robertogreco + speculativedesign 6
ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
7 weeks ago by robertogreco
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction
speculative
research
future
culture
speculativedesign
ephemerality
uncertainty
process
imagination
creativity
literature
tangibility
permanence
futurism
dunne&raby;
fionaraby
anthonydunne
interviews
2012
experiencedesign
designfiction
design
brucesterling
from delicious
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
7 weeks ago by robertogreco
Teaching: Cultures of Design, Or Design and Everyday Life | Design Culture Lab
february 2012 by robertogreco
"Original and world-changing design was long considered the product of solitary geniuses, masters and heroes, but recent research has argued that cultural innovation is often the result of everyday actions by ordinary people. This course critically and creatively examines the dynamic and collaborative networks that characterise professional and amateur design today, and prepares students to face the challenges and opportunities that lie ahead."
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
culturalphenomena
socialphenomena
place
objects
social
future
present
past
culture
innovation
creativity
cocreation
speculativedesign
amateurism
ethics
aesthetics
everydaylife
anthropology
classideas
criticalpractice
noticing
2012
annegalloway
teaching
ethnography
design
_socialphenomena
from delicious
[Course aims, course content, course assignments (4 of them) follow, all worth reading]
To get started, students are required to complete the following task (adapted from The Exercise Book) for the first tutorial:
1) Go for a walk with a notebook and pay close attention to what’s going on around you.
2) Compose one written page with three sections. Start the first section with “I see…”, the second section with “I remember…” and the third section with “I imagine…”."
february 2012 by robertogreco
Small Wooden Shoe: Upper Toronto
july 2011 by robertogreco
"Upper Toronto is science fiction design proposal to build a new city in the sky above Toronto. <br />
<br />
Imagine a city resting on the Bay Street towers or the CN Tower as a walk up restuarant.<br />
<br />
Once Upper Toronto is finished, Lower Toronto will be abondoned and turned into a combination of national park, farmland and intentional ruin.<br />
<br />
This is, of course, a terrible idea.<br />
<br />
But it’s a terrible idea that allows us to imagine a new city. To ask what would happen if, knowing what we now know, we could start fresh.<br />
<br />
While clearly infeasible, it is important that all the proposals that make up Upper Toronto are good ones, even if forced relocation to the sky is not.<br />
<br />
This has to be a city that we, the people planning it, want to live in."
toronto
uppertoronto
activism
green
speculativedesign
design
architecture
urban
urbanplanning
cities
timmaly
jacobzimmer
from delicious
<br />
Imagine a city resting on the Bay Street towers or the CN Tower as a walk up restuarant.<br />
<br />
Once Upper Toronto is finished, Lower Toronto will be abondoned and turned into a combination of national park, farmland and intentional ruin.<br />
<br />
This is, of course, a terrible idea.<br />
<br />
But it’s a terrible idea that allows us to imagine a new city. To ask what would happen if, knowing what we now know, we could start fresh.<br />
<br />
While clearly infeasible, it is important that all the proposals that make up Upper Toronto are good ones, even if forced relocation to the sky is not.<br />
<br />
This has to be a city that we, the people planning it, want to live in."
july 2011 by robertogreco
Utopia - Charlie's Diary
january 2011 by robertogreco
“…we badly need more utopian speculation. The consensus future we read about in the media and that we’re driving towards is a roiling, turbulent fogbank beset by half-glimpsed demons: climate change, resource depletion, peak oil, mass extinction, collapse of the oceanic food chain, overpopulation, terrorism, foreigners who want to come here and steal our <strike>women</strike> jobs. It’s not a nice place to be; if the past is another country, the consensus view of the future currently looks like a favela with raw sewage running in the streets. Conservativism — standing on the brake pedal — is a natural reaction to this vision; but it’s a maladaptive one, because it makes it harder to respond effectively to new and unprecedented problems. We can’t stop, we can only go forward; so it is up to us to choose a direction.” [via: ªªhttp://magicalnihilism.com/2010/12/05/work-as-if-you-lived-in-the-early-days-of-a-better-nation/ ]ºº
future
utopia
scifi
politics
design
sciencefiction
conservatism
optimism
speculativedesign
speculation
futures
peakoil
collapse
climatechange
overpopulation
terrorism
economics
doomandgloom
pessimism
progress
from delicious
january 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
january 2011 by robertogreco
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb
berg
berglondon
design
invention
hope
culture
change
purpose
innovation
scifi
sciencefiction
designfiction
beauty
future
inventingthefuture
speculative
speculativedesign
fractionalai
ai
brucesterling
evolutionarysoup
storytelling
isaacasimov
arthurcclarke
argoscatalog
schooloscope
behavior
evocativeobjects
collaboration
functionalism
technology
architecture
people
structure
groups
experience
interdisciplinary
tinkering
multidisciplinary
play
playfulness
crossdisciplinary
flip
gamechanging
from delicious
january 2011 by robertogreco
The Do Lectures | Matt Webb
october 2010 by robertogreco
"Matt Webb is MD of the design studio BERG, which invents products and designs new media. Projects include Popular Science+ for the Apple iPad, solid metal phone prototypes for Nokia, a bendy map of Manhattan called Here & There, and an electronic puppet that brings you closer to your friends.
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
mattwebb
design
designfiction
computing
ai
scifi
sciencefiction
berg
berglondon
future
futurism
retrofuture
space
speculativedesign
2010
dolectures
books
film
thinkingnebula
nebulas
history
automation
toys
productdesign
iphone
schooloscope
redlaser
mechanicalturk
magic
virtualpets
commoditization
robotics
anyshouse
twitter
internetofthings
ubicomp
anybots
faces
pareidolia
fractionalai
fractionalhorsepower
andyshouse
weliveinamazingtimes
spacetravel
spaceexploration
spimes
from delicious
Matt speaks on design and technology, is co-author of Mind Hacks - cognitive psychology for a general audience - and if you were to sum up his design interests in one word, it would be “politeness.” He lives in London in a flat with a wonky floor."
october 2010 by robertogreco
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