robertogreco + storytelling   375

Making smart on Env
"Smart people can take something complex and express it faithfully in different, especially simper, terms. They can interpret and reinterpret. If you want to make something smart, it’s tempting to do smartness to your topic until you’ve condensed it into some admirably lucid interpretation, then hand that to the audience and wait for the applause. Sometimes this is what’s needed. But it isn’t how to make smart things. A smart thing is something for a smart person. However many interpretations you put in it, however fertile they are, you leave room for more.

You do this because you respect what you are interpreting and you do it because you respect your audience. It’s a lot like being considerate. And that’s how you make smart things."
making  writing  subjectivities  balance  interpretation  dryness  comments  audience  clever  cleverness  criticism  superiority  disdain  milankundera  kitsch  storytelling  airs  malcolmgladwell  ted  smartness  authenticity  entertainment  art  nervio  thomaskincade  beauty  humor  neilgaiman  2012  consideration  smarts  smart  charlieloyd 
9 days ago by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algoruthmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  from delicious
12 days ago by robertogreco
An Immigrant's Quest For Identity In The 'Open City' : NPR
"Cole himself spent time talking to many people in cafes, on planes and at concerts in an effort to research his novel. He found that a surprising number of people wanted to tell him about their lives.

"People are able to detect that there's something unusual going on here; this is somebody who actually wants to hear the small and insignificant and boring details of my life," he says. "People open up — they trust that, and they open up."

Most of the people Julian talks to in the novel are immigrants, or at least somewhat culturally outside the mainstream — Julian himself is both German and Nigerian. Cole, as well, was raised in Nigeria but moved to the United States in 1992. He began to embrace his American-ness, he says, when he realized that it was OK to be what he calls an "eccentric American," looking to the president or Dominican-American author Junot Diaz for examples."
us  storytelling  urbanism  urban  cities  strangers  nyc  books  immigrants  immigration  2011  tejucole  opencity  from delicious
19 days ago by robertogreco
Teaching Tales
"A collection of teaching stories, fairy tales, and koans drawn
from the world’s great cultural and spiritual traditions."
koans  fairytales  teachingstories  references  culture  storytelling  stories  via:robinsloan  from delicious
27 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.

The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”

~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters

Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture  diversity  culturaldiversity  storytelling  alternatives  imagination  reality  anthropology  writing  fantasy  fiction  2012  annegalloway  ursualeguin  from delicious
4 weeks ago by robertogreco
Penumbra - Samantha Gorman
"Penumbra is a hybrid art/literature application in development for tablet media. It expands “ebook” conventions by carefully integrating video, illustration and fiction. These media work equally together to inform the total reading. Tablets are a promising literary medium with the potential to redefine our reading practice beyond a simple emulation of print on screen. Increasingly, ebooks could represent a growing platform for the consumption and dissemination of media art: a platform that is inherently interactive and readily mobile.

Investment in actively reading the interface relies on our experience with interaction design; the goal is to implement touch-screen gestures in service of the story’s content. Touching and tilting the screen places the reader in the position of the main protagonist. The reader can use the interface to decide how long the protagonist focuses on his external vs. internal world."
floatingtext  animation  perspective  worldswitching  thebookofjudith  ephemerality  gestures  mediaart  penumbra  ios  interactivefiction  content  video  futureofmedia  literature  storytelling  interactiondesign  interaction  tablets  ebooks  ebook  2012  samanthagorman  reading  ipad  digitaltext  if  applications  from delicious
4 weeks ago by robertogreco
Back to the Futurist: Anab Jain | URBNFUTR
"In our studio, we try to balance thinking about the future with making in the here-and-now, exploring the possibilities of new technologies while tinkering with laser cutters, 3D printers, and similar – getting stuck into the process of making prototypes for a wide range of projects."

"We are no longer going to be able to separate ourselves from these technologies, tools and phenomena, remaining detached – aloof – from the manufacturing and distribution processes. Where will we, as designers, makers, and futurists be best placed to situate ourselves?"

"While it may be more common for men to refer to themselves as ‘futurists’, there are many influential women whose work focuses explicitly on the future – Wendy Schultz, Heather Schlegel, and Danah Boyd, among many others. Then there are those who are exploring the edges of the future field, without necessarily calling themselves ‘futurists’, women like Fiona Raby, Natalie Jeremijenko, Paola Antonelli, and Vandana Shiva."
beamerbees  acresgreen  mutation  mutations  messyspace  drones  robotreadableworld  machinevision  biology  smart-objects  smartdevices  machineintelligence  risk  emergingtechnologies  criticaldesign  deviantglobalization  narrative  storytelling  3dprinting  futurescaping  suturism  futurists  heatherschlegel  wendyschultz  danahboyd  vandanashiva  paolaantonelli  nataliejeremijenko  fionaraby  superflux  scifi  sciencefiction  howwework  process  interviews  2012  prototyping  designfiction  futurism  design  anabjain  from delicious
4 weeks ago by robertogreco
The Most Dangerous Gamer - Magazine - The Atlantic
"Thoreau…“With a little more deliberation in the choice of their pursuits,” he proclaimed, “all men would perhaps become essentially students and observers, for certainly their nature and destiny are interesting to all alike.”

Blow clicked off the stereo and turned to me. “I honestly didn’t plan that,” he said.

In so many words, Loud Thoreau had just described Blow’s central idea for The Witness. Whereas so many contemporary games are built on a foundation of shooting or jumping or, let’s say, the creative use of mining equipment to disembowel space zombies, Blow wants the point of The Witness to be the act of noticing, of paying attention to one’s surroundings. Speaking about it, he begins to sound almost like a Zen master. “Things are pared down to the basic acts of movement and observation until those senses become refined,” he told me. “The further you go into the game, the more it’s not even about the thinking mind anymore—it becomes about the intuitive mind."
literature  narrative  taylorclark  miegakure  marctenbosch  interactivefiction  asceticism  storytelling  payingattention  attention  observation  noticing  intuition  myst  littlebigplanet  money  belesshelpful  fiction  jenovachen  flow  tombissell  gamedev  chrishecker  einstein'sdreams  alanlightman  invisiblecities  italocalvino  jonblow  deannavanburen  art  2012  thewitness  thoreau  srg  edg  videogames  gaming  games  braid  jonathanblow  if  from delicious
7 weeks ago by robertogreco
Hypercities
"Built on the idea that every past is a place, HyperCities is a digital research and educational platform for exploring, learning about, & interacting with the layered histories of city and global spaces. Developed though collaboration between UCLA & USC, the fundamental idea behind HyperCities is that all stories take place somewhere and sometime; they become meaningful when they interact and intersect with other stories. Using Google Maps & Google Earth, HyperCities essentially allows users to go back in time to create and explore the historical layers of city spaces in an interactive, hypermedia environment.

A HyperCity is a real city overlaid with a rich array of geo-temporal information, ranging from urban cartographies and media representations to family genealogies and the stories of the people and diverse communities who live and lived there. We are currently developing content for: Los Angeles, NYC, Chicago, Rome, Lima, Ollantaytambo, Berlin, Tel Aviv, Tehran, Saigon, Toyko…"
seoul  shanghai  tokyo  saigon  telaviv  berlin  ollantaytambo  lima  rome  chicago  nyc  losangeles  storytelling  googleearth  googlemaps  usc  ucla  atemporality  timetravel  hypercities  visualization  research  history  geography  maps  mapping  cities  urban  from delicious
7 weeks ago by robertogreco
David W. Orr: " What Is Education For?"
"The plain fact is that the planet does not need more "successful" people. But it does desperately need more peacemakers, healers, restorers, storytellers, and lovers of every shape and form. It needs people who live well in their places. It needs people of moral courage willing to join the fight to make the world habitable and humane. And these needs have little to do with success as our culture has defined it. Finally, there is a myth that our culture represents the pinnacle of human achievement: we alone are modern, technological, and developed. This, of course, represents cultural arrogance of the worst sort, and a gross misreading of history and anthropology."

[via: http://borderland.northernattitude.org/2012/04/08/search-for-meaning/ ]
love  lcproject  deschooling  unschooling  1991  local  place  learning  wisdom  living  well-being  history  anthropology  culture  morality  moralcourage  storytellers  stories  storytelling  healers  healing  peacemakers  peacemaking  success  education  davidworr  from delicious
7 weeks ago by robertogreco
Borderland » Search for Meaning
"The main work of the teacher, I believe, is to recognize those peacemakers, healers, restorers, storytellers, and lovers, and to assist them in their efforts to attain their most noble ambitions. And this is not necessarily about career or college readiness, or data-driven lesson planning.

Viktor Frankl, psychiatrist, and Nazi concentration camp survivor, believed that an individual’s primary motivational drive is the search for meaning.

The clip below is from a lecture Frankl gave in 1972. In it, he expresses what he claims is the “most apt maxim and motto for any psychotherapeutic activity.”

“If we take man as he is, we make him worse. But if we take man as what he should be, we make him capable of becoming what he can be.”

Common Core, Race to the Top, No Child Left Behind – all are standards-based afflictions that are dragging us into the pits."
humanism  lcproject  commoncore  wisdom  peacemaking  love  storytelling  vocation  deschooling  unschooling  purpose  davidworr  viktorfrankl  meaningmaking  meaning  life  learning  teaching  2012  dougnoon  from delicious
7 weeks ago by robertogreco
Event < opinion < idea < story · robinsloan · Storify
"Adam Sternbergh went on a tear with #bettereditor and #betterfreelancer tips today; you can find them all in his timeline and here too. It was these three that caught my eye. Together, they offer a crisp formulation that's applicable not just to magazine pitches but all kinds of writing—daily news, blog posts, tweets, you name it:

Maybe top #betterfreelancer tip: Know difference btw event, opinion, idea, and story. Those are listed in ascending order of likely appeal.

Event = "So and so has an album coming out." Opinion = "...and I love/hate it." (1/2) #betterfreelancer

Idea = "...and it's important b/c X." Story = "...which almost never happened b/c of battle with label." #betterfreelancer (2/2)"
2012  wonder  meaningmaking  meaning  engagement  experience  stories  storytelling  adamsternbergh  robinsloan  opinions  ideas  storify  events  from delicious
9 weeks ago by robertogreco
Caterina Fake: Fast Growth for a Social App Is a Very Bad Thing - Liz Gannes - Social - AllThingsD
"Fake added emphatically that the worst thing a start-up social network can do is to buy advertising to attract users. Growth should happen because users find value in a site, and then get their friends to join, she said.

And if users don’t come? Start-ups should try harder to make a better product.

That’s why Pinwheel plans to only slowly let in the tens of thousands of people on its email list, Fake said. And it’s why Pinwheel will ask users to write original notes, rather than filling the many empty places on its map with existing location-based content from around the Web. “We’re not going to suddenly metastasize by adding Wikipedia content,” Fake said."

[See also the correction Caterina Fake makes in the comments.]
myspace  linkedin  facebook  twitter  google+  flickr  startups  growth  scaling  scale  2012  pinwheel  storytelling  caterinafake  from delicious
february 2012 by robertogreco
Kill Screen - Infinity Blade Review
[Not really sure how to describe this sort of writing. Don't miss the button at the end, which initiates an animation/alteration of the text, then reappears multiple times for additional iterations.]

"How to read a game that never ends.

Infinity Blade is a game about iteration, about retreading old ground, about the small changes that surface across endless repetitions."

[Referenced here: http://www.designculturelab.org/2012/02/26/hi-my-name-is-anne-i-make-stuff-with-words/ ]
glvo  edg  srg  fantasy  generations  swords  design  philosophy  art  via:meetar  infinityblade  animatedwriting  evolutionarywriting  iterative  iterativewriting  wcydwt  classideas  storytelling  jnicholasgeist  web  writing  games  moreofthisplease  evolvingtext  iteration  futureoftext  evolvingbook  killscreen  experimental  reviews  videogames  gaming  from delicious
february 2012 by robertogreco
Video game journalism - Wikipedia [URL points to the section on "New Games Journalism"]
"New Games Journalism (NGJ) is a video game journalism term, coined in 2004 by journalist Kieron Gillen, in which personal anecdotes, references to other media, and creative analyses are used to explore game design, play, and culture.[19] It is a model of New Journalism applied to video game journalism. Gillen's NGJ manifesto was first published on the now defunct state forum/website, a community of videogame players often engaged in discussion and analysis of their hobby, from which an anecdotal piece, Bow Nigger,[20] had appeared. Gillen cites the work as a major inspiration for and example of what NGJ should achieve and the piece was later republished in the UK edition of PC gamer, a magazine with which Gillen has close professional ties."

[See also: http://alwaysblack.com/blackbox/ngj.html ]
storytelling  personal  experience  subjectivity  traveljournalism  travel  2004  gaming  culture  play  cross-mediareferences  anecdote  kierongillen  reviews  writing  videogames  games  newgamesjournalism  from delicious
february 2012 by robertogreco
Story Maps | Use ArcGIS and Web maps to tell your story.
"Story maps use the concepts and tools of geography to tell stories about the world. They combine intelligent Web maps with text, multimedia content, and intuitive user experiences to inform, educate, entertain, and inspire people about a wide variety of topics. Most story maps are designed for non-technical audiences.

Story maps are at the focal point of the rapid evolution of GIS from a technology available primarily to highly-trained specialists to an array of services and resources that can benefit everyone.

Learn how to create your own story maps in our Workflows and Best Practices summary. Read about characteristics and types of storytelling maps in our Telling Stories with Maps white paper."
infographics  multimedia  mapping  data  via:joguldi  geography  gis  maps  storytelling  from delicious
february 2012 by robertogreco
ON THE QUICKENING OF HISTORY
"Writer and urbanist Brendan Crain writes about the role of new digital tools in preservation efforts. In the existing conflict between preserving buildings to slow the process of loss and the dynamic nature of people, digital layers can maintain a sense of urgency around long-passed events that lend the built environment much of its import."
2012  yelp  placemaking  place  london  nyc  digitalanthropology  geolocation  geotagging  streetmuseum  museumwithoutwalls  historypin  cultureNOW  junaio  layar  digitallayers  digital  socialmedia  history  curation  atemporality  storytelling  architecture  now  urbanism  urban  buildings  preservation  brendancrain  from delicious
february 2012 by robertogreco
Georges Bataille : Literature And Evil - YouTube
"The only TV interview that exists with Georges Bataille (1958). About his book Literature And Evil. Interviewer: Pierre Dumayet."

[via: http://consumptive.org/about/ ]
taboos  baudelaire  kafka  interviews  guilt  1958  evil  literatureandevil  georgesbataille  storytelling  literature  writing  from delicious
february 2012 by robertogreco
NFB/Interactive - Bear 71
[an interactive film about grizzly bears from the National Film Board of Canada]

"It's hard to say where the wild world ends and the wild one begins."

"The forest has its own language."

"If you look backward from any single point in time, everything seems to lead up to that moment."

"They'll have to learn *not* to do what comes naturally, and I wonder. Maybe the lesson is too hard."
deschooling  unschooling  parenting  flash  video  film  2012  tracking  visualization  classideas  storytelling  interactivenarratives  nationalfilmboardofcanada  nfb  bear71  bears  nature  animals  documentary  interactive  cyoa  interactivefiction 
february 2012 by robertogreco
A Ship Adrift | booktwo.org [See at: shipadrift.com ]
"A Ship Adrift takes the data from that weather station and applies it to an imaginary airship piloted by a lost, mad AI autopilot…

If the wind whips eastwards across the roof of the Southbank centre at 5mph, then the Ship Adrift floats five miles to the East. See the sharp tack the Ship made on the night of the 27th / 28th January? That’s the weather turning; the next day, we froze in London; a few days later, snow…

As the Ship drifts, it looks around itself. It doesn’t know where it is, but it is listening. It’s listening out for tweets and foursquare check-ins and posts on dating sites and geotagged Wikipedia articles and it is remembering them and it is trying to make something out of them. It is trying to understand.

The ship is lost, and I don’t know where it’s going. I don’t know what it’s going to learn, but I want to work with it to tell some stories. I want to build a system for cooperating with software and chance. There is no what or why or where or when…"
web  internetofthings  geolocation  wikipedia  storytelling  foursquare  twitter  london  weather  data  shipadrift  jamesbridle  spimes 
february 2012 by robertogreco
MAPS OF FICTIONAL WORLDS
“When I first decided I wanted to be a writer, when I was 10, 11 years old, the books that I loved…came with maps and glossaries and timelines—books like Lord Of The Rings, Dune, The Chronicles Of Narnia. I imagined that’s what being a writer was: You invented a world, and you did it in a very detailed way, and you told stories that were set in that world.”
—Michael Chabon…

My undergrad thesis argued that world-building wasn’t just for fantasy & sci-fi writers—every tale has a setting, every tale creates a world in the reader’s mind—& it explored ways that drawing that world (visual thinking!) can lead to better fiction.

Some of my favorite “lit’ry” books are accompanied by maps.

[examples]

Some writers use previously-made maps to help create their fiction: Melville used whaling charts, Joyce used Ordnance surveys of Dublin, & Pynchon used aerial maps.

Poking around the ‘net I found maps for Faulkner’s books, Treasure Island, and of course, Tolkien…"

[See also the comments.]
fictionalmaps  fictionalworlds  books  literature  literarymaps  storytelling  reference  graphics  writing  michaelchabon  2008  visualthinking  worldbuilding  cartography  mapping  visualization  fiction  maps  from delicious
february 2012 by robertogreco
Mapping Main Street » A Collaborative Documentary Media Project [See: http://www.mappingmainstreet.org/participate/index.php ]
"Once you start looking, you'll notice Main Streets are everywhere and tell all kinds of stories. There's a Main Street in San Luis, Arizona that dead-ends right into the Mexican border. The Main Street in Melvindale, Michigan runs through a trailer park in the shadows of Ford's River Rouge plant, once the largest factory in the world. Main Street is small town and urban center; it is the thriving business district and the prostitution stroll; it is the places where we live, the places where we work, and sometimes, it is the places we have abandoned.

Mapping Main Street is a collaborative documentary media project that creates a new map of the country through stories, photos and videos recorded on actual Main Streets. The goal is to document all of the more than 10,000 streets named Main in the United States. We invite you to capture the stories and images of the country today. Go out, look around, talk to people, and contribute to this re-mapping of the United States."
stories  classideas  photography  video  baughmanreinhardt  josieholtzman  sarapellegrini  iangray  local  localprojects  matthewlong-middleton  jamesburns  jesseshapins  annheppermann  karaoehler  crowdsourcing  collaboration  flickr  storytelling  towns  cities  community  via:steelemaley  us  mapping  maps  from delicious
february 2012 by robertogreco
Object memory on Vimeo
“‘This trade’, he said, ‘was not the trade as you Europeans know it. Not the business of buying and selling for profit! Our people’s trade was always symmetrical.’

Aboriginals, in general, had the idea that all ‘goods’ were potentially malign and would work against their possessors unless they were forever in motion. The ‘goods’ did not have to be edible, or useful. People liked nothing better than to barter useless things - or things they could supply for themselves: feathers, sacred objects, belts of human hair.

‘Trade goods’, he continued, should be seen rather as the bargining counters of a gigantic game, in which the whole continent was the gaming board and all its inhabitants players. ‘Goods’ were tokens of intent: to trade again, meet again, fix frontiers, intermarry, sing, dance, share resources and share ideas.”

With Bruce Chatwins quote as a starting point, a group of friends got together to explore storytelling through the trading of objects…"
stories  things  possessions  brucechatwins  totems  tokens  richardhouguez  2011  objectmemory  memory  storytelling  trade  trading  objects 
february 2012 by robertogreco
The Object Ethnography Project
"The Object Ethnography Project aims to show how stories influence the value, meaning and circulation of objects. It is a creative laboratory where participants–like you– determine the outcome of the cultural experiment.

The team behind the Project will look at the objects and stories accumulated through the project for trends, patterns and insights about the types of objects people donate, the kinds of stories they tell about them, and how those stories influence the object’s value and subsequent exchange. The results of these studies will be presented at a conference at New York University in March 2012."
nyc  2012  value  exchange  patterns  stories  culture  storytelling  objects 
february 2012 by robertogreco
Dr. Chris Mullen, The Visual Telling of Stories, illustration, design, film, narrative sequences, magazines, books, prints etc
"A lyrical encyclopedia of visual proportions…Rugged design in opposition to elegance…It's bigger than you could ever think—just explore—no clues from me…big letter and no fancy-dan embroidery—on opposition to the fey…"

"This site records a range of material dedicated to the study of the Visual Narrative. The original site, intended by me for part-time students and other interested parties was closed down by the University of Brighton in 2004. I was subsequently denied access to the original images most of which, however, were in my own collection. I have developed the site on a daily basis thereafter. It remains exclusively educational and is in constant use. Many thanks to those in the UK and beyond who shared my irritation at events. Contact me on chris@fulltable.com "
writing  stories  narrativesequences  magazines  _narrative  film  treasure  susia  philbeard  rebeccamarywilson  hypertext  ruthrix  janecouldrey  clarestrand  grammercypark  petruccelli  jackiebatey  jaynewilson  dickbriel  chrismullen  america  visual  visualcodes  advertising  comics  classideas  tcsnmy  srg  edg  glossary  reference  books  images  visualization  wcydwt  art  design  illustration  storytelling  via:litherland 
january 2012 by robertogreco
Notes Towards A Theory of Twitter (Revised) | A.T. | Cleveland
"Twitter is an associative writing form, not a narrative one. In Twitter, we are sent somewhere else-via a link-or reminded of something. We are not telling stories. Thus, while the twitter fiction is swell and cute, it usually it misses the generic boat. Twitter promises a new slate for poets. For fiction writers, not so much. (For what I find to be a notable exception, see my piece for Economist.com). Tweets create meaning and aesthetic experiences  by reminding us, not by telling a story…

1.a.) Twitter does not operate on the narrative arc of rising action, suspense, climax, and denouement…

Twitter lacks single-point perspective (or omniscience)…

2.) Twitter helps resist the curse of paragraphism…

2.a.) A new focus on the sentence is salutary…

Conclusion: There is no summing up on twitter. There are many arrows pointing one across (not up or down) to the ideas of others, cross-fertilization, and forced attention to the composition of sentences."
via:allentan  2012  sentences  hypertext  communication  howwewrite  classiseas  composition  crosspollination  cross-fertilization  storytelling  narrative  literature  paragraphism  writing  twitter  annetrubek 
january 2012 by robertogreco
GET LAMP: THE TEXT ADVENTURE DOCUMENTARY
"…early 1980s, an entire industry rose over telling of tales, solving of intricate puzzles & art of writing. Like living books, these games described fantastic worlds to readers, & then invited them to live w/in them.

They were called "computer adventure games", & they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at unis & engineering companies, adventure games would describe a place, & then ask what to do next. They presented puzzles, tricks & traps to be overcome. They were filled w/ suspense, humor & sadness. & they offered a unique type of joy as players discovered how to negotiate obstacles & think their way to victory. These players have carried memories of these text adventures to the modern day, & whole new generation of authors have taken up torch to present new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."
cyoa  computers  computing  getlamp  classideas  storytelling  writing  towatch  if  interactivefiction  documentary  history  gaming  text  games  edg  srg  via:litherland  interactive  fiction 
january 2012 by robertogreco
Bear 71: An Interactive, Experimental Documentary
"This interactive documentary blurs the line between wild and wired worlds"

"It’s usually a good thing when technology and creativity intersect, and that’s why it’s so easy to love projects like Bear 71, which surpasses everything I previously believed was possible to do with a documentary.

Produced by the National Film Board of Canada’s digital studio, the documentary is constructed as an interactive online experience that observes and records the intersection of humans, nature and technology.

The story follows a female grizzly bear, named Bear 71 by the park rangers who track her. The bear’s story speaks to how we coexist with wildlife in an age of networks, surveillance and digital information, and blurs the line between the wild and wired worlds."
nfbc  networks  storytelling  via:anterobot  surveillance  bears  animals  technology  nature  towatch  2012  bear71  documentaries  classideas  interactive  srg  edg  cyoa  interactivefiction 
january 2012 by robertogreco
Revisiting 'Zork': What We Lost in the Transition to Visual Games - Technology - The Atlantic
"Text-based adventures were written as much as they were designed, employing tantalizing adjectives to create a sense of the world"
philipbump  2012  gaming  play  games  videogames  storytelling  writing  text-basedadventures  zork  from delicious
january 2012 by robertogreco
prosthetic knowledge • One Page Graphic Novel: The Thames Megalodon The...
The above image appears to be some kind of map, but is actually an attempt to tell a big story within one frame. In a way, it is a game of narrative, as there is a list of important points to make as you guide yourself through it.

From the creaor, Henry Flint:

"Welcome to a new story telling medium… the One Page Graphic Novel. Is this a gimmick? Yes, probably.

Keith is a dustman who is shot into the future by a Time Vortex. He meets three companions and they start an epic adventure and It’s up to you to fill in the gaps."

A higher resolution version of the image can be found at Henry’s site here [click on the map]"

[See also: http://henryflint.wordpress.com/2012/01/20/one-page-graphic-novel-2/ ]
mapping  maps  comics  henryflint  boardgames  games  srg  edg  classideas  storytelling  graphicnovels  from delicious
january 2012 by robertogreco
Matthew Battles: It doesn’t take Cupertino to make textbooks interactive » Nieman Journalism Lab
"Schiller made a sentimental play to this constituency, opening his presentation with a series of excerpted interviews in which teachers sang the sad litany of challenges they face: cratering budgets, overcrowded classrooms, unprepared, disengaged students. The argument that Apple — founded by dropouts and autodidacts — is fundamentally motivated to change this set of conditions is as ludicrous as the notion that the company could ever hope actually to do any such thing…

We can never count Apple out — the company’s visions have an implacable way of turning into givens — but the future is undoubtedly more complex. There will still be overcrowded classrooms, overworked teachers, and shrinking budgets in an education world animated by Apple. But I prefer to think of teachers and students finding ways to hack knowledge and make their own beautiful stories to envisioning ranks of studens spellbound by magical tablets."
ibooksauthor  ibooks  technology  schooliness  rubrics  standardization  autodidacts  pearson  timcarmody  matthewbattles  publishing  tablets  knwoledgebowl  knowledge  interactive  textbooks  books  schools  learning  storytelling  teaching  education  2012  ipad  apple  from delicious
january 2012 by robertogreco
How 'Radiolab' Is Changing the Sound of the Radio - Alexis Madrigal - Technology - The Atlantic
"What's different about Radiolab (&…changing about the web) is that it *is* a production…one of a very new kind. Radiolab is actually post-blog & post-livestream…not aping oratory of old or raggedness of new…a hybrid that takes lessons from the past, recent & deep.

That's where…web journalism is headed…"No one wants to read a 9,000-word treatise online. On the Web, one-sentence links are as legitimate as 1000-word diatribes—in fact, they are often valued more."

While this might have been true at one point, it simply no longer is…at The Atlantic, there is a very strong positive correlation between length of post & readers attracted. The genre conventions of blogging are changing. Few old-style linkblogs exist & a whole culture has developed around the longread. New online publications…look beautiful.

This is the Radiolab effect extended: expect less pretension to authority, greater understanding of one's nodeness, but greater respect for the production culture of the pre-web era."
post-livestream  post-internet  pretension  radiolabeffect  robertkrulwich  twitter  blogging  journalism  storytelling  productionvalues  authority  longformjournalism  longform  theatlantic  online  web  radio  alexismadrigal  jadabumrad  2012  radiolab  from delicious
january 2012 by robertogreco
SpeEdChange: Changing Gears 2012: reconsidering what "literature" means
"So my seventh step in Changing Gears 2012 is to look as widely as you can for the literature which will touch your students, for the canon which will help them know themselves and our world. This matters. When we prescribe a Common Core we proscribe all that lies beyond that, and what lies beyond is truly the 99 percent."
storytelling  variety  learning  deschooling  unschooling  communication  expression  video  literacy  2012  commoncore  learning  literature  irasocol  culture  reading  _learning  from delicious
january 2012 by robertogreco
A Cinematic Novel: ‘Historias extraordinarias’ | Hydra Magazine
"The pleasure of watching Historias extraordinarias derives in large part from the sheer magnitude of the multiple narratives that propel the film forward.

…One such episode recounts a brutal robbery and mass killing using only photographs for visualization, creating suspense and terror from a deft sequencing of photo stills, a technique reminiscent of Chris Marker’s canonical masterwork, La jetée (1962). Another memorable section ingeniously weaves the actual work and biography of obscure Argentine architect, Francisco Salamone, into one of the central plot threads. To Llinás, fiction and nonfiction are perpetually on level terms.

The graphic textuality of Historias extraordinarias owes much also to the comic book and graphic novel medium. In an interview with Argentine novelist Alan Pauls, Llinás explains that one of the chief inspirations for the scenario was Hergé’s classic comic-strip series, Les Aventures de Tintin…"
intertextuality  narrative  storytelling  literature  alanpauls  franciscosalamone  narration  fiction  nonfiction  towatch  argentina  borges  2011  film  tintin  hergé  marianollinás  historiasextraordinarias  andrébazin  from delicious
january 2012 by robertogreco
TEDxMidAtlantic - Tyler Cowen - 11/5/09 - YouTube
Transcript here: http://lesswrong.com/r/discussion/lw/8w1/transcript_tyler_cowen_on_stories/

See also: http://www.ted.com/talks/tyler_cowen_be_suspicious_of_stories.html

"So what are the problems of relying too heavily on stories? You view your life like "this" instead of the mess that it is or it ought to be. But more specifically, I think of a few major problems when we think too much in terms of narrative. First, narratives tend to be too simple…

Another kind of problem with stories is, you can only fit so many stories into your mind at once or in the course of a day, or even in the course of a lifetime…

A third problem with stories is that outsiders manipulate us using stories, and we all like to think advertising only works on the other guy, but that's not how it is.

So as an alternative, at the margin (again, no burning of Tolstoy), just be a little more messy."
simplicity  complexity  good  evil  counterintuitive  2009  meaningmaking  culture  economics  storytelling  stories  tylercowen  messiness  truth  perspective  from delicious
december 2011 by robertogreco
In Africa, the Art of Listening - NYTimes.com
"It struck me as I listened to those two men that a truer nomination for our species than Homo sapiens might be Homo narrans, the storytelling person. What differentiates us from animals is the fact that we can listen to other peopleě°˝€™s dreams, fears, joys, sorrows, desires and defeats ě°˝€” and they in turn can listen to ours.

Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information. Knowledge involves listening.

So if I am right that we are storytelling creatures, and as long as we permit ourselves to be quiet for a while now and then, the eternal narrative will continue."
deschooling  unschooling  learning  conversation  2011  silence  information  knowledge  henningmankell  humans  human  storytelling  society  narrative  literature  listening  africa  from delicious
december 2011 by robertogreco
Tucker Nichols Bravo Commission - YouTube
"Short documentary of the mural at the Bravo TV offices at 30 Rockefeller Center by artist Tucker Nichols."
tuckernichols  art  murals  glvo  classideas  text  embedded  listening  observation  storytelling  bravo  workplace  officeculture  from delicious
december 2011 by robertogreco
Hatching a New Way to Tell Stories | To the best of our KNOWLEDGE
"Fast and agile like a bird, slow and ruminant like a cow. Jonathan Harris says his new project is designed to be a narrative alternative to the data mayhem that fills the web.

Unlike his much-lauded past project, We Feel Fine, Harris says Cowbird is not about cataloguing diverse, fragmentary statements. He wants it to be a place where people can go deeply into the "ecstatic truth" of human life."
jonathanharris  cowbird  2011  interviews  storytelling  onlinetoolkit  from delicious
december 2011 by robertogreco
‘Storytelling in Japanese Art’ at the Met - Review - NYTimes.com
"“Storytelling in Japanese Art,” at the Metropolitan Museum of Art, is a captivating combination of show and tell, read and look. Curatorially speaking, the exhibition takes us gently in hand and, through text panels, captions and diagrams, reveals the narrative side of Japanese art with memorable clarity."
japan  art  exhibitions  2011  narrative  storytelling  from delicious
december 2011 by robertogreco
Map Tales
"EASILY CREATE AND SHARE MAP-BASED STORIES…
and embed them into your website for free

Journalists, teachers, bloggers and storytellers (to name a few) use Map Tales to chronicle news events, scrapbook holidays, describe walks, plan campaigns, illustrate literature, recount journeys, and bring historical events to life."
maps  storytelling  tools  onlinetoolkit  maptales  mapping  narrative  odyssey  aroundtheworldin80days  julesverne  homer  hackfarm  classideas  location  literature  history  travel  from delicious
december 2011 by robertogreco
Nomic
"Nomic is a platform for your personal economy.

We're building tools for people to share their craft, tell their story, and build relationships. Simply and beautifully."

"Nomic is a seed-funded San Francisco startup building a platform for economic relationships.

We have set out to build a global impact, Internet-scale business, create products that people love, and help advance a healthier society and better functioning economy.

We have set out to build, change the world, hustle, and have fun."
sanfrancisco  personaleconomy  relationships  business  glvo  web  internet  society  nomic  storytelling  social  from delicious
december 2011 by robertogreco
Sal Randolph: A Call for Migratory Objects
"Do you have an object whose story you would like to share? An heirloom, an artwork, a toothbrush, a stone? An object which has inspired you, dominated you, educated you, exalted or degraded you? For our second exhibition of the Migration year, we invite you to lend us your object and include with it everything you know about its migratory story.

These objects will be our starting point for a three-month exploration of the Migration of Objects. We will view them as independent beings with stories of their own, stories that began before the object’s encounter with you and that will likely continue long after you part. Your story of the object may start with you but may necessarily migrate into the economic, the industrial, the political, the historical, the geologic, the environmental and so on.

Anyone can play. Here’s how it works:…"
salrandolph  objects  storytelling  migratoryobjects  art  stories  migrationofobjects  proteusgowanus  exhibitions  crowdsourcing  classideas  writingprompts  from delicious
november 2011 by robertogreco
The Infinite Adventure Machine (prototype 01) on Vimeo
"TIAM is a proposal for a computer program which generates fairy-tale plots. 

While fully automatic story generation remains an unsolved problem for computer science, this project explores the links between imagination and computation. Tales and myths; the core narratives of human culture, have been transmitted for generations through various technologies and media. What new forms might they take through digital formats and Artificial Intelligence?

Based on the work of Vladimir Propp, who reduced the structure of russian folk-tales to 31 basic functions, TIAM aims to question the limitations and implications of attempts at programming language and narrative.

Because the program is unable to deliver a finished story, rather only a crude synopsis and illustrations, users have to improvise, filling the gaps with their imagination and making up for the technology's shortcomings."
applications  ios  ipad  storytelling  stories  writingprompts  video  improvisation  from delicious
november 2011 by robertogreco
“Sometimes the stories are the science…” – Blog – BERG
"About a decade ago – I saw Oliver Sacks speak at the Rockerfeller Institute in NYC, talk about his work.

A phrase from his address has always stuck with me since. He said of what he did – his studies and then the writing of books aimed at popular understanding of his studies that ‘…sometimes the stories are the science’.

Sometimes our film work is the design work.

Again this is a commercial act, and we are a commercial design studio.

But it’s also something that we hope unpacks the near-future – or at least the near-microfutures – into a public where we can all talk about them."
oliversacks  learning  deschooling  unschooling  education  berg  berglondon  mattjones  timoarnall  storytelling  design  understanding  newgrammars  conversation  meaning  meaningmaking  glvo  tcsnmy  classideas  art  paulklee  domains  interdisciplinarity  interdisciplinary  crossdisciplinary  multidisciplinary  crosspollination  perspective  mindset  wbrianarthur  jackschulze  mattwebb  technology  future  dansaffer  rulespace  simulation  believability  materialquality  film  video  invention  creativity  time  adamlisagor  brucesterling  vernacularvideo  victorpapanek  jasonkottke  andybaio  johnsculley  apple  stevejobs  knowledgenavigator  prototypes  prototyping  iteration  process  howwework  howwelearn  communication  from delicious
november 2011 by robertogreco
In Don DeLillo's 'Angel,' Stories Of America Alone : NPR
"DeLillo also explains that the concepts of solitude or loneliness lend themselves particularly well to the abbreviated form of the short story. "One or two characters are usually quite sufficient for the demands of a particular idea"…

The novel-writing process is lengthy & daunting…Underworld, took him 5 years to write…But crafting short fiction is just as much of a challenge…Short stories are structured differently than novels—while his novels follow a certain symmetry…stories rarely develop a pattern.

"It's one episode, usually, [with] one or two characters. The idea in most cases is to get to the end as quickly as possible."

Even when he's writing long novels, DeLillo says he never works from outlines. "Whatever I know may be in notes [or] pieces of paper that I scribble on in a subway car"…

DeLillo collects these scribbles & records them in a larger notebook that he later refers to as he writes. But sometimes when an idea strikes, he goes straight home & gets working."
dondelillo  2011  interviews  writing  howwewrite  storytelling  shortstories  books  from delicious
november 2011 by robertogreco
AA SCHOOL OF ARCHITECTURE - Lectures Online: Thrilling Wonder Stories 3 (3 of 3)
"We have always regaled ourselves with speculative stories of a day yet to come. In these polemic visions we furnish the fictional spaces of tomorrow with objects and ideas that at the same time chronicle the contradictions, inconsistencies, flaws and frailties of the everyday. Slipping suggestively between the real and the imagined these narratives offer a distanced view from which to survey the consequences of various social, environmental and technological scenarios.

Thrilling Wonder Stories chronicles such tales in a sci fi storytelling jam with musical interludes, live demonstrations and illustrious speakers from the fields of science, art and technology presenting their visions of the near future. Join our ensemble of mad scientists, literary astronauts, design mystics, graphic cowboys, mavericks, visionaries and luminaries for an evening of wondrous possibilities and dark cautionary tales."
mattjones  vincenzonatali  liamyoung  brucesterling  andylockley  philipbeesley  christianlorenzscheurer  charlietuesdaygates  roderichfross  naturalroboticslab  gavinrothery  gustavhoegen  radioscienceorchestra  spov  zeligsound  geoffmanaugh  bldgblog  harikunzru  chriswoebken  davegracer  simoneferracina  jaceclayton  lindsaycuff  nettle  debbiechachra  andrewblum  jamesfleming  davidbenjamin  thrillingwonderstories  scifi  sciencefiction  art  technology  julianbleecker  storytelling  designfiction  2011  kevinslavin  towatch  from delicious
november 2011 by robertogreco
Blackbeard Blog - Degamification
"At first we would modify them, as almost all players did – dropping the ones that weren’t fun. But eventually we abandoned the rules entirely, shifting to what used to be known as “freeform” gaming – something more like interactive storytelling…

The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…

This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"

[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
tumblr  tumblarity  gaming  gamification  dungeonsanddragons  2011  degamification  motivation  rules  creativity  autonomy  storytelling  control  engagement  intrinsicmotivation  extrinsicmotivation  learning  lcproject  tcsnmy  rewards  competition  freeform  unschooling  deschooling  schooliness  structure  from delicious
november 2011 by robertogreco
Pasta&Vinegar; » Blog Archive » “degamification” as a design tactic
"The idea of “degamification” as a design tactic is interesting and the author presents it in a compelling way. What I find important here is that the removal of certain external rewards can be relevant for participants over time, “handing over more responsibility and autonomy” as said in this blogpost."
gamification  degamification  rules  freeform  gaming  play  storytelling  creativity  2011  nicolasnova  motivation  intrinsicmotivation  extrinsicmotivation  autonomy  freedom  responsibility  design  from delicious
november 2011 by robertogreco
Diversity Conversation: Ta-Nehisi Coates - YouTube
"GRCC English professor Mursalata Muhummad interviews journalist and author Ta-Nehisi Coates. Presentend by the Bob and Aliecia Woodrick Diversity Learning Center at Grand Rapids Community College."
ta-nehisicoates  experience  writing  2011  journalism  storytelling  education  parenting  mentorship  learning  voice  audience  self  identity  influence  dungeonsanddragons  childhood  adolescence  geekdom  fiction  history  dropouts  boys 
november 2011 by robertogreco
Deconstructing Political Activism | Ta-Nehisi Coates | Big Think
"But all the great works of art that I’ve ever seen that had any sort of political import were always great stories first. They were great stories before anything. I think ideology kills art. I think it kills writing all the time. It completely, completely destroy it.

So I’ve really had to make a choice and my choice was to tell stories. And once I decided it out that was what I was going to do, the whole idea of being an activist was pretty much shunted aside. Anything, like, that that was going to happen was going to be because somebody was inspired by something…

“Their Eyes Were Watching God,” I’ve read that and I thought, wow, this is beautiful writings…want to do something like this. I’m not particularly interested; pardon my rudeness here. I just was not interested in changing minds…I just wanted to write a beautiful story. And I thought the truth will emerge, the universal values will emerge from telling the story."
ta-nehisicoates  writing  storytelling  2009  politics  activism  zoranealehurston  richardwright  from delicious
november 2011 by robertogreco
How to Build the Pixar of the iPad Age in Shreveport, Louisiana - Technology - The Atlantic
As you get closer, the landscape gets scrubbier, with empty lots separating the buildings like gaps in a smile. A man may walk down the street in welding gear. Pull into the parking lot of BioSpaceX, a shiny new building originally intended to house biotechnology startups. Walk through the doors. You're at Moonbot.
moonbot  sarahrich  alexismadrigal  creativity  ipad  books  pixar  shreveport  louisiana  2011  brandonoldenburg  billjoyce  williamjoyce  art  illustration  lamptonenochs  christinaellis  storytelling  from delicious
november 2011 by robertogreco
How to write fiction: Andrew Miller on creating characters | Books | guardian.co.uk
When we set out to write, we do not do so out of a sense of certainty but out of a kind of radical uncertainty. We do not set out saying: "The world is like this." But asking: "How is the world?"
books  writing  fiction  thinking  storytelling  2011  andrewmiller  characters  literature  understanding  sensemaking  writers  classideas  from delicious
november 2011 by robertogreco
A Sister’s Eulogy for Steve Jobs - NYTimes.com
"…worked at what he loved…really hard…opposite of absent-minded…never embarrassed about working hard, even if results were failures…wasn’t ashamed to admit trying…

Novelty was not…highest value. Beauty was…didn’t favor trends or gimmicks…philosophy of aesthetics…“Fashion is what seems beautiful now but looks ugly later; art can be ugly at first but it becomes beautiful later.”…willing to be misunderstood…Love was his supreme virtue, god of gods…believed love happened all the time, everywhere…never ironic, cynical, pessimistic…choices he made…designed to dissolve walls around him…humble…liked to keep learning…cultivated whimsy…had surprises tucked in all his pockets…had a lot of fun…treasured happiness…set destinations…

We all—in the end—die in medias res. In the middle of a story. Of many stories…

character is essential: What he was, was how he died…

…final words were: OH WOW. OH WOW. OH WOW."
life  death  work  happiness  stevejobs  monajobs  2011  eulogy  living  wisdom  storytelling  beauty  parenting  love  attention  failure  character  stories  fun  pessimism  cynicism  irony  virtues  art  time  timelessnessm  durability  workethic  ethics  philosophy  aesthetics  from delicious
october 2011 by robertogreco
Raghava KK: Shake up your story | Video on TED.com
"Artist Raghava KK demos his new children's book for iPad with a fun feature: when you shake it, the story -- and your perspective -- changes. In this charming short talk, he invites all of us to shake up our perspective a little bit."
empathy  creativity  art  storytelling  perspective  perspectives  childrenliterature  children  parenting  2011  raghavakk  ipad  apps  applications  books  learning  from delicious
october 2011 by robertogreco
The New Value of Text | booktwo.org
"Text lasts. It’s not platform-dependant, you don’t just get it from one source, read it in one place, understand it in one way. It is not dependent on technology: it is what we make technology out of. Code is text, it is the fundamental nature of technology. We’ve been trying for decades, since the advent of hypertext fiction, of media-rich CD-ROMs, to enhance the experience of literature with multimedia. And it has failed, every time.

Yet we are terrified that in the digital age, people are constantly distracted. That they’re shallower, lazier, more dazzled. If they are, then the text is not speaking clearly enough. We are not speaking clearly enough. Like over-stuffed attendees at a dull banquet, the mind wanders. We are terrified that people are dumbing down, and so we provide them with ever dumber entertainment. We sell them ever greater distractions, hoping to dazzle them further."
reading  writing  distraction  text  books  jamesbridle  publishing  content  technology  2011  bookfuturism  multimedia  fear  efficiency  storytelling  complexity  simplicity  digitaltext  from delicious
october 2011 by robertogreco
Transom » Radiolab: An Appreciation by Ira Glass
"Artists compete. Not head to head like athletes, but in their souls. Within the appreciation of our fellow artists is the tiny wince, “I wish I’d done that.”<br />
<br />
Ira Glass joins us again on Transom, this time for a loving and envious homage to our friends at Radiolab, Jad Abumrad and Robert Krulwich. A radio master salutes his comrades.<br />
<br />
The great thing about Ira’s analysis is that it’s so detailed. He breaks down exactly what’s so good about Radiolab and why. You could almost learn the tricks and do it yourself. Almost. Honestly, though, you’d lose. It’s better sometimes just to appreciate."
art  science  media  storytelling  jadabumrad  iraglass  robertkrulwich  2011  radio  thisamericanlife  from delicious
september 2011 by robertogreco
Warco: An FPS Where You Hold a Camera Instead of a Gun | GameLife | Wired.com
"Warco is a first-person game where players shoot footage instead of a gun. A work in progress at Brisbane, Australia-based studio Defiant Development, the game is a collaboration of sorts; Defiant is working with both a journalist and a filmmaker to create a game that puts you in the role of a journalist embedded in a warzone. Ars spoke with Defiant’s Morgan Jaffit to learn more about this political game disguised as an FPS…<br />
<br />
“It’s also about navigating through a morally gray world and making decisions that have human impact,” he explained. “It’s about finding the story you want to tell, as each of our environments is filled with different story elements you can film and combine in your own ways. It’s both a storytelling engine and an action adventure with a new perspective.”"
warco  videogames  photojournalism  journalism  fps  defiantdevelopment  war  storytelling  2011  grayarea  from delicious
september 2011 by robertogreco
Infovore » Blessed are the Toymakers
"Why not put technological skills to use making art (as I argued at Culture Hack Day)? Go one step further: rather than putting technology to use serving existing media – the books and films that Robin talks about – why not just invent new forms of media, as Jack Schulze and Timo Arnall describe? The new liberal arts are not on the edge of something big; they are on many edges, all at once. We get to decide where they tip over into; what’s at the bottom of those cliff-faces. Maybe those media will have the tiny audiences Sloan describes; maybe they’ll become huge. But we get to decide, and right now, there is space to play, and a need for those of us with weird skillsets – technological hands and flighty, artistic brains, or vice versa, ‘consecutive or concurrent’ – to go explore.<br />
<br />
Inventing media is a big job. We could start by making toys."
tomarmitage  making  robinsloan  doing  tools  mediainvention  newliberalarts  berg  berglondon  mattjones  jackschulze  timoarnall  media  storytelling  toys  play  2011  from delicious
september 2011 by robertogreco
blackoystercatcher: Taking history back from the "storytellers"
"Some of the most interesting documentary films take their structures from organic phenomena like the hours of the day, or the trajectory of a river from source to mouth. Others are essays that follow a structured thought process. Still others divide into sequences or parts that need to be understood and compared as discrete units for the film to generate meaning in the viewer. In fact, there are nearly infinite possible documentary structures, of which I think we've only seen a small fraction. By contrast, the mainstream documentary focuses on what's now called "storytelling," a highly traditional representational strategy…<br />
<br />
Of course, there's nothing wrong with storytelling, whatever it may be, and not all stories are bad. What's wrong is the assumption, which has become not only pervasive but compulsory, that documentaries need characters, that the narrative arc must reign supreme, and that we're obliged to show people wrestling with and resolving problems."
storytelling  history  culture  documentary  stories  film  rickprelinger  2009  filmmaking  structure  from delicious
september 2011 by robertogreco
AIGA | Video: Jonathan Harris [Cold + Bold]
"Combining elements of computer science, architecture, statistics, storytelling and design, Jonathan Harris’s online projects create large-scale living portraits of the human world—portraits that both simplify and complicate our understanding of it. Jonathan discusses his recent work and poses intriguing questions about what kind of space the digital world is becoming and what that world is doing to us as individuals."

[I find myself on a Jonathan Harris binge about one a year. This time sparked by an article: http://designmind.frogdesign.com/articles/the-never-ending-story.html . Hadn't seen this video before.]

[The passage he reads in the video was originally posted here: http://www.number27.org/today.php?d=20100319 ]
design  art  jonathanharris  storytelling  coding  coldness  2010  thewhy  purpose  meaning  meaningfulness  human  digital  life  empathy  programming  depression  glvo  relationships  feelings  emotions  rationality  determinism  problemsolving  detachment  expression  web  internet  abstraction  humanity  control  learning  resistance  resistanceofthemedium  howwework  process  cold+bold  identity  individuality  diversity  outcomes  scale  sociopaths  jaronlanier  culture  behavior  introspection  self-reflection  time  computation  from delicious
august 2011 by robertogreco
The Never-Ending Story | design mind [via http://twitter.com/frogdesign/status/105785778331852800 via @bobulate]
Harris: "I think that’s something stories can do—prepare their way of finding meaning in this madness and bringing some order to the chaos.<br />
<br />
…creating a space that’s more about slowing down and contemplating and being introspective is a prerequisite for getting people to tell stories that have impact.<br />
<br />
…Cow Bird is basically a storytelling platform that people can use to tell stories online using photos, sound maps, timelines, videos, and casts of characters. It’s geared towards long-form narrative…when many different people tell stories, the system automatically finds connections between them and weaves them together into a kind of meta-story…The platform automatically analyzes all the text in your memory, figures out your cast of characters, and connects it to previous stories.<br />
<br />
…one of the pieces of this system I’ve been building is that to tell the story you have to dedicate it to somebody, which creates a gift economy of stories."
design  art  writing  storytelling  jonathanharris  cowbird  slow  slowness  multimedia  thisishuge  gamechanging  2011  interviews  classideas  curating  curation  twitter  facebook  longform  meaning  meaningmaking  meaningfulness  self-expression  internet  web  stories  social  socialsoftware  metastory  relationships  connectivism  narrative  memory  memories  soundscapes  soundmaps  timelines  video  gifteconomy  from delicious
august 2011 by robertogreco
Accessibility vs. access: How the rhetoric of “rare” is changing in the age of information abundance » Nieman Journalism Lab
"…digital archivists solve the barrier of accessibility, by making content previously tucked away in analog archives available to the world wide web…

What great curators do is reverse-engineer this dynamic, framing cultural importance first to magnify our motivation to engage with information…shares that manuscript in the context of how it relates to today’s ideals and challenges of publishing, to our shared understanding of creative labor and the changing value systems of authorship, will help integrate this archival item with your existing knowledge and interests, bridging your curiosity with your motivations to truly engage with the content.

Because in a culture where abundance has replaced scarcity as our era’s greatest information problem, without these human sensemakers and curiosity sherpas, even the most abundant and accessible information can remain tragically “rare.”"

[There's more to this. Better to read the entire thing.]
history  photography  information  archives  accessibility  mariapopova  curation  curating  curatorialteaching  curiosity  context  storytelling  relevance  flickrcommons  2011  digitalhumanities  classideas  cv  digitalcurators  infocus  openculture  dancolman  andybaio  metafilter  brainpickings  aaronswartz  filterbubble  elipariser  jamesgleick  abundance  scarcity  obscurity  infooverload  from delicious
august 2011 by robertogreco
ARIS - Mobile Learning Experiences - Creating educational games on the iPhone
"ARIS is a tool for you to make mobile games, tours and interactive stories. Using the GPS and QR Codes, ARIS players will experience a virtual world of interactive characters, items and media placed in physical space."

[via: http://twitter.com/KornerstoneGuy/status/105744006423646208 ]
education  learning  design  technology  games  mobilegames  play  classideas  qrcodes  gps  interactive  storytelling  location-based  location  location-aware  from delicious
august 2011 by robertogreco
The American Crawl : “Chinese Communist bliss,” Alienating 11th grade Urban Youth, and the Danger of a Single Story Revisited
"I’m intrigued & troubled by the prevalence of stories like this one…fascinated by the voyeuristic look into the rigorous lives of “the other” while also concerned about what the prevalence of these narratives say in maintaining the competitiveness from a capitalistic perspective in the US…<br />
I also think there is a danger in presenting this article in a way that ends up feeling like it’s a universal proclamation of the lived experience of an entire nation – not just a handful of individuals…<br />
When we peak into the lives of the hardworking student, the secret sect of an alternative music scene, or even the inner-workings of gold farming, there is a danger in making broad generalizations and reporting them. While I don’t doubt the factual accuracy of the articles described here, I’m concerned by the way these articles function to further dominant, hegemonic narratives that inevitably distance communities, pressure communities, and fuel narratives of capitalism."
anterogarcia  generalizations  class  storytelling  chimamandaadichie  racetonowhere  china  education  narrative  capitalism  us  competitiveness  from delicious
august 2011 by robertogreco
candice breitz: the character
"…involved research with bollywood's child stars <br />
& the roles they portrayed on camera. interviewing each of the young actors, the artist found incredible <br />
similarities and recurring motifs in their characters. <br />
<br />
…after they each watched their assigned movie, <br />
the artist interviewed the children and asked them to verbally portray the character detailing the role and plight <br />
of the child within the movie's narrative. <br />
<br />
edited to show all the children describing their respective movies, without mention of the names of the movies, the resulting group description of 'the character' brings to light common themes and structures in mainstream indian film, while at the same time reflecting the individual's thoughts about how realistic these notions are in indian culture including their dreams, priorities, philosophies and the importance of happy endings."
candicebreitz  bollywood  children  storytelling  classideas  interviews  plot  characters  art  from delicious
august 2011 by robertogreco
Channel 101 Public Forum: • View topic - Story Structure 103 - Let's Simplify Before Moving on
"Here are those steps from tutorial 101 again, boiled down to the barest minimum I can manage while still speaking English:

1. When you
2. have a need,
3. you go somewhere,
4. search for it,
5. find it,
6. take it,
7. then return
8. and change things.

Less focus on English, more on importance:

1. You
2. Need
3. Go
4. Search
5. Find
6. Take
7. Return
8. CHANGE"
storytelling  via:lukeneff  writing  classideas  remix  remixing  remixculture  search  change 
august 2011 by robertogreco
Jelly Helm Studio — STORY: Limited edition letterpress + full color print
"Joseph Campbell’s famous chart of the archetypal story, typographically illustrated with color-coded examples of ten classic heroes, from Buddha to Jesus to Luke Skywalker to Dorothy Gale of Kansas.<br />
<br />
Letterpress printing by Kyle Van Horn in Baltimore, color printing by Stevens Printing in Portland, on 88# Strathmore Bristol Wove Writing Cover Ultimate White, 14” x 18” <br />
<br />
Numbered edition of 150 prints, $65 + shipping."
josephcampbell  stories  storytelling  classideas  charts  jellyhelm  prints  flowchart  myth  tcsnmy  from delicious
august 2011 by robertogreco
SpeEdChange: Hulu in the Classroom: Building Literacy
""I've never understood our classroom commitment to "the book," but, I've really never understood our classroom commitment to "the chapter book."

What skills are learned from reading a book which are not learned from watching a film? I'm not saying books are "bad," just asking, "why are they 'better'?"

And why is longer 'better'?

[Short stories discussion]

But then I thought, why do we start with text on a page. I thought back to discovering books of those Twilight Zonestories after years of watching the show, and how much I loved "reading" them (or really, listening to them via audiobook, but I think that's the same).

And I thought that, as part of our effort to make kids want to read, want to write, we must first get them interested in stories, in wanting to know stories, and in how stories are told, and why.

And one great way to do that is to use short fiction in another medium - the short fiction of Hulu and other free sources of video - film and television."
irasocol  classideas  shortstories  reading  writing  hulu  youtube  film  learning  stories  storytelling  narrative  dialogue  2011  lists  video  tv  television  twiliightzone  huma8  literature  from delicious
august 2011 by robertogreco
The Telling Room: the place where stories grow
"The Telling Room is a nonprofit writing center in Portland, Maine, dedicated to the idea that children and young adults are natural storytellers. Focused on young writers ages 6 to 18, we seek to build confidence, strengthen literacy skills, and provide real audiences for our students’ stories. We believe that the power of creative expression can change our communities and prepare our youth for future success."
writing  education  maine  creative  stories  storytelling  nonprofit  lcproject  portland  youth  826 
july 2011 by robertogreco
Steins;Gate - Wikipedia
"The story of Steins;Gate takes place in Akihabara and is about a group of friends who have customized their microwave into a device that can send text messages to the past. As they perform different experiments, an organization named SERN who has been doing their own research on time travel tracks them down and now the characters have to find a way to avoid being captured by them. Steins;Gate has been praised for its intertwining storyline and the voice actors have been commended for their portrayal of the characters."
games  japan  interactivefiction  storytelling  timetravel  manga  xbox360  videogames  classideas  writingprompts  visualnovels  edg  srg  scifi  sciencefiction  akihabara  tokyo  anime  if  from delicious
july 2011 by robertogreco
A Brief History of Architecture Fiction: Implausible Futures for Unpopular Places: Places: Design Observer
"First, we identify a suitable building: Something that appears neglected, and seems to have no immediate prospects for a future use. In short, we choose an unpopular place. Next we devise a hypothetical future for that structure. Specifically, we strive to make this future blatantly implausible: maybe provocative, maybe funny; above all engaging. Then an artist creates a rendering based on the imaginary concept. This is printed onto a 3' x 5' sign, modeled on those used by real developers. That sign, finally, goes onto the building."<br />
<br />
"Our neighborhood is the sort that people describe as "transitional," and some of the property…is vacant. On one nearby commercial structure…I noticed a sign…You've seen similar signs…It was a rendering of a development, a future, involving a small, empty building. It suddenly struck me that, given how long this sign has been here, what it depicted was, at best, a hypothetical future — and arguably a fictitious one."
design  architecture  writing  fiction  designfiction  robwalker  classideas  architecturefiction  archigram  creativity  jgballard  brucesterling  hypotheticdevelopmentorganization  writingprompts  geoffmanaugh  bldgblog  carlzimmerman  brettsnyder  phantomcity  nyc  nola  neworleans  losangeles  cities  urban  urbapotential  foundfutures  honolulu  stuartcandy  packardjennings  stevelambert  genre  storytelling  benkatchor  detroit  dreams  seeing  noticing  from delicious
july 2011 by robertogreco
Smories - new stories for children, read by children ["Smories are original stories for kids, read by kids"]
"We got the idea for smories.com during an extremely long journey…<br />
<br />
Our daughter (8) had the idea to film herself w/ our ipod reading Enid Blyton short stories, & then play them back to her younger sister (6). This kept them entertained for hours.<br />
Our kids have always loved reading to each other a&nd are transfixed when other children read them stories. They are also obsessed w/ the internet & will make their way to youtube any time they get their hands on a computer.<br />
We thought a website that had a continuous flow of new stories, read aloud by kids, would make a healthier destination than so much of the stuff out there. Imagine you're stuck in traffic & need to keep a miniature person entertained…<br />
…we also thought it would be a great unthreatening forum for showcasing unpublished stories. This allows writers to test their work in a straightforward and transparent way, hopefully giving them exposure which they might otherwise not have received."
education  children  books  online  writing  stories  storytelling  via:cervus  webdesign  classideas  readalouds  tcsnmy  toshare  from delicious
july 2011 by robertogreco
SMITHTeens
"Can you tell the story of your life in just six words? Join thousands of storytellers on SMITHTeens, and have a chance to be in a future book of Six-Word Memoirs."
writing  media  teens  socialmedia  storytelling  sixwords  sixwordproject  smithmagazine  classideas  publishing  from delicious
july 2011 by robertogreco
Larry Smith's Six Word Project on Vimeo
"Larry Smith wants to know your story. Since 2006, Smith has undertaken the Six-Word Memoir Project inviting his Smith Magazine readers to tell their stories in just a handful of words. His project can now be found in classrooms, boardrooms, hospitals, churches, speed-dating sessions, and at live six-word “slams” across the world."
smithmagazine  sixwordproject  twitter  2006  via:cervus  classideas  larrysmith  simplicity  sixwords  storytelling  identity  biography  publishing  viral  books  efficiency  expression  writingprompts  hemingway  2010  from delicious
july 2011 by robertogreco
Who Needs NASA? Life as an Independent Astronaut - Kasia Cieplak-Mayr von Baldegg - Technology - The Atlantic
"The great thing that I found when I began to live my life as an astronaut was that the world seemed so different. It was as if I was viewing my environment with a fresh pair of eyes." <br />
- John Barlow, Independent Astronaut
space  spaceexploration  astronauts  kasiacieplak-mayrvonbaldegg  art  davidwilson  2011  perception  roleplaying  storytelling  from delicious
july 2011 by robertogreco
Postcards from Berlin BETA
"There are 32 places in America named Berlin. We are collecting true stories about these Berlins in the form of video, text and images. The idea is to create a space for collaborative storytelling, in which participants can share their stories as well as contribute perspective to the stories of others. Our plan is to pick your 12 most interesting stories and make an episodic feature film!In the mean time, we hope this website becomes an inspiring and fascinating territory for personal narrative. Along the way we’ll be announcing new ways to get involved, as well as sharing stories from our friends and project partners in Berlin, Germany. It’s a chance for Americans and Germans to learn about one another in a new way."
storytelling  berlin  us  germany  via:cervus  film  exchange  classideas  from delicious
july 2011 by robertogreco
Punchdrunk
"Since 2000, Punchdrunk has pioneered a game changing form of immersive theatre in which roaming audiences experience epic storytelling inside sensory theatrical worlds. Blending classic texts, physical performance, award-winning design installation and unexpected sites, the company's infectious format rejects the passive obedience usually expected of audiences. Lines between space, performer and spectator are constantly shifting. Audiences are invited to rediscover the childlike excitement and anticipation of exploring the unknown and experience a real sense of adventure. Free to encounter the installed environment in an individual imaginative journey, the choice of what to watch and where to go is theirs alone."
art  culture  alternative  interactive  storytelling  london  theater  immersive  sleepnomore  classideas  sensory  experiencedesign  space  performance  audience  from delicious
july 2011 by robertogreco
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