robertogreco + reality   78

William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16) | ACCELER8OR
"REGARDING THE ’90S UTOPIANISM: I never though that cyborgs and virtual worlds were particularly utopian, so I’ve never been disappointed. The world is always more interesting than some futurist’s vision. If you think it’s not, you’re not really looking."

"WHO WE ARE: Who we are is largely who we meet. Cities are machines that randomize contact. The Internet is a meta-city, meta-randomizing contact. I now “know” more people than I would ever have imagined possible, because of that. It changes who I am and what I can do."
urban  urbanism  contact  meta-city  life  whoweare  change  payingattention  noticing  reality  cyborgs  utopianthinking  online  web  internet  cities  vr  futurists  futurism  timothyleary  cyberpunk  cyberculture  rusirius  simonelackbauer  mondo2000  williamgibson  scifi  sciencefiction  from delicious
9 days ago by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."

"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading  algoruthmictrading  gps  geocaching  design  urban  softwareforcities  software  algorithms  cities  finance  paolaantonelli  reality  phantomcity  augmentedreality  storytelling  fiction  photography  area/code  robwalker  2011  kevinslavin  from delicious
12 days ago by robertogreco
Aporia. Writing and lesser things by Mills Baker. Objectivity and Art.
"This process is progressive: science gets better and better, even though it is purely the creation of “subjective” human conjecture —imagination— tested against reality for utility…

All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…

Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
théodoregéricault  alberteinstein  daviddeutsch  isaacnewton  designasart  meaningmaking  meaning  universality  hildegardofbingen  michelangelo  abbotsuger  erwinschrödinger  qualia  cilewis  temporality  virtualization  control  reality  chauvetcave  epistemology  knowledge  misconceptions  objectivity  karlpopper  philosophy  experience  huamns  human  humanexperience  progress  catalysis  making  writing  2012  worldcreating  worldbuilding  worldmaking  highart  technology  design  humans  subjectivity  glvo  perception  color  science  millsbaker  from delicious
25 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.

The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”

~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters

Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture  diversity  culturaldiversity  storytelling  alternatives  imagination  reality  anthropology  writing  fantasy  fiction  2012  annegalloway  ursualeguin  from delicious
4 weeks ago by robertogreco
Noah Raford » On Glass & Mud: A Critique of (Bad) Corporate Design Fiction
"Sophisticated clients such as Corning and others who commission this work should take note: despite the widespread attention given to videos like this, consumers see right through the special effects and glitzy production to the substance beneath. If there is no real substance beneath, it will come back to haunt you…

That said, we still need more video in futures work and more futures work in product design.  So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.

1. Don’t stare at your navel: …

2. Don’t extrapolate to infinity: …

3. Don't fetishize technology: …

4. Don't ignore what people care about: …

5. Don't dumb it down: …"
komusa  futures  susanvogel  africa  2012  reality  grittiness  futurism  aspergers  video  corning  galss  mud  brucesterling  noahradford  design  timbuktu  mali  designfiction  from delicious
march 2012 by robertogreco
A Reason for Everything . . . — Imprint-The Online Community for Graphic Designers
"There is nothing finer than reality, so far as I'm concerned, and yet there seems to be no life unless reality is coupled with imagination, and attention to reality is coupled to imagination. You give people some simple, abstract marks, which represent some speakable sounds, which represent in turn some thinkable meanings, and they supply the pictures for themselves. Still, reality underlies imagination, an attention to reality trues and tunes imagination. That's how listening works, and listening is the foundation on which reading and writing is based."
meaningmaking  meaning  abstraction  living  life  books  stevenheller  2012  writing  listening  noticing  attention  imagination  reality  robertbringhurst  reading  via:tealtan  from delicious
february 2012 by robertogreco
We, the Web Kids - Pastebin.com
"We grew up with the Internet and on the Internet. This is what makes us different; this is what makes the crucial, although surprising from your point of view, difference: we do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet to us is not something external to reality but a part of it: an invisible yet constantly present layer intertwined with the physical environment. We do not use the Internet, we live on the Internet and along it. If we were to tell our bildnungsroman to you, the analog, we could say there was a natural Internet aspect to every single experience that has shaped us. We made friends and enemies online, we prepared cribs for tests online, we planned parties and studying sessions online, we fell in love and broke up online. The Web to us is not a technology which we had to learn and which we managed to get a grip of. The Web is a process, happening continuously and continuously transforming before our eyes; with us and through us…"

[Update: Response by Alan Jacobs: http://ayjay.tumblr.com/post/18029873515/participating-in-cultural-life-is-not-something ]

[Update 2: Lengthy response, take-down: http://www.lileks.com/bleats/archive/12/0212/022212.html ]

[Chaser: http://metalab.harvard.edu/2012/02/twitter-nprs-morning-edition-and-dreams-of-flatland/ ]

[Cross-posted by Alexis Madrigal: http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/ ]
participatoryculture  criticalpractice  memories  govenment  dialog  cooperation  socialstructure  anarchy  anarchism  freedom  change  society  democracy  webculture  culture  cv  prostheticmemory  externalmemory  reality  anonymous  ACTA  2012  piotrczerski  digitalnatives  webkids  manifesto  cyberspace  _democracy  from delicious
february 2012 by robertogreco
Tilda Swinton Discusses Her Career - NYTimes.com
"“For me that is grace,” she says of her character’s dumbstruck confusion in the face of her irrevocably altered life. “I am really interested in silence. In inarticulacy also, which isn’t the same as silence. As a performer I like looking at the gaps between what people want to communicate and what they can communicate,” she adds. “I love good filmmaking that isn’t just about really proficient writers of dialogue, who think that everybody’s really articulate and everybody can hear each other really well. That doesn’t feel true to me, actually. I mean, that’s a fantastical universe.”"

[via: http://snarkmarket.com/2011/7583 ]
realism  reality  believability  filmmaking  articulation  inarticulacy  silence  grace  2011  film  writing  tildaswinton  from delicious
january 2012 by robertogreco
Frieze Magazine | Archive | Twenty Years Fore & Aft
"People are never scared by the commonplaces of daily life, no matter how risky they are; in 2031, people choose to be alarmed by exotic, eye-catching stuff, like rare diseases and psycho serial killers…

There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…

Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…

Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
brucesterling  2031  futurism  favelachic  cities  risk  commonplace  magic  mystery  technology  future  fiction  speculativerealism  designfiction  scifi  sciencefiction  2011  nostalgia  atemporality  books  publishing  film  reality  chernobyl  fear  life  art  glvo  classideas  projectideas  from delicious
november 2011 by robertogreco
The Work of Art in the Age of Digital Reproduction | The New York Public Library
"The French painter Paul Delaroche allegedly said "From today, painting is dead" when he first experienced Louis Daguerre's photographic process in 1839…<br />
<br />
Within a few decades the ease of mechanically capturing an accurate representation of someone or something became available and affordable to the masses.<br />
A century later the mechanical process became digital.<br />
People with cameras left the elevated site to change their film and process their negatives, replaced by others who instantly shared their photos of the barn with the world on Flickr.<br />
Ceci n'est pas une pipe.This is Joseph Kosuth's chair.This is a photograph of Joseph Kosuth's chair.Joseph Kosuth's chair (noun) is a piece of furniture consisting of a seat, leags, back, and often arms, designed to accommodate one person.<br />
Reality and representation.<br />
The indigenous people's souls were taken…<br />
"Once you've seen the signs about the barn, it becomes impossible to see the barn."
photography  flickr  reproduction  observation  pauldelaroche  nypl  billyparrott  painting  digital  representation  reality  from delicious
august 2011 by robertogreco
Second-order simulacra - Wikipedia
"Second-order simulacra, a term coined by Jean Baudrillard, are symbols without referents, that is, symbols with no real object to represent. Simply put, a symbol is itself taken for reality and further layer of symbolism is added. This occurs when the symbol is taken to be more important or authoritative of the original entity, authenticity has been replaced by copy (thus reality is replaced by a substitute).

The consequence of the propagation of second-order simulacra is that, within the affected context, nothing is "real," though those engaged in the illusion are incapable of seeing it. Instead of having experiences, people observe spectacles, via real or metaphorical control screens. Instead of the real, we have simulation and simulacra, the hyperreal.
jeanbaudrillard  philosophy  simulation  symbols  simulcra  representation  reality  illusions  illusion  hyperreal  symbolism 
august 2011 by robertogreco
steelweaver - Reality as failed state - tl;dr version (I like doing this)
"I believe part of the meta-problem is this: people no longer inhabit a single reality.

Collectively, there is no longer a single cultural arena of dialogue…

The point, for the climate denier, is not that the truth should be sought with open-minded sincerity – it is that he has declared the independence of his corner of reality from control by the overarching, techno-scientific consensus reality. He has withdrawn from the reality forced upon him & has retreated to a more comfortable, human-sized bubble.

…denier’s retreat from consensus reality approximates role of the cellular insurgents in Afghanistan vis-a-vis the American occupying force: this overarching behemoth I rebel against may well represent something larger, more free, more wealthy, more democratic, or more in touch with objective reality, but it has been imposed upon me…so I am going to withdraw from it into illogic, emotion & superstition & from there I am going to declare war upon it."
reality  climatechange  climatechangedeniers  alternatereality  philosophy  mind  conspiracy  afghanistan  dialogue  environment  environmentalism  2011  awareness  conviviality  sharedhumanpresence  change  division  staugustine  truth  politics  policy  voting  politicalprocess  conflict  control  freedom  agency  technocrats  science  scientists  consensus  intuition  intuitivethinking  thinking  myths  narrative  meaning  meaningmaking  understanding  psychology  birthers  teaparty  realityinsurgents  from delicious
july 2011 by robertogreco
Quote and Comment: "This is my all-time number one favorite quote from Marshall McLuhan." [Jay Rosen]
"To start announcing your own preferences for old values when your world is collapsing and everything is changing at a furious pitch: this is not the act of a serious person. It is frivolous, fatuous. If you were to knock on the door of one of these critics and say “Sir, there are flames leaping out of your roof, your house is burning,” under these conditions he would then say to you, “That’s a very interesting point of view. Personally, I couldn’t disagree with you more.”

That’s all these critics are saying. Their house is burning and they’re saying, “Don’t you have any sense of values, simply telling people about fire when you should be thinking about the serious content, the noble works of the mind?”
marshallmcluhan  change  people  society  luddism  reality  denial  criticism  from delicious
july 2011 by robertogreco
Paul Bloom | Professor of Psychology, Yale University | Big Think
"Paul Bloom is a professor of psychology at Yale University. His research explores how children and adults understand the physical and social world, with special focus on morality, religion, fiction, and art. He is a past president of the Society for Philosophy and Psychology and a co-editor of Behavioral and Brain Sciences, one of the major journals in the field. Dr. Bloom has written for scientific journals such as Nature and Science as well as for popular outlets such as The New York Times, the Guardian, and the Atlantic. He is the author or editor of four books, including "Descartes' Baby: How the Science of Child Development Explains What Makes Us Human." His newest book, "How Pleasure Works," will be published by Norton in June 2010."<br />
<br />
[This link points to the segment of the interview title: "How Are Kids Smarter Than Adults?"]
children  language  socialinteraction  brain  plasticity  psychology  imagination  pretending  interviews  paulbloom  play  pretend  development  fiction  evolution  perception  childdevelopment  morality  art  religion  pleasure  reality  purposefuldeception  self-deception  from delicious
july 2011 by robertogreco
Calvin and Hobbes and the Trouble with Nostalgia | Splitsider
"In an explanation of Hobbes’s dual reality (a living, breathing, wiseass wild tiger to Calvin, and a stuffed animal to everyone else), Calvin and Hobbes creator Bill Watterson explains “I show two versions of reality, and each makes complete sense to the participant who sees it. I think that’s how life works.” We see the world through Calvin’s eyes. This perspective distinguishes the strip from Peanuts, in which kids talk like adults, or Cathy or Doonesbury, in which adults talk like adults. Watterson constantly fought with Universal Press Syndicate and newspapers to get more space, and to break the rigid rules of comic strip formats in order to formally explore Calvin’s imagination. As a result, no daily comic in wide circulation during the Nineties provided such regular and creative insights into a child’s interior life. In Calvin and Hobbes, Watterson takes us inside Calvin’s dreams, his fears, and the stories that he makes up for himself."
calvinandhobbes  nostalgia  comics  books  edg  srg  classideas  perception  billwatterson  reality  children  childhood  multiplicity  parenting  intelligence  imagination  memory  1990s  patience  ondemand  2011  sadness  loneliness  alienation  school  experience  structure  confusion  ajaronstein  from delicious
june 2011 by robertogreco
Kevin Slavin – Reality Is Plenty, Thanks. « Mobile Monday Amsterdam
"Kevin Slavin closes the final Mobile Monday Amsterdam with an improvised talk about why reality is plenty. And closing the row of bare feet speakers at the event."
culture  history  games  psychology  mobile  kevinslavin  ar  augmentedreality  reality  2011  momoamsterdam  tv  television  jeanpiaget  extramission  immersion  mimesis  replication  uncannyvalley  information  tamagotchi  perception  senses  from delicious
june 2011 by robertogreco
The Real Change Agents
"In fact, here is my hard-line: stop saying it is about the students if you haven’t asked the students what they need, what they want, and what is the reality of their world. Just say it is about you or the school and what you find relevant. If you are okay with that, great.

Personally, I’m not.

The voices of change rest with the scholars in your building, every student that enters those doors each morning. Are you listening? Are you bringing them to the table and leveraging their insights? If you want real, lasting change, the answers can only be yes.

And, when you bring them to the table, are you vested in their thoughts?  Are we willing to challenge our own beliefs about learning and teaching based upon their beliefs? Will we leverage their ideas to shape a better present and future?

The time is now to tap into the potential of students as leaders, as change agents, and as powerful voices with amazing ideas and unmatched enthusiasm."
ryanbretag  students  tcsnmy  teaching  pedagogy  deschooling  unschooling  control  student-centered  studentdirected  student-led  learning  schools  lcproject  hypocrisy  desirelines  elephantpaths  meaning  relevance  reality  from delicious
june 2011 by robertogreco
Liz Kuball › California Vernacular
"When you move out to California from back east, you come for a reason… what you find when you get here is that things aren’t what you thought they’d be. There’s some of what you expected…But there’s more: houses w/ cacti & succulents in place of the green lawns you grew up w/; women in bikinis climbing ladders; trees groomed in an archway, the expected path btwn them blocked by a gateless chain-link fence. You answer an ad on craigslist for a used car & find yourself in a boxed-in car lot in Van Nuys & go for pie at Du-par’s afterward, because pie makes sense when you’re on Ventura Boulevard & it’s 95 degrees & the car wasn’t what the ad said it would be. & you’d think that, after all this, you’d become disillusioned & go back home, & some do, of course, but many more of us stay & instead of growing bitter, we hang on—hang on to a world that, to us, is even more fantastic than the one we thought we’d find, because it’s real in its absurdity & because we have stories to tell."
california  losangeles  sandiego  cv  lizkuball  place  surprise  socal  absurdity  reality  photography  disillusionment 
june 2011 by robertogreco
Week 22: Undoing AR | Urbanscale
"What [Kevin Slavin] had to offer was nothing less than a diamond bullet through heart of AR as currently constructed…you could feel things in the world shift around his words as he uttered them."<br />
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
ar  alternatereality  adamgreenfield  momoamsterdam  2011  ubicomp  urbancomputing  urbanism  urban  reality  from delicious
june 2011 by robertogreco
On The Media: Transcript of "The 'Decline Effect' and Scientific Truth" (May 13, 2011)
[Great story told with Jad Abumrad, Robert Krulwich, and Jonah Lehrer]<br />
<br />
"Surprising and exciting scientific findings capture our attention and captivate the press. But what if, at some point after a finding has been soundly established, it starts to disappear? In a special collaboration with Radiolab we look at the 'decline effect' when more data tells us less about scientific truth."<br />
<br />
[From the "Data Show": http://www.onthemedia.org/episodes/2011/05/13 See also "The Personal Data Revolution" http://www.onthemedia.org/transcripts/2011/05/13/01 AND "Data Journalism" http://www.onthemedia.org/transcripts/2011/05/13/02 AND "Two Cautionary Data Tales" http://www.onthemedia.org/transcripts/2011/05/13/03 ]<br />
<br />
[See also http://en.wikipedia.org/wiki/Observer_effect ]
declineeffect  2011  radiolab  jonahlehrer  jadabumrad  robertkrulwich  psychology  observation  science  research  statistics  data  reality  truth  perception  placebos  observereffect  from delicious
may 2011 by robertogreco
Gamification: Ditching reality for a game isn't as fun as it sounds. - By Heather Chaplin - Slate Magazine
"McGonigal…not advocating any kind of real change, as she purports, but rather change in perception…wants to add gamelike layer to world to simulate these feelings of satisfaction, which indeed people want. What she misses is that there are legitimate reasons why people feel they’re achieving less. These include the boring literal truths of jobs shipped overseas, stagnant wages, & a taxation system that benefits the rich & hurts middle class & poor. You want to transform peoples’ lives into games so they feel as if they’re doing something worthwhile? Why not just shoot them up w/ drugs so they don’t notice how miserable they are? You could argue that peasants in Middle Ages were happy imagining that the more their lives sucked here on earth the faster they’d make it into heaven. I think they’d have been better off w/ enough to eat & some health care. Indeed, gamification is an allegedly populist idea that actually benefits corporate interests over those of ordinary people."
society  games  psychology  gamification  gaming  janemcgonigal  social  socialism  capitalism  populism  motivation  drugs  middleages  reality  play  from delicious
may 2011 by robertogreco
The Pursuit of Perfection | Mssv
"The reason why the new American Dream is so chilling is because imposes practically unachievable goals and ultimately destructive desires upon us all (I’m including the entire rich world here). It distracts us from examining our own lives and deciding what we want ourselves in favour of buying more and more stuff.

Gamification holds out the promise of achieving those goals. It tells us that if you play the right games with enough enthusiasm and persistence, then you can have a perfect life and make a perfect world – at least, according to the game, if not necessarily in reality.

I’m sure that many games that seek to improve our lives and the world will work, to an extent. But many will not, whether through poor design or badly-constructed goals. We all need to be careful about games that promise to change our lives. Just as the unexamined life is not worth living, the unexamined game is not worth playing."
simulations  games  gaming  arg  janemcgonigal  adrianhon  2011  consumerism  gamification  criticism  life  play  meaning  value  unexaminedlife  reflection  goals  motivation  reality  from delicious
april 2011 by robertogreco
electronic computation is invisible: maeda at RISD (tecznotes) {best to read the whole thing, and also the Natalia Ilyin post]
"…post about Maeda’s difficulties at RISD is interesting, but I was particularly struck by broader resonance of this:<br />
<br />
"The Medialab is much more random than that. This may help to illuminate why John’s approach is so alien to traditional art students. Paul Rand seems to think it’s John’s engineering background which interferes with his leadership ability at RISD, but I think it’s actually scarier. John’s approach is hands off & experimental. Anything goes. Confusing & startling people is valorized… <br />
<br />
…NONE of these artists have managed to broach the basic limitation that electronic computation is invisible. All techno artwork thus far relies on impenetrable microchips which require observer/participants to form abstractions in order to appreciate them. Look how hard it is to teach art students to program…<br />
<br />
…once you go back in time & look at a Maeda or PLW project & realize you can’t run their code anymore, the collapsing of reality can be devastating."
johnmaeda  michalmigurski  risd  2011  handsoff  leadership  management  disconnect  medialab  mit  engineering  confusion  experimentation  paulrand  computers  computation  art  electroniccomputation  invisibility  reality  collapsingofreality  administration  learning  change  abstraction  inpenetrability  technology  from delicious
april 2011 by robertogreco
What the science of human nature can teach us : The New Yorker
"cognitive revolution…provides different perspective on our lives…emphasizes relative importance of emotion over pure reason, social connections over individual choice, moral intuition over abstract logic, perceptiveness over I.Q…

We’ve spent generation trying to reorganize schools to make them better, but truth is people learn from people they love…

…she communicated distinction btwn mental strength & mental character…stressed importance of collecting conflicting information before making up mind…calibrating certainty level to strength of evidence…enduring uncertainty for long stretches as answer became clear…correcting for biases…

…gifts he was most grateful for had been passed along by teachers & parents inadvertently…official education was mostly forgotten or useless…

There weren’t even words for traits that matter most—having sense of contours of reality, being aware of how things flow, having ability to read situations the way a master seaman reads rhythm of ocean."
psychology  neuroscience  science  brain  culture  toshare  tcsnmy  learning  whatmatters  emotions  emotionalintelligence  eq  davidbrooks  uncertainty  relationships  teaching  education  careers  consciousness  cognitiverevolution  cognition  morality  preceptiveness  cv  observation  connections  connectivism  love  bias  character  certainty  reality  schools  unschooling  deschooling  people  society  flow  experience  racetonowhere  fulfillment  happiness  subconscious  from delicious
january 2011 by robertogreco
Fiction - Reality A and Reality B - NYTimes.com
"fiction I write is itself undergoing a perceptible transformation…especially noteworthy change in posture of European & American readers. Until now, my novels could be seen in 20th-century terms…“post-modernism” or “magic realism” or “Orientalism”; but from around the time that people welcomed the new century, they gradually began to remove the framework of such “isms” & accept the worlds of my stories more nearly as-is…<br />
<br />
By contrast, general readers in Asian countries never had any need for the doorway of literary theory when they read my fiction. Most Asian people who took it upon themselves to read my works apparently accepted the stories I wrote as relatively “natural” from the outset. First came the acceptance, & then (if necessary) came the analysis. In most cases in the West, however, w/ some variation, the logical parsing came before the acceptance. Such differences between East & West, however, appear to be fading w/ the passing years as each influences the other."
culture  fiction  literature  writing  change  international  global  harukimurakami  analysis  perspective  reality  from delicious
december 2010 by robertogreco
Literary Writers and Social Media: A Response to Zadie Smith - Alexis Madrigal - Technology - The Atlantic
"When professional writers, especially ones trained in the literary arts, see horrifically bad writing online, they recoil. All their training about the value of diverse (or, you know, heteroglossic) societies and the equality of classes goes flying out the window. Social media acts as a kind of truth serum, as Marshall Kirkpatrick likes to say: This is how the masses of people talk. This is how the masses of people write. Not moonlighting bloggers. Not the 20 million NPR listeners. But the other 300 million people trying to LOL their way through boring days at office jobs or in Iraq.<br />
<br />
I think we confuse the ability to see what everyday writing looks like -- and probably has for a long time -- with a change in how people write. Toss in that the traditional (usually religious) practices and sayings around serious topics like death or childbearing have lost valence, and you get people just saying what comes to mind. It's not always pretty."
zadiesmith  alexismadrigal  writing  writers  reality  thesocialnetwork  facebook  socialmedia  theory  colloquialwriting  snobbery  insularity  everydaywriting  literature  media  immaturity  perspective  from delicious
november 2010 by robertogreco
OK Do | The Archaeology of Mind pt. 2 – Between Realities
"Besides being a child’s work, play can be an adult’s way of life. It is a creative state of mind where one uses the ability to symbolise in order to create something unprecedented. The ability to play doesn’t only lead to artistic masterpieces, but also enhances one’s inner freedom by enabling a rich relationship with life.<br />
<br />
A playful state of mind can be seen as a third reality between oneself and the outer world. When playing, one is neither in the real world nor experiencing their inner reality in the purest sense. You draw on the surrounding material environment, but make it yours by altering it for your own purposes…<br />
<br />
Play is a potential space – it enhances a creative relationship to one’s surroundings. When playing, it becomes possible to free presentations from their referents and modify them, generating more flexible ways to see the world."
play  space  experience  creativity  reality  symbolism  relationships  patternrecognition  patterns  environment  potentialspace  perspective  flexibility  work  okdo  from delicious
october 2010 by robertogreco
Op-Ed Contributors - Ditch Your Laptop, Dump Your Boyfriend - NYTimes.com
"Somewhere in your childhood is a gaping hole. Fill this hole…best things I did in college all involved explorations"<br />
<br />
"Remember to take some time away from campus"<br />
<br />
"When you leave your room for class, leave laptop behind. In a lecture, you’ll only waste your time & parents’ money, disrespect professor & annoy whomever is trying to pay attention…by spending the hour on Facebook.<br />
<br />
You don’t need a computer to take notes—good note-taking is not transcribing. All that clack, clack, clacking…you’re a student, not a court reporter. And in seminar or discussion sections, get used to being around a table with a dozen other humans, a few books & your ideas. After all, you have the rest of your life to hide behind a screen during meetings."<br />
<br />
"when my drawing teacher invited several of us students to dinner at her house, I was still worried that I was out of my league. But in this casual setting, everyone opened up, & I was able to talk about art in the most relaxed & personal way."
education  learning  teaching  advice  wisdom  off-campus  exploration  colleges  universities  not-taking  self  identity  attention  technology  distraction  seminars  tcsnmy  lcproject  casual  intimacy  comfort  safety  reality  from delicious
september 2010 by robertogreco
"Mad Men": Stillbirth of the American dream - Heather Havrilesky - Salon.com
"Americans are constantly in search of an upgrade...sickness infused into our blood, dissatisfaction w/ ordinary instilled in us from childhood. Instead of staying connected to divine beauty & grace of everyday existence—glimmer of sunshine on grass, blessing of cool breeze on a summer day—we're instructed to hope for much more. Having been told repeated stories about fairest in land, most powerful, richest, most heroic (Snow White, Pokémon, Ronald McDonald, Lady Gaga), eventually we buy into these creation myths & concede their overwhelming importance in universe. Slowly we come to view our own lives as inconsequential, grubby, even intolerable.
via:lukeneff  madmen  americandream  satisfaction  well-being  us  empathy  socialmedia  sociology  mythology  psychology  culture  society  economics  desire  capitalism  tv  lifestyle  reality  glvo  tcsnmy  success  consumerism  work  fulfillment  travel  parenting  happiness  materialism 
august 2010 by robertogreco
On Pleasure § SEEDMAGAZINE.COM
"In How Pleasure Works, Paul Bloom argues that understanding why we like what we do—from food and sex to art, science, and religion—is critical to comprehending the human experience.
books  pleasure  experience  religion  science  behavior  evolution  food  perception  reality  paulbloom 
june 2010 by robertogreco
A Sense of Place, A World of Augmented Reality: Part 1: Places: Design Observer
"It’s not that the public became interested in nothing. They became interested in place as a zone of consumption, not production. Stripped of those meanings and relationships that were part and parcel of productive activity, everyday place became an unseen zone and we, its inhabitants, became experience addicts — constantly on the hunt for a flashier, more entertaining sensorial fix."
anthropology  ar  architecture  augmentedreality  change  city  location  media  mobilelearning  designobserver  design  future  film  reality  place  gps  geography  communications  cities  meaning  consumption  production  entertainment 
june 2010 by robertogreco
The Pleasures of Imagination - The Chronicle Review - The Chronicle of Higher Education
"So while reality has its special allure, the imaginative techniques of books, plays, movies, and television have their own power. The good thing is that we do not have to choose. We can get the best of both worlds by taking an event that people know is real and using the techniques of the imagination to transform it into an experience that is more interesting and powerful than the normal perception of reality could ever be. The best example of this is an art form that has been invented in my lifetime, one that is addictively powerful, as shown by the success of shows such as The Real World, Survivor, The Amazing Race, and Fear Factor. What could be better than reality television?"
psychology  culture  imagination  creativity  games  fun  fiction  fantasy  consciousness  brain  art  entertainment  emotion  play  empathy  escape  videogames  narrative  via:lukeneff  film  tv  television  reality  realitytv  storytelling  leisure  english  mind  writing  pleasure  behavior  science  paulbloom  humans 
june 2010 by robertogreco
Is Your Life Just One Big RPG? -- Mind-Blowing Speech From DICE 2010 - G4tv.com
"You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that's not true. Games, you may have noticed, are all around us, all the time.
games  jesseschell  farmville  facebook  gaming  gamedesign  future  design  networks  mmo  2010  rpg  play  reality 
february 2010 by robertogreco
Beyond Facebook: How social games terrify traditional game makers but will lead us to gaming everywhere | VentureBeat
"Facebook games & others that use the “free to play” business model, where you can play a game for free & make money by selling virtual goods, hook their users via clever psychological tricks that convince you to buy things, either with real cash or by fulfilling some kind of special offer. These little incentives add up, creating a silly compulsion loop, forcing people to search for achievement points in everything they do. They keep playing because they get little rewards all of the time…"

[video: http://g4tv.com/thefeed/blog/post/702668/DICE-2010-Video-Design-Outside-The-Box.html]
facebook  games  trends  jesseschell  farmville  socialgames  reality  gaming  play  gamedesign 
february 2010 by robertogreco
dy/dan » Blog Archive » (One Of Many Reasons) Why Students Hate Algebra
"Would a real person need to solve this problem?...the solution realistic?...using a system of 2 equations?...in what ways does this problem help our students become better problem solvers?"...problem you will only find in a textbook...bizarre...how many different ways just 50 words can fail to square with reality. Why does each chaperone have to drive? Why can't we take 5 vans? Why do our vehicles have to seat the exact number of people in our group & no more?...Algebra teachers sell students a cheap distortion of the real world while insisting at the same time that it really is the real world. The cognitive dissonance is obvious & terrible. Students know the difference. It cheapens my relationship to them & their relationship to mathematics when you ask me to lie to them...Not only are the short-term consequences devastating but it makes that person distrustful or wary of the real thing. Make no mistake. We are making an alien of algebra. We are doing real damage here."
math  algebra  education  tcsnmy  teaching  learning  reality  disservice  realworld  realism  distortion  schools  schooling  textbooks  cognitivedissonance  deschooling  unschooling  authenticity  danmeyer 
january 2010 by robertogreco
Graduate School in the Humanities: Just Don't Go - Advice - The Chronicle of Higher Education
"most prospective graduate students have given little thought to what will happen to them after they complete their doctorates...assume that everyone finds a decent position somewhere, even if it's "only" at a community college (expressed with a shudder). Besides, the completion of graduate school seems impossibly far away, so their concerns are mostly focused on the present...It's hard to tell young people that universities recognize that their idealism & energy — & lack of information — are an exploitable resource. For universities, the impact of graduate programs on the lives of those students is an acceptable externality, like dumping toxins into a river. If you cannot find a tenure-track position, your university will no longer court you; it will pretend you do not exist and will act as if your unemployability is entirely your fault. It will make you feel ashamed, & you will probably just disappear, convinced it's right rather than that the game was rigged from the beginning."
education  gradschool  humanities  academia  capitalism  advice  tips  phd  teaching  future  academics  jobs  reality  graduateschool  learning  unschooling  deschooling  society  hierarchy  exploitation  universities  colleges  thomasbenton 
january 2010 by robertogreco
Better x Design: Teddy Cruz - Events - Dwell
""Designers are not creators of simple products, but translators of realities into new political frameworks and economic systems," he stated. Citing these "living rooms at the border," Teddy Cruz's fervent speech urged us to rethink the roles of certain players for affordable housing on the scale of the neighborhood. The neighborhood nonprofit: a thinktank, temporal city hall, micro-developer, and micro-policymaker. The single-unit land parcel: an economic engine, a mini-social-system, and a unifying neighborhood grassroots pedagogy. He pumped his fist and declared, "We should not be afraid to plug the word "Public" on everything. Housing cannot stand alone!""
teddycruz  ucsd  sandiego  tijuana  borders  design  architecture  reality  policy  politics  economics  nonprofit 
october 2009 by robertogreco
:: SURREAL, Películas de la Realidad ::
"En sus siete años de vida, Surreal ha tenido como objetivo fundamental la creación de un espacio de talentos asociados en cada uno de sus proyectos.
chile  tv  television  documentary  reality  cristiánleighton 
may 2009 by robertogreco
An exploration of seminal novelist Italo Calvino, through his writing - Times Online
"There is a fear now, voiced by neuroscientists such as Susan Greenfield and Norman Doidge, that by training the brain on the concrete - vocational education, the simple reward system of video games and mass entertainment, the simplification of language towards information and away from metaphor - that we are breeding dull, mechanical people who cannot manage abstract or conceptual thought and who are baffled by imagination. “Reality” is becoming seriously unreal.
italocalvino  reality  literature  metaphor  invention  science  sciencefiction  scifi  writing  ideas 
may 2009 by robertogreco
John Goekler: The Most Dangerous Person in the World?
"A significant majority of Americans, polls repeatedly tell us, list terrorism as one of their greatest fears. Like most of our media-inspired interests and worries, however, this one has little basis in reality.
terrorism  risk  culture  society  fear  healthcare  economics  security  safety  health  reality  life  us 
april 2009 by robertogreco
Creative Class » Reality: The Enemy of Innovation? - Creative Class
"Almost everything that we think is real is actually a construction of inferences and interpretations that we misinterpret as reality. And unfortunately, the belief that we are directly observing and understanding ‘reality’ discourages us from trying to change it. Hence our concept of ‘reality’ is the enemy of innovation. ... When we see ‘reality,’ we act to confirm and reinforce that ‘reality’, whether it is real or not. So if we were to conclude that ‘the reality is’ that consumers won’t pay a premium for quality-for example, they won’t pay more than 99 cents for a four-roll package of toilet paper-then we won’t even try to provide more quality. Instead we will provide a generic product and spend our resources on price promotions that enable retailers to hit the 99-cent price point."
creativity  innovation  organizations  change  tcsnmy  selffulfillingprophesies  philosophy  business  administration  management  leadership  moreofthesame  reality 
february 2009 by robertogreco
Blackbeltjones/Work » But it bears repeatin’ now.
"Will Wright from his now legendary Long Now talk with Eno, as quoted by Jim Rossignol in his excellent book “This Gaming Life” (my emphasis below):

“When we do these computer models, those aren’t the real models; the real models are in the gamer’s head. The computer game is just a compiler for that mental model in the player. We have this ability as humans to build these fairly elaborate models in our imaginations, and the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“

Yep.

That’s still the mission plan."

[Now at: http://magicalnihilism.com/2008/07/15/but-it-bears-repeatin-now/ ]
games  gamedesign  design  play  interaction  modeling  willwright  life  reality  learning  gamechanging  ux  mattjones 
july 2008 by robertogreco
The Academia Gap and the New Philosophers | The TWAIN blog
"I wish I could Twitter and Plurk all day too. I wish I could research blogs and contribute to the online conversation like they do...But I can’t. I have to work. I guess we can play together at NECC or TCEA someday. "
edtech  teaching  time  reality  education  online  edubloggers 
july 2008 by robertogreco
Seed: The Reality Tests
"A team of physicists in Vienna has devised experiments that may answer one of the enduring riddles of science: Do we create the world just by looking at it?"
physics  reality  science 
june 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games  gamedesign  arg  gaming  henryjenkins  technology  mit  reality  learning  education  convergence  videogames  play  media  information  collectiveintelligence 
june 2008 by robertogreco
Rennes-le-Château - Studi - ARG as a new model for Rennes-le-Château phenomenon: Alternate Reality Game and the theories about the treasure of Bérenger Saunière
In this short paper I will offer a new point of view from which to analyse the Rennes-le-Château phenomenon (1): I'm suggesting that many modern approaches to the matter can be better interpreted as complex ARGs, created for economical purposes and/or pe
arg  culture  games  gaming  treasure  storytelling  reality  conspiracy  france  fraud  myth 
june 2008 by robertogreco
Mixed Reality Lab, Singapore
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research  lab  reality  interactive  mixedreality  immersive  pervasive  arg  games  gamedesign  gaming  haptics  interaction  interactivity  interface  technology  singapore  science  future  design  ubicomp  virtual 
june 2008 by robertogreco
Wonderland: One problem with ARGs
"But if we're talking short, buzz-focused stunt-based stuff designed to promote a car sale, or a movie launch, then I think there'll inevitably be a backlash of some sort, because there seems to be a lot of repetitive behaviour going on at the moment."
arg  gamedesign  games  gaming  play  reality  pervasive  marketing  attention  culture 
june 2008 by robertogreco
ARGNet - Alternate Reality Gaming Network
"place to be when news breaks about new ARGs, as it offers insightful, investigative reporting from dedicated, knowledgeable volunteers through articles, interviews and netcasts. Quite often, we also include interesting stories on events and innovative id
arg  games  gaming  reality  pervasive  blogs 
june 2008 by robertogreco
Warren Ellis » Every Single Day - "Turn this one around in your head tonight: what if a universe is a thing that builds more universes? ...
"...Or a postbiological animal that reproduces more universes in n-dimensional space? We learn stuff like this every single day. Every single goddamned day a new idea just falls out of the sky. Who’d want to live anywhere else?"
warrenellis  time  learning  cosmology  physics  space  universe  reality  science  ideas 
june 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention  culture  technology  phones  realitymining  reality  memory  location-based  privacy  future  data  context  research  social  mobile  datamining  networks  MIT  modeling  networking  psychogeography  pervasive  context-aware  crowds  behavior  socialnetworks  socialnetworking  mobilecomputing  mobility  location  locative  compsci  psychology  socialgraph  surveillance  statistics  visualization  visual  spatial  medialab  mapping  ai 
april 2008 by robertogreco
Beware, your imagination leaves digital traces by Bruno Latour
"consequences for social sciences will be enormous...finally have access to masses of data [like] natural sciences...“social” has probably become as obsolete as “natural”...a sort of new epidemiology that was anticipated, a century ago, by the soc
brunolatour  subjectivity  social  science  data  surveillance  technology  virtual  identity  politics  reality  collaboration  privacy 
april 2008 by robertogreco
Kevin Kelly -- The Technium - Humanity's Identity Crises
"Who am I? Can there be more than one species of human? Can a robot be a child of God? Is slavery among intelligent machines acceptable? Should we extend the circle of empathy beyond animals and living things to made things? If it hurts, is it real?"
reality  robots  philipkdick  identity  humanity  humans  kevinkelly  philosophy  futurism  future  empathy  compassion  technology 
march 2008 by robertogreco
The final episode of St. Elsewhere revealed that all of the... (kottke.org)
"...action of the show took place in mind of autistic child. 2 detectives from Homicide: Life on the Street investigate doctor from St. Elsewhere. Thus Homicide is fiction. And so are 280 other shows connected to those 2 shows through crossovers, referenc
fiction  tv  reality  interliteraryreferences  writing  perception  television  maps  mapping  visualization 
march 2008 by robertogreco
language lab unleashed: Twitter as news feed: more amazing connections with strangers
"I was thrust into his reality and I was reading the news of Colombia via his tweets, verbatim as it were, and many hours before the conventional media picked up on it, processed it, packaged it."
education  language  foreignlanguage  teaching  twitter  reality  consciousfeeds  othersrealities  gamechanging  comments  via:hrheingold 
march 2008 by robertogreco
Technology Review: TR10: Reality Mining
"Sandy Pentland is using data gathered by cell phones to learn about human behavior."
attention  culture  technology  mobile  phones  realitymining  reality  networking  memory  locative  location  location-based  social  behavior  privacy  future  data  context 
february 2008 by robertogreco
fizzbang: An Inspiring Game Rant
"Games kill boredom, alienation, anxiety, depression...easy things games can fix today, in real world -- running, making a game from the NikePlus iPod pedometer; being on a plane, with Virgin America's on-board chat & game system;..."
janemcgonigal  games  play  society  life  future  design  gamedesign  happiness  reality  arg  gaming 
february 2008 by robertogreco
I Love Bees Designer: 'Games Are the Ultimate Happiness Engine' | Game | Life from Wired.com
"McGonigal believes that games, after three decades of engaging people on wildly different levels, offer the solution: combine the immediate gratification of games with the drudgery of reality and reality suddenly sucks a lot less."
games  gaming  videogames  reality  play  janemcgonigal 
february 2008 by robertogreco
receiver - Light touches – text messaging, intimacy & photography by Matt Locke
"Technology often promises transcendence from real life but is eventually domesticated through interaction with real bodies in real spaces. We find new relationships with technologies by rubbing our corporeal bodies up against them, not by crossing a thre
touch  tactile  haptic  texting  sms  vibration  reality  virtuality  mobile  phones  intimacy  ambientintimacy  body  human  contact  photography 
january 2008 by robertogreco
Command tones: Digitization and sounded time
"Rather than splitting world into “real” & “virtual” domains of perceived experience, digital technologies might better be considered in terms of disconnect between perceived and imperceptible modalities through which they organize social practice
sound  social  time  thesis  reality  media  interface  via:adamgreenfield 
january 2008 by robertogreco
Rossignol » The Greatest Show On Earth #1
"I never want to face another discussion about virtual reality. Let's face it: the screen is a major part of our lives, there's nothing unreal, fake, or virtual about it."
games  reality  screen  thinking  change  virtual  virtualreality  gaming  place  presence  via:blackbeltjones 
january 2008 by robertogreco
thisplacement » Interrupter 1.0
"This is an preliminary prototype of a device that interrupts you while you move through the city. Its the first of a series of devices designed to studie “everyday life as urban infrastructure”. More on this later."
presence  attention  cities  engagement  reality  surroundings  space  perception  gadgets 
january 2008 by robertogreco
benoit mandelbrot (3 January, 2008, Interconnected)
"I have an ongoing problem with presence - sometimes unable to feel fully in the world for days at a time - and I value highly the moments of coming to or surfacing this device would provoke."
presence  reality  place  perception  attention  psychology  computers  computing  hacks  mattwebb 
january 2008 by robertogreco
Be Kind Rewind Director Michel Gondry Forgoes Dreamy Plots for Straight-Up Comedy
"Gondry is a riff artist — it's the way he talks and the way he makes movies. To him, life is a flow, a simultaneous progression and digression. He abhors the film director's trademark shout of "Cut!" "As soon as you say 'cut,' the magical world ends,"
michelgondry  film  creativity  glvo  dreams  reality 
december 2007 by robertogreco
Education’s Hidden Messages « Ed Tech Journeys
"Hidden messages are being delivered by our educational system to our students each and every day. The basic structure of our schools provides students with powerful lessons that don’t appear in the curriculum. These hidden lessons are unconsciously rei
education  reform  change  reality  schools  learning  children  lcproject  deschooling  johntaylorgatto 
october 2007 by robertogreco
Don't tell me (kottke.org)
"and that's as far as I read before deciding that reading yet another article about someone wealthy enough to have a staff helping them opt out of reality is a waste of my time, no matter how well written the article."
reality  wealth  consumption  writing  profiles 
september 2007 by robertogreco
Technology Review: The iPhone's Untapped Potential
"Apple could do a lot more with all the sensors in the iPhone. Researchers at other companies have been developing mobile-phone applications that can employ data collected by these sorts of sensors to infer a user’s behavior."
computer  human  interface  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii  apple 
july 2007 by robertogreco
Start with the iPhone, Work Back to Human Nature
"Apple...rotating your screen...adjusting brightness for you...other smart people have already been busy using them for more creative ends. Like learning about human nature...light, motion,sound sensing to get a picture of what a user is doing all day
computer  human  interface  technology  iphone  sensors  habits  behavior  reality  realitymining  aware  motion  light  sound  wii 
july 2007 by robertogreco
Dimension-Bending Games Stretch Fabric of Space and Time
"Games are a superb environment for experimenting with new perceptual takes on geometry and physics. Designers craft these worlds from scratch, after all; they don't have to obey normal laws of reality."
education  environment  games  geometry  math  nintendo  perception  physics  reality  space  time  visualization  wii  learning  videogames 
july 2007 by robertogreco
area/code
"Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with
arg  games  play  space  urban  ubicomp  locative  location-based  gps  advertising  agency  collaboration  crowds  mobile  pervasive  street  social  reality 
june 2007 by robertogreco
ABC News: Borat, Colbert and Our Loopy Selves
"I just read of a panel discussion...whose subject was the number of levels of reality present if Stephen Colbert, anchor of the faux news "Colbert Report," were to interview Sacha Baron Cohen, creator of the characters Borat and Ali G."
books  reviews  reality  self  identity  perception  mind  brain  consciousness  science  neuroscience 
june 2007 by robertogreco
Welcome to Perplex City
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games  interactive  play  online  fun  fiction  culture  urban  web  internet  perplexcity  arg  puzzles  reality  MMO  media  marketing  cardgames  multiplayer 
february 2006 by robertogreco

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