robertogreco + rules   92

Nine Dangerous Things You Were Taught In School - Forbes
"1. The people in charge have all the answers…

2. Learning ends when you leave the classroom…

3. The best and brightest follow the rules. You will be rewarded for your subordination, just not as much as your superiors, who, of course, have their own rules.

4. What the books say is always true…

5. There is a very clear, single path to success…called college. Everyone can join the top 1% if they do well enough in school & ignore the basic math problem inherent in that idea.

6. Behaving yourself is as important as getting good marks.
Whistle-blowing, questioning the status quo, & thinking your own thoughts are no-nos. Be quiet & get back on the assembly line.

7. Standardized tests measure your value…

8. Days off are always more fun than sitting in the classroom.
You're trained from a young age to base your life around dribbles of allocated vacation…

9. The purpose of your education is your future career.
And so you will be taught to be a good worker…"
lcproject  statusquo  rules  conformity  2012  jessicahagy  schooliness  schools  success  hierarchy  information  standardizedtesting  grading  grades  subordination  myths  tcsnmy  education  deschooling  unschooling  from delicious
26 days ago by robertogreco
Building Our Community: The Constitution
"Our first step in coming together as a middle school community required everyone involved. As an entire middle school of fifth, sixth, eighth graders, and teachers, we gathered together and developed a constitution where every student had the opportunity to contribute their ideas to what they believed the middle school experience should look and feel like. Over the course of two weeks, we met in mixed groups, grade-levels, and lunch hours. Students came together to discuss their values within their learning environments, and what they seek out from their peers on a daily basis in the name of quality learning. Students were not always in agreement, and there were arguments and frustrations shared. It was overwhelming. How simple it could have been to just decide upon rules as adults and make kids follow them. It certainly was not what works best for our students, regardless of the community they belong to…"
2012  empowerment  howwelearn  cv  community  philosophy  education  rules  constitution  schools  learning  teaching  tcsnmy  elizabethkowba  from delicious
4 weeks ago by robertogreco
Sorry, there's no such thing as 'correct grammar' | Michael Rosen | Comment is free | guardian.co.uk
Many people yearn for correctness & this is expressed in the phrase "standard English". The honourable side to this is that it offers a common means of exchange. However, this leads many people to imagine that because it is called standard, it is run by rules & that these rules are fixed… In fact, there is no agreed list, a good deal of what we say and write keeps changing and nothing is enforceable. Instead, language is owned and controlled by everybody and what we do with it seems to be governed by various kinds of consent, operating through the social groups of our lives. Social groups in society don't swim about in some kind of harmonious melting pot. We rub against each other from very different and opposing positions, so why we should agree about language use and the means of describing it is beyond me.

…This is not a neutral activity. It is part of how a certain caste of people have staked a claim over literacy."
paradigmwars  society  elitism  power  colonization  colonialism  language  communication  standardization  rules  class  literacy  2012  michaelrosen  dialect  education  english  grammar  castes  via:litherland  from delicious
march 2012 by robertogreco
Dave Hickey - The Heresy of Zone Defense [.pdf]
"Kareem, after the game, remarked that he would pay to see Doctor J make that play against someone else. Kareem's remark clouds the issue, however, because the play was as much his as it was Erving's, since it was Kareem's perfect defense that made Erving's instantaneous, pluperfect response to it both necessary and possible—thus the joy, because everyone behaved perfectly, eloquently, with mutual respect, and something magic happened—thus the joy, at the triumph of civil society in an act that was clearly the product of talent and will accommodating itself to liberating rules." This is phenomenal writing.
writing  play  sports  games  basketball  davehickey  juliuserving  via:infovore  rules  drj 
february 2012 by robertogreco
Playmakers on Vimeo
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.

Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.

Playmakers investigates four main themes:

Part 1: Play…

Part 2: Public space…

Part 3: Technology…

Part 4: Theatre/art…"

[See also: http://playmakers.org.uk/ ]
blasttheory  simonevans  quentinstevens  paulinabozek  duncanspeakman  mattadams  simonjohnson  clarereddington  jackcase  thomasbrock  hollygramazio  alexfleetwood  hide&seek  art  theater  urbanplay  urbangames  parkour  social  urbanism  urban  legal  law  publicspace  fun  ubiquitousconnectivity  ubicomp  geolocation  geocaching  socialgames  gaming  via:chrisberthelsen  playmakers  play  games  rules  arg  pervasivegames  pervasive  2010  howardrheingold  michaelwesch  hide&seek;  from delicious
february 2012 by robertogreco
The unconference is alive | THATCamp
"the term “unconference” is sometimes used in cases where it’s hard to see what’s so “un” about the conference. I specifically remember deciding not to tweet the otherwise intriguing-sounding “Indigenous Innovation Unconference” when I saw how much they were emphasizing their six eminent speakers and how little they were emphasizing any kind of participant-driven program. Similarly, plenty of events that call themselves unconferences seem to have whole slews of presentations, which strikes me as odd."
egalitarian  hierarchy  unschooling  deschooling  self-organizedlearningenvironment  self-organizedlearning  informality  open  rules  copyleft  mitchjoel  haroldbloom  free  amandafrench  2012  edcamp  thatcamp  unconferences 
february 2012 by robertogreco
The Complete Rules For Games | Rock, Paper, Shotgun
"DO let me flush the toilets and turn on the taps. Scenery, in any game of any genre, shouldn’t be painted on the walls. And so many games before have put in a nice toilet flushing noise. Since all games do insist in including a toilet, as well they should, then all games should include the splishy sploshy noise of flushing it.

DON’T tell me that you’re a game any more. You want to capture something of Brechtian estrangement, break down that fourth wall with mallets and wrecking balls, because you think it’s a fresh and original approach. It’s not. It’s been done a lot, and it’s probably a sign that you’re not confident enough in your own creation. If you feel the urge to winkingly acknowledge to the player that they’re playing a game, then you need to go back to work to create a more convincing world."
gamedesign  fun  rules  games  play  videogames  2011  gaming  from delicious
december 2011 by robertogreco
dConstruct2011 videos: The Transformers, Kars Alfrink
"In this talk, Kars Alfrink – founder and principal designer at applied pervasive games studio Hubbub – explores ways we might use games to alleviate some of the problems wilful social self-seperation can lead to. Kars looks at how people sometimes deliberately choose to live apart, even though they share the same living spaces. He discusses the ways new digital tools and the overlapping media landscape have made society more volatile. But rather than to call for a decrease in their use, Kars argues we need more, but different uses of these new tools. More playful uses."

[See also: http://2011.dconstruct.org/conference/kars-alfrink AND http://speakerdeck.com/u/dconstruct/p/the-transformers-by-kars-alfrink ]

"Kars looks at how game culture and play shape the urban fabric, how we might design systems that improve people’s capacity to do so, and how you yourself, through play, can transform the city you call home."
monocultures  rulespace  self-governance  gamification  filterbubble  scale  tinkering  urbanism  urban  simulationfever  animalcrossing  simulation  ludology  proceduralrhetoric  ianbogost  resilience  societalresilience  division  belonging  rioting  looting  socialconventions  situationist  playfulness  rules  civildisobedience  separation  socialseparation  nationality  fiction  dconstruct2011  dconstruct  identity  cities  chinamieville  design  space  place  play  gaming  games  volatility  hubbub  howbuildingslearn  adaptability  adaptivereuse  architecture  transformation  gentrification  society  2011  riots  janejacobs  karsalfrink  from delicious
december 2011 by robertogreco
Margaret J. Wheatley: Bringing Schools Back to Life
"We speak so easily these days of systems -- systems thinking, systems change, connectivity, networks. Yet in my experience, we really don't know what these terms mean, or their implications for our work. We don't yet know how to act or think about this new interconnected world of systems we've created. Those of us educated in Western culture learned to think and manage a world that was anything but systemic or interconnected. It was a world of separations and clear boundaries: boxes described jobs, lines charted relationships and accountabilities, roles and policies described the limits of what each individual did and who we wanted them to be. Western culture became very skilled at describing the world with these strange, unnatural separations."
hierarchy  deschooling  unschooling  systems  organizations  leadership  lcproject  1999  margaretwheatley  administration  tcsnmy  change  schools  education  community  rules  mindset  interdependency  charters  meaning  meaningmaking  disruption  disruptiveinnovation  behavior  management  cv  chaos  autonomy  engagement  resistance  systemschange  life  collegiality  networks  livingnetworks  from delicious
december 2011 by robertogreco
Blackbeard Blog - Degamification
"At first we would modify them, as almost all players did – dropping the ones that weren’t fun. But eventually we abandoned the rules entirely, shifting to what used to be known as “freeform” gaming – something more like interactive storytelling…

The implication of this is that once you have people who are confident with what they’re doing and enjoy it, there may be something to be gained by degamifying their environments – handing over more responsibility and autonomy to the players, dialing down the rewards and rules structures you’ve put in place…

This is the challenge for people using engagement-based “gamification” in research, I think - particularly for idea or insight generation. If the point of the exercise is creativity, are we getting the best results by framing it in the context of rewards or competitions instead?"

[via: http://liftlab.com/think/nova/2011/11/13/degamification-as-a-design-tactic/ ]
tumblr  tumblarity  gaming  gamification  dungeonsanddragons  2011  degamification  motivation  rules  creativity  autonomy  storytelling  control  engagement  intrinsicmotivation  extrinsicmotivation  learning  lcproject  tcsnmy  rewards  competition  freeform  unschooling  deschooling  schooliness  structure  from delicious
november 2011 by robertogreco
Pasta&Vinegar; » Blog Archive » “degamification” as a design tactic
"The idea of “degamification” as a design tactic is interesting and the author presents it in a compelling way. What I find important here is that the removal of certain external rewards can be relevant for participants over time, “handing over more responsibility and autonomy” as said in this blogpost."
gamification  degamification  rules  freeform  gaming  play  storytelling  creativity  2011  nicolasnova  motivation  intrinsicmotivation  extrinsicmotivation  autonomy  freedom  responsibility  design  from delicious
november 2011 by robertogreco
Science teacher: Put the shoe on the other foot
"I'm not saying a child should go barefoot in your classroom. I am saying that before you bind her feet into shoes, you'd better have a better reason than because that's the way it's always been done (a silly reason), or for health (a false reason), or because you said so (abuse of power), or because it's a school rule (an arbitrary reason).

School starts this week for many of us here in New Jersey. Teachers will spend hours droning on about rules. Most high school kids will have less than 5 hours sleep the night before the first day of school and they know all the rules anyway.It's an easy day to waste.

Shake them up a bit. Tell the kids they're required to take off their shoes. Or that they must put their right shoe on their left foot. Or that they must put their socks over their shoes.

Let them tell you why they'd rather not."
michaeldoyle  teaching  science  freedom  student-centered  rules  unschooling  deschooling  schooliness  schools  arbitrary  shoes  barefoot  authoritarianism  2011  from delicious
september 2011 by robertogreco
Makin' Ads: 5 Rules from Wieden + Kennedy
"Act Stupid. "Our philosophy is to come in ignorant every day. The idea of retaining ignorance is sort of counterintuitive, but it subverts a lot of [problems] that come from absolute mastery. If you think you know the answer better than somebody else does, you become closed to being fresh."<br />
<br />
Shut up. "The first thing we do when we meet with clients is listen. We try to figure out what their problems are. Then we come back with questions, not solutions. We write these out and put them on the wall. And then we circle the ones that we think are interesting. More often than not, the questions hold the answer."<br />
<br />
Always say yes…<br />
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Chase Talent. "Find people who make you better. It's best to be the least talented person in the room. It's reciprocal. It challenges you to keep up."<br />
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Be Fearless. "Do anything, say anything. 'You're not useful to me until you've made three momentous mistakes.'…if you try not to make mistakes, you miss out on the value of learning from them."
advertising  rules  wk  wieden+kennedy  innovation  learning  danwieden  davidkennedy  ignorance  curiosity  listening  openminded  classideas  jellyhelm  optimism  failure  risktaking  mistakes  from delicious
august 2011 by robertogreco
The Montessori Mafia - Ideas Market - WSJ
"Montessori educational approach might be surest route to joining creative elite…overrepresented by school’s alumni…Google’s founders Page & Brin, Amazon’s Bezos, videogame pioneer Will Wright, & Wikipedia founder Wales, not to mention Julia Child & Sean Combs…

Mr. Page said, “& I think it was part of that training of not following rules & orders, & being self-motivated, questioning what’s going on in the world, doing things a little bit differently.”…

Will Wright…heaps similar praise. “Montessori taught me the joy of discovery. It’s all about learning on your terms, rather than a teacher explaining stuff to youi…”

We can change the way we’ve been trained to think…begins in small, achievable ways, w/ increased experimentation & inquisitiveness. Those who work w/ Bezos, for example, find his ability to ask “why not?” or “what if?” as much as “why?” to be one of his most advantageous qualities. Questions are the new answers."
education  montessori  toshare  unschooling  deschooling  learning  tcsnmy  willwright  jeffbezos  sergeybrin  larrypage  jimmywales  juliachild  seancombs  mariamontessori  creativity  inquisitiveness  inquiry  problemsolving  mindset  rules  rulebreaking  why  whynoy  questions  questioning  cv  teaching  children  montessorimafia  invention  entrepreneurship  2011  self-motivation  self-directedlearning  testing  standardizedtesting  standardization  amazon  google  wikipedia  from delicious
july 2011 by robertogreco
danah boyd | apophenia » The Unintended Consequences of Obsessing Over Consequences (or why to support youth risk-taking) ["As I get older, I’m painfully aware of my brain getting more ‘conservative’ (not in a political sense)."]
"I’m worried about our societal assumption that risk-taking without thinking of the consequences is an inherently bad thing. We need some radical thinking to solve many of the world’s biggest problems. And I don’t believe that it’s so easy to separate out what adults perceive as ‘good’ risk-taking from what they think is ‘bad’ risk-taking. But how many brilliant minds will we destroy by punishing their radical acts of defying authority? How many brilliant minds will we destroy by punishing them for ‘being stupid’? It’s easy to get caught up in a binary of ‘right’ and ‘wrong’ when all that you can think about is the consequences. But change has never happened when people simply play by the rules. You have to break the rules to create a better society. And I don’t think that it’s easy to do this when you’re always thinking about the consequences of your actions."
teens  creativity  youth  danahboyd  unintendedconsequences  risktaking  risk  learning  innovation  rulebreaking  rules  rulefollowing  adolescence  brain  conservatism  radicalism  anarchism  2011  lcproject  unschooling  deschooling  divergentthinking  criticalthinking  problemsolving  tcsnmy  parenting  schools  education  consequences  mindset  age  aging  from delicious
july 2011 by robertogreco
ZURB – How Design Teamwork Crushes Bureaucracy
"People who can’t communicate w/ each other get stuck making complicated ‘stuff’ to make up for it. Frustration turns into PowerPoints, complicated charts, & lots of meetings…requires layers upon layers of management to keep organized…weighs companies down…creates no direct value to customers. This is why there are so many lame products in the world. There’s not a wireframe or chart or design method that is going to save you if you can’t look your team members in the eye."

"Our teamwork made up for the lack of ‘stuff’ other companies would use because we:

Shared a clear goal that we all understood…Worked physically close to each other & stayed connected by IM and phone when we didn’t…Shared feedback w/ each other & from customers out in the open every day, which builds confidence in arguing & makes new conversations really easy to beginStayed together through thick and thin to build trust in one another"
teamwork  teams  administration  management  tcsnmy  toshare  bureaucracy  organizations  goals  purpose  community  communication  collegiality  feedback  constructivecriticism  argument  arguing  discussion  proximity  powerpoint  irrationalcomplexity  rules  control  missingthepoint  trust  2011  zurb  from delicious
july 2011 by robertogreco
Paris Review – Harvard and Class, Misha Glouberman
"I arrived at Harvard from Montreal…[specifics]…It was a pretty cool, fun, & exciting life for a kid…It was a very vibrant place, and young people were really part of the life of the city.<br />
<br />
Then when I went to Harvard, the place was full of these nominally smart, interesting people, all of whom at the age of 18 seemed perfectly happy to live in dormitories & be on a meal plan & live a fully institutional life…<br />
<br />
I spent my first year trying to figure out how to participate in the life of the city in some way, but by the end of my first year I think I gave up because the pull of the university community was so strong and the boundaries were so hard to overcome…<br />
<br />
In Montreal I knew a lot of really interesting people doing interesting things, and there was a lot less of that at Harvard than I would have expected. In retrospect it’s not surprising. At a certain level, an institution like that is going to attract people who are very good at playing by the rules."
education  society  institutions  conformity  harvard  ivyleague  mishaglouberman  inequality  class  us  ivorytower  colleges  universities  montreal  cities  integration  meritocracy  unschooling  deschooling  learning  meaning  meaningmaking  rules  rulefollowing  from delicious
july 2011 by robertogreco
Community Media - Interactive World: Pathways to Participation - Elite Pedagogy and Revolution
"It is a sad fact that much of what we do in our younger years at school acts as barrier to our future confidence and enjoyment. The main reason is that most people are made to feel that they are failures, or fall short of the required standards.<br />
<br />
The component of play, spontaneity, & expression, are beaten out of us with the rigour of rules & traditions; a culture of compulsion prevails together with a morbid attraction to examination & assessment regimes. Our children suffer anxiety and stress; they become miserable & unresponsive. Retreating to private worlds, they seldom gain the confidence or the creativity to comprehend their suffering; the system's ultimate victory is that the children are unable to construct meaningful forms of rebellion.<br />
<br />
Our obsession with competition, elitism, skills' acquisition, specialisation, and a functional / instrumental approach to learning plays a major role in inhibiting the majority of individuals from participation and creative growth…"
unschooling  deschooling  education  tcsnmy  lcproject  learning  spontaneity  play  standards  standardization  testing  competition  competitiveness  failure  expression  compulsion  rules  tradition  anxiety  stress  racetonowhere  creativity  confidence  elitism  specialization  via:grahamje  from delicious
july 2011 by robertogreco
Bring chaos theory to English language teaching | Education | Guardian Weekly
"By relying on grammar rules in class, learners are in danger of becoming detached from the dynamism of spoken language"
language  english  grammar  teaching  writing  classideas  deschooling  unschooling  languagearts  via:rushtheiceberg  rules  rulebreaking  slang  change  dynamic  from delicious
july 2011 by robertogreco
Generation Z will revolutionize education | Penelope Trunk [Via (see response): http://www.odonnellweb.com/?p=9206 AND http://radiofreeschool.blogspot.com/2011/04/revolutionizing-education-were-doing-it.html ]
"1. A huge wave of homeschooling will create a more self-directed workforce…Gen X is more comfortable working outside system than Baby Boomers…<br />
<br />
2. Homeschooling as kids will become unschooling as adults…school does not prepare people for work…Gen Y has been very vocal about this problem…<br />
3. The college degree will return to its bourgeois roots; entrepreneurship will rule. The homeschooling movement will prepare Gen Y to skip college, & Gen X is out-of-the-box enough in their parenting to support that…<br />
<br />
Baby Boomers are too competitive to risk pulling college rug out from under kids. Gen Y are rule followers—if adults tell them to go to college, they will. Gen X is very practical…1st gen in US history to have less money than parents…makes sense that Gen X would be generation to tell kids to forget about college.<br />
90% of Gen Y say they want to be entrepreneurs, but only very small % of them will ever launch full-fledged business, because Generation Y are not really risk takers."
education  homeschool  generations  genx  geny  babyboomers  boomers  generationy  generationx  risk  risktaking  unschooling  deschooling  culture  learning  change  entrepreneurship  2011  colleges  college  universities  schools  schooliness  rules  rulefollowing  competitiveness  lcproject  debt  tuition  freeuniversities  doing  making  trying  generationz  genz  strauss&howe  gamechanging  generationalstrife  autodidacts  autodidactism  self-directedlearning  self-directed  selflearners  self-education  from delicious
april 2011 by robertogreco
FT.com / FT Magazine - Don’t touch me, I’m British
"But though Americans won’t touch strangers, they will talk to them. They will chat to people at neighbouring tables in restaurants, or in line at the supermarket. That conversation doesn’t turn the speakers into friends – a mistake Europeans sometimes make. Generalising grossly: to Americans, conversation doesn’t imply intimacy.<br />
Applying Carroll’s theories to Britons, you understand why foreigners think we are repressed. Americans won’t touch strangers, the French won’t talk to them, but Brits will neither touch nor talk to them. Passport to the Pub, a semi-official guide for foreign tourists to the UK, warns: “Don’t ever introduce yourself. The ‘Hi, I’m Chuck from Alabama’ approach does not go down well in British pubs.”<br />
Nor are Britons permitted to make eye contact…<br />
Latins are luckier. They can touch and talk to strangers even when sober…"
culture  rules  sex  cultureshock  france  germany  finland  uk  english  england  touching  conversation  americans  us  relationships  speaking  talking  kissing  interpersonal  norms  culturalnorms  from delicious
march 2011 by robertogreco
Frank Chimero - Classroom Rules
"This, plus a schedule, forms the totality of my syllabus this term.<br />
<br />
1. Give it your best. Work hard. Be respectful. Show up on time. Be physically & mentally present. Anything less than your best is a waste of your time, mine, & that of your classmates.<br />
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2. Show the work every day. Tight feedback loops allow for an iterative process…<br />
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3. Question everything, propose answers. Everything is an investigation. There are no nevers…<br />
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4. Momentum matters. Creativity is equal parts momentum, insight, and craft. We will move fast to build stamina. Art is long, life is short.<br />
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5. Don’t wait for permission. Go off and try it.<br />
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6. Every classroom is a lab. Investigate. Experiment. Report back to your peers.<br />
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7. Assignments are incomplete until one is competent…<br />
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8. Grades are a false metric…<br />
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9. Getting better. The point of all education is to get better…<br />
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10. Rules are stupid. Be smart. Be respectful. Work hard. Reflect often. Strive for insight. Work to get better."
design  learning  teaching  rules  frankchimero  sistercorita  iteration  work  doing  respect  education  grades  grading  momentum  persistence  improvement  classideas  cv  syllabus  hardwork  questioning  criticalthinking  glvo  permission  insight  2011  tcsnmy  lcproject  from delicious
march 2011 by robertogreco
A humble plea to Alan Moore and Banksy - Neven Mrgan's tumbl
"I want the world we live in to include a comic book written by Alan Moore & drawn by Banksy…<br />
<br />
They’re both hypereducated, well-spoken British gentlemen with a wicked anarchist bend, a sort of giddy nihilism at the midpoint between the extremes of love for the human animal and complete disgust with it. They have very little shit to give for society’s rules that keep things in order, but they’re almost clinically empathetic of the individual. & they’re damn funny, on top.<br />
<br />
Look, Banksy is practically already a Moore character (V, of course.) As for Moore, his sleeveless attire, wizard-beard, and baby smile are made for a Banksy piece; maybe he holds a bouquet of tulips over a Detroit slum, I don’t know. Their hometowns - which I bet they’re both awfully nostalgic about - are 100 miles from each other. Moore can curl up in his bed with his notebook and his tea while Banksy flies to LA or Tripoli or wherever, and how could they not churn out gold? Let me have this fantasy, alright."
banksy  alanmoore  comics  anarchism  empathy  writing  art  illustration  nevenmrgan  humans  lovehate  society  rules  cv  nihilism  people  from delicious
march 2011 by robertogreco
blueprintforabogey
"Blueprint for a Bogey (10 February – 5 June 2011) includes art work from Glasgow Museums Modern Art Collection by Paula Rego, Eduardo Paolozzi and Graham Fagen shown alongside work by Glasgow based artists David Sherry and Corin Sworn and the collaborative project Women@Play.<br />
The exhibition explores the shift from the intrinsic nature of play in children to how, as adults, we sometimes lose confidence and neglect to play. It also looks at the boundaries that adults impose on children’s play and how they approach and judge play for themselves. Where do those boundaries exist in everyday acts between play, work and creativity?<br />
Why is play important and can it be seen as an end in itself?"
situationist  pedagogy  play  creativity  scotland  work  children  tcsnmy  intrinsicmotivation  confidence  boundaries  rules  inhibition  art  exhibits  women  playethic  agitpropproject  the2837university  from delicious
february 2011 by robertogreco
Does a strict upbringing make you a better designer?: Observatory: Design Observer
Coment from pboy: "Oh, barf! Even the Tiger Mom has expressed some ambiguity about the outcomes of her parenting philosophy, but to use the current craze over her as the excuse for yet another reification of the moldy-oldie of graphic design 'Modernism' is just pathetic. Beirut was lucky to have experienced the Kalman corrective to Vignelli's moribund fake discipline. ... romanticize the intolerant and didactic daddies all you want, it's the generation that finally walked away from what had devolved into a rigid and phony stance that let the 'discipline' grow. And that includes Beirut, even if he's too traumatized by his own experience with tough love to be able to recognize it, or to be able admit more clearly, and without the unnecessary flattery to Vignelli, that he learned to think for himself, and move on."
design  typography  modernism  michaelbierut  via:migurski  parenting  amychua  rigidity  graphicdesign  massimovignelli  authoritarianism  creativity  criticalthinking  toughlove  teaching  education  learning  identity  unschooling  deschooling  discipline  tiborkalman  rules  constraints  from delicious
february 2011 by robertogreco
WCYDWT English? « Bionic Teaching
"Every question I come up with ends up with possible skills all over the place but missing the requirement for a specific skill or set of skills. In English it often seems like you can accomplish an answer but it’s less a puzzle to figure out that will require specific skills and more of a task to accomplish that can be completed to a greater or lesser degree depending on a variety of skills2.<br />
<br />
I wonder if it doesn’t come down to the fact that in English we often lack a definitive “right” answer. It could be I’m just failing to think properly about this. …<br />
<br />
There’s something to be said for just having fun with the language and letting some things be messy. That’s good and fine but I still think there are ways to get at more specific understandings using the WCYDWT format."
wcydwt  teaching  english  writing  reading  language  classideas  messiness  communication  grammar  rules  from delicious
december 2010 by robertogreco
Rule 30 - Wikipedia
"Rule 30 is a one-dimensional binary cellular automaton rule introduced by Stephen Wolfram in 1983. Wolfram describes it as being his "all-time favourite rule" and details it in his book, A New Kind of Science. Using Wolfram's classification scheme, Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour.<br />
<br />
This rule is of particular interest because it produces complex, seemingly-random patterns from simple, well-defined rules. Because of this, Wolfram believes that rule 30, and cellular automata in general, are the key to understanding how simple rules produce complex structures and behaviour in nature."
math  science  wikipedia  chaostheory  stephenwolphram  mathematics  complexity  rule30  via:britta  patterns  rules  cellularautomata  behavior  nature  beauty  code  chaos  from delicious
december 2010 by robertogreco
Shaping The Future of Play | design mind
"Play is our greatest natural resource, so how do we make sure that our kids are playing in the right way?"

"Like De Matteo, all adults ultimately need to re-imagine how we can enable and support these future “change agents.” The answer may lie in four foundational pillars of play: open environments, flexible tools, modifiable rules, and superpowers."
via:cervus  play  gaming  scratch  toys  videogames  superpowers  openenvironments  exploration  creativity  problemsolving  flexibility  flexibletools  modifiablerules  rules  imagination  programming  future  learning  unschooling  deschooling  from delicious
november 2010 by robertogreco
Infovore » Interesting North: Things Rules Do
"The thing that make games Games isn’t joypads, or scores, or 3D graphics, or little bits of cardboard, or many-sided dice. It’s the rules and mechanics beating in their little clockwork hearts. That may be a somewhat dry reduction of thousands of years of fun, but my aim is to celebrate and explore the many things that games (and other systemic media) do with the rules at their foundation. And, on the way, perhaps change your mind at exactly what rules are for."
via:preoccupations  games  gaming  gamedesign  rules  systemicmedia  media  systems  play  from delicious
october 2010 by robertogreco
Why is Berlin the place to be? - Berlin Meeting of Connections 2010
"When thinking about moving I asked myself: Which is the city that inspires me most? Where are the people who dare to live their life in their very own personal way? The people who don’t care about what “the matrix says”. The people for whom money-making is a consequence of following their heart & way of living…<br />
<br />
Frankfurt in my opinion is more about maximizing everything. It’s more about moving things forward w/in structures, along the lines. It’s not about questioning structures or creating something new.<br />
<br />
But choosing Berlin in the end wasn’t only a decision between Frankfurt & Berlin. I’ve also lived in Hamburg & Munich. I chose Berlin because it is so different to any other city. Elsewhere life is much more structured: You have to adapt to lots of rules & live up to somebody else’s expectations. In Berlin, you just do it, whatever that may be. & you do it the way you want to do it."
berlin  via:cervus  cities  creativity  glvo  independence  possibility  expectations  structure  rules  adaptation  from delicious
october 2010 by robertogreco
Five unrules for writing - Bobulate
"We All Need Words point out that “That’s not what I was taught at school” are words we hear a lot. They post five unrules:<br />
<br />
5. Write short or ‘fragmented’ sentences.<br />
4. Split infinitives.<br />
3. Use contractions (eg that’s instead of that is).<br />
2. Don’t sign off letters with ‘Yours Sincerely if you know the person you’re writing to or ‘Yours Faithfully’ if you don’t.<br />
1. And you can start a sentence with ‘and’ or ‘but’.<br />
<br />
And a bonus rule from Kurt Vonnegut:<br />
<br />
"Do not use semicolons. They are transvestite hermaphrodites representing absolutely nothing. All they do is show you’ve been to college."<br />
<br />
Ignore Microsoft Word’s green squiggly line. Dare I say, ignore Word altogether. There. Just in time for school."
writing  classideas  rules  rulebreaking  from delicious
september 2010 by robertogreco
Filibusters and arcane obstructions in the Senate : The New Yorker ["The Emptry Chamber: Just how broken is the Senate?"]
“The two lasting achievements of this Senate, financial regulation and health care, required a year and a half of legislative warfare that nearly destroyed the body. They depended on a set of circumstances—a large majority of Democrats, a charismatic President with an electoral mandate, and a national crisis—that will not last long or be repeated anytime soon. Two days after financial reform became law, Harry Reid announced that the Senate would not take up comprehensive energy-reform legislation for the rest of the year. And so climate change joined immigration, job creation, food safety, pilot training, veterans’ care, campaign finance, transportation security, labor law, mine safety, wildfire management, and scores of executive and judicial appointments on the list of matters that the world’s greatest deliberative body is incapable of addressing.”
2010  legislation  congress  obstructionism  partisanship  government  procedure  politics  governance  filibuster  democrats  republicans  rules  senate  history  georgepacker  from delicious
august 2010 by robertogreco
No E-Books Allowed in This Establishment - Bits Blog - NYTimes.com
"So what about that coffee shop that won’t let me read a book on a screen? Even though I don’t agree with the shop’s logic and its distinctions between pixels and paper, I can appreciate a place hoping to offer an escape from computers and the Web. But as e-books continue to thrive and grow and more people, including students, replace their paper products with digital versions, these coffee and sandwich shops might not have much of a choice but to accept that some people now read books on screens — even if they do look like computers."
business  technology  etiquette  rules  bans  ebooks  coffeehouses  computers 
august 2010 by robertogreco
How US Public School almost killed an Entreprenuer | The Do Village ["10 things that were constantly reinforced during my 12 years of public school in America that had to be unlearned as an adult desiring to be an entrepreneur."]
"10 things that were constantly reinforced during my 12 years of public school in America that had to be unlearned as an adult desiring to be an entrepreneur.

1. Fit in instead of be original

2. Follow the rules instead of questioning why they exist

3. Helping others is cheating despite the fact that everything you do as a successful adult is a team effort

4. Have good handwriting instead of teaching me to type

5. Do it because the teacher said so, instead of teaching me to understand why doing it is important

6. Don’t challenge authority instead of teaching me that I deserve respect too

7. Get good grades in all my classes, even though I will never do trigonometry ever in life. (Sine these nuts. lol)

8. Don’t fail instead of teaching me to value trial and error

9. Debating and arguing with friends is a bad thing, instead of encouraging independent thought and self confidence

10. Be a generalist and learn things I hate, instead of developing my genius at things that i like.

More Dumbshit that I still dont understand.

*Getting to school late will be punished by making you stay home for 3 days…WTF

*Memorize stuff that now can be looked up on Google.

*Learn to do calculus by hand, despite being required to purchase a $200 calculator.

*Appearing smart is more important than being effective…. REALLY?

These are all that I can think of now. Feel free to add dumbshit you learned in the comments section.:
education  tcsnmy  rules  handwriting  typing  cheating  collaboration  helping  respect  authority  schools  schooliness  backwards  confidence  self-confidence  arguing  debate  generalists  specialists  doing  making  do  via:cervus  lcproject  unschooling  deschooling  teaching  learning  entrepreneurship  unlearning  rote  math  mathematics  trialanderror  failure  risk  risktaking  toshare  topost  manifesto 
july 2010 by robertogreco
Janet Fitch's 10 rules for writers | Jacket Copy | Los Angeles Times
"1. Write the sentence, not just the story... 2. Pick a better verb... 3. Kill the cliché... 4. Variety is the key... 5. Explore sentences using dependent clauses... 6. Use the landscape... 7. Smarten up your protagonist... 8. Learn to write dialogue... 9. Write in scenes... 10. Torture your protagonist." [via: http://twitter.com/tcarmody/status/18465082985]
writing  tips  rules  classideas  janetfitch  teaching  lists  howto  srg  tcsnmy 
july 2010 by robertogreco
SPENCER'S SCRATCH PAD: the most dangerous show on television
"If you want to lose weight, find someone who will pay you to eat junk food. Start with ten bucks per Klondike Bar and fifteen dollars for a box of Thin Mints. The next week drop it to eight dollars and twelve dollars. Eventually, take the financial incentive away and you’ll decide that it’s just not worth it. Why eat crap if no one pays you for it?
motivation  rules  meritpay  johnspencer  tv  society  schools  teaching  rewards  weight  health  happiness  well-being  education  learning  tcsnmy 
july 2010 by robertogreco
nostrich: Let's Talk About Football | Coldbrain.
"Football is supposed to be fun to watch. Having a debatable decision go for or against you adds so much to the appeal of the game, and introduces an element of random uncertainty that is as fun as it is frustrating. Just the same as an injury to your team’s star striker as a result of an innocuous collision is frustrating, or a rain-sodden pitch stopping a goal-bound shot from creeping over the line." [Exhibit B demonstrating how Ian Bogost nailed this one: [A] Americans "are obsessed with fairness and transcendental truth," while [B] the rest of world is OK with "the unfairness and randomness in human experience": http://www.bogost.com/blog/there_are_no_blown_calls.shtml ] [Exhibit A, the post this one responds to, is here: http://tumblr.quisby.net/post/753524642 ]
matthewculnane  football  soccer  rules  worldcup  2010  frustration  uncertainty  sports 
july 2010 by robertogreco
Let’s Talk About Football • Quisby
"It’s easy to say it’s just part of the game, but it doesn’t change the fact that football is inherently unfair and classless. I’m not interested in watching a sport where skill is just one part of the equation in determining winners. Despite my assertions above, the same can be true of most sports, but nowhere is it more obvious and ever present than football." [Exhibit A demonstrating how Ian Bogost nailed this one: [A] Americans "are obsessed with fairness and transcendental truth," while [B] the rest of world is OK with "the unfairness and randomness in human experience": http://www.bogost.com/blog/there_are_no_blown_calls.shtml] [Exhibit B, a response to this post, is at: http://www.matthewculnane.co.uk/post/753782202/nostrich-lets-talk-about-football]
football  soccer  sports  fairness  worldcup  2010  rules 
july 2010 by robertogreco
SpeEdChange: Returning School to Humanity
"we expect students to be "on time" not because it is educationally important [NBIIEI]...but because we are training workers to be on time. We create "standards" for each grade level NBIIEI...but because we are teaching single-tasking & work conformity. We test individually, blocking collaboration (which we call "cheating") NBIIEI...but because we are manufacturing workers for assembly line.
irasocol  schools  prussia  us  history  industrialization  education  learning  tcsnmy  change  reform  unschooling  deschooling  policy  progressive  individualized  standards  standardizedtesting  cheating  collaboration  factoryschools  factories  apprenticeships  mentoring  mentorship  hiddencurriculum  curriculum  rules  grades  grading  gradelevels  purpose  taskoriented 
june 2010 by robertogreco
Twitter / Martin Varsavsky: In USA kids are especially ...
"In USA kids are especially told not to talk to strangers. But as adults they love to :)"
strangers  rules  society  martinvarsavsky  children  adults  learning  donttalktostrangers  fear  safety  parenting 
may 2010 by robertogreco
Blog: Frank Chimero (I never liked the kids who raised their hands in...)
“I never liked the kids who raised their hands in class. I sat at the back, sulking, bored, & probably drawing something…Paying attention in class required effort, bravery, & a feeling of inclusion. That last one is the biggest. Owning problems, & showing vulnerability while you work on them is a big deal…I just assumed somebody smarter, older, & probably somebody dead for 100s of years had already figured it out. Why bother? Speaking up would just invite somebody to say “well Pythagorus once said…” The internet feels like that sometimes. You start to talk about a new idea for an interface, & somebody says “But Jakob Neilsen says…"…No matter who said what, it’s possible they were wrong, & even if they were right, sometimes pursuing your own divergent ideas lead to something brand new.”...“I don’t like hard rules at all. I think they’re all bullshit."
frankchimero  edcatmull  pixar  ideas  rules  divergence  thinking  schools  schooling  invention  creativity  jakobneilsen  design  problemsolving  hardrules  risk  risktaking  vulnerability  lcproject  tcsnmy 
may 2010 by robertogreco
patfarenga.com: Unschoolers Will Not Learn To Do Things They Don't Want To Do
"There are plenty of books and videos and studies we could have discussed, but instead it all got bogged down in, "Isn't it the job of the parent to teach the child to do things that they don't want to do?" What a negative way to think about learning & work: "I have to do things I don't want to do only because someone with power over me tells me I should." So much for self-starters, questioners, think-out-of-the-box employees; no, according to this concept we want to primarily educate our children to become adults who Obey. The world is full of opportunities that teach us how we must sometimes do things we don't want to do in order to accomplish something we do, so I don't think that's a lesson parents, or schools, need to endlessly drill into kids. I think the job of parents is to show how joy for life and love of learning can be sources of discipline & hard work, not fear, bribery and misery."
patfarenga  unschooling  society  education  tcsnmy  learning  schools  schooling  schooliness  control  authority  intrinsicmotivation  rules  parenting  well-being  discipline 
april 2010 by robertogreco
HOW TO WRITE GOOD
"1. Avoid alliteration. Always. 2. Prepositions are not words to end sentences with. 3. Avoid cliches like the plague. (They're old hat.) 4. Employ the vernacular. 5. Eschew ampersands & abbreviations, etc. 6. Parenthetical remarks (however relevant) are unnecessary. 7. It is wrong to ever split an infinitive. 8. Contractions aren't necessary. 9. Foreign words and phrases are not apropos. 10. One should never generalize. 11. Eliminate quotations. As Ralph Waldo Emerson once said: "I hate quotations. Tell me what you know." 12. Comparisons are as bad as cliches. 13. Don't be redundant; don't use more words than necessary; it's highly superfluous. 14. Profanity sucks. 15. Be more or less specific. 16. Understatement is always best. 17. Exaggeration is a billion times worse than understatement. 18. One-word sentences? Eliminate. 19. Analogies in writing are like feathers on a snake. 20. The passive voice is to be avoided. 21. Go around the barn at high noon to avoid colloquialisms..."
advice  humor  grammar  writing  tcsnmy  rules 
april 2010 by robertogreco
Philip K. Howard: Four ways to fix a broken legal system | Video on TED.com
The land of the free has become a legal minefield, says Philip K. Howard -- especially for teachers and doctors, whose work has been paralyzed by fear of suits. What's the answer? A lawyer himself, Howard has four propositions for simplifying US law.
broken  innovation  reform  health  law  simplicity  risk  authority  us  schools  medicine  teaching  learning  education  philiphoward  trust  constitution  values  principles  rules  ted  fear  freedom  lawsuits  gamechanging  fairness  playgrounds  passion  care  waste  money  productivity  decisionmaking  hiring  judgement  paralysis  dueprocess  rights  threats  government  litigation  recess  warnings  warninglabels  labels  psychology  society 
february 2010 by robertogreco
Ten rules for writing fiction | Books | guardian.co.uk
"Get an accountant, abstain from sex and similes, cut, rewrite, then cut and rewrite again – if all else fails, pray. Inspired by Elmore Leonard's 10 Rules of Writing, we asked authors for their personal dos and don'ts"
culture  books  tips  literature  howto  advice  fiction  writing  tutorials  rules  writers  classideas 
february 2010 by robertogreco
Twitter Support : Reposting others' content without attribution [This exists.]
"Twitter provides a platform for users to upload and share ideas and content. Users may share Tweets posted by others using features such as Retweeting.
twitter  termsofservice  tos  attribution  spam  rules  content  retweets  copyright 
february 2010 by robertogreco
Op-Ed Contributor - Mr. Smith Rewrites the Constitution - NYTimes.com
"But the Senate, as it now operates, really has become unconstitutional: as we saw during the recent health care debacle, a 60-vote majority is required to overcome a filibuster and pass any contested bill. The founders, though, were dead set against supermajorities as a general rule, and the ever-present filibuster threat has made the Senate a more extreme check on the popular will than they ever intended. ... In Federalist No. 75, Hamilton denounced the use of supermajority rule in these prophetic words: “The history of every political establishment in which this principle has prevailed is a history of impotence, perplexity and disorder.” That is a suitable epitaph for what has happened to the Senate."
filibuster  us  law  rules  politics  constitution  congress  senate 
january 2010 by robertogreco
fred design » Simple rules for good typography
"Here are some basic rules to improve your typography across either web or print. Of course, these rules are only to start with, and rules are meant to be broken. But if you want something to look neat, clean and generally well designed they are a good set to follow. 1. Don't use too many typefaces. 2. Hierarchy 3. Font size 4. 8-10pt for body copy 5. A typeface not legible is not a typeface 6. Leadng 7. Kerning 8. Accent or emphasise 9. Do not overemphasise 10. no caps in body text 11. Always align to baseline 12. Flush left ragged right 13. Lines not too long or short 14. Punctuation and Bullet points 15. The Fibonacci sequence"
design  fonts  kerning  bestpractices  graphicdesign  typography  tips  advice  webdesign  tutorials  css  rules  reference  howto  web 
january 2010 by robertogreco
Seth's Blog: Put a name on it
"Here's a positive step to avoid the faceless bureaucracy that wants to take over your organization:
sethgodin  rules  bureaucracy  organizations  accountability  leadership  management  tcsnmy  administration 
december 2009 by robertogreco
The Question: How will football tactics develop over the next decade? | Jonathan Wilson | Sport | guardian.co.uk
"It always strikes me when reading US & Japanese accounts of football that there is a dislocation, not merely in vocabulary, but in the way of thinking about the game. This is a generalisation, of course, but broadly speaking Europeans view football more as a continuum, the US & Japanese as a series of discrete events. Japanese magazines are full of intricate diagrams that look good but I'm not sure reflect the game as a whole, while I often detect a frustration from US commentators that football doesn't lend itself more readily to the sort of statistical analysis that predominates in American football & basketball. "
football  strategy  evolution  future  rules  change  sports 
december 2009 by robertogreco
Control in its wider sense - (37signals)
"A lot of companies seek to control employees. They have handbooks & policies...monitor emails...make rules about what’s allowed & forbidden. But “control” is a tricky thing. The tighter the reins, the more you create an environment of distrust. An us vs. them mentality takes hold. And that’s when people start trying to game the system. That’s why workplace managers who seek “control” might want to consider the advice Shunryu Suzuki gives: "The best way to control people is to encourage them to be mischievous. Then they will be in control in its wider sense. To give your sheep or cow a large, spacious meadow is the way to control him. So it is with people: first let them do what they want, and watch them. This is the best policy. To ignore them is not good; that is the worst policy. The second worst is trying to control them. The best one is to watch them, just to watch them, without trying to control them." Imagine an employee handbook that just said: “We trust you. Be mischievous.”
management  control  administration  leadership  mischief  alternative  handbooks  policy  rules  tcsnmy  trust  employees  life  work  entrepreneurship  37signals 
december 2009 by robertogreco
Games have rules (Phil Gyford’s website)
"So, while I initially thought the points were a good incentive, maybe they’re not helping. Or maybe I’m just odd and don’t like competition being introduced into something that should be friendly and social. It doesn’t feel polite. Or maybe I’d be happier if there were more standard rules and some way — peer pressure alone? — to enforce them."
gamedesign  foursquare  games  play  competition  fun  socialsoftware  maps  rules  motivation 
october 2009 by robertogreco
12 ways social media are screwing with bad work habits ~ Stephen's Web ~ by Stephen Downes
"OK, I get where Janet Clarey is coming from with this list. But if you get over your habit of casual lying, if you get over the fact that you're supposed to be afraid of your boss, if you get over worrying about being somehow less than perfect, there's no problem. It's like those scare stories about Facebook being bad because everyone can see your lewd drunken behaviour. The real problem is the lewd drunken behaviour - you should do it less, and other people should become less judgemental."
stephendownes  productivity  work  rules  administration  management  behavior  etiquette  facebook  online  web 
october 2009 by robertogreco
Unprofessional Development | Interface | a-n
"McLuhan suggested that the professional tends to ‘accept uncritically the ground rules’, remaining ‘contentedly unaware’ of the all-pervasive environment in which these have been established. By contrast, the amateur is not constrained by the prevailing purview, and so is potentially able to operate beyond such norms....an amateur ‘need not be a genius to stay out of ruts he has never been trained in’, but this kind of benign ignorance need not be the only rationale for such a position: instead it could be that amateurs are able to risk doing things differently, to think in alternative ways to the acceptable mainstream, because they can afford to fail - after all, their professional ‘career’ isn’t on the line. Of course, just because amateurs can do this, it doesn’t mean they will: many unpaid contributors to blogs or zines are simply wannabe professionals, their output mirroring existing conventions and essentially indistinguishable from mainstream publishing of various species."
marshallmcluhan  amateur  writing  risk  rules  outsiders  convention  risktaking  gamechanging  constraints  creativity  innovation  criticism  art 
august 2009 by robertogreco
A modest proposal for improving football: the ‘time-in’ - The Boston Globe
"If you’ve ever noticed that football games slow to a predictable crawl at the end of each half, the time-in is the rule for you...When the clock is stopped, for whatever reason, a coach could call a “time-in,” & force the clock to start up again. Think of it as the antimatter version of the timeout...Which brings us to the ultimate question: what is the point of sports? Do we want our teams to follow a series of guidelines that improve their chance of victory? Or do we want excitement? The NBA answered this question in the 1950’s, when winning teams found that the best strategy was to simply dilly-dally and run down the clock. While clearly a good strategy, it sometimes had the unpleasant side effect of preventing anything from happening at all, causing fans to storm out & demand their money back. This precipitated the shot clock, the 24-second countdown designed to ensure that coaches’ incentives to win were in line with the fans’ desire to watch players actually shoot a basketball."
football  americanfootball  rules  sports  entertainment  via:kottke 
august 2009 by robertogreco
Designtalks - Videos - Ben Cerveny - Play at creativity
"[1] exploring boundaries... [2] tweaking the knobs... [3] call and response [games]... [4] drawing boxes...main difference between play and a game is that you apply a metric to a game...[in a game] you quantize the results of play...you add a goal [to play creating a game]... [5] improvisation... experimentation... distilling patterns... play = understanding possibilities [exploring boundaries], game allows you to come to a systemic conclusion about goals... [6] forming the party... [7] finding the patterns... [8] incentive for interaction [project Natal]... [9] literacy in system models... [10] collaborative creativity... [legos at SXSW]"
bencerveny  play  creativity  collaboration  video  games  videogames  cognition  literacy  design  interaction  flickr  stamendesign  gne  metadata  visualization  rules  arg  observation  patterns  patternrecognition  experimentation  via:preoccupations  psychology  wow  set  natal  microsoft  simcity  systems  flow  modeling  conversation 
july 2009 by robertogreco
Is it OK to run an illegal library from my locker at school? - Yahoo! Answers
"I go to a private school that is rather strict. Recently, the principal and school teacher council released a (very long) list of books we're not allowed to read. I was absolutely appalled, because a large number of the books were classics and others that are my favorites. One of my personal favorites, The Catcher in the Rye, was on the list, so I decided to bring it to school to see if I would really get in trouble. Well... I did but not too much. Then (surprise!) a boy in my English class asked if he could borrow the book, because he heard it was very good AND it was banned! This happened a lot and my locker got to overflowing with the banned books, so I decided to put the unoccupied locker next to me to a good use. I now have 62 books in that locker, about half of what was on the list. I took care only to bring the books with literary quality. Some of these books are:" via: http://www.boingboing.net/2009/05/24/kid-keeping-a-lendin.html
censorship  students  schools  books  libraries  activism  initiative  resistance  schooling  autoritarianism  rules  youth  teens  teenheroes  literature 
may 2009 by robertogreco
Null And Void - "Adults, in their dealing with children, are insane. And children know it, too"
"Adults, in their dealing with children, are insane. And children know it, too. Adults lay down rules they would not think of following, speak truths they do not believe. And yet they expect children to obey the rules, believe the truths, and admire and respect their parents for this nonsense. Children must be very wise and secret to tolerate adults at all. And the greatest nonsense of all that adults expect children to believe is that people learn by experience. No greater lie was ever revered. And its falseness is immediately discerned by children since their parents obviously have not learned anything by experience. Far from learning, adults simply become set in a maze of prejudices and dreams and sets of rules whose origins they do not know and would not dare inspect for fear the whole structure might topple over on them. I think children instinctively know this. Intelligent children learn to conceal their knowledge and keep free of this howling mania."
johnsteinbeck  quotes  children  childhood  adults  rules  hypocrisy  teaching  learning  society  dreams  culture  unschooling  deschooling  trust  authority  hierarchy  myths  obedience  wisdom  prejudice  change  mania  sickness  knowledge 
may 2009 by robertogreco
Barry Schwartz on our loss of wisdom | Video on TED.com
"Barry Schwartz makes a passionate call for “practical wisdom” as an antidote to a society gone mad with bureaucracy. He argues powerfully that rules often fail us, incentives often backfire, and practical, everyday wisdom will help rebuild our world."
baryschwartz  psychology  education  wisdom  morality  bureaucracy  economics  change  leadership  administration  management  character  motivation  incentives  ethics  philosophy  process  behavior  morals  failure  decisionmaking  exceptions  human  flexibility  inflexibility  commonsense  procedure  simplicity  moreofthesame  rules  rulemaking  tcsnmy  learning  teaching  mediocrity  banking  crisis  2009  improvisation 
february 2009 by robertogreco
The Serious Need for Play: Scientific American
"children’s free-play time dropped by a quarter between 1981 and 1997. Concerned about getting their kids into the right colleges, parents are sacrificing playtime for more structured activities. ... a play-deprived childhood disrupts normal social, emotional and cognitive development in humans and animals. ... play also promotes the continued mental and physical well-being of adults. ... Pellegrini explains, “games have a priori rules—set up in advance and followed. Play, on the other hand, does not have a priori rules, so it affords more creative responses.” ... This creative aspect is key because it challenges the developing brain more than following predetermined rules does. In free play, kids use their imagination and try out new activities and roles"
tcsnmy  children  parenting  play  unstructuredtime  games  psychology  health  imagination  creativity  sociality  nature  research  gaming  science  cognition  unschooling  homeschool  structure  via:preoccupations  anxiety  fear  rules  society  helicopterparents  freeplay  development  relationships  education  learning  culture  mind  earlychildhood  evolution 
january 2009 by robertogreco
ed4wb » Insulat-Ed
Applying Clay Shirky: "A scribe [school], someone [an institution] who has given his life over [whose mission is] to literacy [education] as a cardinal virtue, would be conflicted about the meaning of movable type [free-forming educational networks]. After all, if books [information/teachers/experts] are good, then surely more books [information/teachers/experts] are better. But at the same time the very scarcity of literacy [information/teachers/experts] was what gave scribal [school/institutional] effort its primacy, and the scribal [school/institutional] way of life was based on this scarcity. Now the scribe’s [institution’s/school’s] skills [information/teachers/expertise] were [are] eminently replaceable, and his [its] function–making copies of books [educating]–was [is] better accomplished by ignoring tradition than by embracing it.” (p. 67)
education  learning  tcsnmy  networks  constraints  filtering  insulation  rules  regulation  clayshirky  control  change  reform  school  schooling  policy  networkedlearning  administration  leadership  management  connectivism  21stcenturyskills  networking  learning2.0  future 
december 2008 by robertogreco
so ive been reading (3 September 2002, Interconnected)
"What if you didn't know all the rules when you started? ... what if the only win-state was that your opponent agreed you'd won? ... in the real world it is possible to break the rules, and the fact that's done changes the nature of the game. ... there are certain rules that can't be broken in the real world ... But there are rules ... which are more mutable. ... It seems to me that rules are an approximation of pushes and pulls; that if this was linguistics then the real world would be optimality theory. Rules are just the bottom of potential wells. ... How to make a game ... that has no rules except geography and a mutable incentive space that changes based on past moves, and no win-state except your opponent agreeing you've won? And how to make a game which uses present-day technology effectively to change the axis we can play along, one that has a mutable morality?"
via:preoccupations  videogames  gaming  games  constraints  rules  time  ethics  mattwebb 
december 2008 by robertogreco
Tim Brown on creativity and play | Video on TED.com
"At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't)." see also: http://blog.ted.com/2008/11/the_story_of_se.php (more info about the Serious Play Conference)
play  creativity  innovation  education  design  learning  psychology  process  ted  ideo  games  exploration  art  workplace  lcproject  drawing  children  tcsnmy  rules  risktaking  risk  constraints  materials  eames  experimentation  contructionplay  tinkering  timbrown  prototyping  make  making  roleplaying  davidkelley 
november 2008 by robertogreco
David Archer: Rules for living by Stone and Taleb
"At the end of a great profile of Nassim Nicholas Taleb, author of Black Swan, is a list of Taleb's rules for living. Coincidentally, a recent profile of Republican operative Roger Stone is interspersed with his own set of "rules," which I've added below
nassimtaleb  advice  culture  living  life  rules  dichotomy  wisdom  blackswans 
july 2008 by robertogreco
humachine | tumblelog | nik guinta 2008 - Orwell's Rules for Writers
"If it's possible to cut out a word, cut it out. Never use a long word where a short one will do. Never use passive when you can use active. 4. Avoid foreign & technical words. 5. Never use metaphor that you've seen in print. 6. Break any of these rules t
writing  rules  howto  georgeorwell 
may 2008 by robertogreco
Go to Your Room | MetaFilter
"Are you an older sibling? Did you feel unfairly treated compared to your brothers and sisters? Well, now you have science to back you up. According to Games Parents and Adolescents Play, a new sociology study published in The Economic Journal, the oldest
parenting  children  behavior  rules 
may 2008 by robertogreco
Naipes Casino
Reglamentos de juegos: Chin-chon, Mus, Truco, Tute, Brisca, Escoba de 15
games  play  español  glvo  rules  cards  cardgames 
april 2008 by robertogreco
What is Schooliness? Maxim 1: Writing Lessons | Beyond School
"School writing: Assignments by teachers who don’t want to read them, to students who don’t want to write them; a perpetual and unnecessary misery upon which hinges the student’s future, and the teacher’s present, livelihood."
clayburell  schools  schooling  unschooling  deschooling  rules  howto  writing  teaching  learning  time  wastedtime 
february 2008 by robertogreco
Why We Banned Legos: Exploring power, ownership, and equity in an early childhood classroom - Rethinking Schools Online - Vol. 21 No. 2 - Winter 2006
"opportunity to launch critical evaluation ...inequities of private ownership & hierarchical authority on which it was founded...promote a contrasting set of values: collectivity, collaboration, resource-sharing, and full democratic participation."
education  learning  children  cooperation  culture  democracy  anarchism  lego  psychology  capitalism  politics  socialmedia  socialization  socialism  rules  schooling  philosophy  play  teaching  toys  freedom  collectivism  collaboration  behavior  bullying  childhood  homeschool  deschooling  unschooling  parenting  pedagogy  economics  hierarchy  government  schools  values  wealth  society  law  games  ethics 
february 2008 by robertogreco
immaculate heart college art department rules [from Sister Corita Kent] (tecznotes)
"To be disciplined is to follow in a good way...To be self-disciplined is to follow in a better way...Consider everything an experiment...Nothing is a mistake. There is no win and no fail. There is only make...The only rule is work..."
teaching  learning  sistercorita  rules  creativity  art  glvo  schools  students  discipline  selfdiscipline  work  risk  process  howwework  trust  reading  classes  education  gamechanging  life  wordstoliveby 
january 2008 by robertogreco
RulesofThumb.org - Homepage
"A rule of thumb turns information you have into information you need. The goal of this website is to gather every rule of thumb on earth into one gargantuan, easily searchable online reference database that will be accessible from anywhere in the world a
advice  collaboration  database  ruleofthumb  information  howto  patterns  quotes  social  international  trivia  tips  rules  knowledge 
january 2008 by robertogreco
Netiquette Home Page -- A Service of Albion.com
"This page provides links to both summary and detail information about Netiquette for your browsing pleasure."
etiquette  netiquette  online  reference  e-learning  writing  web  internet  howto  education  email  rules  communication 
november 2007 by robertogreco
Stop boring us with your crappy slideshows and watch Death By PowerPoint
"There was no medium more appropriate than a slide show for presentation consultant Alexei Kapterev to show us what and what not to do. Quick, painless, and eventually, less painful for the rest of the office!"
powerpoint  presentations  howto  rules  tutorials 
november 2007 by robertogreco
Cognitive Edge - Relaxing controls
"creating controls not to define what people should do, but to create some loose limits or constraints. Any system needs controls, but an organisation is an ecology not a machine...we need to focus on operating conditions rather than prescriptive action."
via:preoccupations  davesnowden  organizations  management  administration  control  rules  networks  constraints 
november 2007 by robertogreco
Presentation: Gaming the Web: Using the Structure of Games to Design Better Web Apps
"Given yesterday at Voices That Matter 2007. It's not really web-centric--it applies to all application design, really."
applications  design  experience  gamedesign  games  gaming  interactiondesign  ux  mechanics  play  rules  structures  systems  webdev 
october 2007 by robertogreco
Scripted Re-Mark: Batch Editing Your Bookmarks - Freshblog
"The service is dubbed Scripted Re-Mark, since you use a script to "re-mark" your bookmarks. It grew out of my earlier experiments with automatic tagging and frustrations with migrating a blog."
del.icio.us  bookmarks  editing  hacks  javascript  rules  share  tagging  tags 
october 2007 by robertogreco
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