robertogreco + skeumorphs   3

TOC 2012: Tim Carmody, "Changing Times, Changing Readers: Let's Start With Experience" - YouTube
Notes here by @tealtan:

"unusual contexts in writing / reading text

“In a hyperliterate society, the vast majority of reading is not consciously recognized as reading.”

“What readers expect is more important than what readers want.”

Bill Buxton: “every tool is the best at something and the worst at something else”

skills, path-dependency, learning effects

“…we actually like constraints once we're in them.”"

And notes from @litherland:

"11:40: “I do things like … just obsess about weird little details. So, for instance … like, how do you do text entry in a Netflix app on the Wii? You know? I think about this a lot.” Your many other talents notwithstanding, Tim, you may have missed your calling as a designer. /

18:30: “I think it’s a tragedy that we have not been able to figure out a good interface for pen and ink on reading devices.” Holy grail. My dream for years. I would give anything. I would give anything to be smart enough to figure this out."
design  reading  writing  journalism  history  timcarmody  toc2012  via:tealtan  constraints  billbuxton  bookfuturism  ebooks  stéphanemallarmé  paper  2012  media  mediarevolutions  sentencediagramming  advertising  photography  change  books  publishing  printing  modernism  context  interface  expectations  conventions  skills  skeumorphs  skeuomorph 
february 2012 by robertogreco
Augmented Reality: iconic skeuomorphs | Beyond The Beyond
"These icons represent user interactions associated with Layar augmented “Points of Interest,” or “floaties.” It’s a pretty good graphic-design job and I have no problem with that, but check out how many of these icons are archaic “skeuomorphs,” or references to old-fashioned, no-longer-functional forms of analog media."<br />
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[See also: http://www.poszu.com/2011/07/03/skeuomorph-scavenger-hunt/ ]
layar  obsolescence  graphicdesign  icons  2011  skeumorphs  skeuomorph  from delicious
september 2011 by robertogreco
Entelligence: Let's get digital -- Engadget
"one of the things I like about WP7 is that it's not a digital UI pretending to be analog. The user interface is flat...no photorealistic depictions of real world items, no shading, & no 3D effects. Everything is conveyed through the use of fonts, shapes & color. It's digital & it's proud. Overall, I like it, & the more I use it, the more I prefer it. Returning to a more digital approach means Microsoft was able to rethink the nature of applications and services and create the concept of hubs, where like functions meet similar functions w/out need for separate applications. It takes some getting used to, but the more I use it, the more natural it feels."

[via: http://twitter.com/tcarmody/status/20098622824 ]
analog  digital  technology  design  wp7  windowsphone7  microsoft  ui  ux  skeumorphs  skeuomorph  windowsphonemetro 
august 2010 by robertogreco

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