robertogreco + storytelling 375
Making smart on Env
9 days ago by robertogreco
"Smart people can take something complex and express it faithfully in different, especially simper, terms. They can interpret and reinterpret. If you want to make something smart, it’s tempting to do smartness to your topic until you’ve condensed it into some admirably lucid interpretation, then hand that to the audience and wait for the applause. Sometimes this is what’s needed. But it isn’t how to make smart things. A smart thing is something for a smart person. However many interpretations you put in it, however fertile they are, you leave room for more.
You do this because you respect what you are interpreting and you do it because you respect your audience. It’s a lot like being considerate. And that’s how you make smart things."
making
writing
subjectivities
balance
interpretation
dryness
comments
audience
clever
cleverness
criticism
superiority
disdain
milankundera
kitsch
storytelling
airs
malcolmgladwell
ted
smartness
authenticity
entertainment
art
nervio
thomaskincade
beauty
humor
neilgaiman
2012
consideration
smarts
smart
charlieloyd
You do this because you respect what you are interpreting and you do it because you respect your audience. It’s a lot like being considerate. And that’s how you make smart things."
9 days ago by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
12 days ago by robertogreco
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading
algoruthmictrading
gps
geocaching
design
urban
softwareforcities
software
algorithms
cities
finance
paolaantonelli
reality
phantomcity
augmentedreality
storytelling
fiction
photography
area/code
robwalker
2011
kevinslavin
from delicious
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
12 days ago by robertogreco
An Immigrant's Quest For Identity In The 'Open City' : NPR
19 days ago by robertogreco
"Cole himself spent time talking to many people in cafes, on planes and at concerts in an effort to research his novel. He found that a surprising number of people wanted to tell him about their lives.
"People are able to detect that there's something unusual going on here; this is somebody who actually wants to hear the small and insignificant and boring details of my life," he says. "People open up — they trust that, and they open up."
Most of the people Julian talks to in the novel are immigrants, or at least somewhat culturally outside the mainstream — Julian himself is both German and Nigerian. Cole, as well, was raised in Nigeria but moved to the United States in 1992. He began to embrace his American-ness, he says, when he realized that it was OK to be what he calls an "eccentric American," looking to the president or Dominican-American author Junot Diaz for examples."
us
storytelling
urbanism
urban
cities
strangers
nyc
books
immigrants
immigration
2011
tejucole
opencity
from delicious
"People are able to detect that there's something unusual going on here; this is somebody who actually wants to hear the small and insignificant and boring details of my life," he says. "People open up — they trust that, and they open up."
Most of the people Julian talks to in the novel are immigrants, or at least somewhat culturally outside the mainstream — Julian himself is both German and Nigerian. Cole, as well, was raised in Nigeria but moved to the United States in 1992. He began to embrace his American-ness, he says, when he realized that it was OK to be what he calls an "eccentric American," looking to the president or Dominican-American author Junot Diaz for examples."
19 days ago by robertogreco
Teaching Tales
27 days ago by robertogreco
"A collection of teaching stories, fairy tales, and koans drawn
from the world’s great cultural and spiritual traditions."
koans
fairytales
teachingstories
references
culture
storytelling
stories
via:robinsloan
from delicious
from the world’s great cultural and spiritual traditions."
27 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
4 weeks ago by robertogreco
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.
The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”
~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters
Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture
diversity
culturaldiversity
storytelling
alternatives
imagination
reality
anthropology
writing
fantasy
fiction
2012
annegalloway
ursualeguin
from delicious
The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”
~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters
Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
4 weeks ago by robertogreco
Penumbra - Samantha Gorman
4 weeks ago by robertogreco
"Penumbra is a hybrid art/literature application in development for tablet media. It expands “ebook” conventions by carefully integrating video, illustration and fiction. These media work equally together to inform the total reading. Tablets are a promising literary medium with the potential to redefine our reading practice beyond a simple emulation of print on screen. Increasingly, ebooks could represent a growing platform for the consumption and dissemination of media art: a platform that is inherently interactive and readily mobile.
Investment in actively reading the interface relies on our experience with interaction design; the goal is to implement touch-screen gestures in service of the story’s content. Touching and tilting the screen places the reader in the position of the main protagonist. The reader can use the interface to decide how long the protagonist focuses on his external vs. internal world."
floatingtext
animation
perspective
worldswitching
thebookofjudith
ephemerality
gestures
mediaart
penumbra
ios
interactivefiction
content
video
futureofmedia
literature
storytelling
interactiondesign
interaction
tablets
ebooks
ebook
2012
samanthagorman
reading
ipad
digitaltext
if
applications
from delicious
Investment in actively reading the interface relies on our experience with interaction design; the goal is to implement touch-screen gestures in service of the story’s content. Touching and tilting the screen places the reader in the position of the main protagonist. The reader can use the interface to decide how long the protagonist focuses on his external vs. internal world."
4 weeks ago by robertogreco
Back to the Futurist: Anab Jain | URBNFUTR
4 weeks ago by robertogreco
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees
acresgreen
mutation
mutations
messyspace
drones
robotreadableworld
machinevision
biology
smart-objects
smartdevices
machineintelligence
risk
emergingtechnologies
criticaldesign
deviantglobalization
narrative
storytelling
3dprinting
futurescaping
suturism
futurists
heatherschlegel
wendyschultz
danahboyd
vandanashiva
paolaantonelli
nataliejeremijenko
fionaraby
superflux
scifi
sciencefiction
howwework
process
interviews
2012
prototyping
designfiction
futurism
design
anabjain
from delicious
"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"
"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
4 weeks ago by robertogreco
The Most Dangerous Gamer - Magazine - The Atlantic
7 weeks ago by robertogreco
"Thoreau…“With a little more deliberation in the choice of their pursuits,” he proclaimed, “all men would perhaps become essentially students and observers, for certainly their nature and destiny are interesting to all alike.”
Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.
In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
literature
narrative
taylorclark
miegakure
marctenbosch
interactivefiction
asceticism
storytelling
payingattention
attention
observation
noticing
intuition
myst
littlebigplanet
money
belesshelpful
fiction
jenovachen
flow
tombissell
gamedev
chrishecker
einstein'sdreams
alanlightman
invisiblecities
italocalvino
jonblow
deannavanburen
art
2012
thewitness
thoreau
srg
edg
videogames
gaming
games
braid
jonathanblow
if
from delicious
Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.
In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
7 weeks ago by robertogreco
Hypercities
7 weeks ago by robertogreco
"Built on the idea that every past is a place, HyperCities is a digital research and educational platform for exploring, learning about, & interacting with the layered histories of city and global spaces. Developed though collaboration between UCLA & USC, the fundamental idea behind HyperCities is that all stories take place somewhere and sometime; they become meaningful when they interact and intersect with other stories. Using Google Maps & Google Earth, HyperCities essentially allows users to go back in time to create and explore the historical layers of city spaces in an interactive, hypermedia environment.
A HyperCity is a real city overlaid with a rich array of geo-temporal information, ranging from urban cartographies and media representations to family genealogies and the stories of the people and diverse communities who live and lived there. We are currently developing content for: Los Angeles, NYC, Chicago, Rome, Lima, Ollantaytambo, Berlin, Tel Aviv, Tehran, Saigon, Toyko…"
seoul
shanghai
tokyo
saigon
telaviv
berlin
ollantaytambo
lima
rome
chicago
nyc
losangeles
storytelling
googleearth
googlemaps
usc
ucla
atemporality
timetravel
hypercities
visualization
research
history
geography
maps
mapping
cities
urban
from delicious
A HyperCity is a real city overlaid with a rich array of geo-temporal information, ranging from urban cartographies and media representations to family genealogies and the stories of the people and diverse communities who live and lived there. We are currently developing content for: Los Angeles, NYC, Chicago, Rome, Lima, Ollantaytambo, Berlin, Tel Aviv, Tehran, Saigon, Toyko…"
7 weeks ago by robertogreco
David W. Orr: " What Is Education For?"
7 weeks ago by robertogreco
"The plain fact is that the planet does not need more "successful" people. But it does desperately need more peacemakers, healers, restorers, storytellers, and lovers of every shape and form. It needs people who live well in their places. It needs people of moral courage willing to join the fight to make the world habitable and humane. And these needs have little to do with success as our culture has defined it. Finally, there is a myth that our culture represents the pinnacle of human achievement: we alone are modern, technological, and developed. This, of course, represents cultural arrogance of the worst sort, and a gross misreading of history and anthropology."
[via: http://borderland.northernattitude.org/2012/04/08/search-for-meaning/ ]
love
lcproject
deschooling
unschooling
1991
local
place
learning
wisdom
living
well-being
history
anthropology
culture
morality
moralcourage
storytellers
stories
storytelling
healers
healing
peacemakers
peacemaking
success
education
davidworr
from delicious
[via: http://borderland.northernattitude.org/2012/04/08/search-for-meaning/ ]
7 weeks ago by robertogreco
Borderland » Search for Meaning
7 weeks ago by robertogreco
"The main work of the teacher, I believe, is to recognize those peacemakers, healers, restorers, storytellers, and lovers, and to assist them in their efforts to attain their most noble ambitions. And this is not necessarily about career or college readiness, or data-driven lesson planning.
Viktor Frankl, psychiatrist, and Nazi concentration camp survivor, believed that an individual’s primary motivational drive is the search for meaning.
The clip below is from a lecture Frankl gave in 1972. In it, he expresses what he claims is the “most apt maxim and motto for any psychotherapeutic activity.”
“If we take man as he is, we make him worse. But if we take man as what he should be, we make him capable of becoming what he can be.”
Common Core, Race to the Top, No Child Left Behind – all are standards-based afflictions that are dragging us into the pits."
humanism
lcproject
commoncore
wisdom
peacemaking
love
storytelling
vocation
deschooling
unschooling
purpose
davidworr
viktorfrankl
meaningmaking
meaning
life
learning
teaching
2012
dougnoon
from delicious
Viktor Frankl, psychiatrist, and Nazi concentration camp survivor, believed that an individual’s primary motivational drive is the search for meaning.
The clip below is from a lecture Frankl gave in 1972. In it, he expresses what he claims is the “most apt maxim and motto for any psychotherapeutic activity.”
“If we take man as he is, we make him worse. But if we take man as what he should be, we make him capable of becoming what he can be.”
Common Core, Race to the Top, No Child Left Behind – all are standards-based afflictions that are dragging us into the pits."
7 weeks ago by robertogreco
Event < opinion < idea < story · robinsloan · Storify
9 weeks ago by robertogreco
"Adam Sternbergh went on a tear with #bettereditor and #betterfreelancer tips today; you can find them all in his timeline and here too. It was these three that caught my eye. Together, they offer a crisp formulation that's applicable not just to magazine pitches but all kinds of writing—daily news, blog posts, tweets, you name it:
Maybe top #betterfreelancer tip: Know difference btw event, opinion, idea, and story. Those are listed in ascending order of likely appeal.
Event = "So and so has an album coming out." Opinion = "...and I love/hate it." (1/2) #betterfreelancer
Idea = "...and it's important b/c X." Story = "...which almost never happened b/c of battle with label." #betterfreelancer (2/2)"
2012
wonder
meaningmaking
meaning
engagement
experience
stories
storytelling
adamsternbergh
robinsloan
opinions
ideas
storify
events
from delicious
Maybe top #betterfreelancer tip: Know difference btw event, opinion, idea, and story. Those are listed in ascending order of likely appeal.
Event = "So and so has an album coming out." Opinion = "...and I love/hate it." (1/2) #betterfreelancer
Idea = "...and it's important b/c X." Story = "...which almost never happened b/c of battle with label." #betterfreelancer (2/2)"
9 weeks ago by robertogreco
Caterina Fake: Fast Growth for a Social App Is a Very Bad Thing - Liz Gannes - Social - AllThingsD
february 2012 by robertogreco
"Fake added emphatically that the worst thing a start-up social network can do is to buy advertising to attract users. Growth should happen because users find value in a site, and then get their friends to join, she said.
And if users don’t come? Start-ups should try harder to make a better product.
That’s why Pinwheel plans to only slowly let in the tens of thousands of people on its email list, Fake said. And it’s why Pinwheel will ask users to write original notes, rather than filling the many empty places on its map with existing location-based content from around the Web. “We’re not going to suddenly metastasize by adding Wikipedia content,” Fake said."
[See also the correction Caterina Fake makes in the comments.]
myspace
linkedin
facebook
twitter
google+
flickr
startups
growth
scaling
scale
2012
pinwheel
storytelling
caterinafake
from delicious
And if users don’t come? Start-ups should try harder to make a better product.
That’s why Pinwheel plans to only slowly let in the tens of thousands of people on its email list, Fake said. And it’s why Pinwheel will ask users to write original notes, rather than filling the many empty places on its map with existing location-based content from around the Web. “We’re not going to suddenly metastasize by adding Wikipedia content,” Fake said."
[See also the correction Caterina Fake makes in the comments.]
february 2012 by robertogreco
Kill Screen - Infinity Blade Review
february 2012 by robertogreco
[Not really sure how to describe this sort of writing. Don't miss the button at the end, which initiates an animation/alteration of the text, then reappears multiple times for additional iterations.]
"How to read a game that never ends.
Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."
[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]
glvo
edg
srg
fantasy
generations
swords
design
philosophy
art
via:meetar
infinityblade
animatedwriting
evolutionarywriting
iterative
iterativewriting
wcydwt
classideas
storytelling
jnicholasgeist
web
writing
games
moreofthisplease
evolvingtext
iteration
futureoftext
evolvingbook
killscreen
experimental
reviews
videogames
gaming
from delicious
"How to read a game that never ends.
Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."
[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]
february 2012 by robertogreco
Video game journalism - Wikipedia [URL points to the section on "New Games Journalism"]
february 2012 by robertogreco
"New Games Journalism (NGJ) is a video game journalism term, coined in 2004 by journalist Kieron Gillen, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture.[19] It is a model of New Journalism applied to video game journalism. Gillen's NGJ manifesto was first published on the now defunct state forum/website, a community of videogame players often engaged in discussion and analysis of their hobby, from which an anecdotal piece, Bow Nigger,[20] had appeared. Gillen cites the work as a major inspiration for and example of what NGJ should achieve and the piece was later republished in the UK edition of PC gamer, a magazine with which Gillen has close professional ties."
[See also: http://alwaysblack.com/blackbox/ngj.html ]
storytelling
personal
experience
subjectivity
traveljournalism
travel
2004
gaming
culture
play
cross-mediareferences
anecdote
kierongillen
reviews
writing
videogames
games
newgamesjournalism
from delicious
[See also: http://alwaysblack.com/blackbox/ngj.html ]
february 2012 by robertogreco
Story Maps | Use ArcGIS and Web maps to tell your story.
february 2012 by robertogreco
"Story maps use the concepts and tools of geography to tell stories about the world. They combine intelligent Web maps with text, multimedia content, and intuitive user experiences to inform, educate, entertain, and inspire people about a wide variety of topics. Most story maps are designed for non-technical audiences.
Story maps are at the focal point of the rapid evolution of GIS from a technology available primarily to highly-trained specialists to an array of services and resources that can benefit everyone.
Learn how to create your own story maps in our Workflows and Best Practices summary. Read about characteristics and types of storytelling maps in our Telling Stories with Maps white paper."
infographics
multimedia
mapping
data
via:joguldi
geography
gis
maps
storytelling
from delicious
Story maps are at the focal point of the rapid evolution of GIS from a technology available primarily to highly-trained specialists to an array of services and resources that can benefit everyone.
Learn how to create your own story maps in our Workflows and Best Practices summary. Read about characteristics and types of storytelling maps in our Telling Stories with Maps white paper."
february 2012 by robertogreco
ON THE QUICKENING OF HISTORY
february 2012 by robertogreco
"Writer and urbanist Brendan Crain writes about the role of new digital tools in preservation efforts. In the existing conflict between preserving buildings to slow the process of loss and the dynamic nature of people, digital layers can maintain a sense of urgency around long-passed events that lend the built environment much of its import."
2012
yelp
placemaking
place
london
nyc
digitalanthropology
geolocation
geotagging
streetmuseum
museumwithoutwalls
historypin
cultureNOW
junaio
layar
digitallayers
digital
socialmedia
history
curation
atemporality
storytelling
architecture
now
urbanism
urban
buildings
preservation
brendancrain
from delicious
february 2012 by robertogreco
Georges Bataille : Literature And Evil - YouTube
february 2012 by robertogreco
"The only TV interview that exists with Georges Bataille (1958). About his book Literature And Evil. Interviewer: Pierre Dumayet."
[via: http://consumptive.org/about/ ]
taboos
baudelaire
kafka
interviews
guilt
1958
evil
literatureandevil
georgesbataille
storytelling
literature
writing
from delicious
[via: http://consumptive.org/about/ ]
february 2012 by robertogreco
NFB/Interactive - Bear 71
february 2012 by robertogreco
[an interactive film about grizzly bears from the National Film Board of Canada]
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
deschooling
unschooling
parenting
flash
video
film
2012
tracking
visualization
classideas
storytelling
interactivenarratives
nationalfilmboardofcanada
nfb
bear71
bears
nature
animals
documentary
interactive
cyoa
interactivefiction
"It's hard to say where the wild world ends and the wild one begins."
"The forest has its own language."
"If you look backward from any single point in time, everything seems to lead up to that moment."
"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
february 2012 by robertogreco
A Ship Adrift | booktwo.org [See at: shipadrift.com ]
february 2012 by robertogreco
"A Ship Adrift takes the data from that weather station and applies it to an imaginary airship piloted by a lost, mad AI autopilot…
If the wind whips eastwards across the roof of the Southbank centre at 5mph, then the Ship Adrift floats five miles to the East. See the sharp tack the Ship made on the night of the 27th / 28th January? That’s the weather turning; the next day, we froze in London; a few days later, snow…
As the Ship drifts, it looks around itself. It doesn’t know where it is, but it is listening. It’s listening out for tweets and foursquare check-ins and posts on dating sites and geotagged Wikipedia articles and it is remembering them and it is trying to make something out of them. It is trying to understand.
The ship is lost, and I don’t know where it’s going. I don’t know what it’s going to learn, but I want to work with it to tell some stories. I want to build a system for cooperating with software and chance. There is no what or why or where or when…"
web
internetofthings
geolocation
wikipedia
storytelling
foursquare
twitter
london
weather
data
shipadrift
jamesbridle
spimes
If the wind whips eastwards across the roof of the Southbank centre at 5mph, then the Ship Adrift floats five miles to the East. See the sharp tack the Ship made on the night of the 27th / 28th January? That’s the weather turning; the next day, we froze in London; a few days later, snow…
As the Ship drifts, it looks around itself. It doesn’t know where it is, but it is listening. It’s listening out for tweets and foursquare check-ins and posts on dating sites and geotagged Wikipedia articles and it is remembering them and it is trying to make something out of them. It is trying to understand.
The ship is lost, and I don’t know where it’s going. I don’t know what it’s going to learn, but I want to work with it to tell some stories. I want to build a system for cooperating with software and chance. There is no what or why or where or when…"
february 2012 by robertogreco
MAPS OF FICTIONAL WORLDS
february 2012 by robertogreco
“When I first decided I wanted to be a writer, when I was 10, 11 years old, the books that I loved…came with maps and glossaries and timelines—books like Lord Of The Rings, Dune, The Chronicles Of Narnia. I imagined that’s what being a writer was: You invented a world, and you did it in a very detailed way, and you told stories that were set in that world.”
—Michael Chabon…
My undergrad thesis argued that world-building wasn’t just for fantasy & sci-fi writers—every tale has a setting, every tale creates a world in the reader’s mind—& it explored ways that drawing that world (visual thinking!) can lead to better fiction.
Some of my favorite “lit’ry” books are accompanied by maps.
[examples]
Some writers use previously-made maps to help create their fiction: Melville used whaling charts, Joyce used Ordnance surveys of Dublin, & Pynchon used aerial maps.
Poking around the ‘net I found maps for Faulkner’s books, Treasure Island, and of course, Tolkien…"
[See also the comments.]
fictionalmaps
fictionalworlds
books
literature
literarymaps
storytelling
reference
graphics
writing
michaelchabon
2008
visualthinking
worldbuilding
cartography
mapping
visualization
fiction
maps
from delicious
—Michael Chabon…
My undergrad thesis argued that world-building wasn’t just for fantasy & sci-fi writers—every tale has a setting, every tale creates a world in the reader’s mind—& it explored ways that drawing that world (visual thinking!) can lead to better fiction.
Some of my favorite “lit’ry” books are accompanied by maps.
[examples]
Some writers use previously-made maps to help create their fiction: Melville used whaling charts, Joyce used Ordnance surveys of Dublin, & Pynchon used aerial maps.
Poking around the ‘net I found maps for Faulkner’s books, Treasure Island, and of course, Tolkien…"
[See also the comments.]
february 2012 by robertogreco
Mapping Main Street » A Collaborative Documentary Media Project [See: http://www.mappingmainstreet.org/participate/index.php ]
february 2012 by robertogreco
"Once you start looking, you'll notice Main Streets are everywhere and tell all kinds of stories. There's a Main Street in San Luis, Arizona that dead-ends right into the Mexican border. The Main Street in Melvindale, Michigan runs through a trailer park in the shadows of Ford's River Rouge plant, once the largest factory in the world. Main Street is small town and urban center; it is the thriving business district and the prostitution stroll; it is the places where we live, the places where we work, and sometimes, it is the places we have abandoned.
Mapping Main Street is a collaborative documentary media project that creates a new map of the country through stories, photos and videos recorded on actual Main Streets. The goal is to document all of the more than 10,000 streets named Main in the United States. We invite you to capture the stories and images of the country today. Go out, look around, talk to people, and contribute to this re-mapping of the United States."
stories
classideas
photography
video
baughmanreinhardt
josieholtzman
sarapellegrini
iangray
local
localprojects
matthewlong-middleton
jamesburns
jesseshapins
annheppermann
karaoehler
crowdsourcing
collaboration
flickr
storytelling
towns
cities
community
via:steelemaley
us
mapping
maps
from delicious
Mapping Main Street is a collaborative documentary media project that creates a new map of the country through stories, photos and videos recorded on actual Main Streets. The goal is to document all of the more than 10,000 streets named Main in the United States. We invite you to capture the stories and images of the country today. Go out, look around, talk to people, and contribute to this re-mapping of the United States."
february 2012 by robertogreco
Object memory on Vimeo
february 2012 by robertogreco
“‘This trade’, he said, ‘was not the trade as you Europeans know it. Not the business of buying and selling for profit! Our people’s trade was always symmetrical.’
Aboriginals, in general, had the idea that all ‘goods’ were potentially malign and would work against their possessors unless they were forever in motion. The ‘goods’ did not have to be edible, or useful. People liked nothing better than to barter useless things - or things they could supply for themselves: feathers, sacred objects, belts of human hair.
‘Trade goods’, he continued, should be seen rather as the bargining counters of a gigantic game, in which the whole continent was the gaming board and all its inhabitants players. ‘Goods’ were tokens of intent: to trade again, meet again, fix frontiers, intermarry, sing, dance, share resources and share ideas.”
With Bruce Chatwins quote as a starting point, a group of friends got together to explore storytelling through the trading of objects…"
stories
things
possessions
brucechatwins
totems
tokens
richardhouguez
2011
objectmemory
memory
storytelling
trade
trading
objects
Aboriginals, in general, had the idea that all ‘goods’ were potentially malign and would work against their possessors unless they were forever in motion. The ‘goods’ did not have to be edible, or useful. People liked nothing better than to barter useless things - or things they could supply for themselves: feathers, sacred objects, belts of human hair.
‘Trade goods’, he continued, should be seen rather as the bargining counters of a gigantic game, in which the whole continent was the gaming board and all its inhabitants players. ‘Goods’ were tokens of intent: to trade again, meet again, fix frontiers, intermarry, sing, dance, share resources and share ideas.”
With Bruce Chatwins quote as a starting point, a group of friends got together to explore storytelling through the trading of objects…"
february 2012 by robertogreco
The Object Ethnography Project
february 2012 by robertogreco
"The Object Ethnography Project aims to show how stories influence the value, meaning and circulation of objects. It is a creative laboratory where participants–like you– determine the outcome of the cultural experiment.
The team behind the Project will look at the objects and stories accumulated through the project for trends, patterns and insights about the types of objects people donate, the kinds of stories they tell about them, and how those stories influence the object’s value and subsequent exchange. The results of these studies will be presented at a conference at New York University in March 2012."
nyc
2012
value
exchange
patterns
stories
culture
storytelling
objects
The team behind the Project will look at the objects and stories accumulated through the project for trends, patterns and insights about the types of objects people donate, the kinds of stories they tell about them, and how those stories influence the object’s value and subsequent exchange. The results of these studies will be presented at a conference at New York University in March 2012."
february 2012 by robertogreco
Dr. Chris Mullen, The Visual Telling of Stories, illustration, design, film, narrative sequences, magazines, books, prints etc
january 2012 by robertogreco
"A lyrical encyclopedia of visual proportions…Rugged design in opposition to elegance…It's bigger than you could ever think—just explore—no clues from me…big letter and no fancy-dan embroidery—on opposition to the fey…"
"This site records a range of material dedicated to the study of the Visual Narrative. The original site, intended by me for part-time students and other interested parties was closed down by the University of Brighton in 2004. I was subsequently denied access to the original images most of which, however, were in my own collection. I have developed the site on a daily basis thereafter. It remains exclusively educational and is in constant use. Many thanks to those in the UK and beyond who shared my irritation at events. Contact me on chris@fulltable.com "
writing
stories
narrativesequences
magazines
_narrative
film
treasure
susia
philbeard
rebeccamarywilson
hypertext
ruthrix
janecouldrey
clarestrand
grammercypark
petruccelli
jackiebatey
jaynewilson
dickbriel
chrismullen
america
visual
visualcodes
advertising
comics
classideas
tcsnmy
srg
edg
glossary
reference
books
images
visualization
wcydwt
art
design
illustration
storytelling
via:litherland
"This site records a range of material dedicated to the study of the Visual Narrative. The original site, intended by me for part-time students and other interested parties was closed down by the University of Brighton in 2004. I was subsequently denied access to the original images most of which, however, were in my own collection. I have developed the site on a daily basis thereafter. It remains exclusively educational and is in constant use. Many thanks to those in the UK and beyond who shared my irritation at events. Contact me on chris@fulltable.com "
january 2012 by robertogreco
Notes Towards A Theory of Twitter (Revised) | A.T. | Cleveland
january 2012 by robertogreco
"Twitter is an associative writing form, not a narrative one. In Twitter, we are sent somewhere else-via a link-or reminded of something. We are not telling stories. Thus, while the twitter fiction is swell and cute, it usually it misses the generic boat. Twitter promises a new slate for poets. For fiction writers, not so much. (For what I find to be a notable exception, see my piece for Economist.com). Tweets create meaning and aesthetic experiences by reminding us, not by telling a story…
1.a.) Twitter does not operate on the narrative arc of rising action, suspense, climax, and denouement…
Twitter lacks single-point perspective (or omniscience)…
2.) Twitter helps resist the curse of paragraphism…
2.a.) A new focus on the sentence is salutary…
Conclusion: There is no summing up on twitter. There are many arrows pointing one across (not up or down) to the ideas of others, cross-fertilization, and forced attention to the composition of sentences."
via:allentan
2012
sentences
hypertext
communication
howwewrite
classiseas
composition
crosspollination
cross-fertilization
storytelling
narrative
literature
paragraphism
writing
twitter
annetrubek
1.a.) Twitter does not operate on the narrative arc of rising action, suspense, climax, and denouement…
Twitter lacks single-point perspective (or omniscience)…
2.) Twitter helps resist the curse of paragraphism…
2.a.) A new focus on the sentence is salutary…
Conclusion: There is no summing up on twitter. There are many arrows pointing one across (not up or down) to the ideas of others, cross-fertilization, and forced attention to the composition of sentences."
january 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
january 2012 by robertogreco
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa
computers
computing
getlamp
classideas
storytelling
writing
towatch
if
interactivefiction
documentary
history
gaming
text
games
edg
srg
via:litherland
interactive
fiction
They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.
Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.
Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
january 2012 by robertogreco
Bear 71: An Interactive, Experimental Documentary
january 2012 by robertogreco
"This interactive documentary blurs the line between wild and wired worlds"
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
nfbc
networks
storytelling
via:anterobot
surveillance
bears
animals
technology
nature
towatch
2012
bear71
documentaries
classideas
interactive
srg
edg
cyoa
interactivefiction
"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.
Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.
The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
january 2012 by robertogreco
Revisiting 'Zork': What We Lost in the Transition to Visual Games - Technology - The Atlantic
january 2012 by robertogreco
"Text-based adventures were written as much as they were designed, employing tantalizing adjectives to create a sense of the world"
philipbump
2012
gaming
play
games
videogames
storytelling
writing
text-basedadventures
zork
from delicious
january 2012 by robertogreco
prosthetic knowledge • One Page Graphic Novel: The Thames Megalodon The...
january 2012 by robertogreco
The above image appears to be some kind of map, but is actually an attempt to tell a big story within one frame. In a way, it is a game of narrative, as there is a list of important points to make as you guide yourself through it.
From the creaor, Henry Flint:
"Welcome to a new story telling medium… the One Page Graphic Novel. Is this a gimmick? Yes, probably.
Keith is a dustman who is shot into the future by a Time Vortex. He meets three companions and they start an epic adventure and It’s up to you to fill in the gaps."
A higher resolution version of the image can be found at Henry’s site here [click on the map]"
[See also: http://henryflint.wordpress.com/2012/01/20/one-page-graphic-novel-2/ ]
mapping
maps
comics
henryflint
boardgames
games
srg
edg
classideas
storytelling
graphicnovels
from delicious
From the creaor, Henry Flint:
"Welcome to a new story telling medium… the One Page Graphic Novel. Is this a gimmick? Yes, probably.
Keith is a dustman who is shot into the future by a Time Vortex. He meets three companions and they start an epic adventure and It’s up to you to fill in the gaps."
A higher resolution version of the image can be found at Henry’s site here [click on the map]"
[See also: http://henryflint.wordpress.com/2012/01/20/one-page-graphic-novel-2/ ]
january 2012 by robertogreco
Matthew Battles: It doesn’t take Cupertino to make textbooks interactive » Nieman Journalism Lab
january 2012 by robertogreco
"Schiller made a sentimental play to this constituency, opening his presentation with a series of excerpted interviews in which teachers sang the sad litany of challenges they face: cratering budgets, overcrowded classrooms, unprepared, disengaged students. The argument that Apple — founded by dropouts and autodidacts — is fundamentally motivated to change this set of conditions is as ludicrous as the notion that the company could ever hope actually to do any such thing…
We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
ibooksauthor
ibooks
technology
schooliness
rubrics
standardization
autodidacts
pearson
timcarmody
matthewbattles
publishing
tablets
knwoledgebowl
knowledge
interactive
textbooks
books
schools
learning
storytelling
teaching
education
2012
ipad
apple
from delicious
We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
january 2012 by robertogreco
How 'Radiolab' Is Changing the Sound of the Radio - Alexis Madrigal - Technology - The Atlantic
january 2012 by robertogreco
"What's different about Radiolab (&…changing about the web) is that it *is* a production…one of a very new kind. Radiolab is actually post-blog & post-livestream…not aping oratory of old or raggedness of new…a hybrid that takes lessons from the past, recent & deep.
That's where…web journalism is headed…"No one wants to read a 9,000-word treatise online. On the Web, one-sentence links are as legitimate as 1000-word diatribes—in fact, they are often valued more."
While this might have been true at one point, it simply no longer is…at The Atlantic, there is a very strong positive correlation between length of post & readers attracted. The genre conventions of blogging are changing. Few old-style linkblogs exist & a whole culture has developed around the longread. New online publications…look beautiful.
This is the Radiolab effect extended: expect less pretension to authority, greater understanding of one's nodeness, but greater respect for the production culture of the pre-web era."
post-livestream
post-internet
pretension
radiolabeffect
robertkrulwich
twitter
blogging
journalism
storytelling
productionvalues
authority
longformjournalism
longform
theatlantic
online
web
radio
alexismadrigal
jadabumrad
2012
radiolab
from delicious
That's where…web journalism is headed…"No one wants to read a 9,000-word treatise online. On the Web, one-sentence links are as legitimate as 1000-word diatribes—in fact, they are often valued more."
While this might have been true at one point, it simply no longer is…at The Atlantic, there is a very strong positive correlation between length of post & readers attracted. The genre conventions of blogging are changing. Few old-style linkblogs exist & a whole culture has developed around the longread. New online publications…look beautiful.
This is the Radiolab effect extended: expect less pretension to authority, greater understanding of one's nodeness, but greater respect for the production culture of the pre-web era."
january 2012 by robertogreco
SpeEdChange: Changing Gears 2012: reconsidering what "literature" means
january 2012 by robertogreco
"So my seventh step in Changing Gears 2012 is to look as widely as you can for the literature which will touch your students, for the canon which will help them know themselves and our world. This matters. When we prescribe a Common Core we proscribe all that lies beyond that, and what lies beyond is truly the 99 percent."
storytelling
variety
learning
deschooling
unschooling
communication
expression
video
literacy
2012
commoncore
learning
literature
irasocol
culture
reading
_learning
from delicious
january 2012 by robertogreco
A Cinematic Novel: ‘Historias extraordinarias’ | Hydra Magazine
january 2012 by robertogreco
"The pleasure of watching Historias extraordinarias derives in large part from the sheer magnitude of the multiple narratives that propel the film forward.
…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.
The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
intertextuality
narrative
storytelling
literature
alanpauls
franciscosalamone
narration
fiction
nonfiction
towatch
argentina
borges
2011
film
tintin
hergé
marianollinás
historiasextraordinarias
andrébazin
from delicious
…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.
The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
january 2012 by robertogreco
TEDxMidAtlantic - Tyler Cowen - 11/5/09 - YouTube
december 2011 by robertogreco
Transcript here: http://lesswrong.com/r/discussion/lw/8w1/transcript_tyler_cowen_on_stories/
See also: http://www.ted.com/talks/tyler_cowen_be_suspicious_of_stories.html
"So what are the problems of relying too heavily on stories? You view your life like "this" instead of the mess that it is or it ought to be. But more specifically, I think of a few major problems when we think too much in terms of narrative. First, narratives tend to be too simple…
Another kind of problem with stories is, you can only fit so many stories into your mind at once or in the course of a day, or even in the course of a lifetime…
A third problem with stories is that outsiders manipulate us using stories, and we all like to think advertising only works on the other guy, but that's not how it is.
So as an alternative, at the margin (again, no burning of Tolstoy), just be a little more messy."
simplicity
complexity
good
evil
counterintuitive
2009
meaningmaking
culture
economics
storytelling
stories
tylercowen
messiness
truth
perspective
from delicious
See also: http://www.ted.com/talks/tyler_cowen_be_suspicious_of_stories.html
"So what are the problems of relying too heavily on stories? You view your life like "this" instead of the mess that it is or it ought to be. But more specifically, I think of a few major problems when we think too much in terms of narrative. First, narratives tend to be too simple…
Another kind of problem with stories is, you can only fit so many stories into your mind at once or in the course of a day, or even in the course of a lifetime…
A third problem with stories is that outsiders manipulate us using stories, and we all like to think advertising only works on the other guy, but that's not how it is.
So as an alternative, at the margin (again, no burning of Tolstoy), just be a little more messy."
december 2011 by robertogreco
In Africa, the Art of Listening - NYTimes.com
december 2011 by robertogreco
"It struck me as I listened to those two men that a truer nomination for our species than Homo sapiens might be Homo narrans, the storytelling person. What differentiates us from animals is the fact that we can listen to other peopleě°˝€™s dreams, fears, joys, sorrows, desires and defeats ě°˝€” and they in turn can listen to ours.
Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information. Knowledge involves listening.
So if I am right that we are storytelling creatures, and as long as we permit ourselves to be quiet for a while now and then, the eternal narrative will continue."
deschooling
unschooling
learning
conversation
2011
silence
information
knowledge
henningmankell
humans
human
storytelling
society
narrative
literature
listening
africa
from delicious
Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information. Knowledge involves listening.
So if I am right that we are storytelling creatures, and as long as we permit ourselves to be quiet for a while now and then, the eternal narrative will continue."
december 2011 by robertogreco
Tucker Nichols Bravo Commission - YouTube
december 2011 by robertogreco
"Short documentary of the mural at the Bravo TV offices at 30 Rockefeller Center by artist Tucker Nichols."
tuckernichols
art
murals
glvo
classideas
text
embedded
listening
observation
storytelling
bravo
workplace
officeculture
from delicious
december 2011 by robertogreco
Hatching a New Way to Tell Stories | To the best of our KNOWLEDGE
december 2011 by robertogreco
"Fast and agile like a bird, slow and ruminant like a cow. Jonathan Harris says his new project is designed to be a narrative alternative to the data mayhem that fills the web.
Unlike his much-lauded past project, We Feel Fine, Harris says Cowbird is not about cataloguing diverse, fragmentary statements. He wants it to be a place where people can go deeply into the "ecstatic truth" of human life."
jonathanharris
cowbird
2011
interviews
storytelling
onlinetoolkit
from delicious
Unlike his much-lauded past project, We Feel Fine, Harris says Cowbird is not about cataloguing diverse, fragmentary statements. He wants it to be a place where people can go deeply into the "ecstatic truth" of human life."
december 2011 by robertogreco
‘Storytelling in Japanese Art’ at the Met - Review - NYTimes.com
december 2011 by robertogreco
"“Storytelling in Japanese Art,” at the Metropolitan Museum of Art, is a captivating combination of show and tell, read and look. Curatorially speaking, the exhibition takes us gently in hand and, through text panels, captions and diagrams, reveals the narrative side of Japanese art with memorable clarity."
japan
art
exhibitions
2011
narrative
storytelling
from delicious
december 2011 by robertogreco
Map Tales
december 2011 by robertogreco
"EASILY CREATE AND SHARE MAP-BASED STORIES…
and embed them into your website for free
Journalists, teachers, bloggers and storytellers (to name a few) use Map Tales to chronicle news events, scrapbook holidays, describe walks, plan campaigns, illustrate literature, recount journeys, and bring historical events to life."
maps
storytelling
tools
onlinetoolkit
maptales
mapping
narrative
odyssey
aroundtheworldin80days
julesverne
homer
hackfarm
classideas
location
literature
history
travel
from delicious
and embed them into your website for free
Journalists, teachers, bloggers and storytellers (to name a few) use Map Tales to chronicle news events, scrapbook holidays, describe walks, plan campaigns, illustrate literature, recount journeys, and bring historical events to life."
december 2011 by robertogreco
Nomic
december 2011 by robertogreco
"Nomic is a platform for your personal economy.
We're building tools for people to share their craft, tell their story, and build relationships. Simply and beautifully."
"Nomic is a seed-funded San Francisco startup building a platform for economic relationships.
We have set out to build a global impact, Internet-scale business, create products that people love, and help advance a healthier society and better functioning economy.
We have set out to build, change the world, hustle, and have fun."
sanfrancisco
personaleconomy
relationships
business
glvo
web
internet
society
nomic
storytelling
social
from delicious
We're building tools for people to share their craft, tell their story, and build relationships. Simply and beautifully."
"Nomic is a seed-funded San Francisco startup building a platform for economic relationships.
We have set out to build a global impact, Internet-scale business, create products that people love, and help advance a healthier society and better functioning economy.
We have set out to build, change the world, hustle, and have fun."
december 2011 by robertogreco
Ilona Gaynor: Everything Ends in Chaos
november 2011 by robertogreco
"EVERYTHING ENDS IN CHAOS is an attempt to construct an artificial Black Swan."
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
ilonagaynor
blackswans
art
designfiction
chaos
video
storytelling
narrative
design
from delicious
[via: http://www.wired.com/beyond_the_beyond/2011/11/design-fiction-a-report-from-the-field-by-ilona-gaynor/ ]
november 2011 by robertogreco
Sal Randolph: A Call for Migratory Objects
november 2011 by robertogreco
"Do you have an object whose story you would like to share? An heirloom, an artwork, a toothbrush, a stone? An object which has inspired you, dominated you, educated you, exalted or degraded you? For our second exhibition of the Migration year, we invite you to lend us your object and include with it everything you know about its migratory story.
These objects will be our starting point for a three-month exploration of the Migration of Objects. We will view them as independent beings with stories of their own, stories that began before the object’s encounter with you and that will likely continue long after you part. Your story of the object may start with you but may necessarily migrate into the economic, the industrial, the political, the historical, the geologic, the environmental and so on.
Anyone can play. Here’s how it works:…"
salrandolph
objects
storytelling
migratoryobjects
art
stories
migrationofobjects
proteusgowanus
exhibitions
crowdsourcing
classideas
writingprompts
from delicious
These objects will be our starting point for a three-month exploration of the Migration of Objects. We will view them as independent beings with stories of their own, stories that began before the object’s encounter with you and that will likely continue long after you part. Your story of the object may start with you but may necessarily migrate into the economic, the industrial, the political, the historical, the geologic, the environmental and so on.
Anyone can play. Here’s how it works:…"
november 2011 by robertogreco
The Infinite Adventure Machine (prototype 01) on Vimeo
november 2011 by robertogreco
"TIAM is a proposal for a computer program which generates fairy-tale plots.
While fully automatic story generation remains an unsolved problem for computer science, this project explores the links between imagination and computation. Tales and myths; the core narratives of human culture, have been transmitted for generations through various technologies and media. What new forms might they take through digital formats and Artificial Intelligence?
Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, TIAM aims to question the limitations and implications of attempts at programming language and narrative.
Because the program is unable to deliver a finished story, rather only a crude synopsis and illustrations, users have to improvise, filling the gaps with their imagination and making up for the technology's shortcomings."
applications
ios
ipad
storytelling
stories
writingprompts
video
improvisation
from delicious
While fully automatic story generation remains an unsolved problem for computer science, this project explores the links between imagination and computation. Tales and myths; the core narratives of human culture, have been transmitted for generations through various technologies and media. What new forms might they take through digital formats and Artificial Intelligence?
Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, TIAM aims to question the limitations and implications of attempts at programming language and narrative.
Because the program is unable to deliver a finished story, rather only a crude synopsis and illustrations, users have to improvise, filling the gaps with their imagination and making up for the technology's shortcomings."
november 2011 by robertogreco
“Sometimes the stories are the science…” – Blog – BERG
november 2011 by robertogreco
"About a decade ago – I saw Oliver Sacks speak at the Rockerfeller Institute in NYC, talk about his work.
A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.
Sometimes our film work is the design work.
Again this is a commercial act, and we are a commercial design studio.
But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
oliversacks
learning
deschooling
unschooling
education
berg
berglondon
mattjones
timoarnall
storytelling
design
understanding
newgrammars
conversation
meaning
meaningmaking
glvo
tcsnmy
classideas
art
paulklee
domains
interdisciplinarity
interdisciplinary
crossdisciplinary
multidisciplinary
crosspollination
perspective
mindset
wbrianarthur
jackschulze
mattwebb
technology
future
dansaffer
rulespace
simulation
believability
materialquality
film
video
invention
creativity
time
adamlisagor
brucesterling
vernacularvideo
victorpapanek
jasonkottke
andybaio
johnsculley
apple
stevejobs
knowledgenavigator
prototypes
prototyping
iteration
process
howwework
howwelearn
communication
from delicious
A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.
Sometimes our film work is the design work.
Again this is a commercial act, and we are a commercial design studio.
But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
november 2011 by robertogreco
In Don DeLillo's 'Angel,' Stories Of America Alone : NPR
november 2011 by robertogreco
"DeLillo also explains that the concepts of solitude or loneliness lend themselves particularly well to the abbreviated form of the short story. "One or two characters are usually quite sufficient for the demands of a particular idea"…
The novel-writing process is lengthy & daunting…Underworld, took him 5 years to write…But crafting short fiction is just as much of a challenge…Short stories are structured differently than novels—while his novels follow a certain symmetry…stories rarely develop a pattern.
"It's one episode, usually, [with] one or two characters. The idea in most cases is to get to the end as quickly as possible."
Even when he's writing long novels, DeLillo says he never works from outlines. "Whatever I know may be in notes [or] pieces of paper that I scribble on in a subway car"…
DeLillo collects these scribbles & records them in a larger notebook that he later refers to as he writes. But sometimes when an idea strikes, he goes straight home & gets working."
dondelillo
2011
interviews
writing
howwewrite
storytelling
shortstories
books
from delicious
The novel-writing process is lengthy & daunting…Underworld, took him 5 years to write…But crafting short fiction is just as much of a challenge…Short stories are structured differently than novels—while his novels follow a certain symmetry…stories rarely develop a pattern.
"It's one episode, usually, [with] one or two characters. The idea in most cases is to get to the end as quickly as possible."
Even when he's writing long novels, DeLillo says he never works from outlines. "Whatever I know may be in notes [or] pieces of paper that I scribble on in a subway car"…
DeLillo collects these scribbles & records them in a larger notebook that he later refers to as he writes. But sometimes when an idea strikes, he goes straight home & gets working."
november 2011 by robertogreco
AA SCHOOL OF ARCHITECTURE - Lectures Online: Thrilling Wonder Stories 3 (3 of 3)
november 2011 by robertogreco
"We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.
Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
mattjones
vincenzonatali
liamyoung
brucesterling
andylockley
philipbeesley
christianlorenzscheurer
charlietuesdaygates
roderichfross
naturalroboticslab
gavinrothery
gustavhoegen
radioscienceorchestra
spov
zeligsound
geoffmanaugh
bldgblog
harikunzru
chriswoebken
davegracer
simoneferracina
jaceclayton
lindsaycuff
nettle
debbiechachra
andrewblum
jamesfleming
davidbenjamin
thrillingwonderstories
scifi
sciencefiction
art
technology
julianbleecker
storytelling
designfiction
2011
kevinslavin
towatch
from delicious
Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
november 2011 by robertogreco
Blackbeard Blog - Degamification
november 2011 by robertogreco
"At first we would modify them, as almost all players did – dropping the ones that weren’t fun. But eventually we abandoned the rules entirely, shifting to what used to be known as “freeform” gaming – something more like interactive storytelling…
The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…
This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"
[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
tumblr
tumblarity
gaming
gamification
dungeonsanddragons
2011
degamification
motivation
rules
creativity
autonomy
storytelling
control
engagement
intrinsicmotivation
extrinsicmotivation
learning
lcproject
tcsnmy
rewards
competition
freeform
unschooling
deschooling
schooliness
structure
from delicious
The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…
This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"
[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
november 2011 by robertogreco
Pasta&Vinegar; » Blog Archive » “degamification” as a design tactic
november 2011 by robertogreco
"The idea of “degamification” as a design tactic is interesting and the author presents it in a compelling way. What I find important here is that the removal of certain external rewards can be relevant for participants over time, “handing over more responsibility and autonomy” as said in this blogpost."
gamification
degamification
rules
freeform
gaming
play
storytelling
creativity
2011
nicolasnova
motivation
intrinsicmotivation
extrinsicmotivation
autonomy
freedom
responsibility
design
from delicious
november 2011 by robertogreco
Diversity Conversation: Ta-Nehisi Coates - YouTube
november 2011 by robertogreco
"GRCC English professor Mursalata Muhummad interviews journalist and author Ta-Nehisi Coates. Presentend by the Bob and Aliecia Woodrick Diversity Learning Center at Grand Rapids Community College."
ta-nehisicoates
experience
writing
2011
journalism
storytelling
education
parenting
mentorship
learning
voice
audience
self
identity
influence
dungeonsanddragons
childhood
adolescence
geekdom
fiction
history
dropouts
boys
november 2011 by robertogreco
Deconstructing Political Activism | Ta-Nehisi Coates | Big Think
november 2011 by robertogreco
"But all the great works of art that I’ve ever seen that had any sort of political import were always great stories first. They were great stories before anything. I think ideology kills art. I think it kills writing all the time. It completely, completely destroy it.
So I’ve really had to make a choice and my choice was to tell stories. And once I decided it out that was what I was going to do, the whole idea of being an activist was pretty much shunted aside. Anything, like, that that was going to happen was going to be because somebody was inspired by something…
“Their Eyes Were Watching God,” I’ve read that and I thought, wow, this is beautiful writings…want to do something like this. I’m not particularly interested; pardon my rudeness here. I just was not interested in changing minds…I just wanted to write a beautiful story. And I thought the truth will emerge, the universal values will emerge from telling the story."
ta-nehisicoates
writing
storytelling
2009
politics
activism
zoranealehurston
richardwright
from delicious
So I’ve really had to make a choice and my choice was to tell stories. And once I decided it out that was what I was going to do, the whole idea of being an activist was pretty much shunted aside. Anything, like, that that was going to happen was going to be because somebody was inspired by something…
“Their Eyes Were Watching God,” I’ve read that and I thought, wow, this is beautiful writings…want to do something like this. I’m not particularly interested; pardon my rudeness here. I just was not interested in changing minds…I just wanted to write a beautiful story. And I thought the truth will emerge, the universal values will emerge from telling the story."
november 2011 by robertogreco
How to Build the Pixar of the iPad Age in Shreveport, Louisiana - Technology - The Atlantic
november 2011 by robertogreco
As you get closer, the landscape gets scrubbier, with empty lots separating the buildings like gaps in a smile. A man may walk down the street in welding gear. Pull into the parking lot of BioSpaceX, a shiny new building originally intended to house biotechnology startups. Walk through the doors. You're at Moonbot.
moonbot
sarahrich
alexismadrigal
creativity
ipad
books
pixar
shreveport
louisiana
2011
brandonoldenburg
billjoyce
williamjoyce
art
illustration
lamptonenochs
christinaellis
storytelling
from delicious
november 2011 by robertogreco
How to write fiction: Andrew Miller on creating characters | Books | guardian.co.uk
november 2011 by robertogreco
When we set out to write, we do not do so out of a sense of certainty but out of a kind of radical uncertainty. We do not set out saying: "The world is like this." But asking: "How is the world?"
books
writing
fiction
thinking
storytelling
2011
andrewmiller
characters
literature
understanding
sensemaking
writers
classideas
from delicious
november 2011 by robertogreco
A Sister’s Eulogy for Steve Jobs - NYTimes.com
october 2011 by robertogreco
"…worked at what he loved…really hard…opposite of absent-minded…never embarrassed about working hard, even if results were failures…wasn’t ashamed to admit trying…
Novelty was not…highest value. Beauty was…didn’t favor trends or gimmicks…philosophy of aesthetics…“Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”…willing to be misunderstood…Love was his supreme virtue, god of gods…believed love happened all the time, everywhere…never ironic, cynical, pessimistic…choices he made…designed to dissolve walls around him…humble…liked to keep learning…cultivated whimsy…had surprises tucked in all his pockets…had a lot of fun…treasured happiness…set destinations…
We all—in the end—die in medias res. In the middle of a story. Of many stories…
character is essential: What he was, was how he died…
…final words were: OH WOW. OH WOW. OH WOW."
life
death
work
happiness
stevejobs
monajobs
2011
eulogy
living
wisdom
storytelling
beauty
parenting
love
attention
failure
character
stories
fun
pessimism
cynicism
irony
virtues
art
time
timelessnessm
durability
workethic
ethics
philosophy
aesthetics
from delicious
Novelty was not…highest value. Beauty was…didn’t favor trends or gimmicks…philosophy of aesthetics…“Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”…willing to be misunderstood…Love was his supreme virtue, god of gods…believed love happened all the time, everywhere…never ironic, cynical, pessimistic…choices he made…designed to dissolve walls around him…humble…liked to keep learning…cultivated whimsy…had surprises tucked in all his pockets…had a lot of fun…treasured happiness…set destinations…
We all—in the end—die in medias res. In the middle of a story. Of many stories…
character is essential: What he was, was how he died…
…final words were: OH WOW. OH WOW. OH WOW."
october 2011 by robertogreco
Raghava KK: Shake up your story | Video on TED.com
october 2011 by robertogreco
"Artist Raghava KK demos his new children's book for iPad with a fun feature: when you shake it, the story -- and your perspective -- changes. In this charming short talk, he invites all of us to shake up our perspective a little bit."
empathy
creativity
art
storytelling
perspective
perspectives
childrenliterature
children
parenting
2011
raghavakk
ipad
apps
applications
books
learning
from delicious
october 2011 by robertogreco
The New Value of Text | booktwo.org
october 2011 by robertogreco
"Text lasts. It’s not platform-dependant, you don’t just get it from one source, read it in one place, understand it in one way. It is not dependent on technology: it is what we make technology out of. Code is text, it is the fundamental nature of technology. We’ve been trying for decades, since the advent of hypertext fiction, of media-rich CD-ROMs, to enhance the experience of literature with multimedia. And it has failed, every time.
Yet we are terrified that in the digital age, people are constantly distracted. That they’re shallower, lazier, more dazzled. If they are, then the text is not speaking clearly enough. We are not speaking clearly enough. Like over-stuffed attendees at a dull banquet, the mind wanders. We are terrified that people are dumbing down, and so we provide them with ever dumber entertainment. We sell them ever greater distractions, hoping to dazzle them further."
reading
writing
distraction
text
books
jamesbridle
publishing
content
technology
2011
bookfuturism
multimedia
fear
efficiency
storytelling
complexity
simplicity
digitaltext
from delicious
Yet we are terrified that in the digital age, people are constantly distracted. That they’re shallower, lazier, more dazzled. If they are, then the text is not speaking clearly enough. We are not speaking clearly enough. Like over-stuffed attendees at a dull banquet, the mind wanders. We are terrified that people are dumbing down, and so we provide them with ever dumber entertainment. We sell them ever greater distractions, hoping to dazzle them further."
october 2011 by robertogreco
Transom » Radiolab: An Appreciation by Ira Glass
september 2011 by robertogreco
"Artists compete. Not head to head like athletes, but in their souls. Within the appreciation of our fellow artists is the tiny wince, “I wish I’d done that.”<br />
<br />
Ira Glass joins us again on Transom, this time for a loving and envious homage to our friends at Radiolab, Jad Abumrad and Robert Krulwich. A radio master salutes his comrades.<br />
<br />
The great thing about Ira’s analysis is that it’s so detailed. He breaks down exactly what’s so good about Radiolab and why. You could almost learn the tricks and do it yourself. Almost. Honestly, though, you’d lose. It’s better sometimes just to appreciate."
art
science
media
storytelling
jadabumrad
iraglass
robertkrulwich
2011
radio
thisamericanlife
from delicious
<br />
Ira Glass joins us again on Transom, this time for a loving and envious homage to our friends at Radiolab, Jad Abumrad and Robert Krulwich. A radio master salutes his comrades.<br />
<br />
The great thing about Ira’s analysis is that it’s so detailed. He breaks down exactly what’s so good about Radiolab and why. You could almost learn the tricks and do it yourself. Almost. Honestly, though, you’d lose. It’s better sometimes just to appreciate."
september 2011 by robertogreco
Warco: An FPS Where You Hold a Camera Instead of a Gun | GameLife | Wired.com
september 2011 by robertogreco
"Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane, Australia-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker to create a game that puts you in the role of a journalist embedded in a warzone. Ars spoke with Defiant’s Morgan Jaffit to learn more about this political game disguised as an FPS…<br />
<br />
“It’s also about navigating through a morally gray world and making decisions that have human impact,” he explained. “It’s about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It’s both a storytelling engine and an action adventure with a new perspective.”"
warco
videogames
photojournalism
journalism
fps
defiantdevelopment
war
storytelling
2011
grayarea
from delicious
<br />
“It’s also about navigating through a morally gray world and making decisions that have human impact,” he explained. “It’s about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It’s both a storytelling engine and an action adventure with a new perspective.”"
september 2011 by robertogreco
Infovore » Blessed are the Toymakers
september 2011 by robertogreco
"Why not put technological skills to use making art (as I argued at Culture Hack Day)? Go one step further: rather than putting technology to use serving existing media – the books and films that Robin talks about – why not just invent new forms of media, as Jack Schulze and Timo Arnall describe? The new liberal arts are not on the edge of something big; they are on many edges, all at once. We get to decide where they tip over into; what’s at the bottom of those cliff-faces. Maybe those media will have the tiny audiences Sloan describes; maybe they’ll become huge. But we get to decide, and right now, there is space to play, and a need for those of us with weird skillsets – technological hands and flighty, artistic brains, or vice versa, ‘consecutive or concurrent’ – to go explore.<br />
<br />
Inventing media is a big job. We could start by making toys."
tomarmitage
making
robinsloan
doing
tools
mediainvention
newliberalarts
berg
berglondon
mattjones
jackschulze
timoarnall
media
storytelling
toys
play
2011
from delicious
<br />
Inventing media is a big job. We could start by making toys."
september 2011 by robertogreco
blackoystercatcher: Taking history back from the "storytellers"
september 2011 by robertogreco
"Some of the most interesting documentary films take their structures from organic phenomena like the hours of the day, or the trajectory of a river from source to mouth. Others are essays that follow a structured thought process. Still others divide into sequences or parts that need to be understood and compared as discrete units for the film to generate meaning in the viewer. In fact, there are nearly infinite possible documentary structures, of which I think we've only seen a small fraction. By contrast, the mainstream documentary focuses on what's now called "storytelling," a highly traditional representational strategy…<br />
<br />
Of course, there's nothing wrong with storytelling, whatever it may be, and not all stories are bad. What's wrong is the assumption, which has become not only pervasive but compulsory, that documentaries need characters, that the narrative arc must reign supreme, and that we're obliged to show people wrestling with and resolving problems."
storytelling
history
culture
documentary
stories
film
rickprelinger
2009
filmmaking
structure
from delicious
<br />
Of course, there's nothing wrong with storytelling, whatever it may be, and not all stories are bad. What's wrong is the assumption, which has become not only pervasive but compulsory, that documentaries need characters, that the narrative arc must reign supreme, and that we're obliged to show people wrestling with and resolving problems."
september 2011 by robertogreco
AIGA | Video: Jonathan Harris [Cold + Bold]
august 2011 by robertogreco
"Combining elements of computer science, architecture, statistics, storytelling and design, Jonathan Harris’s online projects create large-scale living portraits of the human world—portraits that both simplify and complicate our understanding of it. Jonathan discusses his recent work and poses intriguing questions about what kind of space the digital world is becoming and what that world is doing to us as individuals."
[I find myself on a Jonathan Harris binge about one a year. This time sparked by an article: http://designmind.frogdesign.com/articles/the-never-ending-story.html . Hadn't seen this video before.]
[The passage he reads in the video was originally posted here: http://www.number27.org/today.php?d=20100319 ]
design
art
jonathanharris
storytelling
coding
coldness
2010
thewhy
purpose
meaning
meaningfulness
human
digital
life
empathy
programming
depression
glvo
relationships
feelings
emotions
rationality
determinism
problemsolving
detachment
expression
web
internet
abstraction
humanity
control
learning
resistance
resistanceofthemedium
howwework
process
cold+bold
identity
individuality
diversity
outcomes
scale
sociopaths
jaronlanier
culture
behavior
introspection
self-reflection
time
computation
from delicious
[I find myself on a Jonathan Harris binge about one a year. This time sparked by an article: http://designmind.frogdesign.com/articles/the-never-ending-story.html . Hadn't seen this video before.]
[The passage he reads in the video was originally posted here: http://www.number27.org/today.php?d=20100319 ]
august 2011 by robertogreco
The Never-Ending Story | design mind [via http://twitter.com/frogdesign/status/105785778331852800 via @bobulate]
august 2011 by robertogreco
Harris: "I think that’s something stories can do—prepare their way of finding meaning in this madness and bringing some order to the chaos.<br />
<br />
…creating a space that’s more about slowing down and contemplating and being introspective is a prerequisite for getting people to tell stories that have impact.<br />
<br />
…Cow Bird is basically a storytelling platform that people can use to tell stories online using photos, sound maps, timelines, videos, and casts of characters. It’s geared towards long-form narrative…when many different people tell stories, the system automatically finds connections between them and weaves them together into a kind of meta-story…The platform automatically analyzes all the text in your memory, figures out your cast of characters, and connects it to previous stories.<br />
<br />
…one of the pieces of this system I’ve been building is that to tell the story you have to dedicate it to somebody, which creates a gift economy of stories."
design
art
writing
storytelling
jonathanharris
cowbird
slow
slowness
multimedia
thisishuge
gamechanging
2011
interviews
classideas
curating
curation
twitter
facebook
longform
meaning
meaningmaking
meaningfulness
self-expression
internet
web
stories
social
socialsoftware
metastory
relationships
connectivism
narrative
memory
memories
soundscapes
soundmaps
timelines
video
gifteconomy
from delicious
<br />
…creating a space that’s more about slowing down and contemplating and being introspective is a prerequisite for getting people to tell stories that have impact.<br />
<br />
…Cow Bird is basically a storytelling platform that people can use to tell stories online using photos, sound maps, timelines, videos, and casts of characters. It’s geared towards long-form narrative…when many different people tell stories, the system automatically finds connections between them and weaves them together into a kind of meta-story…The platform automatically analyzes all the text in your memory, figures out your cast of characters, and connects it to previous stories.<br />
<br />
…one of the pieces of this system I’ve been building is that to tell the story you have to dedicate it to somebody, which creates a gift economy of stories."
august 2011 by robertogreco
Accessibility vs. access: How the rhetoric of “rare” is changing in the age of information abundance » Nieman Journalism Lab
august 2011 by robertogreco
"…digital archivists solve the barrier of accessibility, by making content previously tucked away in analog archives available to the world wide web…
What great curators do is reverse-engineer this dynamic, framing cultural importance first to magnify our motivation to engage with information…shares that manuscript in the context of how it relates to today’s ideals and challenges of publishing, to our shared understanding of creative labor and the changing value systems of authorship, will help integrate this archival item with your existing knowledge and interests, bridging your curiosity with your motivations to truly engage with the content.
Because in a culture where abundance has replaced scarcity as our era’s greatest information problem, without these human sensemakers and curiosity sherpas, even the most abundant and accessible information can remain tragically “rare.”"
[There's more to this. Better to read the entire thing.]
history
photography
information
archives
accessibility
mariapopova
curation
curating
curatorialteaching
curiosity
context
storytelling
relevance
flickrcommons
2011
digitalhumanities
classideas
cv
digitalcurators
infocus
openculture
dancolman
andybaio
metafilter
brainpickings
aaronswartz
filterbubble
elipariser
jamesgleick
abundance
scarcity
obscurity
infooverload
from delicious
What great curators do is reverse-engineer this dynamic, framing cultural importance first to magnify our motivation to engage with information…shares that manuscript in the context of how it relates to today’s ideals and challenges of publishing, to our shared understanding of creative labor and the changing value systems of authorship, will help integrate this archival item with your existing knowledge and interests, bridging your curiosity with your motivations to truly engage with the content.
Because in a culture where abundance has replaced scarcity as our era’s greatest information problem, without these human sensemakers and curiosity sherpas, even the most abundant and accessible information can remain tragically “rare.”"
[There's more to this. Better to read the entire thing.]
august 2011 by robertogreco
ARIS - Mobile Learning Experiences - Creating educational games on the iPhone
august 2011 by robertogreco
"ARIS is a tool for you to make mobile games, tours and interactive stories. Using the GPS and QR Codes, ARIS players will experience a virtual world of interactive characters, items and media placed in physical space."
[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
education
learning
design
technology
games
mobilegames
play
classideas
qrcodes
gps
interactive
storytelling
location-based
location
location-aware
from delicious
[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
august 2011 by robertogreco
The American Crawl : “Chinese Communist bliss,” Alienating 11th grade Urban Youth, and the Danger of a Single Story Revisited
august 2011 by robertogreco
"I’m intrigued & troubled by the prevalence of stories like this one…fascinated by the voyeuristic look into the rigorous lives of “the other” while also concerned about what the prevalence of these narratives say in maintaining the competitiveness from a capitalistic perspective in the US…<br />
I also think there is a danger in presenting this article in a way that ends up feeling like it’s a universal proclamation of the lived experience of an entire nation – not just a handful of individuals…<br />
When we peak into the lives of the hardworking student, the secret sect of an alternative music scene, or even the inner-workings of gold farming, there is a danger in making broad generalizations and reporting them. While I don’t doubt the factual accuracy of the articles described here, I’m concerned by the way these articles function to further dominant, hegemonic narratives that inevitably distance communities, pressure communities, and fuel narratives of capitalism."
anterogarcia
generalizations
class
storytelling
chimamandaadichie
racetonowhere
china
education
narrative
capitalism
us
competitiveness
from delicious
I also think there is a danger in presenting this article in a way that ends up feeling like it’s a universal proclamation of the lived experience of an entire nation – not just a handful of individuals…<br />
When we peak into the lives of the hardworking student, the secret sect of an alternative music scene, or even the inner-workings of gold farming, there is a danger in making broad generalizations and reporting them. While I don’t doubt the factual accuracy of the articles described here, I’m concerned by the way these articles function to further dominant, hegemonic narratives that inevitably distance communities, pressure communities, and fuel narratives of capitalism."
august 2011 by robertogreco
candice breitz: the character
august 2011 by robertogreco
"…involved research with bollywood's child stars <br />
& the roles they portrayed on camera. interviewing each of the young actors, the artist found incredible <br />
similarities and recurring motifs in their characters. <br />
<br />
…after they each watched their assigned movie, <br />
the artist interviewed the children and asked them to verbally portray the character detailing the role and plight <br />
of the child within the movie's narrative. <br />
<br />
edited to show all the children describing their respective movies, without mention of the names of the movies, the resulting group description of 'the character' brings to light common themes and structures in mainstream indian film, while at the same time reflecting the individual's thoughts about how realistic these notions are in indian culture including their dreams, priorities, philosophies and the importance of happy endings."
candicebreitz
bollywood
children
storytelling
classideas
interviews
plot
characters
art
from delicious
& the roles they portrayed on camera. interviewing each of the young actors, the artist found incredible <br />
similarities and recurring motifs in their characters. <br />
<br />
…after they each watched their assigned movie, <br />
the artist interviewed the children and asked them to verbally portray the character detailing the role and plight <br />
of the child within the movie's narrative. <br />
<br />
edited to show all the children describing their respective movies, without mention of the names of the movies, the resulting group description of 'the character' brings to light common themes and structures in mainstream indian film, while at the same time reflecting the individual's thoughts about how realistic these notions are in indian culture including their dreams, priorities, philosophies and the importance of happy endings."
august 2011 by robertogreco
Channel 101 Public Forum: • View topic - Story Structure 103 - Let's Simplify Before Moving on
august 2011 by robertogreco
"Here are those steps from tutorial 101 again, boiled down to the barest minimum I can manage while still speaking English:
1. When you
2. have a need,
3. you go somewhere,
4. search for it,
5. find it,
6. take it,
7. then return
8. and change things.
Less focus on English, more on importance:
1. You
2. Need
3. Go
4. Search
5. Find
6. Take
7. Return
8. CHANGE"
storytelling
via:lukeneff
writing
classideas
remix
remixing
remixculture
search
change
1. When you
2. have a need,
3. you go somewhere,
4. search for it,
5. find it,
6. take it,
7. then return
8. and change things.
Less focus on English, more on importance:
1. You
2. Need
3. Go
4. Search
5. Find
6. Take
7. Return
8. CHANGE"
august 2011 by robertogreco
Jelly Helm Studio — STORY: Limited edition letterpress + full color print
august 2011 by robertogreco
"Joseph Campbell’s famous chart of the archetypal story, typographically illustrated with color-coded examples of ten classic heroes, from Buddha to Jesus to Luke Skywalker to Dorothy Gale of Kansas.<br />
<br />
Letterpress printing by Kyle Van Horn in Baltimore, color printing by Stevens Printing in Portland, on 88# Strathmore Bristol Wove Writing Cover Ultimate White, 14” x 18” <br />
<br />
Numbered edition of 150 prints, $65 + shipping."
josephcampbell
stories
storytelling
classideas
charts
jellyhelm
prints
flowchart
myth
tcsnmy
from delicious
<br />
Letterpress printing by Kyle Van Horn in Baltimore, color printing by Stevens Printing in Portland, on 88# Strathmore Bristol Wove Writing Cover Ultimate White, 14” x 18” <br />
<br />
Numbered edition of 150 prints, $65 + shipping."
august 2011 by robertogreco
SpeEdChange: Hulu in the Classroom: Building Literacy
august 2011 by robertogreco
""I've never understood our classroom commitment to "the book," but, I've really never understood our classroom commitment to "the chapter book."
What skills are learned from reading a book which are not learned from watching a film? I'm not saying books are "bad," just asking, "why are they 'better'?"
And why is longer 'better'?
[Short stories discussion]
But then I thought, why do we start with text on a page. I thought back to discovering books of those Twilight Zonestories after years of watching the show, and how much I loved "reading" them (or really, listening to them via audiobook, but I think that's the same).
And I thought that, as part of our effort to make kids want to read, want to write, we must first get them interested in stories, in wanting to know stories, and in how stories are told, and why.
And one great way to do that is to use short fiction in another medium - the short fiction of Hulu and other free sources of video - film and television."
irasocol
classideas
shortstories
reading
writing
hulu
youtube
film
learning
stories
storytelling
narrative
dialogue
2011
lists
video
tv
television
twiliightzone
huma8
literature
from delicious
What skills are learned from reading a book which are not learned from watching a film? I'm not saying books are "bad," just asking, "why are they 'better'?"
And why is longer 'better'?
[Short stories discussion]
But then I thought, why do we start with text on a page. I thought back to discovering books of those Twilight Zonestories after years of watching the show, and how much I loved "reading" them (or really, listening to them via audiobook, but I think that's the same).
And I thought that, as part of our effort to make kids want to read, want to write, we must first get them interested in stories, in wanting to know stories, and in how stories are told, and why.
And one great way to do that is to use short fiction in another medium - the short fiction of Hulu and other free sources of video - film and television."
august 2011 by robertogreco
The Telling Room: the place where stories grow
july 2011 by robertogreco
"The Telling Room is a nonprofit writing center in Portland, Maine, dedicated to the idea that children and young adults are natural storytellers. Focused on young writers ages 6 to 18, we seek to build confidence, strengthen literacy skills, and provide real audiences for our students’ stories. We believe that the power of creative expression can change our communities and prepare our youth for future success."
writing
education
maine
creative
stories
storytelling
nonprofit
lcproject
portland
youth
826
july 2011 by robertogreco
Steins;Gate - Wikipedia
july 2011 by robertogreco
"The story of Steins;Gate takes place in Akihabara and is about a group of friends who have customized their microwave into a device that can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them. Steins;Gate has been praised for its intertwining storyline and the voice actors have been commended for their portrayal of the characters."
games
japan
interactivefiction
storytelling
timetravel
manga
xbox360
videogames
classideas
writingprompts
visualnovels
edg
srg
scifi
sciencefiction
akihabara
tokyo
anime
if
from delicious
july 2011 by robertogreco
A Brief History of Architecture Fiction: Implausible Futures for Unpopular Places: Places: Design Observer
july 2011 by robertogreco
"First, we identify a suitable building: Something that appears neglected, and seems to have no immediate prospects for a future use. In short, we choose an unpopular place. Next we devise a hypothetical future for that structure. Specifically, we strive to make this future blatantly implausible: maybe provocative, maybe funny; above all engaging. Then an artist creates a rendering based on the imaginary concept. This is printed onto a 3' x 5' sign, modeled on those used by real developers. That sign, finally, goes onto the building."<br />
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
design
architecture
writing
fiction
designfiction
robwalker
classideas
architecturefiction
archigram
creativity
jgballard
brucesterling
hypotheticdevelopmentorganization
writingprompts
geoffmanaugh
bldgblog
carlzimmerman
brettsnyder
phantomcity
nyc
nola
neworleans
losangeles
cities
urban
urbapotential
foundfutures
honolulu
stuartcandy
packardjennings
stevelambert
genre
storytelling
benkatchor
detroit
dreams
seeing
noticing
from delicious
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
july 2011 by robertogreco
Smories - new stories for children, read by children ["Smories are original stories for kids, read by kids"]
july 2011 by robertogreco
"We got the idea for smories.com during an extremely long journey…<br />
<br />
Our daughter (8) had the idea to film herself w/ our ipod reading Enid Blyton short stories, & then play them back to her younger sister (6). This kept them entertained for hours.<br />
Our kids have always loved reading to each other a&nd are transfixed when other children read them stories. They are also obsessed w/ the internet & will make their way to youtube any time they get their hands on a computer.<br />
We thought a website that had a continuous flow of new stories, read aloud by kids, would make a healthier destination than so much of the stuff out there. Imagine you're stuck in traffic & need to keep a miniature person entertained…<br />
…we also thought it would be a great unthreatening forum for showcasing unpublished stories. This allows writers to test their work in a straightforward and transparent way, hopefully giving them exposure which they might otherwise not have received."
education
children
books
online
writing
stories
storytelling
via:cervus
webdesign
classideas
readalouds
tcsnmy
toshare
from delicious
<br />
Our daughter (8) had the idea to film herself w/ our ipod reading Enid Blyton short stories, & then play them back to her younger sister (6). This kept them entertained for hours.<br />
Our kids have always loved reading to each other a&nd are transfixed when other children read them stories. They are also obsessed w/ the internet & will make their way to youtube any time they get their hands on a computer.<br />
We thought a website that had a continuous flow of new stories, read aloud by kids, would make a healthier destination than so much of the stuff out there. Imagine you're stuck in traffic & need to keep a miniature person entertained…<br />
…we also thought it would be a great unthreatening forum for showcasing unpublished stories. This allows writers to test their work in a straightforward and transparent way, hopefully giving them exposure which they might otherwise not have received."
july 2011 by robertogreco
SMITHTeens
july 2011 by robertogreco
"Can you tell the story of your life in just six words? Join thousands of storytellers on SMITHTeens, and have a chance to be in a future book of Six-Word Memoirs."
writing
media
teens
socialmedia
storytelling
sixwords
sixwordproject
smithmagazine
classideas
publishing
from delicious
july 2011 by robertogreco
Larry Smith's Six Word Project on Vimeo
july 2011 by robertogreco
"Larry Smith wants to know your story. Since 2006, Smith has undertaken the Six-Word Memoir Project inviting his Smith Magazine readers to tell their stories in just a handful of words. His project can now be found in classrooms, boardrooms, hospitals, churches, speed-dating sessions, and at live six-word “slams” across the world."
smithmagazine
sixwordproject
twitter
2006
via:cervus
classideas
larrysmith
simplicity
sixwords
storytelling
identity
biography
publishing
viral
books
efficiency
expression
writingprompts
hemingway
2010
from delicious
july 2011 by robertogreco
Who Needs NASA? Life as an Independent Astronaut - Kasia Cieplak-Mayr von Baldegg - Technology - The Atlantic
july 2011 by robertogreco
"The great thing that I found when I began to live my life as an astronaut was that the world seemed so different. It was as if I was viewing my environment with a fresh pair of eyes." <br />
- John Barlow, Independent Astronaut
space
spaceexploration
astronauts
kasiacieplak-mayrvonbaldegg
art
davidwilson
2011
perception
roleplaying
storytelling
from delicious
- John Barlow, Independent Astronaut
july 2011 by robertogreco
Postcards from Berlin BETA
july 2011 by robertogreco
"There are 32 places in America named Berlin. We are collecting true stories about these Berlins in the form of video, text and images. The idea is to create a space for collaborative storytelling, in which participants can share their stories as well as contribute perspective to the stories of others. Our plan is to pick your 12 most interesting stories and make an episodic feature film!In the mean time, we hope this website becomes an inspiring and fascinating territory for personal narrative. Along the way we’ll be announcing new ways to get involved, as well as sharing stories from our friends and project partners in Berlin, Germany. It’s a chance for Americans and Germans to learn about one another in a new way."
storytelling
berlin
us
germany
via:cervus
film
exchange
classideas
from delicious
july 2011 by robertogreco
Punchdrunk
july 2011 by robertogreco
"Since 2000, Punchdrunk has pioneered a game changing form of immersive theatre in which roaming audiences experience epic storytelling inside sensory theatrical worlds. Blending classic texts, physical performance, award-winning design installation and unexpected sites, the company's infectious format rejects the passive obedience usually expected of audiences. Lines between space, performer and spectator are constantly shifting. Audiences are invited to rediscover the childlike excitement and anticipation of exploring the unknown and experience a real sense of adventure. Free to encounter the installed environment in an individual imaginative journey, the choice of what to watch and where to go is theirs alone."
art
culture
alternative
interactive
storytelling
london
theater
immersive
sleepnomore
classideas
sensory
experiencedesign
space
performance
audience
from delicious
july 2011 by robertogreco
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