robertogreco + senses 63
Theme | Muji Creative Director, Kenya Hara
7 weeks ago by robertogreco
"I’m not anti-technology; basically I’m concerned with thrilling and inspiring the senses. Human happiness lies in how fully we can savor our living environment. If we can fully perceive and enjoy the world in a newly emerging reality, virtual or not, that’s great. In fact, the term “haptic” is used extensively in virtual reality research. And virtual technology is in its nascent stage; we can’t judge it too harshly. One day—in two or three centuries— we might not be able to tell the difference between virtual and physical reality. But we shouldn’t stay where we are for long, because this technology doesn’t make us feel good."
"The concept of “emptiness” is one of my methods of communication design. I don’t launch a message at my viewers, but instead provide an empty vessel. In turn, I expect them to deposit something there, their own messages or images. This is an important aspect of communication, accepting what the other has to say."
communication
emptiness
interviews
via:tealtan
2005
technology
living
life
senses
haptic
japan
art
design
muji
simplicity
kenyahara
from delicious
"The concept of “emptiness” is one of my methods of communication design. I don’t launch a message at my viewers, but instead provide an empty vessel. In turn, I expect them to deposit something there, their own messages or images. This is an important aspect of communication, accepting what the other has to say."
7 weeks ago by robertogreco
Synesthesia's blended senses - latimes.com
february 2012 by robertogreco
"The study of synesthesia has helped shift the way scientists think about the brain. In the past, they have focused on matching different areas with specific functions; now, the entire organ is viewed as a tapestry of interwoven connections.
"The whole system is a giant network," Eagleman says. "It's no longer sufficient to think about single areas in isolation."
Like synesthesia, many neurological disorders — such as schizophrenia, autism,Alzheimer's disease, depression and epilepsy — have been linked to abnormal communication between brain regions. The hope is that as neuroscientists learn about how the connections in the synesthetic brain differ from those in normal brains, they will also gain insight into how these differences develop — and how they sometimes manifest as harmful disorders."
davideagleman
sensoryprocessingdysfunction
depression
epilepsy
alzheimers
schizophrenia
autism
music
sudio
sounds
smells
colors
numbers
ucsd
networks
senses
brain
neuroscience
2012
synesthesia
from delicious
"The whole system is a giant network," Eagleman says. "It's no longer sufficient to think about single areas in isolation."
Like synesthesia, many neurological disorders — such as schizophrenia, autism,Alzheimer's disease, depression and epilepsy — have been linked to abnormal communication between brain regions. The hope is that as neuroscientists learn about how the connections in the synesthetic brain differ from those in normal brains, they will also gain insight into how these differences develop — and how they sometimes manifest as harmful disorders."
february 2012 by robertogreco
Synesthesia: Can You Taste the Difference Between Sounds? | PRI's The World
february 2012 by robertogreco
"Audio extra: Test yourself, can you taste the sounds?
Oxford University psychologist Charles Spence studies human senses and how they interact. In recent studies, he had people smell wines and sample chocolate, and then match the different aromas and flavors to different musical sounds.
He found that people tend to associate sweet tastes with high-pitched notes and the sounds of a piano. People match bitter flavors with low notes and brass instruments.
Spence wondered if he could put this finding to use. Could he use music to influence what people smell or taste?"
music
flavor
theworld
audio
sounds
smells
smell
taste
jamespetrie
2012
daphnemaurer
charlesspence
senses
synesthesia
_smells
from delicious
Oxford University psychologist Charles Spence studies human senses and how they interact. In recent studies, he had people smell wines and sample chocolate, and then match the different aromas and flavors to different musical sounds.
He found that people tend to associate sweet tastes with high-pitched notes and the sounds of a piano. People match bitter flavors with low notes and brass instruments.
Spence wondered if he could put this finding to use. Could he use music to influence what people smell or taste?"
february 2012 by robertogreco
Song of the Machine on Vimeo
february 2012 by robertogreco
What if we could change our view of the world with the flick of a switch? 'Song of the Machine' explores the possibilities of a new, modified – even enhanced – vision, where users can tune into streams of information and electromagnetic vistas currently outside of human vision.
This film is a part of an ongoing collaboration between Superflux and neuroscientist Dr. Patrick Degenaar, whose pioneering work in optogenetic retinal prostheses aims to bring back sight to the blind.
Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject…"
[More: http://superflux.in/blog/song-of-the-machine-in-depth AND http://www.sciencegallery.com/humanplus/song-machine ]
2011
vision
sensing
senses
justinpickard
blind
sight
augmentation
prosthetics
perception
augmentedreality
from delicious
This film is a part of an ongoing collaboration between Superflux and neuroscientist Dr. Patrick Degenaar, whose pioneering work in optogenetic retinal prostheses aims to bring back sight to the blind.
Unlike the implants and electrodes used to achieve bionic vision, this science modifies the human body genetically from within. First, a virus is used to infect the degenerate eye with a light-sensitive protein, altering the biological capabilities of the subject…"
[More: http://superflux.in/blog/song-of-the-machine-in-depth AND http://www.sciencegallery.com/humanplus/song-machine ]
february 2012 by robertogreco
Pasta&Vinegar; » Video games with less video
january 2012 by robertogreco
"Discussion with colleagues here at the design school about “screenless interaction design” led me to present some projects that I find interesting in the field. It seems that there’s starting to be a cluster of projects that aim at creating playful and digital interactions with less emphasis on the visual senses. Some examples I find interesting:
[1] SAP (for Situated Audio Platform) a “Barely Game prototype” by Russell Davies…
[2] Oterp by Antonin Fourneau (development by Kevin Lesur)…
[3] Papa Sangre…
It seems that there’s a continuum based on the degree to which the user need to look at his or her own device: from no need to do this to a quick glance once in a while. Interestingly, this connects to another interest of mine: asynchronous interactions between the user and digital realms… which led me to this kind of design space (teku teku angel is a Nintendo DS game in which you have to walk with a pedometer to raise so tamagotchi-like creature)…"
pedometer
tamagotchi
barelygames
kevinlesur
antoninfourneau
mobile
digitalinteractions
audio
senses
videogames
ds
nintendods
tekutekuangel
gaming
games
asynchronousinteractions
asynchronous
papasangre
oterp
nicolasnova
situatedaudioplatform
[1] SAP (for Situated Audio Platform) a “Barely Game prototype” by Russell Davies…
[2] Oterp by Antonin Fourneau (development by Kevin Lesur)…
[3] Papa Sangre…
It seems that there’s a continuum based on the degree to which the user need to look at his or her own device: from no need to do this to a quick glance once in a while. Interestingly, this connects to another interest of mine: asynchronous interactions between the user and digital realms… which led me to this kind of design space (teku teku angel is a Nintendo DS game in which you have to walk with a pedometer to raise so tamagotchi-like creature)…"
january 2012 by robertogreco
Rhizome | The Never Forgotten House
december 2011 by robertogreco
"I rarely hear anyone boast about photographic memory anymore. It's less impressive today as we can all supplement our own brains with an algorithmic search and the internet's seemingly infinite archival capacity. But this is still a period of transition…"
"We could accumulate hundreds of thousands of images throughout our lives but they will never taste like anything. An image represents and verifies a memory but the rest is left to imagination. Every essential moment of a child's life is documented if he was born in the West. With digital album after album for every birthday, every Christmas, he will never struggle to remember what his childhood home looked like. That reaching, that vague warm feeling for a place one remembers but cannot see; that is a sense now growing extinct.
A child today grows up in a never forgotten house."
memory
documentation
joannemcneil
via:frankchimero
2011
flickr
googlestreetview
childhood
search
images
photography
place
nostalgia
streetview
senses
from delicious
"We could accumulate hundreds of thousands of images throughout our lives but they will never taste like anything. An image represents and verifies a memory but the rest is left to imagination. Every essential moment of a child's life is documented if he was born in the West. With digital album after album for every birthday, every Christmas, he will never struggle to remember what his childhood home looked like. That reaching, that vague warm feeling for a place one remembers but cannot see; that is a sense now growing extinct.
A child today grows up in a never forgotten house."
december 2011 by robertogreco
A Brief Rant on the Future of Interaction Design
november 2011 by robertogreco
"The next time you make breakfast, pay attention to the exquisitely intricate choreography of opening cupboards and pouring the milk — notice how your limbs move in space, how effortlessly you use your weight and balance. The only reason your mind doesn't explode every morning from the sheer awesomeness of your balletic achievement is that everyone else in the world can do this as well.
With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?"
[via: http://twitter.com/debcha/status/134055293440106497 ]
[follow-up: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html ]
interactiondesign
design
future
ux
ui
touch
apple
microsoft
haptic
senses
2011
hands
human
humans
complexity
bretvictor
from delicious
With an entire body at your command, do you seriously think the Future Of Interaction should be a single finger?"
[via: http://twitter.com/debcha/status/134055293440106497 ]
[follow-up: http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/responses.html ]
november 2011 by robertogreco
The Smell of Control: Fear, Focus, Trust - we make money not art
july 2011 by robertogreco
"What should a robot smell like? Kevin Grennan has augmented three existing industrial robots with 'sweat glands'. Each uses a specific property of human sub-conscious behaviour in response to a chemical stimulus: one makes humans about to undergo surgery more trustful, another one makes women working in production line more focused and the third one is a bomb disposal robot that emits the smell of fear.<br />
<br />
The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
<br />
The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
kevingrennan
robots
design
anthropomorphism
androids
behavior
ai
senses
smell
uncannyvalley
2011
wmmna
fear
control
trust
reginedebatty
from delicious
<br />
The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism…<br />
<br />
The Smell of Control: Fear, Focus, Trust also involved demonstrating the limits of anthropomorphism. The video of the android's birthday shows a lovely android attempting to recreate the most straightforward moment of a birthday celebration: blowing the candles of the birthday cake…"
july 2011 by robertogreco
Kevin Slavin – Reality Is Plenty, Thanks. « Mobile Monday Amsterdam
june 2011 by robertogreco
"Kevin Slavin closes the final Mobile Monday Amsterdam with an improvised talk about why reality is plenty. And closing the row of bare feet speakers at the event."
culture
history
games
psychology
mobile
kevinslavin
ar
augmentedreality
reality
2011
momoamsterdam
tv
television
jeanpiaget
extramission
immersion
mimesis
replication
uncannyvalley
information
tamagotchi
perception
senses
from delicious
june 2011 by robertogreco
(hm) Electric Literacy Playground
june 2011 by robertogreco
"In the 20th century, youth culture gave birth to a new sensory training ground that helped us explore and adapt to the emerging electronic environment."<br />
<br />
""To think of such a culture as 'preliterate' is already to distort it. It is like thinking of a horse as an automobile without wheels." - Walter Ong"<br />
<br />
"Since we are, like the ancient Athenians, living through the beginning of a major technological revolution that is putting pressures on every aspect of our cultural fabric, de Kerckhove's study of the Greek theater should make us pause and ask ... <br />
<br />
"What would a playground for electric literacy look like?" and "Have we already created such an environment?""<br />
<br />
"What would a sensory training ground for electric literacy feel like?"<br />
<br />
"The distinctions between art and utility are already beginning to blur in our digital world."
education
technology
culture
history
media
art
headmine
utility
glvo
cv
literacy
senses
sensory
training
unschooling
deschooling
digital
marshallmcluhan
ancientgreece
play
digitalliteracy
society
sensemaking
bighere
longnow
walterong
tcsnmy
lcproject
shiftctrlesc
from delicious
<br />
""To think of such a culture as 'preliterate' is already to distort it. It is like thinking of a horse as an automobile without wheels." - Walter Ong"<br />
<br />
"Since we are, like the ancient Athenians, living through the beginning of a major technological revolution that is putting pressures on every aspect of our cultural fabric, de Kerckhove's study of the Greek theater should make us pause and ask ... <br />
<br />
"What would a playground for electric literacy look like?" and "Have we already created such an environment?""<br />
<br />
"What would a sensory training ground for electric literacy feel like?"<br />
<br />
"The distinctions between art and utility are already beginning to blur in our digital world."
june 2011 by robertogreco
Oscillatory Thoughts: We are all inattentive superheroes
may 2011 by robertogreco
"…amazed by the actual experience of sensation. Even beyond the philosophical wonder of passively sampling our outside environment in a shared, meaningful fashion is the ridiculous sensitivity of our senses.<br />
<br />
We're used to thinking of our senses as being pretty shite: we can't see as well as eagles, we can't hear as well as bats, and we can't smell as well as dogs. Or so we're used to thinking.<br />
<br />
It turns out that humans can, in fact, detect as few as 2 photons entering the retina. 2. As in, 1-plus-1.<br />
<br />
It is often said that, under ideal conditions, a young, healthy person can see a candle flame from 30 miles away. That's like being able to see a candle in Times Square from Stamford, Connecticut. Or seeing a candle in Candlestick Park from Napa.<br />
<br />
Similarly, it appears that the limits to our threshold of hearing may actually be Brownian motion. That means that we can almost hear the random movements of atoms.<br />
<br />
We can also smell as few as 30 molecules of certain substances."
science
brain
attention
neuroscience
senses
human
2011
superheroes
superpowers
from delicious
<br />
We're used to thinking of our senses as being pretty shite: we can't see as well as eagles, we can't hear as well as bats, and we can't smell as well as dogs. Or so we're used to thinking.<br />
<br />
It turns out that humans can, in fact, detect as few as 2 photons entering the retina. 2. As in, 1-plus-1.<br />
<br />
It is often said that, under ideal conditions, a young, healthy person can see a candle flame from 30 miles away. That's like being able to see a candle in Times Square from Stamford, Connecticut. Or seeing a candle in Candlestick Park from Napa.<br />
<br />
Similarly, it appears that the limits to our threshold of hearing may actually be Brownian motion. That means that we can almost hear the random movements of atoms.<br />
<br />
We can also smell as few as 30 molecules of certain substances."
may 2011 by robertogreco
Op-Art - Smells of New York City - Interactive Feature - NYTimes.com
may 2011 by robertogreco
"New York secretes its fullest range of smells in the summer; disgusting or enticing, delicate or overpowering, they are liberated by the heat. So one sweltering weekend, I set out to navigate the city by nose. As my nostrils led me from Manhattan’s northernmost end to its southern tip, some prosaic scents recurred (cigarette butts; suntan lotion; fried foods); some were singular and sublime (a delicate trail of flowers mingling with Indian curry around 34th Street); while others proved revoltingly unique (the garbage outside a nail salon). Some smells reminded me of other places, and some will forever remind me of New York."
design
art
cities
maps
environment
smells
senses
nyc
summer
food
experience
mapping
from delicious
may 2011 by robertogreco
Papa Sangre
march 2011 by robertogreco
"You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here — but your ears are filled with sound. And what is it you can hear…?<br />
All you know is someone is in grave danger & desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?<br />
You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.<br />
Get out. Save the one you love. Do the right thing.<br />
♦<br />
Papa Sangre is a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers & developers."
iphone
games
audio
ios
papasangre
díadelosmuertos
dayofthedead
gaming
senses
noticing
from delicious
All you know is someone is in grave danger & desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?<br />
You’re in Papa Sangre’s palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead — with the lights off. You’re the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it’s too dark to see them.<br />
Get out. Save the one you love. Do the right thing.<br />
♦<br />
Papa Sangre is a video game with no video. It’s a first-person thriller, done entirely in audio by an award-winning team of game designers, musicians, sound designers & developers."
march 2011 by robertogreco
notgames — Darkgame
january 2011 by robertogreco
"Darkgame is a sensory deprivation computer game by Eddo Stern currently in development. The game plays on physical manipulation of the player’s senses as the central focus of game strategy. The immersive gameplay is based upon the experience of communication and conflict under stress of sensory deprivation and sense isolation. During the game you are equipped with custom made head gear, applying different sensations to your head as you are navigating the virtual world interacting with other players over the internet."
darkgame
senses
sensorydeprivation
videogames
games
gaming
isolation
from delicious
january 2011 by robertogreco
The Science Behind Why We Love Ice Cream (and Other Things Creamy) - WSJ.com
november 2010 by robertogreco
"A new genetic study shows that people produce strikingly different amounts of amylase, and that the more of the enzyme people have in their mouth the faster they can liquefy starchy foods.
Scientists think this finding could help explain why people experience foods as creamy or slimy, sticky or watery, and that this perception could affect our preference for foods. For the numerous foods that contain starch, including pudding, sauces and even maple syrup, what can feel just right to some people is experienced as too runny or not melting enough for others because they produce different amounts of the enzyme."
food
taste
texture
pickyeaters
psychology
vegetables
icecream
senses
genetics
science
diet
dna
Scientists think this finding could help explain why people experience foods as creamy or slimy, sticky or watery, and that this perception could affect our preference for foods. For the numerous foods that contain starch, including pudding, sauces and even maple syrup, what can feel just right to some people is experienced as too runny or not melting enough for others because they produce different amounts of the enzyme."
november 2010 by robertogreco
You Are What You Touch: How Tool Use Changes the Brain's Representations of the Body: Scientific American
september 2010 by robertogreco
"A common illustration of just how flexible the sense of our body is comes from changes in the brain’s representation of the body due to tool use. Humans, and some other animals, are able to use tools as additions to the body. When we use a long pole to retrieve an object we couldn’t otherwise reach, the pole becomes, in some sense, an extension of our body. Is this merely a poetic way of speaking, or does the brain actually incorporate the tool into its representation of the body? Studies of monkeys learning to use a rake to obtain distant objects show that this may be more than a mere metaphor. Multisensory brain cells respond both to touch on the hand or visual objects appearing near the hand. When the monkeys used the rake, these cells began to respond to objects appearing anywhere along the length of the tool, suggesting the brain represented the rake as actually being part of the hand."
neuroscience
perception
evolution
psychology
mind
brain
body
senses
technology
tools
humans
bodyrepresentation
from delicious
september 2010 by robertogreco
Proprioception - Wikipedia [via: http://twitter.com/bopuc/status/20373983137]
august 2010 by robertogreco
"Proprioception (pronounced /ˌproʊpri.ɵˈsɛpʃən/ PRO-pree-o-SEP-shən), from Latin proprius, meaning "one's own" and perception, is the sense of the relative position of neighbouring parts of the body. Unlike the exteroceptive senses by which we perceive the outside world, and interoceptive senses, by which we perceive the pain and movement of internal organs, proprioception is a third distinct sensory modality that provides feedback solely on the status of the body internally. It is the sense that indicates whether the body is moving with required effort, as well as where the various parts of the body are located in relation to each other."
awareness
biology
body
brain
cartography
consciousness
neuroscience
mind
learning
ideas
human
health
perception
physiology
proprioception
psychology
senses
science
self
from delicious
august 2010 by robertogreco
katrin baumgarten: the disgusted object
july 2010 by robertogreco
"katrin baumgarten created this series of objects to explore the feeling of disgust as part of an interaction. the first object simulates the pilomotor reflex or goosebumps on skin. while holding the object the user will slowly begin to feel little bumps on the underside. the other object begins to squirm while it is being held. it is static when not held but when grasped, it tries to escape the hand as if it were a living creature. baumgarten describes her interest in disgust, ‘i am interested in the transformation between the states of disgust to comfort, especially in the moment of abjection when touching a dead object which becomes living matter in surprise. additionally to this intellectual uncertainty, the reaction of an inanimate object touching back can horrify users.’"
katrinbaumgarten
disgust
touch
senses
interaction
feelings
design
surprise
glvo
july 2010 by robertogreco
Robins can literally see magnetic fields, but only if their vision is sharp | Not Exactly Rocket Science | Discover Magazine
july 2010 by robertogreco
"Some birds can sense the Earth’s magnetic field and orientate themselves with the ease of a compass needle. This ability is a massive boon for migrating birds, keeping frequent flyers on the straight and narrow. But this incredible sense is closely tied to a more mundane one – vision. Thanks to special molecules in their retinas, birds like the European robins can literally see magnetic fields. The fields appear as patterns of light and shade, or even colour, superimposed onto what they normally see.
magnets
animals
birds
robins
via:migurski
migration
nature
perception
physics
vision
biology
compass
magnetic
senses
sight
science
light
evolution
july 2010 by robertogreco
russell davies: what I meant to say at lift - part two - big red buttons and sliding into glass
july 2010 by robertogreco
"Touch & screens...if it's all we do...we're going to be missing most of our bodies & senses.
performance
powerpoint
slides
senses
acting
engagement
speaking
talks
keynote
lift
russelldavies
howto
physicality
guitarhero
controllers
spectacle
tcsnmy
classideas
natal
presentations
july 2010 by robertogreco
rodcorp: The smell of space
september 2009 by robertogreco
"The smell of:
smell
senses
emotion
space
death
place
books
time
interface
september 2009 by robertogreco
Archinect : Features : ShowCase: Maison NW
february 2009 by robertogreco
"Maison NW, the home and work studio of architect Nathalie Wolberg, is treated as a laboratory to test out new devices and new environments on a daily basis.
architecture
design
homes
experimental
pathologies
senses
emotions
light
space
nathaliewolberg
studios
february 2009 by robertogreco
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture
february 2009 by robertogreco
"re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching.
design
ethnography
rfid
database
interactiondesign
ixd
gestures
haptic
quotes
touch
senses
interface
resources
reference
research
culture
theory
february 2009 by robertogreco
How To Be An Explorer Of The World Helps Readers Tune Back In | Geekdad from Wired.com
december 2008 by robertogreco
"We're all blind. Overwhelmed by a thousand stimuli, busy as hell, we tune out the world. Who has time to appreciate the beauty of the world around us when we're always in a hurry? How to Be an Explorer of the World: Portable Art Life Museum aims to help busy people find a creative outlet in the midst of their routines, rather than cramming it all into special creative times. Written by writer and artist Keri Smith (author of the Guerilla Art Kit) the book features a number of "explorations" to help people reconnect with the oft-ignored detail around them."
books
kerismith
glvo
gifts
edg
srg
tcsnmy
observation
looking
senses
collections
italocalvino
cities
creativity
serendipity
collecting
december 2008 by robertogreco
YouTube - GOOD: Animal Superpowers
december 2008 by robertogreco
"Artists Kenichi Okada and Chris Woebken have created three devices designed to give children a chance to experience heightened animal senses. For example, their Bird Device consists of a GPS that vibrates when oriented towards home, simulating the instincts of migratory fowl."
via:javierarbona
glvo
animals
electronics
senses
sight
ants
giraffes
birds
nature
interaction
design
wearable
december 2008 by robertogreco
petrichor - Wiktionary
october 2008 by robertogreco
"The scent of rain on earth after a dry spell"
words
smells
senses
rain
definitions
english
october 2008 by robertogreco
Wired Science - Mixed Feelings: Scientists Rewire the Brain through the Tongue | PBS
september 2008 by robertogreco
"Most of us see with our eyes, but what if we could see with other parts of our body, too? The idea may seem ridiculous, but it's already been done. Nearly a half-century ago, maverick neuroscientist Paul Bach-y-Rita discovered that it was possible to "rewire" the adult brain, connecting regions in ways no one ever had imagined. Today, his ideas have given a handful of blind people the ability to see for the first time—using their tongues."
brain
medicine
sensory
senses
science
paulbach-y-rita
tongues
sight
september 2008 by robertogreco
THE MACHINE STOPS - E.M. Forster -"Cannot you see, cannot all you lecturers see, that it is we that are dying, and that down here the only thing that really lives in the Machine? We created the Machine, to do our will, but we cannot make it do our will...
july 2008 by robertogreco
"...It was robbed us of the sense of space and of the sense of touch, it has blurred every human relation and narrowed down love to a carnal act, it has paralysed our bodies and our wills, and now it compels us to worship it."
literature
fiction
technology
internet
sciencefiction
1909
machines
dystopia
scifi
stories
relationships
communication
senses
freedom
attention
resources
human
virtualworlds
society
network
online
july 2008 by robertogreco
Artkrush | Twice-monthly News, Reviews, and Features on International Art and Design
july 2008 by robertogreco
"I'd like people to be open to their own experience, both individual & collective, w/out arriving w/ any assumed understanding of what will happen. This is exactly where engagement becomes crucial — it can make everyone experience something slightly dif
via:cityofsound
art
olafureliasson
senses
july 2008 by robertogreco
lorbus » Blog Archive » 10 Ways To Make An iPhone Killer
june 2008 by robertogreco
"device is screen. Preload with basic software. Allow complete software personalization. Free idea, mods & software exchange. Phones fall, design accordingly. Involve more senses. Camera companies are dead. Charge through induction. More status levels."
iphone
mobile
phones
design
android
google
computing
haptics
induction
senses
customization
open
freedom
personalization
june 2008 by robertogreco
Seeing Beyond Sight: "This experience isn’t about blindness – it is about seeing, noticing and paying attention with more than your eyes. We dare you to take on the challenge of photographing blind. "
june 2008 by robertogreco
"# Blindfold yourself. # Go out in public and make your way in the world. # Photograph things you notice. And, just notice. # Embrace the whole experience as much as the picture taking. # Challenge some friends to do it."
photography
process
perception
senses
arg
janmcgonigal
play
june 2008 by robertogreco
Key to All Optical Illusions Discovered | LiveScience
june 2008 by robertogreco
"one-tenth of a second goes by before the brain translates signal into visual perception of the world..our visual system has evolved to compensate for neural delays, generating images of what will occur one-tenth of a second into future."
science
brain
psychology
perception
neuroscience
illusions
cognition
mind
cognitive
biology
senses
sight
visualization
june 2008 by robertogreco
Mexico City pollution eroding residents’ sense of smell | csmonitor.com
june 2008 by robertogreco
"researcher at Mexico’s National Autonomous University in Mexico City and her team found that residents of the capital were less able to detect common odors like coffee and orange juice than those in a nearby town with low air pollution."
pollution
smell
senses
environment
mexico
mexicodf
food
june 2008 by robertogreco
TED | Speakers | Vilayanur Ramachandran [see also video: http://www.ted.com/index.php/talks/view/id/184]
may 2008 by robertogreco
"Neurologist V.S. Ramachandran looks deep into the brain’s most basic mechanisms. By working with those who have very specific mental disabilities caused by brain injury or stroke, he can map functions of the mind to physical structures of the brain."
brain
neuroscience
philosophy
lajolla
sandiego
ucsd
salkinstitute
synesthesia
phantomlimbs
body
bodyimage
senses
creativity
vilayanurramachandran
may 2008 by robertogreco
One sense at a time : Nature News - Unlike adults, children don't integrate different types of sensory information.
may 2008 by robertogreco
"Two new studies hint that children under the age of eight only use one sense at a time to judge the world around them. Previous research has demonstrated that adults can easily combine and rank the value of the information that they gather from their sen
children
senses
perception
information
may 2008 by robertogreco
Jan Chipchase - Future Perfect: Disembodied Voices II
april 2008 by robertogreco
"In our increasingly sensor rich world the arms race for your sensory attention is stepping up a gear. As a consumer sometimes the only way to step back is to kick back. New weapons for the disengaged consumer and the engaging retailer are just around the
janchipchase
interaction
senses
attention
consumer
retail
business
etiquette
engagement
april 2008 by robertogreco
Edge: ELIZA'S WORLD by Nicholas Carr -"...machine's influence shapes not only society's structures but more intimate structures of the self..."
april 2008 by robertogreco
Under sway of ubicomp we begin to take on its characteristics, see world, & ourselves, in its terms. We become further removed from "direct experience" of nature, signals sent by our senses, ever more encased in self-contained world delineated & mediated
technology
computers
future
history
ubicomp
nicholascarr
machines
society
trends
self
identity
control
nature
senses
april 2008 by robertogreco
Change Blindness - Natalie Angier - New York Times
april 2008 by robertogreco
"The phenomenon that Dr. Wolfe’s Pop Art quiz exemplified is known as change blindness: the frequent inability of our visual system to detect alterations to something staring us straight in the face."
human
vision
senses
perception
attention
change
illusions
april 2008 by robertogreco
Jan Chipchase - Future Perfect: Household Norms
march 2008 by robertogreco
"psychology of stepping into bath & feeling water overflow versus cultures where aim is to keep water in bath...given intensity & ritualistic nature of bathing experience on senses whether & how this affects how we perceive the world?"
janchipchase
japan
culture
psychology
norms
bathing
water
perspective
senses
experience
march 2008 by robertogreco
Animal Superpowers - we make money not art
february 2008 by robertogreco
"Students of Design Interactions Chris Woebken and Kenichi Okada, in collaboration with MBA students from the Oxford Said Business-school, have been developing a series of sensory enhancements toys for children to experience "animal superpowers.""
animals
senses
perception
games
toys
newmedia
interaction
wmmna
cognition
february 2008 by robertogreco
Putting people first » How immersive technology can revitalize the shopping experience
january 2008 by robertogreco
"Immersive technology solutions—which stimulate people’s visual, auditory, olfactory and tactile senses to connect with shoppers on an emotional level to create unforgettable shopping experiences—can open up a whole new world of energizing shopping
trends
ux
ixd
interaction
interactiondesign
marketing
advertising
technology
immersive
shopping
senses
experience
design
january 2008 by robertogreco
Smile -- And The World Can Hear You, Even If You Hide
january 2008 by robertogreco
"Smiling affects how we speak, to the point that listeners can identify the type of smile based on sound alone, according to a study by scientists at the University of Portsmouth."
happiness
psychology
voice
perception
senses
hearing
communication
speaking
smiling
january 2008 by robertogreco
When the Senses Become Confused - New York Times
december 2007 by robertogreco
"After a stroke, the brain tries to reorganize itself. However, sometimes this process goes awry, leaving one woman to feel sounds on her skin."
senses
health
perception
human
body
oddities
sound
touch
december 2007 by robertogreco
A Tourist of the Everyday - Dwell Blog - dwell.com
november 2007 by robertogreco
"1x/week Kate leaves directions on telephone hotline telling how to find offbeat attractions in SF area. 3-4 times/year leads bus trips called Mundane Journeys...drops passengers at locations with handouts instructing them to admire sidewalk markings, cha
sanfrancisco
books
tours
travel
cities
experience
visual
senses
social
local
urban
place
color
glvo
gamechanging
fieldtrips
lcproject
katepocrass
vacation
walking
illustration
events
california
art
november 2007 by robertogreco
Mundane Journeys: Field Guide to Color. by Pocrass, Kate. : William Stout Architectural Books :
november 2007 by robertogreco
"San Francisco, 2007 San Francisco guide book. Kate Pocrass has distilled the unique beauty of San Francisco in astonishingly poetic moments of bliss, sensuality, and wonder. Destined to become a classic."
sanfrancisco
books
tours
travel
cities
experience
visual
senses
social
local
urban
place
color
glvo
gamechanging
fieldtrips
lcproject
katepocrass
vacation
walking
illustration
events
california
art
november 2007 by robertogreco
This American Life 110: Mapping
november 2007 by robertogreco
"Five ways of mapping the world. One story about people who make maps the traditional way—by drawing things we can see. And other stories about people who map the world using smell, sound, touch, and taste. The world redrawn by the five senses."
art
artists
cartography
maps
mapping
stories
storytelling
visualization
nyc
brooklyn
observation
audio
geography
deniswood
senses
touch
smell
sight
vision
taste
sound
november 2007 by robertogreco
Neurophilosophy : Seeing with sound: The boy who echolocates
october 2007 by robertogreco
"Here's the first 10 minutes of a documentary called Extraordinary People: The Boy Who Sees Without Eyes. It's about Ben Underwood, a blind teenager from Sacramento who uses echolocation."
echolocation
science
brain
people
blind
adaptation
senses
vision
documentary
october 2007 by robertogreco
chris woebken I New Sensual Interfaces
october 2007 by robertogreco
"Technology is getting more and more removed from the human scale. How could we take advantage and create new and more interesting and elegant interfaces?"
touch
senses
interface
design
nanotechnology
ux
user
physical
october 2007 by robertogreco
Softhook - Christian Nold
october 2007 by robertogreco
"This website unifies all the strands of my work, from participatory art projects, critical writing as well as new media and physical computing teaching."
art
interaction
mapping
maps
senses
physical
computing
media
christiannold
october 2007 by robertogreco
Sensory Deprivation Mapping - Christian Nold
october 2007 by robertogreco
"Normally we perceive our surroundings using 5 senses - sight, sound, smell, touch and taste. What happens when we walk through our environment without sight and sound?"
maps
senses
wayfinding
mapping
children
christiannold
experience
interaction
october 2007 by robertogreco
Artichoke: A curriculum of smells and tastes
september 2007 by robertogreco
"It makes me wonder about the sensory deprivation of our students when so much of their learning comes from interacting with a screen...It makes me wonder if instead of a curriculum of questions we need a curriculum of smells and tastes."
food
taste
smell
senses
slowfood
children
learning
ict
computers
technology
education
schools
lcproject
comments
participation
september 2007 by robertogreco
russell davies: powerpoint as a toy for thought
september 2007 by robertogreco
"The Plenitude [book]...nice discussion of the problems and delights of creating 'stuff'...'Toy For Thought' made me realise what I'd love to see happen. I'd love someone to do to PowerPoint what the Wii did to Xbox and the Playstation. What might this me
presentations
powerpoint
keynote
physical
interactive
visualization
style
information
data
toys
play
performance
images
photography
interaction
wii
haptic
motion
senses
september 2007 by robertogreco
Irving Wladawsky-Berger: Playing (Serious) Tricks on the Mind
september 2007 by robertogreco
"only beginning to discover the power of Internet-based social networks and virtual worlds. Physical devices...add a whole new class of possibilities. You are playing tricks with minds, but in a...different way than the tricks involved in the Turing Test.
psychology
robots
social
socialnetworks
physical
sensory
senses
interface
virtuality
september 2007 by robertogreco
hyperesthesia: Definition and Much More from Answers.com
september 2007 by robertogreco
"An abnormal or pathological increase in sensitivity to sensory stimuli, as of the skin to touch or the ear to sound."
words
senses
glvo
superpowers
comics
medicine
science
english
september 2007 by robertogreco
Wired 15.04: Mixed Feelings
may 2007 by robertogreco
"See with your tongue. Navigate with your skin. Fly by the seat of your pants (literally). How researchers can tap the plasticity of the brain to hack our 5 senses — and build a few new ones."
body
brain
cognitive
senses
synesthesia
tactile
tangible
technology
human
hacks
data
perception
psychology
neuroscience
science
research
input
future
evolution
engineering
sensory
haptics
may 2007 by robertogreco
Slide 1 of 40 (Engaging Technology, WLT)
december 2006 by robertogreco
see bits about telephone guide, platypus, coffee making being enough to keep a person awake, among others
design
interaction
technology
ubicomp
interface
hardware
mobile
phones
senses
december 2006 by robertogreco
Amazing Animal Abilities
october 2006 by robertogreco
"You might think you're smart, but none of your senses rival the keenest abilities in the animal world. Animals see in the dark, sniff prey miles away, and detect electrical output from muscle twitches in hidden meals. Read on, so you don't become one of
animals
biology
medicine
nature
science
senses
reference
october 2006 by robertogreco
NASA - Apollo Chronicles: The Smell of Moondust
october 2006 by robertogreco
"Every Apollo astronaut did it. They couldn't touch their noses to the lunar surface. But, after every moonwalk (or "EVA"), they would tramp the stuff back inside the lander."
science
space
smell
senses
october 2006 by robertogreco
opening the day at (15 June 2006, Interconnected)
june 2006 by robertogreco
"an alternative view of the ubicomp world of sensors and representation is to say that we're using the internet to poke holes in the earth and see all the way through it: We're not seeing a copy of some data from 1000 miles away, we're seeing the stuff it
internet
ubicomp
senses
representation
symbols
perception
mattwebb
june 2006 by robertogreco
we make money not art: AIR – Urban Olfactory Installation
june 2006 by robertogreco
"What would you think your city smells like? Together with perfumer Bertrand Duchaufour, Hilda Kozári has created three different perfumes to represent three cities: Helsinki, Budapest and Paris."
senses
art
installation
cities
memory
june 2006 by robertogreco
Slide 1 of 28 (Making Senses, reboot8)
june 2006 by robertogreco
"I’m going to use the 5 human senses to suggest some features for a next generation web browser."
design
internet
information
web
software
browser
online
space
biology
mind
senses
interaction
interface
development
psychology
human
june 2006 by robertogreco
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