robertogreco + senses   63

Theme | Muji Creative Director, Kenya Hara
"I’m not anti-technology; basically I’m concerned with thrilling and inspiring the senses. Human happiness lies in how fully we can savor our living environment. If we can fully perceive and enjoy the world in a newly emerging reality, virtual or not, that’s great. In fact, the term “haptic” is used extensively in virtual reality research. And virtual technology is in its nascent stage; we can’t judge it too harshly. One day—in two or three centuries— we might not be able to tell the difference between virtual and physical reality. But we shouldn’t stay where we are for long, because this technology doesn’t make us feel good."

"The concept of “emptiness” is one of my methods of communication design. I don’t launch a message at my viewers, but instead provide an empty vessel. In turn, I expect them to deposit something there, their own messages or images. This is an important aspect of communication, accepting what the other has to say."
communication  emptiness  interviews  via:tealtan  2005  technology  living  life  senses  haptic  japan  art  design  muji  simplicity  kenyahara  from delicious
7 weeks ago by robertogreco
Synesthesia's blended senses - latimes.com
"The study of synesthesia has helped shift the way scientists think about the brain. In the past, they have focused on matching different areas with specific functions; now, the entire organ is viewed as a tapestry of interwoven connections.

"The whole system is a giant network," Eagleman says. "It's no longer sufficient to think about single areas in isolation."

Like synesthesia, many neurological disorders — such as schizophrenia, autism,Alzheimer's disease, depression and epilepsy — have been linked to abnormal communication between brain regions. The hope is that as neuroscientists learn about how the connections in the synesthetic brain differ from those in normal brains, they will also gain insight into how these differences develop — and how they sometimes manifest as harmful disorders."
davideagleman  sensoryprocessingdysfunction  depression  epilepsy  alzheimers  schizophrenia  autism  music  sudio  sounds  smells  colors  numbers  ucsd  networks  senses  brain  neuroscience  2012  synesthesia  from delicious
february 2012 by robertogreco
Synesthesia: Can You Taste the Difference Between Sounds? | PRI's The World
"Audio extra: Test yourself, can you taste the sounds?

Oxford University psychologist Charles Spence studies human senses and how they interact. In recent studies, he had people smell wines and sample chocolate, and then match the different aromas and flavors to different musical sounds.

He found that people tend to associate sweet tastes with high-pitched notes and the sounds of a piano. People match bitter flavors with low notes and brass instruments.

Spence wondered if he could put this finding to use. Could he use music to influence what people smell or taste?"
music  flavor  theworld  audio  sounds  smells  smell  taste  jamespetrie  2012  daphnemaurer  charlesspence  senses  synesthesia  _smells  from delicious
february 2012 by robertogreco
Song of the Machine on Vimeo
What if we could change our view of the world with the flick of a switch? 'Song of the Machine' explores the possibilities of a new, modified – even enhanced – vision, where users can tune into streams of information and electromagnetic vistas currently outside of human vision.

This film is a part of an ongoing collaboration between Superflux and neuroscientist Dr. Patrick Degenaar, whose pioneering work in optogenetic retinal prostheses aims to bring back sight to the blind.

Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject…"

[More: http://superflux.in/blog/song-of-the-machine-in-depth AND http://www.sciencegallery.com/humanplus/song-machine ]
2011  vision  sensing  senses  justinpickard  blind  sight  augmentation  prosthetics  perception  augmentedreality  from delicious
february 2012 by robertogreco
Pasta&Vinegar; » Video games with less video
"Discussion with colleagues here at the design school about “screenless interaction design” led me to present some projects that I find interesting in the field. It seems that there’s starting to be a cluster of projects that aim at creating playful and digital interactions with less emphasis on the visual senses. Some examples I find interesting:

[1] SAP (for Situated Audio Platform) a “Barely Game prototype” by Russell Davies…

[2] Oterp by Antonin Fourneau (development by Kevin Lesur)…

[3] Papa Sangre…

It seems that there’s a continuum based on the degree to which the user need to look at his or her own device: from no need to do this to a quick glance once in a while. Interestingly, this connects to another interest of mine: asynchronous interactions between the user and digital realms… which led me to this kind of design space (teku teku angel is a Nintendo DS game in which you have to walk with a pedometer to raise so tamagotchi-like creature)…"
pedometer  tamagotchi  barelygames  kevinlesur  antoninfourneau  mobile  digitalinteractions  audio  senses  videogames  ds  nintendods  tekutekuangel  gaming  games  asynchronousinteractions  asynchronous  papasangre  oterp  nicolasnova  situatedaudioplatform 
january 2012 by robertogreco
Rhizome | The Never Forgotten House
"I rarely hear anyone boast about photographic memory anymore. It's less impressive today as we can all supplement our own brains with an algorithmic search and the internet's seemingly infinite archival capacity. But this is still a period of transition…"

"We could accumulate hundreds of thousands of images throughout our lives but they will never taste like anything. An image represents and verifies a memory but the rest is left to imagination. Every essential moment of a child's life is documented if he was born in the West. With digital album after album for every birthday, every Christmas, he will never struggle to remember what his childhood home looked like. That reaching, that vague warm feeling for a place one remembers but cannot see; that is a sense now growing extinct.

A child today grows up in a never forgotten house."
memory  documentation  joannemcneil  via:frankchimero  2011  flickr  googlestreetview  childhood  search  images  photography  place  nostalgia  streetview  senses  from delicious
december 2011 by robertogreco
A Brief Rant on the Future of Interaction Design
"The next time you make breakfast, pay attention to the exquisitely intricate choreography of opening cupboards and pouring the milk — notice how your limbs move in space, how effortlessly you use your weight and balance. The only reason your mind doesn't explode every morning from the sheer awesomeness of your balletic achievement is that everyone else in the world can do this as well.

With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?"

[via: http://twitter.com/debcha/status/134055293440106497 ]

[follow-up: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html ]
interactiondesign  design  future  ux  ui  touch  apple  microsoft  haptic  senses  2011  hands  human  humans  complexity  bretvictor  from delicious
november 2011 by robertogreco
The Smell of Control: Fear, Focus, Trust - we make money not art
"What should a robot smell like? Kevin Grennan has augmented three existing industrial robots with 'sweat glands'. Each uses a specific property of human sub-conscious behaviour in response to a chemical stimulus: one makes humans about to undergo surgery more trustful, another one makes women working in production line more focused and the third one is a bomb disposal robot that emits the smell of fear.<br />
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The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
<br />
The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
kevingrennan  robots  design  anthropomorphism  androids  behavior  ai  senses  smell  uncannyvalley  2011  wmmna  fear  control  trust  reginedebatty  from delicious
july 2011 by robertogreco
Kevin Slavin – Reality Is Plenty, Thanks. « Mobile Monday Amsterdam
"Kevin Slavin closes the final Mobile Monday Amsterdam with an improvised talk about why reality is plenty. And closing the row of bare feet speakers at the event."
culture  history  games  psychology  mobile  kevinslavin  ar  augmentedreality  reality  2011  momoamsterdam  tv  television  jeanpiaget  extramission  immersion  mimesis  replication  uncannyvalley  information  tamagotchi  perception  senses  from delicious
june 2011 by robertogreco
(hm) Electric Literacy Playground
"In the 20th century, youth culture gave birth to a new sensory training ground that helped us explore and adapt to the emerging electronic environment."<br />
<br />
""To think of such a culture as 'preliterate' is already to distort it. It is like thinking of a horse as an automobile without wheels." - Walter Ong"<br />
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"Since we are, like the ancient Athenians, living through the beginning of a major technological revolution that is putting pressures on every aspect of our cultural fabric, de Kerckhove's study of the Greek theater should make us pause and ask ... <br />
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"What would a playground for electric literacy look like?" and "Have we already created such an environment?""<br />
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"What would a sensory training ground for electric literacy feel like?"<br />
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"The distinctions between art and utility are already beginning to blur in our digital world."
education  technology  culture  history  media  art  headmine  utility  glvo  cv  literacy  senses  sensory  training  unschooling  deschooling  digital  marshallmcluhan  ancientgreece  play  digitalliteracy  society  sensemaking  bighere  longnow  walterong  tcsnmy  lcproject  shiftctrlesc  from delicious
june 2011 by robertogreco
Oscillatory Thoughts: We are all inattentive superheroes
"…amazed by the actual experience of sensation. Even beyond the philosophical wonder of passively sampling our outside environment in a shared, meaningful fashion is the ridiculous sensitivity of our senses.<br />
<br />
We're used to thinking of our senses as being pretty shite: we can't see as well as eagles, we can't hear as well as bats, and we can't smell as well as dogs. Or so we're used to thinking.<br />
<br />
It turns out that humans can, in fact, detect as few as 2 photons entering the retina. 2. As in, 1-plus-1.<br />
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It is often said that, under ideal conditions, a young, healthy person can see a candle flame from 30 miles away. That's like being able to see a candle in Times Square from Stamford, Connecticut. Or seeing a candle in Candlestick Park from Napa.<br />
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Similarly, it appears that the limits to our threshold of hearing may actually be Brownian motion. That means that we can almost hear the random movements of atoms.<br />
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We can also smell as few as 30 molecules of certain substances."
science  brain  attention  neuroscience  senses  human  2011  superheroes  superpowers  from delicious
may 2011 by robertogreco
Op-Art - Smells of New York City - Interactive Feature - NYTimes.com
"New York secretes its fullest range of smells in the summer; disgusting or enticing, delicate or overpowering, they are liberated by the heat. So one sweltering weekend, I set out to navigate the city by nose. As my nostrils led me from Manhattan’s northernmost end to its southern tip, some prosaic scents recurred (cigarette butts; suntan lotion; fried foods); some were singular and sublime (a delicate trail of flowers mingling with Indian curry around 34th Street); while others proved revoltingly unique (the garbage outside a nail salon). Some smells reminded me of other places, and some will forever remind me of New York."
design  art  cities  maps  environment  smells  senses  nyc  summer  food  experience  mapping  from delicious
may 2011 by robertogreco
Papa Sangre
"You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear…?<br />
All you know is someone is in grave danger & desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?<br />
You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.<br />
Get out. Save the one you love. Do the right thing.<br />
♦<br />
Papa Sangre is a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers & developers."
iphone  games  audio  ios  papasangre  díadelosmuertos  dayofthedead  gaming  senses  noticing  from delicious
march 2011 by robertogreco
notgames — Darkgame
"Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are equipped with custom made head gear, applying different sensations to your head as you are navigating the virtual world interacting with other players over the internet."
darkgame  senses  sensorydeprivation  videogames  games  gaming  isolation  from delicious
january 2011 by robertogreco
The Science Behind Why We Love Ice Cream (and Other Things Creamy) - WSJ.com
"A new genetic study shows that people produce strikingly different amounts of amylase, and that the more of the enzyme people have in their mouth the faster they can liquefy starchy foods.

Scientists think this finding could help explain why people experience foods as creamy or slimy, sticky or watery, and that this perception could affect our preference for foods. For the numerous foods that contain starch, including pudding, sauces and even maple syrup, what can feel just right to some people is experienced as too runny or not melting enough for others because they produce different amounts of the enzyme."
food  taste  texture  pickyeaters  psychology  vegetables  icecream  senses  genetics  science  diet  dna 
november 2010 by robertogreco
You Are What You Touch: How Tool Use Changes the Brain's Representations of the Body: Scientific American
"A common illustration of just how flexible the sense of our body is comes from changes in the brain’s representation of the body due to tool use. Humans, and some other animals, are able to use tools as additions to the body. When we use a long pole to retrieve an object we couldn’t otherwise reach, the pole becomes, in some sense, an extension of our body. Is this merely a poetic way of speaking, or does the brain actually incorporate the tool into its representation of the body? Studies of monkeys learning to use a rake to obtain distant objects show that this may be more than a mere metaphor. Multisensory brain cells respond both to touch on the hand or visual objects appearing near the hand. When the monkeys used the rake, these cells began to respond to objects appearing anywhere along the length of the tool, suggesting the brain represented the rake as actually being part of the hand."
neuroscience  perception  evolution  psychology  mind  brain  body  senses  technology  tools  humans  bodyrepresentation  from delicious
september 2010 by robertogreco
Proprioception - Wikipedia [via: http://twitter.com/bopuc/status/20373983137]
"Proprioception (pronounced /ˌproʊpri.ɵˈsɛpʃən/ PRO-pree-o-SEP-shən), from Latin proprius, meaning "one's own" and perception, is the sense of the relative position of neighbouring parts of the body. Unlike the exteroceptive senses by which we perceive the outside world, and interoceptive senses, by which we perceive the pain and movement of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other."
awareness  biology  body  brain  cartography  consciousness  neuroscience  mind  learning  ideas  human  health  perception  physiology  proprioception  psychology  senses  science  self  from delicious
august 2010 by robertogreco
katrin baumgarten: the disgusted object
"katrin baumgarten created this series of objects to explore the feeling of disgust as part of an interaction. the first object simulates the pilomotor reflex or goosebumps on skin. while holding the object the user will slowly begin to feel little bumps on the underside. the other object begins to squirm while it is being held. it is static when not held but when grasped, it tries to escape the hand as if it were a living creature. baumgarten describes her interest in disgust, ‘i am interested in the transformation between the states of disgust to comfort, especially in the moment of abjection when touching a dead object which becomes living matter in surprise. additionally to this intellectual uncertainty, the reaction of an inanimate object touching back can horrify users.’"
katrinbaumgarten  disgust  touch  senses  interaction  feelings  design  surprise  glvo 
july 2010 by robertogreco
Robins can literally see magnetic fields, but only if their vision is sharp | Not Exactly Rocket Science | Discover Magazine
"Some birds can sense the Earth’s magnetic field and orientate themselves with the ease of a compass needle. This ability is a massive boon for migrating birds, keeping frequent flyers on the straight and narrow. But this incredible sense is closely tied to a more mundane one – vision. Thanks to special molecules in their retinas, birds like the European robins can literally see magnetic fields. The fields appear as patterns of light and shade, or even colour, superimposed onto what they normally see.
magnets  animals  birds  robins  via:migurski  migration  nature  perception  physics  vision  biology  compass  magnetic  senses  sight  science  light  evolution 
july 2010 by robertogreco
Archinect : Features : ShowCase: Maison NW
"Maison NW, the home and work studio of architect Nathalie Wolberg, is treated as a laboratory to test out new devices and new environments on a daily basis.
architecture  design  homes  experimental  pathologies  senses  emotions  light  space  nathaliewolberg  studios 
february 2009 by robertogreco
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture
"re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching.
design  ethnography  rfid  database  interactiondesign  ixd  gestures  haptic  quotes  touch  senses  interface  resources  reference  research  culture  theory 
february 2009 by robertogreco
How To Be An Explorer Of The World Helps Readers Tune Back In | Geekdad from Wired.com
"We're all blind. Overwhelmed by a thousand stimuli, busy as hell, we tune out the world. Who has time to appreciate the beauty of the world around us when we're always in a hurry? How to Be an Explorer of the World: Portable Art Life Museum aims to help busy people find a creative outlet in the midst of their routines, rather than cramming it all into special creative times. Written by writer and artist Keri Smith (author of the Guerilla Art Kit) the book features a number of "explorations" to help people reconnect with the oft-ignored detail around them."
books  kerismith  glvo  gifts  edg  srg  tcsnmy  observation  looking  senses  collections  italocalvino  cities  creativity  serendipity  collecting 
december 2008 by robertogreco
YouTube - GOOD: Animal Superpowers
"Artists Kenichi Okada and Chris Woebken have created three devices designed to give children a chance to experience heightened animal senses. For example, their Bird Device consists of a GPS that vibrates when oriented towards home, simulating the instincts of migratory fowl."
via:javierarbona  glvo  animals  electronics  senses  sight  ants  giraffes  birds  nature  interaction  design  wearable 
december 2008 by robertogreco
petrichor - Wiktionary
"The scent of rain on earth after a dry spell"
words  smells  senses  rain  definitions  english 
october 2008 by robertogreco
Wired Science - Mixed Feelings: Scientists Rewire the Brain through the Tongue | PBS
"Most of us see with our eyes, but what if we could see with other parts of our body, too? The idea may seem ridiculous, but it's already been done. Nearly a half-century ago, maverick neuroscientist Paul Bach-y-Rita discovered that it was possible to "rewire" the adult brain, connecting regions in ways no one ever had imagined. Today, his ideas have given a handful of blind people the ability to see for the first time—using their tongues."
brain  medicine  sensory  senses  science  paulbach-y-rita  tongues  sight 
september 2008 by robertogreco
Artkrush | Twice-monthly News, Reviews, and Features on International Art and Design
"I'd like people to be open to their own experience, both individual & collective, w/out arriving w/ any assumed understanding of what will happen. This is exactly where engagement becomes crucial — it can make everyone experience something slightly dif
via:cityofsound  art  olafureliasson  senses 
july 2008 by robertogreco
lorbus » Blog Archive » 10 Ways To Make An iPhone Killer
"device is screen. Preload with basic software. Allow complete software personalization. Free idea, mods & software exchange. Phones fall, design accordingly. Involve more senses. Camera companies are dead. Charge through induction. More status levels."
iphone  mobile  phones  design  android  google  computing  haptics  induction  senses  customization  open  freedom  personalization 
june 2008 by robertogreco
Seeing Beyond Sight: "This experience isn’t about blindness – it is about seeing, noticing and paying attention with more than your eyes. We dare you to take on the challenge of photographing blind. "
"# Blindfold yourself. # Go out in public and make your way in the world. # Photograph things you notice. And, just notice. # Embrace the whole experience as much as the picture taking. # Challenge some friends to do it."
photography  process  perception  senses  arg  janmcgonigal  play 
june 2008 by robertogreco
Key to All Optical Illusions Discovered | LiveScience
"one-tenth of a second goes by before the brain translates signal into visual perception of the world..our visual system has evolved to compensate for neural delays, generating images of what will occur one-tenth of a second into future."
science  brain  psychology  perception  neuroscience  illusions  cognition  mind  cognitive  biology  senses  sight  visualization 
june 2008 by robertogreco
Mexico City pollution eroding residents’ sense of smell | csmonitor.com
"researcher at Mexico’s National Autonomous University in Mexico City and her team found that residents of the capital were less able to detect common odors like coffee and orange juice than those in a nearby town with low air pollution."
pollution  smell  senses  environment  mexico  mexicodf  food 
june 2008 by robertogreco
TED | Speakers | Vilayanur Ramachandran [see also video: http://www.ted.com/index.php/talks/view/id/184]
"Neurologist V.S. Ramachandran looks deep into the brain’s most basic mechanisms. By working with those who have very specific mental disabilities caused by brain injury or stroke, he can map functions of the mind to physical structures of the brain."
brain  neuroscience  philosophy  lajolla  sandiego  ucsd  salkinstitute  synesthesia  phantomlimbs  body  bodyimage  senses  creativity  vilayanurramachandran 
may 2008 by robertogreco
One sense at a time : Nature News - Unlike adults, children don't integrate different types of sensory information.
"Two new studies hint that children under the age of eight only use one sense at a time to judge the world around them. Previous research has demonstrated that adults can easily combine and rank the value of the information that they gather from their sen
children  senses  perception  information 
may 2008 by robertogreco
Jan Chipchase - Future Perfect: Disembodied Voices II
"In our increasingly sensor rich world the arms race for your sensory attention is stepping up a gear. As a consumer sometimes the only way to step back is to kick back. New weapons for the disengaged consumer and the engaging retailer are just around the
janchipchase  interaction  senses  attention  consumer  retail  business  etiquette  engagement 
april 2008 by robertogreco
Edge: ELIZA'S WORLD by Nicholas Carr -"...machine's influence shapes not only society's structures but more intimate structures of the self..."
Under sway of ubicomp we begin to take on its characteristics, see world, & ourselves, in its terms. We become further removed from "direct experience" of nature, signals sent by our senses, ever more encased in self-contained world delineated & mediated
technology  computers  future  history  ubicomp  nicholascarr  machines  society  trends  self  identity  control  nature  senses 
april 2008 by robertogreco
Change Blindness - Natalie Angier - New York Times
"The phenomenon that Dr. Wolfe’s Pop Art quiz exemplified is known as change blindness: the frequent inability of our visual system to detect alterations to something staring us straight in the face."
human  vision  senses  perception  attention  change  illusions 
april 2008 by robertogreco
Jan Chipchase - Future Perfect: Household Norms
"psychology of stepping into bath & feeling water overflow versus cultures where aim is to keep water in bath...given intensity & ritualistic nature of bathing experience on senses whether & how this affects how we perceive the world?"
janchipchase  japan  culture  psychology  norms  bathing  water  perspective  senses  experience 
march 2008 by robertogreco
Animal Superpowers - we make money not art
"Students of Design Interactions Chris Woebken and Kenichi Okada, in collaboration with MBA students from the Oxford Said Business-school, have been developing a series of sensory enhancements toys for children to experience "animal superpowers.""
animals  senses  perception  games  toys  newmedia  interaction  wmmna  cognition 
february 2008 by robertogreco
Putting people first » How immersive technology can revitalize the shopping experience
"Immersive technology solutions—which stimulate people’s visual, auditory, olfactory and tactile senses to connect with shoppers on an emotional level to create unforgettable shopping experiences—can open up a whole new world of energizing shopping
trends  ux  ixd  interaction  interactiondesign  marketing  advertising  technology  immersive  shopping  senses  experience  design 
january 2008 by robertogreco
Smile -- And The World Can Hear You, Even If You Hide
"Smiling affects how we speak, to the point that listeners can identify the type of smile based on sound alone, according to a study by scientists at the University of Portsmouth."
happiness  psychology  voice  perception  senses  hearing  communication  speaking  smiling 
january 2008 by robertogreco
When the Senses Become Confused - New York Times
"After a stroke, the brain tries to reorganize itself. However, sometimes this process goes awry, leaving one woman to feel sounds on her skin."
senses  health  perception  human  body  oddities  sound  touch 
december 2007 by robertogreco
A Tourist of the Everyday - Dwell Blog - dwell.com
"1x/week Kate leaves directions on telephone hotline telling how to find offbeat attractions in SF area. 3-4 times/year leads bus trips called Mundane Journeys...drops passengers at locations with handouts instructing them to admire sidewalk markings, cha
sanfrancisco  books  tours  travel  cities  experience  visual  senses  social  local  urban  place  color  glvo  gamechanging  fieldtrips  lcproject  katepocrass  vacation  walking  illustration  events  california  art 
november 2007 by robertogreco
Mundane Journeys: Field Guide to Color. by Pocrass, Kate. : William Stout Architectural Books :
"San Francisco, 2007 San Francisco guide book. Kate Pocrass has distilled the unique beauty of San Francisco in astonishingly poetic moments of bliss, sensuality, and wonder. Destined to become a classic."
sanfrancisco  books  tours  travel  cities  experience  visual  senses  social  local  urban  place  color  glvo  gamechanging  fieldtrips  lcproject  katepocrass  vacation  walking  illustration  events  california  art 
november 2007 by robertogreco
This American Life 110: Mapping
"Five ways of mapping the world. One story about people who make maps the traditional way—by drawing things we can see. And other stories about people who map the world using smell, sound, touch, and taste. The world redrawn by the five senses."
art  artists  cartography  maps  mapping  stories  storytelling  visualization  nyc  brooklyn  observation  audio  geography  deniswood  senses  touch  smell  sight  vision  taste  sound 
november 2007 by robertogreco
Neurophilosophy : Seeing with sound: The boy who echolocates
"Here's the first 10 minutes of a documentary called Extraordinary People: The Boy Who Sees Without Eyes. It's about Ben Underwood, a blind teenager from Sacramento who uses echolocation."
echolocation  science  brain  people  blind  adaptation  senses  vision  documentary 
october 2007 by robertogreco
chris woebken I New Sensual Interfaces
"Technology is getting more and more removed from the human scale. How could we take advantage and create new and more interesting and elegant interfaces?"
touch  senses  interface  design  nanotechnology  ux  user  physical 
october 2007 by robertogreco
Softhook - Christian Nold
"This website unifies all the strands of my work, from participatory art projects, critical writing as well as new media and physical computing teaching."
art  interaction  mapping  maps  senses  physical  computing  media  christiannold 
october 2007 by robertogreco
Sensory Deprivation Mapping - Christian Nold
"Normally we perceive our surroundings using 5 senses - sight, sound, smell, touch and taste. What happens when we walk through our environment without sight and sound?"
maps  senses  wayfinding  mapping  children  christiannold  experience  interaction 
october 2007 by robertogreco
Artichoke: A curriculum of smells and tastes
"It makes me wonder about the sensory deprivation of our students when so much of their learning comes from interacting with a screen...It makes me wonder if instead of a curriculum of questions we need a curriculum of smells and tastes."
food  taste  smell  senses  slowfood  children  learning  ict  computers  technology  education  schools  lcproject  comments  participation 
september 2007 by robertogreco
russell davies: powerpoint as a toy for thought
"The Plenitude [book]...nice discussion of the problems and delights of creating 'stuff'...'Toy For Thought' made me realise what I'd love to see happen. I'd love someone to do to PowerPoint what the Wii did to Xbox and the Playstation. What might this me
presentations  powerpoint  keynote  physical  interactive  visualization  style  information  data  toys  play  performance  images  photography  interaction  wii  haptic  motion  senses 
september 2007 by robertogreco
Irving Wladawsky-Berger: Playing (Serious) Tricks on the Mind
"only beginning to discover the power of Internet-based social networks and virtual worlds. Physical devices...add a whole new class of possibilities. You are playing tricks with minds, but in a...different way than the tricks involved in the Turing Test.
psychology  robots  social  socialnetworks  physical  sensory  senses  interface  virtuality 
september 2007 by robertogreco
hyperesthesia: Definition and Much More from Answers.com
"An abnormal or pathological increase in sensitivity to sensory stimuli, as of the skin to touch or the ear to sound."
words  senses  glvo  superpowers  comics  medicine  science  english 
september 2007 by robertogreco
Wired 15.04: Mixed Feelings
"See with your tongue. Navigate with your skin. Fly by the seat of your pants (literally). How researchers can tap the plasticity of the brain to hack our 5 senses — and build a few new ones."
body  brain  cognitive  senses  synesthesia  tactile  tangible  technology  human  hacks  data  perception  psychology  neuroscience  science  research  input  future  evolution  engineering  sensory  haptics 
may 2007 by robertogreco
Slide 1 of 40 (Engaging Technology, WLT)
see bits about telephone guide, platypus, coffee making being enough to keep a person awake, among others
design  interaction  technology  ubicomp  interface  hardware  mobile  phones  senses 
december 2006 by robertogreco
Amazing Animal Abilities
"You might think you're smart, but none of your senses rival the keenest abilities in the animal world. Animals see in the dark, sniff prey miles away, and detect electrical output from muscle twitches in hidden meals. Read on, so you don't become one of
animals  biology  medicine  nature  science  senses  reference 
october 2006 by robertogreco
NASA - Apollo Chronicles: The Smell of Moondust
"Every Apollo astronaut did it. They couldn't touch their noses to the lunar surface. But, after every moonwalk (or "EVA"), they would tramp the stuff back inside the lander."
science  space  smell  senses 
october 2006 by robertogreco
opening the day at (15 June 2006, Interconnected)
"an alternative view of the ubicomp world of sensors and representation is to say that we're using the internet to poke holes in the earth and see all the way through it: We're not seeing a copy of some data from 1000 miles away, we're seeing the stuff it
internet  ubicomp  senses  representation  symbols  perception  mattwebb 
june 2006 by robertogreco
we make money not art: AIR – Urban Olfactory Installation
"What would you think your city smells like? Together with perfumer Bertrand Duchaufour, Hilda Kozári has created three different perfumes to represent three cities: Helsinki, Budapest and Paris."
senses  art  installation  cities  memory 
june 2006 by robertogreco
Slide 1 of 28 (Making Senses, reboot8)
"I’m going to use the 5 human senses to suggest some features for a next generation web browser."
design  internet  information  web  software  browser  online  space  biology  mind  senses  interaction  interface  development  psychology  human 
june 2006 by robertogreco

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