robertogreco + russelldavies   61

An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
"The “New Aesthetic” is a native product of modern network culture. It’s from London, but it was born digital, on the Internet. The New Aesthetic is a “theory object” and a “shareable concept.”

The New Aesthetic is “collectively intelligent.” It’s diffuse, crowdsourcey, and made of many small pieces loosely joined. It is rhizomatic, as the people at Rhizome would likely tell you. It’s open-sourced, and triumph-of-amateurs. It’s like its logo, a bright cluster of balloons tied to some huge, dark and lethal weight.

There are some good aspects to this modern situation, and there are some not so good ones."

"That’s the big problem, as I see it: the New Aesthetic is trying to hack a modern aesthetic, instead of thinking hard enough and working hard enough to build one. That’s the case so far, anyhow. No reason that the New Aesthetic has to stop where it stands at this moment, after such a promising start. I rather imagine it’s bound to do otherwise. Somebody somewhere will, anyhow."
machinevision  glitches  digitalaccumulation  walterbenjamin  socialmedia  bots  uncannyvalley  surveillance  turingtest  renderghosts  imagerecognition  imagery  beauty  cern  postmodernity  hereandnow  temporality  pixels  culturalagnosticism  london  theory  networkculture  theoryobjects  smallpieceslooselyjoined  collectiveintelligence  digitalage  digital  modernism  aesthetics  vision  robots  cubism  impressionism  history  artmovements  machine-readableworld  russelldavies  benterrett  siliconrounsabout  art  marcelduchamp  joannemcneil  jamesbridle  sxsw  brucesterling  2012  newaesthetic  crowdsourcing  rhizome  aaronstraupcope  thenewaesthetic  from delicious
7 weeks ago by robertogreco
PSFK and Russell Davies on making a magazine: - Fresser.
"PSFK: What could we do to keep the paper interactive? For example, do we add QR codes to allow people to ‘see more’ (such as an accompanying video)?

RD: Why make it interactive? The world’s not short of interactive things. Just make it good at what it is.

PSFK: And how can me make it a social experience? What could we do to add a meta-layer above the printed page which allows likeminded readers to connect around content?

RD: As above."
reading  social  socialexperience  cruftavoidance  qrcodes  paper  purpose  interactivity  2012  magazines  russelldavies  from delicious
10 weeks ago by robertogreco
russell davies: subtle fail
"Thus far this sign has been my most productive inspiration. It seems to have a speculative, fantastic layer and a cautionary one.

The speculative layer is about objects with intention and behaviour. This restaurant is trying to stay close to you, it caused some un-named inconvenience in the past. Its owners (trainers? suppliers? workers? subjects?) are sorry about that. Sentient restaurants! Good.

The cautionary layer is about the weirdness that comes from software that tries to solve problems. In this instance what happens when spellcheck meets people who don't speak English as their first language? You get something that seems right but isn't, you get SUBTLE FAIL, which is more intriguing and dangerous than EPIC FAIL

SUBTLE FAIL is going to be interesting in a world of 3D printing and the internet of things."
epicfail  tense  sentientrestaurants  speculation  translation  language  fail  2012  internetofthings  subtlefail  russelldavies  spimes 
february 2012 by robertogreco
russell davies: talking on the radio / the internet with things
"This makes me feel like we're on the edge of something interesting; something Andy Huntington has called 'the GeoCities of Things' - the moment when it's as easy to make personal technology objects as it was to make a GeoCities page.

So I wonder whether the 'Internet With Things' is a more useful term than the 'Internet Of Things'. As Matt Jones has said "The network is as important to think about as the things" and the network has people in it. We're in there with the things. And people are looking for more than just sleek efficiency, they're after something else, something unexpected."
postdigital  geocities  geocitiesofthings  internetofthings  russelldavies  arduino  shapingthings  brucesterling  andyhuntington  making  makers  hacking  2011  spimes 
december 2011 by robertogreco
russell davies: again with the post digital
"And then, this morning, when struggling to think of a good ending to this, I heard a brilliant talk by George Dyson – describing the early history of computing unearthed from correspondence between Turing and Von Neumann. And I thought I heard him cite this quote from Turing. I wasn’t quite fast enough with my pen to be 100% sure and I can’t find it on Google, but I think this is what he said. And, if it is, it’s exactly what I mean and we can leave it at that. What I think he said is this: “being digital should be more interesting than just being electronic”. I’m sure that meant something slightly different in the middle of the last century but the words are useful and simple now, they’ll do for me as a tiny rallying cry; being digital should be more interesting than just being electronic."
russelldavies  2011  alanturing  georgedyson  andyhuntington  postdigital  papernet  internetofthings  brucesterling  mattjones  screenfatigue  newspaperclub  boredom  materials  physical  digital  embodiment  embodieddata  spimes  from delicious
november 2011 by robertogreco
russell davies: three months at R/GA
"I often look bored or unengaged in meetings - going as far as being actually rude to people. I'll cop to this. It's a fair point and it's bad of me. I apologise.

My only possible excuse is that personal circumstances have been a bit shit recently and it's been hard to think that any meeting has been worth being in - in comparison with where I should be. But that's not the fault of anyone in the meeting and I shouldn't be taking it out on them.

It can't be just that though, I've had this before. I got this as w+k and I imagine I would have at Ogilvy. I have to accept it's probably true. I like to think it's a symptom of shyness rather than arrogance but that might be entirely self-serving, the line between the two is probably very thin."
russelldavies  introversion  introverts  meetings  cv  2011  work  social  shyness  from delicious
november 2011 by robertogreco
My problem with the “Internet Of Things” « Magical Nihilism
"The network is as important to think about as the things.

The flows & the nodes. The systems & the surface. The means & the ends.

The phrase “Internet Of Things” will probably sound as silly to someone living in a spime-ridden future…

In that sense it is useful – as a provocation, and a stimulus to think new thoughts about the technology around us. It just doesn’t capture my imagination in the same way as the Spime did.

You don’t have to agree. I don’t have to be right. There’s a reason I’ve posted it here on my blog rather than that of my company. This is probably a rambling rant useless to all but myself. It’s a bit of summing-up and setting-aside and starting again for me. This is going to be really hard and it isn’t going to be done by blogging about it, it’s going to be done by doing.

This is just what I what I want to help do. Still.

Better shut-up and get on with it."
spimes  2011  mattjones  berg  berglondon  internetofthings  doing  making  cv  lcproject  glvo  mindchanges  brucesterling  future  iteration  systems  unproduct  russelldavies  physical  digital  seamlessness  beautifulseams  mujicomp  fabbing  from delicious
august 2011 by robertogreco
Practical Magic | Think Quarterly by Google
"The most original innovations spring from mucking about, not from thinking hard. Perhaps that’s really why all this is happening now – components are getting smaller and cheaper, computing is becoming disposable, networking is getting easier – but I don’t think this is driven just by technology. It’s driven by a generation of inventors who’ve learned the power of fast, cheap ‘making’ on the web and want to try it in the world.

This, to me, is as exciting as the day I downloaded a browser. We’re seeing the connectivity and power of the web seeping from our devices and into our objects. Everyday objects, yes, but also new generations of extraordinary objects – flying robot penguin balloons, quadrocopters that can play tennis, Wi-Fi rabbits that tell you the weather."
google  innovation  russelldavies  tinkering  berglondon  berg  wifi  arduino  mikekuniavsky  html  web  internet  making  hacking  internetofthings  spimes  2011  from delicious
july 2011 by robertogreco
russell davies: a this for a that
"There are three things I really want to see.<br />
<br />
1. Stories written for the the kindle - that use 'kindleyness' the way novels use 'bookiness'.<br />
<br />
2. Music made for the shuffle - pieces designed to appear randomly but still hang together. More than a bunch of songs. And long too, filling up a shuffle, hours worth of it.<br />
<br />
3. Comics made for an iPad. Something that's not just a port of a comic, that combines words and pictures in a way that exploits the iPad's capabilities."
russelldavies  kindle  ipad  comics  stories  media  creativity  newcanvasesneednewcontent  music  shuffle  flow  books  novellas  from delicious
january 2011 by robertogreco
russell davies: winky dink and you
"The price & delicacy of screens means we've learned to treat them w/ enormous reverence & care. We polish them. Keep them in cases. Don't draw on them.<br />
<br />
I wonder if this reverence was what led to…horrified reactions when I painted my macbook w/ blackboard paint.<br />
<br />
But that's going to have to change…We're going to be carrying them around, pawing & dabbing them w/ our fingers too much to keep treating them that delicately. I bet that means we'll get new aesthetics for screens & their boxes. More tolerant of damage & dirt. & if it doesn't happen w/ glowing rectangles it'll definitely happen when we get E Ink everywhere…Scuffed & patinaed screens.<br />
<br />
I remember wondering the same about cars - whether the industry would develop a less shiny aesthetic…it's starting to happen. There are a couple of cars round us with an aftermarket matte black finish. They look brilliant, sinister & subtle. It's a high-end, expensive thing…but I bet it migrates through modding scene & into mainstream."
russelldavies  modification  post-digital  apple  screens  stickers  interaction  design  carss  mattepaint  eink  e-ink  patina  beausage  aesthetics  delicate  glowingrectangles  from delicious
november 2010 by robertogreco
russell davies: weird [Referring to: http://www.guardian.co.uk/lifeandstyle/2010/sep/18/change-your-life-weird-burkeman]
"[This] cheered me up no end. It's about WEIRDness, how Western Educated, Industrialised, Rich & Democratic societies produce people who are in no way typical of planet as whole, yet make up bulk of respondents in social science experiments…<br />
<br />
"…article is called "The Weirdest People in the World"… & it was published last month in BBS…authors begin by noting that psychology as a discipline is an outlier in being most American of all scientific fields. 70% of all citations in major psych journals refer to articles published by Americans. In chemistry, by contrast, figure is just 37%. This is a serious problem, because psychology varies across cultures, & chemistry doesn't."<br />
<br />
As I embark on learning how, professionally, to talk to & work w/ people from other places it's cheering to know I don't know anything. Because if the real social sciences are biased towards Western intuitions then the pseudo-sciences of marketing are, planetarily, even more bogus than I'd always suspected."
russelldavies  west  westernworld  psychology  difference  weird  marketing  socialsciences  sciences  bias  occidentalism  culture  outliers  perspective  global  differences  design  anthropology  steveheine  aranorenzayan  joehenrich  jonathanhaidt  from delicious
september 2010 by robertogreco
russell davies: cognitive surplus - blog all dog-eared pages
"[we] assume there's continuum of reward for tasks. Or that it's additive. If we'll do Task A for free because it interests us, we'll do more if offered money. Not necessarily true. & adding money to mix profoundly changes our feelings about task...I suspect 'creating something personal, even of moderate quality' & letting people share it is going to be one of business models of next century. & one of social movements...even more interesting if we can squeeze convenience & scale of internet into other places…what you need to do - satisfy desire for autonomy, competence, generosity & sharing. Flickr does that…The easiest way to misunderstand Twitter & Facebook...take them as single type of network. Because there are celebrities on Twitter, w/ 100s of 1000s of followers, people assume that's what it's for...broadcast, celebrity, mass audience tool...[but] it's also small, personal, intimate one...I wonder...Whether public & personal existing w/in same channel/tool is sustainable"
russelldavies  2010  books  clayshirky  culture  design  technology  socialmedia  creativity  creation  papernet  networks  diy  make  cognitivesurplus  twitter  facebook  public  personal  motivation  intrinsicmotivation  rewards  tcsnmy  stickybits 
june 2010 by robertogreco
russell davies: what I meant to say at lift - part one - sharing, physicality, mixtapes and newspapers
"And that made me wonder if that's why people are liking Newspaper Club so much? Are we getting close to some sweet spot where you get the satisfactions of sharing a physical thing but with the convenience of sharing information. Is that what you can get when you add Digital Sharing Technologies to Physical Manifesting Technologies?
russelldavies  clayshirky  newspapers  sharing  music  socialmedia  tangible  technology  papernet  books  behavior  community  culture  post-digital  postdigital  minimalism  information  mixtapes  ponoko  datadecs  shapeways  digital  satisfaction  services  goods  newspaperclub 
june 2010 by robertogreco
russell davies: the comfort of the comfort of things
"We live today in a world of ever more stuff - what sometimes seems a deluge of goods and shopping. We tend to assume that this has two results: that we are more superficial and more materialistic, our relationship to things coming at the expense of our relationships to people. We make such assumptions, we speak in cliches, but we have rarely tried to put these assumptions to the test. By the time you finish this book you will discover that, in many ways, the opposite is true; that possessions often remain profound and usually the closer our relationships are with objects, the closer our relationships are with people."
materialism  russelldavies  thecomfortofthings  objects  relationships  books  physical  possessions 
may 2010 by robertogreco
russell davies: day 23 - a song that you want to play at your wedding - enola gay
"I'm a middle-aged man, I don't have emotions or certainty. I've already had songs played at my wedding."
cv  certainty  emotions  russelldavies  music  middleage 
april 2010 by robertogreco
russell davies: steal other things
"This, I'm afraid, is how I do things. I learn by stating the obvious in public... [love that line, I think it describes me too and I hope that we allow learners like that to thrive at tcsnmy]
play  playful  pretending  russelldavies  toys  gaming  games  gamedesign  advertising  interactiondesign  design  2010  ux  feedback  rewards  discovery  identity  curiosity  intrinsicmotivation  extrinsicmotivation  learning  cv  tcsnmy 
april 2010 by robertogreco
russell davies: not playful
"don't like...these new social, interacting-w/-real-people games...[they're not] bad, just not for me. & I'm not that special, so I bet they don't appeal to some other people...might be worth thinking about. Because...seems to be some consensus that more social = better & I'm not sure that's true...I don't like meeting people I don't [know]. That's why web has been such joy, I've been able to 'meet' people & get to know something of them before I really meet them...Which means I find many of efforts of social & pervasive gamers scary. Werewolf seems to be codification & enforcement of all horrible about dinner party...lots of my favorite games are only slightly social...why I'm drawn towards idea of 'pretending apps' - not about imposing rules, [but] suggesting context...you can play them in your own head...[they're] Social Toys...toys because they're for playing w/, not in...social because they're connected & you can play in a shared context. But it's your play, in your head."
russelldavies  play  pretending  immersion  gamedesign  cv  shyness  web  online  social  socialsoftware  games  toys  2010  allsorts  playful  gaming  interactive  contemplative  imagination  creativity 
april 2010 by robertogreco
russell davies: lyddle end again
"Some slow projects won't leave you alone. You might not have done anything about them for ages but your attention keeps catching on something related in the world, nagging you, reminding you that there's something that needs completing."
slow  glvo  russelldavies  lyddleend2050  projects  do  make 
february 2010 by robertogreco
russell davies: first world problem
"There's a twitter hash tag I quite like - #firstworldproblem or varients thereon. It does something to take the edge of a twitter complaint - acknowledging that these are the peculiar problems of an enormously lucky group of people living in a technologically enabled world.
complaints  firstworldproblems  perspective  russelldavies  twitter 
january 2010 by robertogreco
russell davies: compare and contrast
"Not many people would argue that creating something useful, distinctive and successful requires hard work. Though I might argue with this particular definition of working hard. I would definitely take issue with the idea that constantly hanging out with people from your industry is a good idea, but I don't have to because Anil Dash has already done that."
anildash  russelldavies  groupthink  web  crosspollination  crossdisciplinary  business  entrepreneurship  nyc  siliconvalley  sanfrancisco  vc  startups  work  workethic  innovation 
november 2009 by robertogreco
russell davies: true stories told live
"Gladwell suggests people w/ the best stories are those whose jobs involve lots of sitting around w/ their colleagues; cricketers, for instance, or pilots. I'd suggest it's not just the sitting around, it's sitting around while half paying attention to something else (the match, automatic pilot). This leaves enough room for proper story-telling, for holding court, not interrupted by sniping, conversation or one-up-person-ship...I'm still not sure that story is that important to stories. You know, all that beginning, middle, end stuff, narrative arc...Games people go on about it all the time, ad people are convinced they're masters of story miniatures. I think, very often, story is just something to hang all the important bits on. & not in a significant, meaningful way, like a backbone or scaffold...more of a coat-hanger. The actual stuff that connects isn't about plot or narrative; it's texture, observations, images, jokes, juxtapositions, felicitous phrases & little moments of aha."
communication  storytelling  stories  malcolmgladwell  russelldavies  narrative  listening  attention  entertainment  games  gamedesign  delivery 
november 2009 by robertogreco
Bunchberry & Fern: Simple but no simpler
"The simple recipe only allows you to copy the crumble. An adult would want to make it their own, to make it better. We want new super-powers . This means teachers and trainers of grown-ups channeling Kathy Sierra. Or Amy Hoy. Perhaps even making yourself obsolete (with a hint of Microwave Learning Objectives).
pretending  play  learning  russelldavies  via:russelldavies  recipes  cooking  teaching  training  engagement  glvo  unschooling  deschooling  science  food  simplicity  minimalism  fun  games  gaming  tcsnmy  designthinking  design 
november 2009 by robertogreco
russell davies: playful
"These aren't games, like the industry thinks of games, these are something a little less, these are Barely Games. And these, are what I wanted to talk about.
pretending  play  games  gaming  russelldavies  creativity  barelygames  planning  thinking  futures  design  competition  noticing  playful09  collections  collecting  tcsnmy  negotiating  negotiation  inattention  iphone  gamechanging  glvo  attention  augmentedreality  augmentedrealityfiction 
november 2009 by robertogreco
Pasta&Vinegar » Playful09 write-up
"Russell Davies was perhaps the highlight of the day as his talk revolved around the contrast between “world-building” versus “bubble-building”. Based on the model railways metaphor, he described these two approaches: “world-building” corresponds to mimicking reality while “bubble-building” consists in putting the railway in your garden where you cannot try to replicate anything (it allows building a “bubble of suspense”). To him, world building is more difficult and he is more interested in “barely games”: collecting, negotiating, pretending and inattention."
playful09  nicolasnova  russelldavies  collections  collecting  play  noticing  tcsnmy  negotiating  negotiation  pretending  inattention  iphone  gaming  games  gamechanging  glvo  barelygames  attention 
november 2009 by robertogreco
russell davies: just sell it
"You can feel it can't you, after all these years of brands pursuing branded retail experiences and retail theatre and blah blah blah, people are starting to want the opposite. They just want to buy something and leave. No experience, no brand, no up-sell and ideally no eye-contact."
retail  marketing  ux  experience  russelldavies 
october 2009 by robertogreco
Anne Galloway | Connecting material, spatial and cultural practices
"As I've said many times, who and what get excluded from design visions are just as interesting and important as what and who are included. Western philosophers have long held that a society can be judged by how it treats its weakest or least fortunate members (in other words, who we ignore or abandon) and contemporary notions of cultural citizenship rely precisely on how well we interact with people who are different from us."
annegalloway  russelldavies  ubicomp  ruricomp  design  technology  internet  internetofthings  planning  rural  rfid  spimes 
september 2009 by robertogreco
russell davies: ruricomp
"Half of us - an entire half - still don't live in cities. This may be a shrinking proportion of the world but it's still a lot of people, and (apart from some privilged bits of the West) it's the poorest, less mobile, less educated proportion. Most people are moving to cities to escape poverty, surely the people left behind merit some attention. ... maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then.
russelldavies  ubicomp  ruricomp  countryside  architecture  design  urbancomputing  cities  urbanism  planning  rural  future 
september 2009 by robertogreco
russell davies: piper at the gates of martin's the newsagents
"So my first moment of musical transcendence was probably at 14, listening to Shine On You Crazy Diamond, leaning on a fence as the sun came up over a Derby housing estate, waiting for the van to arrive with the papers. This was the first moment I had a soundtrack beamed into my head, making the world seem more significant, the music made everything bigger, more meaningful."
music  portability  thesountrackoflife  russelldavies  mobility 
august 2009 by robertogreco
russell davies: vague, telescoping reminiscences
"Memory, being a phenomenon of emotion and magic, accommodates only those facts that suit it. It thrives on vague, telescoping reminiscences, on hazy general impressions or specific symbolic details. It is vulnerable to transferences, screen memories, censorings, and projections of all kinds."
psychology  memory  experience  magic  emotion  russelldavies 
july 2009 by robertogreco
russell davies: measuring pebbles
"To me, this illustrates the huge potential for partnering little devices to iPhones and Androids and the like. (Perhaps those little devices will be along the lines that Julian's been thinking of with the Flavonoid.)
russelldavies  flavinoid  iphone  pedometer  games  nintendods  personalinformatics  health  phones  mobile  technology  wireless 
july 2009 by robertogreco
russell davies: outbreaks of futurosity
"What's particularly impressive is the client's willingness to deal with chaos, mess and risk. It's one thing to embrace the messiness of the web when that's the only place it lives - on a screen. It's another thing to commit yourself to printing thousands of copies of 'who knows what', sticking your logo on it and distributing it to your most important audience members. But that's exactly what we/they are going to have to get used to doing."
russelldavies  future  newmedia  schulzeandwebb  transmedia  planning  media  print  papernet  risk  risktaking  messiness  chaos  tcsnmy  gamechanging  berg  berglondon 
june 2009 by robertogreco
Pulse Laser: The New Negroponte Switch
"…is the title of a talk I gave at Frontiers of Interaction V in Rome yesterday, primarily about the territory of “the Internet of Things” moving from one of academic and technological investigation to one of commercial design practice, and what that might mean for designers working therein."
mattjones  papernet  schulzeandwebb  design  servces  spimes  brucesterling  nicholasnegroponte  services  physical  thingfrastructure  tangible  intangible  postdigital  russelldavies  attentionanchors  data  berg  berglondon 
june 2009 by robertogreco
More ideas , less stuff | Lets get creative | The Guardian
"We're in the midst of a period where people are questioning business models. It's in these downturned times that new innovative businesses and ideas spring up. Recessions are a good time to "prototype". Decisions get made quicker. New ideas don't get bogged down in process. People take risks. Recessions have happened before, of course, but this time we have a whole generation of people who are used to making new stuff happen fast on the web. Have an idea, go home, bash out the code and launch to the world. We are living in a world where people are used to prototyping quickly and cheaply."
benterrett  mattjones  russelldavies  unproduct  brucesterling  tcsnmy  reallyinterestinggroup  economics  future  innovation  consumerism  thinking  ideas  making  make  activism  creativity  design  business  newspapers  products  prototyping 
february 2009 by robertogreco
russell davies: unnotebook
"As I mentioned before, I've been messing about with an 'un' version of a notebook. I've always wanted a notebook that did two things: 1. Helped you take notes in the most efficient manner. I'm not quite sure what that efficient manner might be though, so the first book allowed me with different styles: 2. The second thing I wanted a notebook that would provide entertainment for those moments when the meeting is clearly a dead loss. So above is a template for making a crossword:"
russelldavies  notebooks  unnotebook  paper  papernet  diy  productivity  srg 
february 2009 by robertogreco
Do-ism « Magical Nihilism [see also: http://brainfood.howies.co.uk/footprints/instorematic/]
"I’m a designer that mainly works with digital materials, and while the pleasure of tinkering with a machine is something that I get quite a lot in software, to tinker in hardware and software (especially Meccano) is a rarer thing. It seems to activate a way of thinking with the eye, the mind and the hand that is entirely natural, and the playful problem-solving instincts of childhood come rushing back. Kevin Kelly writes in an essay about Artificial Intelligence that problem-solving is not just an abstract process of the mind, but something that happens in the world, and brands those who don’t believe this as indulging in ‘thinkism’. The intelligence of the hand, and the eye, and the body, working with material things in the world, instead of abstract symbols in a computer you might call ‘Do-ism’."
make  do-ism  mattjones  tangible  childhood  making  tinkering  russelldavies  kevinkelly  ai  thinkism  tcsnmy 
february 2009 by robertogreco
howies - brainfood - Technology is not the enemy [Russell Davies]
"Technology is not the enemy. Inattention and waste are the enemy. If you don’t notice your footprints you won’t clean them up. So remember to take notes and use whatever tools can to keep you paying attention." via: http://magicalnihilism.wordpress.com/2009/02/19/do-ism/
russelldavies  technology  observation  walkit  pachube  wattson  interestingness  attention  sustainability  waste  green  tcsnmy  classideas 
february 2009 by robertogreco
russell davies: the invention of everybody / here comes air
"So much of the debate about new media, deaths of media, blah blah blah, is about what's the new model going to be? If it's not A, then what's B? when of course, there probably won't be a single dominant model, there'll be tons of different ones. Old ones, new ones, all mixed together, often within the same organisation. At the moment our organisational options are limited: there's Government, The Corporation, The Charity and The Cooperative. And that's about it. The internet means that (as Mr Shirky says) Group Action Just Got Easier but as anyone who tries to start a new sort of organisation will tell you, the legal niceties haven't caught up with that yet." Same can be said about schools.
russelldavies  stevenjohnson  clayshirky  choice  innovation  options  schools  media  education  communities  networks  ideas  business  books  internet  web2.0  groups 
february 2009 by robertogreco
russell davies: from product to project
"So I've been thinking about how I can continue to projectise this product. And how this bag can have a 10-year + story. So I'm trying to add spimeiness to it and to use internet stuff as a memory aid for this thing. So, I've created a unique URL for it at thinglink, in the spirit of the skuwiki idea. And I've built a tumblblog for it at HMDbag.tumblr.com. That tumblr extracts things from flickr and delicious that I've tagged appropriately, so it's sort of self-generating. I imagine telling the story of the life of the bag that way, keeping it as a project not a product.
brucesterling  design  sustainability  russelldavies  manufacturing  howies  bags  rfid  spimes  brands  products  stories  gps  physical  things  unproduct  beausage  plannedobsolescence  plannedlongevity  glvo  wabi-sabi 
january 2009 by robertogreco
russell davies: meet the new schtick (2)
"in many ways, that's [an unfinished book like Dave Gray's Marks and Meaning] a more interesting and involving thing to own than a finished book. You're getting an object, but you're also getting into a little community." ... "You see what I'm getting at here? Books/paper are proven technologies. Brilliant things. Really good at all sorts of stuff. We're not in an age where books are about to disappear. But many of the business models associated with them may do. Because we're getting direct access to book technologies ourselves." ... "So you add all these things together and you realise that there are all sorts of interesting possibilities around the corner. For community media projects, personal media projects, for the creativity that's running rampant online to emerge in physical forms in lots of places."

[part 1: http://russelldavies.typepad.com/planning/2009/01/meet-the-new-schtick.html]
design  technology  culture  future  books  trends  diy  make  glvo  russelldavies  paper  newspapers  printing  advertising  marketing  planning  empowerment  communities  publishing  ebooks  media  digital  business  2009  unbook 
january 2009 by robertogreco
russell davies: meet the new schtick
"1. Screens are getting boring. ... 2. There are a lot of people around now who have thoroughly integrated 'digitalness' into their lives. To the extent that it makes as much sense to define them as digital as it does to define them as air-breathing. ie it's true but not useful or interesting. ... 3. The stuff that digital technologies have catalysed online and on screens is starting to migrate into the real world of objects. Ideas and possibilities to do with community, conversation, collaboration and creativity are turning out real things, real events, real places, real objects. I'm not saying that this means that these things are therefore inately better, or that the internet has 'come of age' or any of that nonsense. I just mean that there are new, interesting things going on IRL and that they have some advantages (and penalties) that don't apply online."

[part 2: http://russelldavies.typepad.com/planning/2009/01/meet-the-new-schtick-2.html ]
russelldavies  RFID  things  postdigital  futurism  planning  advertising  marketing  computing  digital  culture  future  technology  ubicomp  design  spimes 
january 2009 by robertogreco
russell davies: analogue natives
"So much joyful digital stuff is only a pleasure because it's hugely convenient; quick, free, indoors, no heavy lifting. That's enabled lovely little thoughts to get out there. But as 'digital natives' get more interested in the real world; embedding in it, augmenting it, connecting it, weaponising it, arduinoing it, printing it out, then those thoughts/things need to get better. And we might all need to acquire some analogue native skills."
russelldavies  analog  printing  making  arduino  spimes  technology  papernet  hardware  digital 
december 2008 by robertogreco
russell davies: slow strategy
"whenever you hear mention of speed, it's worth remembering the eternal Project Triangle...if you're going to be quick then you're also going to either bad or expensive...going fast will tend to reduce the amount of collaboration you do...Fast strategy might yield a big idea, but a slow strategy, a socialised strategy is maybe more likely to yield a rich one....I guess the real answer, as always, is the shoddy compromise; make sure that you can think and do both quickly and slowly. And then work out which suits you and your circumstances more. Because doing strategy happily is probably more important than doing it quickly or slowly."
projectmanagement  slow  russelldavies  strategy  gtd  quality  thinking  planning  speed 
october 2008 by robertogreco
russell davies: patina
"But you can pick materials that age well, show their patina gracefully. Formica being one. Leather. Wood. They show you that they've been used. And how. (And peeling paint seems to give you the aesthetic quite quickly.) And then the back half of Matt's presentation from Picnic made me realise that I get the feeling of patina from some web things too."
aging  patina  beausage  russelldavies  design  wabi-sabi 
september 2008 by robertogreco
russell davies: social doing
"And it's all the verbs that make tweetclouds so interesting....I know we're all supposed to be thinking about social objects, but social doing seems to be potentially potent too."
russelldavies  twitter  socialobjects  socialdoing  experince  sharing  ambientintimacy  behavior  socialnetworks  socialnetworking  actions  verbs 
may 2008 by robertogreco
russell davies: dying like coal, not like dinosaurs [goes well with: http://russelldavies.typepad.com/planning/2008/04/pre-experience.html]
"Extracting attention using advertising agencies isn't suddenly impossible, just gradually becoming uneconomic in West. This is predictable & it's possible to prepare for it - through retraining and re-skilling."
advertising  attention  russelldavies  trends  future  retraining  reskilling  learning  adaptation  lifelonglearning 
may 2008 by robertogreco
russell davies: pre-experience design [goes well with: http://russelldavies.typepad.com/planning/2008/04/dying-like-coal.html]
"I'm convinced that some sort of Experience Design will become the master discipline for businesses that want to be good at selling stuff. It would be a shame if that didn't happen, if they got stuck in the same corporate process silos as everyone else."
experience  russelldavies  ads  advertising  unproduct  thinking  planning  iphone  business  marketing  vw  design  experiencedesign  gamechanging 
may 2008 by robertogreco
russell davies: stealth fun
"There must have been many ways of doing this, but they went for the way that allows them to make a little joke/movie reference. It doesn't impair the efficacy at all but it hides a little bit of fun for those that notice."
dopplr  play  transparency  transportation  sustainability  emissions  carbon  russelldavies  pmog  arg 
april 2008 by robertogreco
Interesting 2007
"Interesting2007 was a conference that happened on the 15th June at the Conway Hall, London. This site isn't so much an archive of the event as a collation of the traces and remains it's left scattered over the internet."
conferences  2007  russelldavies  talks  video  ideas 
april 2008 by robertogreco
russell davies: sums it all up really
"The secret to happiness is this: let your interests be as wide as possible, and let your reactions to the things and personas that interest you be as far as possible friendly rather than hostile" (Bertrand Russell)
happiness  human  generalists  bertrandrussell  russelldavies  life  quotes 
march 2008 by robertogreco
russell davies: building is learning
"I'm reading Richard Sennett's The Craftsman at the moment and he talks in there about how making is thinking, it's also dawning on me that building is learning."
learning  making  thinking  russelldavies  unschooling  exploration  design  projectbasedlearning 
march 2008 by robertogreco
russell davies: the magnificent seven and the double-deckers
"Experts...untied, uncommitted to place/others...Friends like hanging out together...reluctant to go home...Experts believe they carry everything w/ them in laptops...miss something human ...Which is why I'm starting to feel need for an office."
business  creativity  work  place  lcproject  russelldavies  relationships  personalities  workspace  offices  location 
february 2008 by robertogreco
russell davies: blog all dog-eared pages: here comes everybody
"many good ideas are wasted because they're not institutionally possible...People connected to groups beyond own can expect to find themselves delivering valuable ideas, seeming to be gifted with creativity."
community  organization  process  russelldavies  email  hierarchy  organizations  administration  management  groups  people  interdisciplinary  creativity  clayshirky  work 
february 2008 by robertogreco
Creative Generalist: What Specifically Do Generalists Do?
"5 core areas at which they excel: • Wander & Wonder - finding possibility • Synthesize & Summarize - presenting information • Link & Leap - generating ideas • Mix & Match - connecting people • Experience & Empathize - understanding worldview"
generalists  work  cv  russelldavies  wk  creativity  thinking  ideas  janejacobs  howwework  crosspollination  interdisciplinary  leadership  empathy  complexity  wieden+kennedy 
february 2008 by robertogreco
russell davies: reskilling for an age of things
"I suspect it's my unconscious telling me that I'm not equipped for the world we're going to be living in. My core skill is probably using PowerPoint to persuade people and businesses to do their advertising slightly differently. That's an increasingly ab
learning  skills  russelldavies  future  things  objects  make  diy  gardening  powerpoint  change  adaptation  parenting  soldering  fabrication  gamechanging 
january 2008 by robertogreco
russell davies: rung tones
"as technology learns to be social it's also got to learn to be polite. And the best way for a sound to be polite is for you to be able to hear it, but no-one else. And you can't do that with volume, you have to create something that's personal and releva
sound  phones  ringtones  russelldavies  technology  etiquette  attention  ambient 
january 2008 by robertogreco
russell davies: 2008 - the year of peak advertising
"It's a simple equation - there's a limited amount of attention in the world, if more of it is going to personal, non-commercial, un-advertised-in media, less of it will go to advertising and advertising will shrink."
advertising  future  russelldavies  brands  media  magazines  news  newspapers  attention  tv  television  gamechanging  predictions  publishing  marketing  business  ads  strategy  branding 
january 2008 by robertogreco
russell davies: dawdlr - a twitter for the long now II
"Dawdlr has just updated for the first time. I think it's worked rather well. People have sent excellent things. Some florid, some restrained, some silly, some thoughtful. It's like twitter; people are making up 'what it's for' on their own."
dawdlr  longnow  russelldavies  twitter  slow  time 
november 2007 by robertogreco

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