robertogreco + speculativedesign   6

ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."

"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."

"Experience design is the first school of design that can actually encompass literature as a wing of itself."

"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction  speculative  research  future  culture  speculativedesign  ephemerality  uncertainty  process  imagination  creativity  literature  tangibility  permanence  futurism  dunne&raby;  fionaraby  anthonydunne  interviews  2012  experiencedesign  designfiction  design  brucesterling  from delicious
7 weeks ago by robertogreco
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."

[Course aims, course content, course assignments (4 of them) follow, all worth reading]

To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:

1) Go for a walk with a notebook and pay close attention to what’s going on around you.

2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena  socialphenomena  place  objects  social  future  present  past  culture  innovation  creativity  cocreation  speculativedesign  amateurism  ethics  aesthetics  everydaylife  anthropology  classideas  criticalpractice  noticing  2012  annegalloway  teaching  ethnography  design  _socialphenomena  from delicious
february 2012 by robertogreco
Small Wooden Shoe: Upper Toronto
"Upper Toronto is science fiction design proposal to build a new city in the sky above Toronto. <br />
<br />
Imagine a city resting on the Bay Street towers or the CN Tower as a walk up restuarant.<br />
<br />
Once Upper Toronto is finished, Lower Toronto will be abondoned and turned into a combination of national park, farmland and intentional ruin.<br />
<br />
This is, of course, a terrible idea.<br />
<br />
But it’s a terrible idea that allows us to imagine a new city. To ask what would happen if, knowing what we now know, we could start fresh.<br />
<br />
While clearly infeasible, it is important that all the proposals that make up Upper Toronto are good ones, even if forced relocation to the sky is not.<br />
<br />
This has to be a city that we, the people planning it, want to live in."
toronto  uppertoronto  activism  green  speculativedesign  design  architecture  urban  urbanplanning  cities  timmaly  jacobzimmer  from delicious
july 2011 by robertogreco
Utopia - Charlie's Diary
“…we badly need more utopian speculation. The consensus future we read about in the media and that we’re driving towards is a roiling, turbulent fogbank beset by half-glimpsed demons: climate change, resource depletion, peak oil, mass extinction, collapse of the oceanic food chain, overpopulation, terrorism, foreigners who want to come here and steal our <strike>women</strike> jobs. It’s not a nice place to be; if the past is another country, the consensus view of the future currently looks like a favela with raw sewage running in the streets. Conservativism — standing on the brake pedal — is a natural reaction to this vision; but it’s a maladaptive one, because it makes it harder to respond effectively to new and unprecedented problems. We can’t stop, we can only go forward; so it is up to us to choose a direction.” [via: ªªhttp://magicalnihilism.com/2010/12/05/work-as-if-you-lived-in-the-early-days-of-a-better-nation/ ]ºº
future  utopia  scifi  politics  design  sciencefiction  conservatism  optimism  speculativedesign  speculation  futures  peakoil  collapse  climatechange  overpopulation  terrorism  economics  doomandgloom  pessimism  progress  from delicious
january 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb  berg  berglondon  design  invention  hope  culture  change  purpose  innovation  scifi  sciencefiction  designfiction  beauty  future  inventingthefuture  speculative  speculativedesign  fractionalai  ai  brucesterling  evolutionarysoup  storytelling  isaacasimov  arthurcclarke  argoscatalog  schooloscope  behavior  evocativeobjects  collaboration  functionalism  technology  architecture  people  structure  groups  experience  interdisciplinary  tinkering  multidisciplinary  play  playfulness  crossdisciplinary  flip  gamechanging  from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.

Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb  design  designfiction  computing  ai  scifi  sciencefiction  berg  berglondon  future  futurism  retrofuture  space  speculativedesign  2010  dolectures  books  film  thinkingnebula  nebulas  history  automation  toys  productdesign  iphone  schooloscope  redlaser  mechanicalturk  magic  virtualpets  commoditization  robotics  anyshouse  twitter  internetofthings  ubicomp  anybots  faces  pareidolia  fractionalai  fractionalhorsepower  andyshouse  weliveinamazingtimes  spacetravel  spaceexploration  spimes  from delicious
october 2010 by robertogreco

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