us in the coming weeks and years, as we explore the abundant possibilities presented by a world of networked cities and citizens."
design
urban
socialsoftware
opencities
startup
adamgreenfield
urbancomputing
urbanism
networkedurbanism
ubicomp
networkedcities
cities
from delicious
december 2010 by robertogreco
Media Surfaces: The Journey – Blog – BERG
november 2010 by robertogreco
"These little inventions have hopefully got you to your train (Arthur, remember?) on time, and in a more of a relaxed state of mind…
In one of our concept sketches below we’re exploring that first case – could your ticket be the missing jigsaw piece to the reservation stub?
A bit Willy Wonka magic ticket!…
We know that we’re going to be passing certain places at certain times, to some accuracy, during our journey.
The burgeoning amount of geo-located data about our environment means we could look to provide snippets from Wikipedia perhaps, with timings based on how they intersect with your predicted journey time – alerting you to interesting sights just as they pass by your window.
These tiny, personalised, collectable paper-spimes provide a kind of papernet augmented-reality – giving a routine journey an extra layer of wonder and interest."
berg
berglondon
papernet
paper
trains
augmentedreality
2010
displays
everyware
spimes
design
information
future
ubicomp
mediasurfaces
dentsu
transport
surfaces
mattwebb
timoarnall
jackschulze
from delicious
In one of our concept sketches below we’re exploring that first case – could your ticket be the missing jigsaw piece to the reservation stub?
A bit Willy Wonka magic ticket!…
We know that we’re going to be passing certain places at certain times, to some accuracy, during our journey.
The burgeoning amount of geo-located data about our environment means we could look to provide snippets from Wikipedia perhaps, with timings based on how they intersect with your predicted journey time – alerting you to interesting sights just as they pass by your window.
These tiny, personalised, collectable paper-spimes provide a kind of papernet augmented-reality – giving a routine journey an extra layer of wonder and interest."
november 2010 by robertogreco
Dawn of a New Day « Ray Ozzie
october 2010 by robertogreco
"to cope with the inherent complexity of a world of devices, a world of websites, and a world of apps & personal data that is spread across myriad devices & websites, a simple conceptual model is taking shape that brings it all together. We’re moving toward a world of 1) cloud-based continuous services that connect us all and do our bidding, and 2) appliance-like connected devices enabling us to interact with those cloud-based services."
rayozzie
cloudcomputing
2010
2005
1939
mobile
technology
microsoft
computing
future
complexity
trends
cloud
connecteddevices
continuousservices
ubicomp
networkedurbanism
from delicious
october 2010 by robertogreco
Matt Jones, Design Director, Berg on Vimeo
mattjones design berg berglondon doors thresholds cities spaceelevators mattwebb sciencefiction scifi time space perspective weliveinamazingtimes timing stewartbrand clayshirky context situatedsoftware architecture scale software nearlynet infrastructure topdown bottomup grassroots networks permanet components relevance synecdoche humanscale accessibility tomarmitage mujicomp muji augmentedreality mikekuniavsky hertzianspace hertziantales adamgreenfield ubicomp everyware rfid systems from delicious
october 2010 by robertogreco
mattjones design berg berglondon doors thresholds cities spaceelevators mattwebb sciencefiction scifi time space perspective weliveinamazingtimes timing stewartbrand clayshirky context situatedsoftware architecture scale software nearlynet infrastructure topdown bottomup grassroots networks permanet components relevance synecdoche humanscale accessibility tomarmitage mujicomp muji augmentedreality mikekuniavsky hertzianspace hertziantales adamgreenfield ubicomp everyware rfid systems from delicious
october 2010 by robertogreco
The Do Lectures | Matt Webb
october 2010 by robertogreco
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb
design
designfiction
computing
ai
scifi
sciencefiction
berg
berglondon
future
futurism
retrofuture
space
speculativedesign
2010
dolectures
books
film
thinkingnebula
nebulas
history
automation
toys
productdesign
iphone
schooloscope
redlaser
mechanicalturk
magic
virtualpets
commoditization
robotics
anyshouse
twitter
internetofthings
ubicomp
anybots
faces
pareidolia
fractionalai
fractionalhorsepower
andyshouse
weliveinamazingtimes
spacetravel
spaceexploration
spimes
from delicious
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
october 2010 by robertogreco
The Ecology of Thought: Steven Johnson's Where Good Ideas Come From - ProfHacker - The Chronicle of Higher Education
october 2010 by robertogreco
"Johnson devotes three chapters to serendipity, error, and “slow hunches,” each of which can be a source of creativity and which, according to Johnson, can be harnessed by individual researchers. Countering the usual curmudgeonly complaint that the Web kills serendipity, Johnson argues that the ubiquity of mobile computing makes new forms of serendipity possible: “If the commonplace book tradition tells us that the best way to nurture hunches is to write everything down, the serendipity engine of the Web suggests a parallel directive: look everything up.”" [via: http://lukescommonplacebook.tumblr.com/post/1322255880/if-the-commonplace-book-tradition-tells-us-that]
stevenjohnson
serensipity
commonplacebooks
search
memory
slowhunches
mobile
phones
ubicomp
web
internet
cv
learning
ideas
error
serendipity
from delicious
october 2010 by robertogreco
Matt Webb – What comes after mobile « Mobile Monday Amsterdam
september 2010 by robertogreco
"Matt Webb talks about how slightly smart things have invaded our lives over the past years. People have been talking about artificial intelligence for years but the promise has never really come through. Matt shows how the AI promise has transformed and now seems to be coming to us in the form of simple toys instead of complex machines. But this talks is about much more then AI, Matt also introduces chatty interfaces & hard math for trivial things." [via: http://preoccupations.tumblr.com/post/1157711285/what-comes-after-mobile-matt-webb ]
mattwebb
berg
berglondon
future
mobile
technology
ai
design
productinvention
invention
spacebinding
timebinding
energybinding
spimes
internetofthings
anybot
ubicomp
glowcaps
geography
context
privacy
glanceableuse
cloud
embedded
chernofffaces
understanding
math
mathematics
augmentedreality
redlaser
neuralnetworks
mechanicalturk
shownar
toys
lanyrd
from delicious
september 2010 by robertogreco
Everything the Network Touches [everything-the-network-touches.pdf]
september 2010 by robertogreco
Presentation gem from Tom Coates, dConstruct 2010, some beautiful slides that apparently contained equally beautiful animation/video. [See notes from Matthew Culnane: http://www.matthewculnane.co.uk/post/1066001084/visiting-dconstruct-2010 ]
tomcoates
cities
communities
connectivity
network
slides
internet
opensource
osm
openstreetmap
ubicomp
internetofthings
inquality
spimes
dariusthegreat
networks
networkedcities
personalinformatics
history
persia
infrastructure
twitter
lanyrd
geoloacation
socialweb
socialnetworks
datavisualization
visualization
semanticweb
commoditization
techcommoditization
muji
services
privacy
optimism
inequality
filetype:pdf
media:document
from delicious
september 2010 by robertogreco
Computers as Invisible as the Air - NYTimes.com
september 2010 by robertogreco
"A Silicon Valley announcement last week hinted at the way computing technology will transform the world in the coming decade. Hewlett-Packard scientists said they had begun commercializing a Lilliputian switch that is a simpler — and potentially smaller — alternative to the transistor that has been the Valley’s basic building block for the last half-century.<br />
<br />
That means the number of 1’s and 0’s that can be stored on each microchip could continue to increase at an accelerating rate. As a consequence, each new generation of chip would continue to give designers of electronics the equivalent of a brand new canvas to paint on."
memresistors
microchips
ubicomp
2010
hp
mooreslaw
from delicious
<br />
That means the number of 1’s and 0’s that can be stored on each microchip could continue to increase at an accelerating rate. As a consequence, each new generation of chip would continue to give designers of electronics the equivalent of a brand new canvas to paint on."
september 2010 by robertogreco
B.A.S.A.A.P. – Blog – BERG [Be As Smart As A Puppy]
september 2010 by robertogreco
"Imagine a household of hunchbots.
Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.
They would be as smart as puppies. …
That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
berg
berglondon
mattjones
hunch
priorityinbox
gmail
biomimicry
design
future
intelligence
uncannyvalley
adamgreenfield
everyware
ubicomp
internetofthings
data
ai
machinelearning
spimes
basaap
from delicious
Each of them working across a little domain within your home. Each building up tiny caches of emotional intelligence about you, cross-referencing them with machine learning across big data from the internet. They would make small choices autonomously around you, for you, with you – and do it well. Surprisingly well. Endearingly well.
They would be as smart as puppies. …
That might be part of the near-future: being surrounded by things that are helping us, that we struggle to build a model of how they are doing it in our minds. That we can’t directly map to our own behaviour. A demon-haunted world. This is not so far from most people’s experience of computers (and we’re back to Byron and Nass) but we’re talking about things that change their behaviour based on their environment and their interactions with us, and that have a certain mobility and agency in our world."
september 2010 by robertogreco
Knowable - Neven Mrgan's tumbl ["About those daily walks of mine: they’re great…"]
september 2010 by robertogreco
"I don’t make it a point to stash the phone, but hey, it’s a walk, so I’ll usually pass time by checking out neighborhood, trying not to step on cracks (or step ONLY on cracks) & pondering. If, however, question comes to my mind—[one] w/ definite answer, something that can be looked up quickly—of course I will look it up. There’s little to be gained by struggling to figure out meaning of technical musical term all by myself, in vacuo. […Example…] something I used to do as a curious & hopelessly computerless teen: work hard on cracking these questions. Have we gone back to moon after Apollo 11?…Do baby girls have uteruses, or does that develop later? Since there was no way for me to work out answers to these by searching desk drawers & sofa cushions of my head—the needed info was just not there—I would construct my own answers. Right or wrong, they’d on some level become assimilated into my beliefs. That’s an infrequently discussed negative effect of unplugging your info cord."
nevenmrgan
wonder
search
mobilephones
ubicomp
thinking
belief
answers
questions
information
efficiency
clarity
distraction
walking
whatweusedtodo
appropriateuseoftechnology
understanding
technology
2010
from delicious
september 2010 by robertogreco
MicroPublicPlaces | Situated Technologies
august 2010 by robertogreco
"In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again."
mobile
ambient
opendata
architecture
pervasive
design
informatics
urban
community
public
human
humanintuition
intuition
air
water
medicine
books
society
ubicomp
humancomputing
computing
urbaninformatics
urbanism
socialengineering
ambientintelligence
ambientawareness
technology
information
from delicious
august 2010 by robertogreco
The city is a hypertext
august 2010 by robertogreco
"cognitive scientists have actually begun empirically verifying Simmel's armchair psychology. & whenever I read anything about web rewiring our brains, foretelling immanent disaster, I've always thought, geez, people—we live in cities! Our species has evolved to survive in every climate & environment on dry land. Our brains can handle it!
But I thought of this again when a 2008 Wilson Quarterly article about planner/engineer Hans Monderman, titled "The Traffic Guru," popped up in Twitter. (I can't even remember where it came from. Who knows why older writing just begins to recirculate again? Without warning, it speaks to us more, or differently.)…
In other words, information overload, & the substitution of knowledge for wisdom. Sound familiar?
I'll just say I remain unconvinced. We've largely gotten rid of pop-up ads, flashing banners, & <blink> tag on web. I'm sure can trim back some extra text & lights in our towns & cities. We're versatile creatures. Just give us time."
architecture
cities
timcarmody
kottke
media
perception
transportation
ubicomp
urbanism
psychology
infrastructure
technology
culture
design
environment
history
information
infooverload
adaptability
adaptation
urban
stevejobs
cars
cognition
hansmonderman
resilience
traffic
georgsimmel
1903
2008
2010
shifts
change
luddism
fear
humans
versatitlity
web
internet
online
modernism
modernity
hypertext
attention
brain
research
theory
from delicious
But I thought of this again when a 2008 Wilson Quarterly article about planner/engineer Hans Monderman, titled "The Traffic Guru," popped up in Twitter. (I can't even remember where it came from. Who knows why older writing just begins to recirculate again? Without warning, it speaks to us more, or differently.)…
In other words, information overload, & the substitution of knowledge for wisdom. Sound familiar?
I'll just say I remain unconvinced. We've largely gotten rid of pop-up ads, flashing banners, & <blink> tag on web. I'm sure can trim back some extra text & lights in our towns & cities. We're versatile creatures. Just give us time."
august 2010 by robertogreco
Peak MHz - Orange Cone
august 2010 by robertogreco
"This chart demonstrates that we hit the era of what I'm calling Peak MHz in about 2004. That's the point when processor speed effectively peaked as chip manufacturers began competing along other dimensions. Those other dimensions--energy efficiency, size and cost--are driving ubiquitous computing, as their chips become more efficient, smaller and cheaper, thus making them increasingly easier to include into everyday objects.<br />
For those who grew up during the 1990-2004 era, this can be quite confusing, since CPU speed was how the value of computing devices was commonly measured. Now that is shifting to how that power is applied. In other words, it's gone from being a discussion of raw power, to how that power is applied (for a similar phenomenon, see the superbike top speed competition among motorcycle manufacturers, which ended with the 2000 Suzuki Hayabusa agreement)."
processingspeed
systems
power
ubicomp
2010
mikekuniavsky
energy
efficiency
cost
size
computing
from delicious
For those who grew up during the 1990-2004 era, this can be quite confusing, since CPU speed was how the value of computing devices was commonly measured. Now that is shifting to how that power is applied. In other words, it's gone from being a discussion of raw power, to how that power is applied (for a similar phenomenon, see the superbike top speed competition among motorcycle manufacturers, which ended with the 2000 Suzuki Hayabusa agreement)."
august 2010 by robertogreco
Doors of Perception 7 on Flow: The design challenge of pervasive computing
august 2010 by robertogreco
Transcriptions from the event: 14, 15, 16 November 2002 in Amsterdam
"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
2002
markoahtisaari
massimobanzi
joshuadavis
nataliejeremijenko
eziomazini
brucesterling
johnthackara
philiptabor
pervasivecomputing
ubicomp
pervasive
flow
urbancomputing
urban
sensors
sctuators
design
from delicious
"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
august 2010 by robertogreco
Fixing the Bus System : Artsy Techie
august 2010 by robertogreco
"What happens when one person moves on her own to an unknown major city is a fascinating way to observe (and hopefully help fix) things that are broken in our urban systems. Newcomers have to go through a period of fairly stressful learning and adaptation to the new city. Any system that is not welcoming or easy to understand for a “native” of the city will also systematically be a major bag of hurt for the rest of us, the impact of bad service design multiplied manifold."
buses
adamgreenfield
transportation
newcomers
travel
cities
learning
adaptability
adaptation
transmobility
readwriteurbanism
urban
urbanism
ubicomp
everyware
urbancomputing
from delicious
august 2010 by robertogreco
DSGN AGNC: Good News
august 2010 by robertogreco
"The theme of TEDGlobal 2010 was "And now the good news..." It was a nonstop week of intense ideas exchange -- listening to great talks and meeting dynamic people, especially the other TED Fellows and Senior Fellows. But for me the good news was that "the Future" has arrived.
tedglobal
ted
future
design
selfdetermination
humanity
nature
productdesign
ubicomp
society
optimism
2010
ethanzuckerman
august 2010 by robertogreco
Gray Area Foundation – Culture Debate’s Review of City Centered
august 2010 by robertogreco
"The City Centered Festival of Locative Media & Urban Community brought together a broad range of practices from artists, researchers, urban planners, community organisers, educators & computer programmers...
gaffta
stamen
bencerveny
sanfrancisco
preemptivemedia
brookesinger
senseablecities
cities
mit
urbancomputing
ubicomp
planning
urban
urbanism
mobile
phones
data
rfid
gps
locativemedia
location
maps
mapping
emmawhittakercitycenteredfestival
august 2010 by robertogreco
Transmobility, part II « Adam Greenfield's Speedbird
august 2010 by robertogreco
"What we ought to be designing are systems that allow people to compose coherent journeys, working from whatever parameters make most sense to them. We need to be asking ourselves how movement through urban space will express itself (and be experienced as travelers as a cohesive experience) across the various modes, nodes and couplings that will necessarily be involved.
cities
transport
ubicomp
urban
urbanism
technology
local
mobility
transmobility
transportation
masstransit
architecture
design
adamgreenfield
august 2010 by robertogreco
The overarching vision « Adam Greenfield's Speedbird
july 2010 by robertogreco
"In 2010, anyway, this is my own personal vision of informatic technology at the service of the full range of human desire and complexity. Not a word of it is intended as a “solution” to what are inevitably and correctly local social or political challenges…but it is intended to give people everywhere better tools with which to join such struggles. I hope you find it useful, and invite you to subject its claims and assumptions to the same skepticism I’ve applied to other visions of ubiquitous technology."
ubicomp
ubiquitous
urban
urbanism
rfid
cities
adamgreenfield
momcomp
complexity
informatics
july 2010 by robertogreco
jnd: An emergent vocabulary of form for urban screens « Adam Greenfield's Speedbird
july 2010 by robertogreco
"I had the same reaction again the other day. The screens are currently running ads for the Swedish high-street retailer H&M, shot with a high-speed camera – models sloooooowly turning, as a cascade of red leaves ever-so-softly settles over them and to the ground. Just as with the movie posters, I found myself paying the H&M ads an inordinate amount of attention. Because the images’ figural elements evolve so glacially against a stable background, they’d found my cognitive sweet spot, that precise interval at the threshold of visual perception that makes you ask yourself: Wait, did that just change? What part of it? And I minded not at all. (In fact, I found it kind of calming. There’s a word you certainly don’t hear every day in the context of advertising.)"
helsinki
ubicomp
trends
screens
publicspace
digitalmedia
design
photography
advertising
marketing
displays
urbanscreens
adamgreenfield
subtlety
slow
perception
intriquing
july 2010 by robertogreco
SpeEdChange: Of Cognition and Memory, Technology and Cities, Learning and Schools. Part I
july 2010 by robertogreco
"what would it look like if we're enabling next instead of present?…What happens to cognition & collective memory, when every student at every age has phone in hand linking them universally & able to connect intimately & via projection?…augmented reality. To ask any question of anyone? These are present, not yet ubiquitous, technologies. As they appear & cognition changes…what do we educators do?
irasocol
ubicomp
education
future
futures
learning
explodingschool
adamgreenfield
cityofsound
urbancomputing
urban
urbanism
connectivity
handhelds
connectivism
cognition
collectivememory
cities
memory
technology
comments
tcsnmy
lcproject
unschooling
deschooling
distributed
everyware
july 2010 by robertogreco
How Barcodes and Smartphones Will Rearchitect Information - The Conversation - Harvard Business Review
july 2010 by robertogreco
"These are just three possible implications. One can imagine many, many more. The reason it's so powerful is that any time we create a new tagging architecture that is decentralized and out "at the ends" of the network, we have the ability to unleash the power of self-organization. Given how localized and voluminous information is, any solution for integrating marketplace and marketspace information must be decentralized and self-organizing.
mobile
phones
smartphones
tagging
bargodes
rfid
gps
dna
qrcodes
iphone
ubicomp
spimes
july 2010 by robertogreco
Frameworks for citizen responsiveness, enhanced: Toward a read/write urbanism « Adam Greenfield’s Speedbird
april 2010 by robertogreco
"public objects would need to have a few core qualities...Addressability...Queryability...Scriptability...given only proper tools, & especially a well-designed software development kit, people will build most incredible ecology of bespoke services...presents specter of warfare by cybersabotage, stealthy infrastructure attrition or subversion, & the depredations of random Saturday-night griefers...also true that connected systems are vulnerable to cascading failures in ways non-coupled systems cannot ever be...What do we get in return for embracing this nontrivial risk? We get a supple, adaptive interface to the urban fabric itself, something that allows us not just to nail down problems, but to identify & exploit opportunities. Armed with that, I can see no upward limit on how creative, vibrant, imaginative & productive twenty-first century urban life can be, even under the horrendous constraints I believe we’re going to face, & are perhaps already beginning to get a taste of."
adamgreenfield
cities
citizenship
design
energy
future
socialmedia
socialinnovation
urbanism
ubicomp
internetofthings
participation
public
spimes
april 2010 by robertogreco
FutureEverything Blog | Serendipity City Challenge
april 2010 by robertogreco
"...creating a mesmerising, outrageous app, or mapping spaces of serendipity in your city, & the way these give rise to creativity, energy & diversity.
serendipity
android
ubicomp
urbancomputing
urbanism
ux
iphone
community
cities
opensystems
mobile
challenge
applications
classideas
openstudioproject
april 2010 by robertogreco
My back pages: Whatever happened to serendipity? « Adam Greenfield’s Speedbird
april 2010 by robertogreco
"That is, the records weren’t RFID-tagged, GPS-traced, search-engine-indexed, metadata-enhanced & rated by 100s of prior users. You couldn’t simply be struck by a taste for thrash as you were walking down the street, key in a request and have the answer served to you in milliseconds, complete with map. These tenuous trails to knowledge were something one acquired by happenstance, nurtured through their contingency, cursed in their failure & cherished when they finally came good.
2003
blogging
cities
communications
everyware
serendipity
moblogging
culture
design
future
place
meaning
adamgreenfield
technology
tagging
interaction
information
mobile
ubicomp
socialsoftware
april 2010 by robertogreco
Dan Hill - New Soft City | IxDA
march 2010 by robertogreco
"The way the street feels may soon be defined by the invisible and inaudible. Cities are being laced with sensors, which in turn generate urban informatics experiences, imbuing physical space with real-time behavioural data. The urban fabric itself can become reflexive and responsive to some extent, and there are numerous implications for the design and experience of cities as a result.
danhill
ubicomp
urban
governance
urbanism
design
data
culture
technology
architecture
australia
socialnetworking
media
mobile
cities
march 2010 by robertogreco
Pasta&Vinegar » Matt Jones on mujicomp and mujicompfrastructures at Technoark
february 2010 by robertogreco
"Matt Jones gave a talk called “people are walking architecture“...he introduced the notion of “Mujicomp”, a portmanteau word made of “Muji” (the japanese retail company which sells a wide variety of household and consumer goods) and “Computing”. What does it mean?
mattjones
nicolasnova
mujicomp
cities
architecture
ubicomp
design
muji
janejacobs
infrastructure
clayshirky
data
accessibility
approachability
culture
objects
simplicity
elielsaarinen
urban
urbanism
perma-net
nearly-net
systems
february 2010 by robertogreco
We Can Play Our Cities Like Instruments - D.U.S. - Design Under Sky
february 2010 by robertogreco
"The city becomes a useful digital playground of information. Cities would be designed to allow for citizen environment manipulation. Controlled from your phone turned remote control, transportation, dinner reservations are queued to your exact needs, a personal ambient soundtrack is sent through airwaves as you walk through the street.
urban
ubicomp
cities
locative
location-based
location-aware
geolocation
ambient
ambientawareness
sound
audio
immersion
landscape
design
experience
vurb
february 2010 by robertogreco
Sci-Fi Hi-Fi: Weblog: Ambient Recommendation
december 2009 by robertogreco
"I think the reasons these more casual recommendation and discovery methods work better for me are 3-fold: 1. They allow me to employ my fuzzy, intuitive perception of peoples’ broader personality and taste to determine how likely I am to like the things they like (I thought the person on Brightkite looked cool, so I trusted her taste; I think my Last.fm friends are cool, so I trust that new stuff I see them playing will be interesting to me). 2. They aren’t explicitly recommendation systems, but rather allow people to implicitly recommend things just by going about their normal business (someone likes a web page so they post it to Delicious to remember it later, the hipsters at Frankies like Gene Clark so they play his music while they work and I hear it incidentally). I think people are more likely to participate in this kind of system than one where they are expected to formally recommend things. 3. They don’t require me to narrow what I’m looking for by overly specific criteria"
del.icio.us
design
learning
social
recommendations
brightkite
yelp
flickr
ubicomp
iphone
community
portland
oregon
travel
taste
discovery
serendipity
seach
ambient
inspiration
perception
intuition
interest
december 2009 by robertogreco
Pasta&Vinegar » Ben Cerveny at Urban Labs
october 2009 by robertogreco
"idea of an operating systems for the built environment various layers of the urban stack are differentially accessible to citizen input: *sensor networks: not so much *dynamic infrastructural services *collaborative modeling: everybody is expressing their aspiration for the city, this is captured in a software model that represents a parallel state: the “cloud city”, a set of information that is dynamic, active & aggregated…spirit of the city…all of human information & the history of the city lives in a dataset...real-time model of urban scale space: reflects politics of situation, model does not reflect entire reality. What type of model do we want to represent the city? Ben claims that we don’t want one, we want a thousands! like web-services… there are going ways to bring models on space. The other side of the model is who is in the model, who takes advantage of the model: social networks are the inhabitants, which leads to massively multi-participant models… like an offline game."
design
cities
urban
vurb
computing
crowdsourcing
ubicomp
data
ubiquitous
games
gaming
cloud
bencerveny
information
october 2009 by robertogreco
The Architectural League of New York | Situated Technologies Pamphlets 5
october 2009 by robertogreco
"In Situated Technologies Pamphlets 5, Julian Bleecker and Nicholas Nova argue to invert this common perspective and speculate on the existence of an “asynchronous city.” Through a discussion of objects that blog, they forecast situated technologies based on weak signals that show the importance of time on human practices. They imagine the emergence of truly social technologies that through thoughtful provocation can invert and disrupt common perspective."
technology
urbancomputing
nicolasnova
julianbleecker
planning
location
urban
ubicomp
architecture
books
cities
computing
designfictions
asynchronous
treborscholz
markshepard
omarkhan
october 2009 by robertogreco
Scratch: Programming for All | November 2009 | Communications of the ACM
october 2009 by robertogreco
""Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting." ... "As we develop future versions, our goal is to make Scratch even more tinkerable, meaningful, and social. With our Scratch Sensor Board (http://info.scratch.mit.edu/Sensor_Boards External Link), people can create Scratch projects that sense and react to events in the physical world. We are also developing a version of Scratch that runs on mobile devices and a Web-based version that enables people to access online data and program online activities."
scratch
future
media
programming
tcsnmy
tinkering
srg
edg
mobile
data
ubicomp
diy
education
learning
technology
children
kids
processing
medialab
coding
october 2009 by robertogreco
On Immaterials « Adam Greenfield’s Speedbird
october 2009 by robertogreco
"And here we get to the crux of the issue: in both Hong Kong and Tokyo, the consequences of decisions made by engineers about the properties of a technical system cascaded upward not merely to the level at which they could afford or constrain individual behavior, but that at which they affected the macro-level performance of the entire subway system…and maybe even the community’s long-term well-being."
rfid
design
adamgreenfield
urbanism
sensors
ubicomp
touch
risk
october 2009 by robertogreco
cityofsound: Sensing the immaterial-material city
october 2009 by robertogreco
"I've created a public group at Flickr called Sensing the City, so if you have similar photos, do add them there. I'd be interested to see what turns up.
danhill
design
urbanism
materiality
visualisation
cities
urban
visualization
ubicomp
space
flickr
rfid
mobile
nearfield
wireless
networkedcities
october 2009 by robertogreco
The kind of program a city is « Adam Greenfield’s Speedbird [see also: http://www.wired.co.uk/wired-magazine/archive/2009/11/features/digital-cities-words-on-the-street.aspx]
october 2009 by robertogreco
"In the networked city, therefore, the truly pressing need is for translators: people capable of opening these occult systems up, demystifying them, explaining their implications to the people whose neighborhoods and choices and very lives are increasingly conditioned by them. This will be a primary occupation for urbanists and technologists both, for the foreseeable future, as will ensuring that the public’s right to benefit from the data they themselves generate is recognized in law. If we’re reaching the point where it makes sense to consider the city as a fabric of addressable, queryable, even scriptable objects and surfaces – to reimagine its pavements, building façades and parking meters as network resources – this raises an order of questions never before confronted, ethical as much as practical: who has the right of access to these resources, or the ability to set their permissions?"
adamgreenfield
urbanism
ubicomp
architecture
cities
technology
october 2009 by robertogreco
on battle suits | varnelis.net
october 2009 by robertogreco
"my fear is that some theorists have argued against critique and self-reflection for so long that a new generation doesn't even have an inkling of how to practice it. I don't mean we should head back to the early 1990s, but just as intelligent thinkers like Matt Jones can recapture Archigram as a model, I hope that we can recapture critique as well."
networkculture
archigram
urbanism
postmodernism
architecture
culture
technology
urbancomputing
pompidou
ubicomp
paris
critique
networking
berg
berglondon
mattjones
october 2009 by robertogreco
Zipcar : iPhone app
september 2009 by robertogreco
"The new Zipcar App for the iPhone™ and iPod touch® is here.
iphone
applications
zipcar
carsharing
maps
mapping
transportation
ubicomp
september 2009 by robertogreco
Urban Architects
september 2009 by robertogreco
"Services like Twitter, Foursquare, and Outside.in are changing the way I use the city and I am certain they are changing the way many of us use the cities we live in. And we are just at the very beginning. Think about what happens when we get true augmented reality services on our phones. Think about what happens when we get real social networking services on our phones. Think about what happens when we get new interfaces on our phones that don't require us to be looking down and typing when we we are out and about.
urbanplanning
fredwilson
ubicomp
urban
socialsoftware
socialmedia
geography
geolocation
architecture
twitter
outside.in
fours
planning
mobile
cities
socialnetworking
gaming
september 2009 by robertogreco
Anne Galloway | Connecting material, spatial and cultural practices
september 2009 by robertogreco
"As I've said many times, who and what get excluded from design visions are just as interesting and important as what and who are included. Western philosophers have long held that a society can be judged by how it treats its weakest or least fortunate members (in other words, who we ignore or abandon) and contemporary notions of cultural citizenship rely precisely on how well we interact with people who are different from us."
annegalloway
russelldavies
ubicomp
ruricomp
design
technology
internet
internetofthings
planning
rural
rfid
spimes
september 2009 by robertogreco
russell davies: ruricomp
september 2009 by robertogreco
"Half of us - an entire half - still don't live in cities. This may be a shrinking proportion of the world but it's still a lot of people, and (apart from some privilged bits of the West) it's the poorest, less mobile, less educated proportion. Most people are moving to cities to escape poverty, surely the people left behind merit some attention. ... maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then.
russelldavies
ubicomp
ruricomp
countryside
architecture
design
urbancomputing
cities
urbanism
planning
rural
future
september 2009 by robertogreco
VURB
september 2009 by robertogreco
"VURB is a European framework for policy and design research concerning urban computational systems. The VURB foundation, based in Amsterdam, provides direction and resources to a portfolio of projects investigating how our cultures might come to use networked digital resources to change the way we understand, build, and inhabit cities.
bencerveny
design
technology
culture
future
ubicomp
urban
urbanism
networks
futurism
computing
urbancomputing
interaction
data
vurb
september 2009 by robertogreco
The elements of networked urbanism « Adam Greenfield’s Speedbird
september 2009 by robertogreco
"A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered.
adamgreenfield
urbanism
urbancomputing
cities
urban
geography
networkedurbanism
ubicomp
networks
change
innovation
information
september 2009 by robertogreco
#2 Every Building with a Shoebox in it’s Basement « geobloggers
june 2009 by robertogreco
"a + b + c) Overtime a building will gain a corpus of photos not only of itself but also it’s neighbors.
via:blackbeltjones
architecture
memory
photography
publicspace
revdancatt
ubicomp
embedded
flickr
future
wifi
geotagging
june 2009 by robertogreco
Paul Twomey: don't underestimate the formational impact a globally ubiquitous internet will have on the post-recession world
may 2009 by robertogreco
"I see "suits" in Manhattan, shop owners in Hyderabad, tour guides in Luxor, students in Santiago del Chile, Aboriginal artists in Alice Springs, fisherman in Hoi An; all glued to their handsets & the net. This empowerment of individuals, especially in the developing world, is transforming social, economic, & political relationships. ... it is ... vital that we avoid fragmentation & maintain a single interoperable internet. ... network expansion must continue in order to spread the benefits more widely, & the internet's tradition of coordination of technical evolution among multiple stakeholders needs to be maintained. Corporate or governmental attempts to control will stifle innovation & entrepreneurialism & risk fragmentation. ... [the net] will provide a mechanism for the development of new business models, previously unknown ways connecting people & communities, new possibilities for the delivery of services, & a feedback loop for the population"
via:preoccupations
mobile
internet
change
ubicomp
progress
empowerment
innovation
entrepreneurship
economics
society
global
international
politics
policy
may 2009 by robertogreco
Data as seductive material « Magical Nihilism
april 2009 by robertogreco
"It was their first (and hopefully not the last) Spring Summit at the Umeå Institute of Design, entitled “Sensing and sensuality”. I tried to come up with something on that theme, mainly of half-formed thoughts that I hope I can explore some more here and elsewhere in the coming months. It’s called “Data as seductive material”" slides here: http://www.slideshare.net/blackbeltjones/data-as-seductive-material-spring-summit-ume-march09?type=document
mattjones
data
visualization
everyware
ubicomp
aesthetics
dataesthetics
dopplr
stamendesign
april 2009 by robertogreco
iPhone RFID: object-based media [via: http://vimeo.com/4147129]
april 2009 by robertogreco
"This is a prototype of an iPhone media player that uses physical objects to control media playback. It is based on Radio Frequency Identification (RFID) that triggers various iPhone interactions when in the range of a wireless tag embedded inside a physical object. ... RFID is becoming more common in mobile phones (under the term Near Field Communication or NFC) from manufacturers such as Nokia. By looking at Apple’s patents we know that the technology is being considered for the iPhone. With the iPhone SDK 3.0 external hardware accessories can be accessed by iPhone software, so third party RFID or NFC readers are also possible. ... Compared to other mobile handsets the iPhone is a particularly media-friendly device, with a large, bright screen and high quality audiovisual playback. What if this screen could act as a ‘lens’ to content that resides in the world?"
nfc
via:timo
iphone
ubicomp
rfid
mobile
augmentedreality
concepts
touch
april 2009 by robertogreco
iPhone 3.0: everyware-ready? « Magical Nihilism
march 2009 by robertogreco
"A rapid prototyping platform for physical/digital interactions? A mobile sensor platform for personal and urban informatics that’s going mainstream? Imagine - AppleStores with shelves of niche, stylish sensor products for sale in a year’s time - pollution sensors, particulates analysis, spectroscopy, soil analysis, cholesterol? All for the price of a Nike+ or so? Come on, that’s got to be more exciting than cut and paste?"
iphone
technology
ubicomp
mattjones
everyware
march 2009 by robertogreco
Near Future Laboratory » Design Fiction: A Short Essay on Design, Science, Fact and Fiction
march 2009 by robertogreco
"When you trace the knots that link science, fact and fiction you see the fascinating crosstalk between and amongst ideas and their materialization. In the tracing you see the simultaneous knowledge-making activities, speculating and pondering and realizing that things are made only by force of the imagination. In the midst of the tangle, one begins to see that fact and fiction are productively indistinguishable.
julianbleecker
design
futurology
future
science
teaching
retrofuture
research
ubicomp
fiction
interdisciplinary
multidisciplinary
designfiction
imagination
narrative
march 2009 by robertogreco
DIYtraffic realtime traffic alerts | DIYcity
march 2009 by robertogreco
"DIYtraffic - realtime alerts on traffic problems, easily configurable for any city or town."
traffic
twitter
ubicomp
diy
local
socialsoftware
tools
opendata
alerts
march 2009 by robertogreco
Near Future Laboratory » Eric Paulos’ Open Disruption
february 2009 by robertogreco
"There are strong sensibilities towards new practices for new ways of living in here. The deliberate undisciplinary approach of doing unexpected, far-reaching, unknown things outside of the now-bankrupt realm of commodity fetishism and me-too product lines. The time now seems right to do things differently, to bolster the growing force of productive creativity, making the things that are our own, rather than those things that are least-common denominator, designed for everyone else so that all of our sensibilities, expectations and hopes are normalized to the least inspired amongst us. Yes. Maybe we should plant our own gardens, form local energy production collectives and tar-and-feather bank executives. But, then lets also make our own imaginations, materialize the things that we only think about rather than grousing about the crap that the bad-old, decaying manufacturing industries force upon us. Make weird things."
julianbleecker
crisisasopportunity
creativity
imagination
make
diy
tcsnmy
lcproject
undisciplinary
manifestos
ubicomp
practice
living
change
reform
gamechanging
making
doing
2009
february 2009 by robertogreco
Manifesto of Open Disruption and Participation by Eric Paulos
february 2009 by robertogreco
"Ubiquitous technology is with us and is indeed allowing us to communicate, buy, sell, connect, and do miraculous things. However, it is time for this technology to empower us to go beyond finding friends, chatting with colleagues, locating hip bars, and buying music." [via: http://www.nearfuturelaboratory.com/2009/02/20/eric-paulos-open-disruption/]
ericpaulos
ubicomp
ubiquitous
technology
politics
environment
activism
computing
design
religion
disruption
manifestos
usefulness
participatory
participation
gamechanging
tcsnmy
lcproject
february 2009 by robertogreco
The Demon-Haunted World
february 2009 by robertogreco
"I want to talk about cities, and “practical city magic” City Magic is a phrase I use a lot - I have a whole bunch of things tagged with ‘City Magic’ on delicious. Where next? It comes from a comic book I love called “The Invisibles” by Grant Morrison... Where next?"
mattjones
technology
ubicomp
everyware
psychogeography
urbancomputing
architecture
urban
cities
geography
local
location-based
location-aware
culture
infrastructure
archigram
presentation
2009
talk
webstock
gamechanging
future
pivotalmoments
mobile
phones
architects
design
history
networks
socialsoftware
situationist
botanicalls
behavior
environment
sustainability
exploration
urbanism
landscape
awareness
nuagevert
bignow
longhere
february 2009 by robertogreco
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
february 2009 by robertogreco
"Only by reckoning w/ these constraints & limitations will we formulate robust urbanist practice for 21st century, Newer Urbanism capable of fully embracing potential of networked informatic technologies while turning them to our own various ends...will require a new way of conceiving of public objects as informational utilities…new agreements regarding use of public space…& perhaps even new conception of practice of citizenship. None of these strategies will be sufficient on its own...list is far from comprehensive...successfully managing challenges of networked city will mean understanding it not just as an ecosystem but as single conjoined process unfolding in time...deeply seamful process, presenting all who encounter it with million gleaming hinges: apertures allowing you to reach in, withdraw useful intelligence, tweak its performance to your own...necessities, or plug its outputs as inputs into yet other running processes. Now, as never before, the city is here for you to use."
adamgreenfield
internetofthings
everyware
urban
urbanism
books
thecityishereforyoutouse
networked
ecosystems
disruption
network
electronics
ubicomp
space
design
technology
architecture
future
cities
environment
place
spimes
february 2009 by robertogreco
Network Culture | varnelis.net - "In this book I will argue that many of the key tenets of culture since the Enlightenment: the subject, the novel, the public sphere, are being radically reshaped."
february 2009 by robertogreco
From the introduction: "What unites these machines is their mobility and their interconnectivity, necessary to make them more ubiquitous companions in our lives and key interfaces to global telecommunications networks. In a prosaic sense, the Turing machine is already a reality, but it doesn’t take the form of one machine, it takes the form of many. With minor exceptions, the laptop, smart phone, cable TV set top box, game console, wireless router, iPod, iPhone, and Mars rover are the same device, but they become specific in their interfaces, their mechanisms for input and output, for sensing and acting upon the world. Instead of a universal machine, network culture seeks a universal, converged network, capable of distributing audio, video, Internet, voice, text chat, and any other conceivable networking task efficiently."
everyware
kazysvarnelis
ubicomp
network
networks
mobile
interconnectivity
uibiquitous
books
networkculture
change
society
information
ideology
economics
aesthetics
february 2009 by robertogreco
@ PSFK's Good Ideas Salon: What are the hot ideas in mobile? | Media | guardian.co.uk
february 2009 by robertogreco
"He sees mobile as something of a super power device and described something he calls "bionic noticing" -- obsessively recording curious things he sees around him, driven by this multi-capable device in his pocket. ... "We should be an embodied person in the world rather than a disembodied finger tickling a screen walking down the street. We need to unfold and unpack the screen into the world."" ... "We need to understand the difference between location and place. Computers and mobiles are very good at location, but we describe where we are as place, where culture meets location. Our whereabouts. Pirate maps, and scribbled landmarks. As long as we still have a bit of energy and money, that's where we going."
design
mattjones
dopplr
flickr
ubicomp
embodiment
mobile
maps
location
ideas
interaction
ui
place
everyware
cities
urban
urbanism
mapping
location-aware
location-based
street
innovation
future
iphone
observation
bionicnoticing
interestingness
february 2009 by robertogreco
Pachube, Patching the Planet: Interview with Usman Haque | UgoTrade
january 2009 by robertogreco
"Usman Haque (architect and director, Haque Design + Research) and founder of Pachube pointed me to this image from T.R. Oke’s book, “Boundary Layer Climates” (original photo source Prof. L. E. Mount’s The Climatic Physiology of the Pig) to explain his approach to the “software” of space." via: http://blog.wired.com/sterling/2009/01/spime-watch-pac.html AND http://blog.neo-nomad.net/pachube-patching-the-planet/1217/
pachube
empowerment
interaction
interactive
architecture
cities
ubicomp
environment
spimes
usmanhaque
hardware
hacking
diy
innovation
locative
blogjects
january 2009 by robertogreco
DIYcity
january 2009 by robertogreco
"Twitter bots, aggregators, social software, mobile apps - we use these things more and more in our daily routines to make our lives better. But can we also use them to remake our cities altogether? How can these technologies be applied to transform urban spaces, changing them from the centralized, hard-coded things they are today into finely-tuned, fluid, user-operated systems that are efficient, sustainable and fit for life in the 21st century? DIYcity is a place where people figure these things out by actually building and launching applications that address the problems around them."
cities
diy
urbanism
ubicomp
everyware
planning
nyc
sanfrancisco
infrastructure
sustainability
applications
location
activism
socialsoftware
transportation
technology
design
tools
urban
community
maps
mapping
data
january 2009 by robertogreco
Near Future Laboratory » Workshop on Pervasive Advertising
january 2009 by robertogreco
"This stuff kinda bugs me, if you can’t tell. It’s pretty clear that the angle is to create something that has commercial viability, rather than thinking things through for an alternative near future of connecting people, interests, ideas and so forth. On the one hand, it’s exciting and futuristic stuff. On the other hand, it’s not a future that I think has particularly exciting prospects in the category of “habitable”, fun, non-invasive, non-bothersome, non-pop-up-in-your-face futures. And, the advertising thing. I’m serious. If someone can’t paint a picture of a world without advertising..I’m listening. And I got your $100 here."
julianbleecker
future
advertising
planning
ubicomp
connectivity
digitalpollution
january 2009 by robertogreco
russell davies: meet the new schtick
january 2009 by robertogreco
"1. Screens are getting boring. ... 2. There are a lot of people around now who have thoroughly integrated 'digitalness' into their lives. To the extent that it makes as much sense to define them as digital as it does to define them as air-breathing. ie it's true but not useful or interesting. ... 3. The stuff that digital technologies have catalysed online and on screens is starting to migrate into the real world of objects. Ideas and possibilities to do with community, conversation, collaboration and creativity are turning out real things, real events, real places, real objects. I'm not saying that this means that these things are therefore inately better, or that the internet has 'come of age' or any of that nonsense. I just mean that there are new, interesting things going on IRL and that they have some advantages (and penalties) that don't apply online."
[part 2: http://russelldavies.typepad.com/planning/2009/01/meet-the-new-schtick-2.html ]
russelldavies
RFID
things
postdigital
futurism
planning
advertising
marketing
computing
digital
culture
future
technology
ubicomp
design
spimes
[part 2: http://russelldavies.typepad.com/planning/2009/01/meet-the-new-schtick-2.html ]
january 2009 by robertogreco
On failing to make the case « Adam Greenfield’s Speedbird
december 2008 by robertogreco
"As I imply above, and have said explicitly many times in the past, the concern is not whether or not these systems will actually do what they say on the label; it’s whether a sufficiently convincing narrative can be woven around them to sell them to the various parties public and private that predominantly shape experience in our cities. And you know I think we’re well, well along that path. My take is that it’s therefore incumbent upon those of us who have some understanding of what’s bearing down on us to take concrete measures to improve the likelihood of acceptable outcomes."
technology
future
ubicomp
everyware
adamgreenfield
urbancomputing
december 2008 by robertogreco
of this we are sure: Providence in the FAIL of a Sparrow � Adam Greenfield’s Speedbird [via: http://speedbird.wordpress.com/2008/12/16/on-failing-to-make-the-case/]
december 2008 by robertogreco
"When I try to tell my inquisitors that architecture and information "architecture" are not the same thing, that physicality is a bitch, that 1:1 prototyping with real matter (!) tends to be prohibitively expensive given the way architectural practice is set up their eyes glaze over. Look, I'm as optimistic as anyone else, I love the web, I love software, I've been through those trenches. But if you want to start talking about some serious cross-disciplinary pollination then you better take both sides of that disciplinary divide seriously. When your ubi runs into my building with its boring HVAC, mundane load paths, typical finished floors, plain old foundations, etc etc the transformative powers of comp are bracketed pretty seriously by the realities of the physical world." see also: http://www.nearfuturelaboratory.com/2008/06/12/how-hard-hardware/ AND http://www.nearfuturelaboratory.com/2008/08/17/sketching-from-ideas-to-material/
hardware
arduino
ubicomp
everyware
software
prototyping
complexity
development
adamgreenfield
bryanboyer
architecture
design
information
language
december 2008 by robertogreco
Pasta&Vinegar » Blog Archive » 6th Design Bienniale in Saint Etienne
november 2008 by robertogreco
"Another general impression was also bound to the french system of museums and exhibits: I went there on a week day and it was crowded… with kids. It’s indeed very common in France for schools to organize visit for their pupils and most of the museums rely on this audience. Of course kids are so-so with long exhibit but I found interesting that they can approach the field like this, with teachers and design students giving them some information about the context and what the artefacts mean. Don’t know whether it may shape their design culture but still."
children
design
museums
nicolasnova
ubicomp
exhibitions
ubiquitous
november 2008 by robertogreco
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism [see also: http://www.antipope.org/charlie/blog-static/2008/11/where_is_my_white_cat_and_my_e.html]
november 2008 by robertogreco
"But then in an almost throw-away aside to Adam, he reflected that the modern Bond villain (and he might have added, villains in pop culture in general) is placeless, ubiquitous, mobile. His hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone. Where’s the fun in that for a production designer? Maybe it’s in the objects. It’s not the pictures that got small, but the places our villains draw they powers from." ... "So - for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling. But - what about materialising, visualising these invisible networks in order to do so?"
mattjones
design
culture
infrastructure
nomads
neo-nomads
capitalism
mobility
comics
production
villains
jamesbond
coldwar
movies
architecture
film
network
2008
cityofsound
visualization
storytelling
ubiquitous
ubicomp
mobile
supervillains
dematerialization
unproduct
november 2008 by robertogreco
Vodafone | receiver » Blog Archive » The rise of the sensor citizen – community mapping projects and locative media
november 2008 by robertogreco
"We often think of mobile technologies simply in terms of their communication capabilities, but their increasing ability to trace our movements and collect information about the spaces through which we pass, can also make it easier for people to keep track of the places and things that matter most to them. From geo-visualisations and mapping mash-ups, to the mobile geospatial web and location-based services, people’s relationships to places (and each other) are changing."
annegalloway
ubicomp
mapping
interaction
location
locative
culture
design
practice
spatial
social
sensing
sensors
mobile
phones
globawarming
pollution
november 2008 by robertogreco
Bionic Noticing on Irving Street « Magical Nihilism
november 2008 by robertogreco
"There’s been a flurry of writing on the skill, innate or learned of noticing. I like to think I have a little bit of the innate, but I’ve been *ahem* noticing that my increasingly mobile personal-informatics tool-cloud seems to be training me to notice more."
noticing
observation
culture
architecture
mapping
geotagging
mattjones
meaning
location
arg
ubicomp
flickr
cities
maps
urban
mobile
games
future
adamgreenfield
longnow
bighere
bignow
longhere
computers
place
janejacobs
interested
driftdeck
november 2008 by robertogreco
Mediamatic - A jacket to solve your social awkwardness, a bag to solve your loneliness - An overview of the projects from the Hybrid Wearables Workshop
november 2008 by robertogreco
"I do not need my laptop to be merged with my overcoat. I do not want to receive email on a tiny screen mounted on my eyeglasses. I do not have enough attention to distribute to real and virtual life at once. Nevertheless, applications like these are some of the first which come to mind when one mentions wearable computing. Instead, what if your shirt would hug you every now at then? What if your bag would warn you about forgetting your keys? What if your socks explained how to give a fantastic foot massage?"
design
technology
wearable
ubicomp
posthuman
innovation
glvo
november 2008 by robertogreco
Orange Cone: Ubicomp UX Design in ACM's interactions
november 2008 by robertogreco
"I think 2005 was the year we began living in the world of commonplace ubiquitous computing devices. That year Apple put out the screenless iPod Shuffle, Adidas launched the adidas_1 shoe, and iRobot launched the Discovery—its second-generation vacuum robot."
ubicomp
everyware
userexperience
ux
ubiquitous
design
november 2008 by robertogreco
“Resistance is Futile”: Reading Science Fiction Alongside Ubiquitous Computing [.pdf]
october 2008 by robertogreco
"Design-oriented research is an act of collective imagining – a way in which we work together to bring about a future that lies slightly out of our grasp. In this paper, we examine the collective imagining of ubiquitous computing by bringing it into alignment with a related phenomenon, science fiction, in particular as imagined by a series of shows that form part of the cultural backdrop for many members of the research community. A comparative reading of these fictional narratives highlights a series of themes that are also implicit in the research literature. We argue both that these themes are important considerations in the shaping of technological design, and that an attention to the tropes of popular culture holds methodological value for ubiquitous computing."
via:adamgreenfield
everyware
ubicomp
pauldourish
genevievebell
scifi
sciencefiction
technology
culture
research
design
fiction
storytelling
filetype:pdf
media:document
october 2008 by robertogreco
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