ICON MAGAZINE ONLINE | Design Fiction | the most comprehensive archives of architecture and design content on the web
7 weeks ago by robertogreco
"process in which they’re working is a bit like a scientific process where you have a hypothesis & you try to experiment not knowing what the outcome is going to be."
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
sciencefiction
speculative
research
future
culture
speculativedesign
ephemerality
uncertainty
process
imagination
creativity
literature
tangibility
permanence
futurism
dunne&raby;
fionaraby
anthonydunne
interviews
2012
experiencedesign
designfiction
design
brucesterling
from delicious
"…how can I say anything which someone will be able to see in 20 years in the form in which it was created…serious…new contemporary problem, how do we make something work in a situation where the means of production are in a maelstrom or things are politically or financially falling apart? I don’t expect bookstores…libraries…Google, Facebook, Yahoo or Twitter…Microsoft to survive 20 years, I don’t expect NATO to survive. I don’t know about the EU. This is not like a gospel of despair or anything I just really think we could do something magnificent by just rising to the scale of the actual problem."
"Experience design is the first school of design that can actually encompass literature as a wing of itself."
"[I]t would be a shame if everything was virtual or written in a way that precludes the tangibility of things."
7 weeks ago by robertogreco
Bruce Sterling - Symposium Playful Post Digital Culture (STRP 2011). on Vimeo
music renaissance science culture post-digital appleboutiqueworld cyberwarworld piracy softpower pepperspray drones robots china brasil india bollywoodcarnavalworld painting slumdogmillionaire dictatorchic streetart carart favelachic narco sweatshopworld hightech lowtech highart lowart speculative futurism futures technology art techart 2011 brucesterling from delicious
february 2012 by robertogreco
music renaissance science culture post-digital appleboutiqueworld cyberwarworld piracy softpower pepperspray drones robots china brasil india bollywoodcarnavalworld painting slumdogmillionaire dictatorchic streetart carart favelachic narco sweatshopworld hightech lowtech highart lowart speculative futurism futures technology art techart 2011 brucesterling from delicious
february 2012 by robertogreco
placekraft
may 2011 by robertogreco
"placekraft is an interdisciplinary research module devoted to generating and studying: tactical urbanism, speculative cartography, ephemeral/vernacular architecture, and itinerant practices."
design
art
architecture
maps
mapping
randallszott
interdisciplinary
cartography
vernacular
speculativecartography
speculative
tacticalurbanism
situationist
incubate
radicalcartography
museumofjurassictechnology
glowlab
socialfiction
centerforlanduseinterpretation
from delicious
may 2011 by robertogreco
RORY HYDE PROJECTS / BLOG » Blog Archive » ‘Know No Boundaries’: an interview with Matt Webb of BERG London
january 2011 by robertogreco
"we attempt to invent things and create culture. It’s not just enough to invent something and see it once, you have to change the world around you, get underneath it, interfere with it somehow, because otherwise you’re just problem solving. And I wont say that design has an exclusive hold over this – you can invent things and change culture with art, music, business practices, ethnography, market research; all of these are valid too – design just happens to be the way we do it…our things should be hopeful, and not just functional…beautiful, inventive and mainstream…you could see our work as experimental, or science-fiction, or futuristic…our design is essentially a political act. We design ‘normative’ products, normative being that you design for the world as it should be. Invention is always for the world as it should be, and not for the world you are in…Design these products and you’ll move the world just slightly in that direction."
mattwebb
berg
berglondon
design
invention
hope
culture
change
purpose
innovation
scifi
sciencefiction
designfiction
beauty
future
inventingthefuture
speculative
speculativedesign
fractionalai
ai
brucesterling
evolutionarysoup
storytelling
isaacasimov
arthurcclarke
argoscatalog
schooloscope
behavior
evocativeobjects
collaboration
functionalism
technology
architecture
people
structure
groups
experience
interdisciplinary
tinkering
multidisciplinary
play
playfulness
crossdisciplinary
flip
gamechanging
from delicious
january 2011 by robertogreco
Welcome to the Imaginary Gadgets Project | Beyond the Beyond from Wired.com
march 2009 by robertogreco
"You are likely getting useful, provocative insights from people who were never your colleagues in the past. These are people with thought-processes somewhat orthogonal to your own, who nevertheless show up repeatedly on your search engines as you perform your own work. ... I think this situation is a fact-on-the-ground for a densely-networked, digitized society. I also think the pace of this phenomenon is accelerating. I don't believe we will get a choice about it. If it's inevitable, then we should exploit the inevitability. Now, my larger suspicion here -- let's call it a hypothesis -- is that there is some grand unified theory for speculative cultural activity. In other worlds, "speculative culture" is not a crazy-quilt, it is a nexus. Every creative discipline has methods to shake up its preconceptions and think inventively. I want to catalog, compare and contrast those methods. I surmise that they have some inner unity, a consilience."
via:preoccupations
interdisciplinary
multidisciplinary
crossdisciplinary
crosspollination
technology
culture
future
creativity
consilience
networks
writing
imagination
speculative
futurism
retrofuture
inventions
scifi
sciencefiction
design
brucesterling
march 2009 by robertogreco
BLDGBLOG: Hotelier at Sea
february 2009 by robertogreco
"Within four or five decades of inconsistent contact, the Library of Congress sends out a new, 21st century Alan Lomax to visit those thriving offshore subcultures and record their folk songs and oral histories."
design
architecture
environment
offshore
reuse
bldgblog
structure
us
gulfofmexico
speculative
february 2009 by robertogreco
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