robertogreco + reality 78
William Gibson On MONDO 2000 & 90s Cyberculture (MONDO 2000 History Project Entry #16) | ACCELER8OR
9 days ago by robertogreco
"REGARDING THE ’90S UTOPIANISM: I never though that cyborgs and virtual worlds were particularly utopian, so I’ve never been disappointed. The world is always more interesting than some futurist’s vision. If you think it’s not, you’re not really looking."
"WHO WE ARE: Who we are is largely who we meet. Cities are machines that randomize contact. The Internet is a meta-city, meta-randomizing contact. I now “know” more people than I would ever have imagined possible, because of that. It changes who I am and what I can do."
urban
urbanism
contact
meta-city
life
whoweare
change
payingattention
noticing
reality
cyborgs
utopianthinking
online
web
internet
cities
vr
futurists
futurism
timothyleary
cyberpunk
cyberculture
rusirius
simonelackbauer
mondo2000
williamgibson
scifi
sciencefiction
from delicious
"WHO WE ARE: Who we are is largely who we meet. Cities are machines that randomize contact. The Internet is a meta-city, meta-randomizing contact. I now “know” more people than I would ever have imagined possible, because of that. It changes who I am and what I can do."
9 days ago by robertogreco
A conversation between Rob Walker and co-founder of Area/Code, Kevin Slavin : Observatory: Design Observer
12 days ago by robertogreco
"I know some of the people involved in Museum of the Phantom City, and they’re good people. But, in order to see the things that they want to point out, I have to go that place — well, okay. But then, once I’m there, the best way to display that information is the juxtaposition of it in front of what I’ve just traveled there to see? I don’t think so. Bottom line, maybe, is that visualizing the invisible is difficult, and might not be best expressed through the metaphor of the camera."
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
trading
algoruthmictrading
gps
geocaching
design
urban
softwareforcities
software
algorithms
cities
finance
paolaantonelli
reality
phantomcity
augmentedreality
storytelling
fiction
photography
area/code
robwalker
2011
kevinslavin
from delicious
"What's important to me about the kinds of things we were doing with Area/Code — and all the designers around us — is that we were building systems in the middle of the data, some systems that gave us a way to read, and reasons to read it. The stories we were telling with locative games were fiction, but as always, good fiction describes the real world rather precisely."
12 days ago by robertogreco
Aporia. Writing and lesser things by Mills Baker. Objectivity and Art.
25 days ago by robertogreco
"This process is progressive: science gets better and better, even though it is purely the creation of “subjective” human conjecture —imagination— tested against reality for utility…
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
théodoregéricault
alberteinstein
daviddeutsch
isaacnewton
designasart
meaningmaking
meaning
universality
hildegardofbingen
michelangelo
abbotsuger
erwinschrödinger
qualia
cilewis
temporality
virtualization
control
reality
chauvetcave
epistemology
knowledge
misconceptions
objectivity
karlpopper
philosophy
experience
huamns
human
humanexperience
progress
catalysis
making
writing
2012
worldcreating
worldbuilding
worldmaking
highart
technology
design
humans
subjectivity
glvo
perception
color
science
millsbaker
from delicious
All of which is to say: artists are natural technologists. Historically, they’ve pursued the newest and best techniques, materials, and forms. When the methodology for achieving perspective became clear, few resisted it on the basis of a calcified iconographic style considered to be “high art,” or if some did they’ve been suitably forgotten. And had new inks, better canvases, or some unimaginable invention given superior means to the impressionists to capture washes of light and mood —like, say, film— they’d have used whatever was available. The purpose of painting isn’t paint, after all; nor is the purpose of writing a book…
Perhaps we are transitioning from artists-as-depictors and artists-as-catalyzers to artists-as-world-makers…"
25 days ago by robertogreco
Hope, Or Where Other People May Live Another Kind Of Life | Design Culture Lab
4 weeks ago by robertogreco
"“In reinventing the world of intense, unreproducible, local knowledge, seemingly by a denial or evasion of current reality, fantasists are perhaps trying to assert and explore a larger reality than we now allow ourselves. They are trying to restore the sense — to regain the knowledge — that there is somewhere else, anywhere else, where other people may live another kind of life.
The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”
~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters
Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
culture
diversity
culturaldiversity
storytelling
alternatives
imagination
reality
anthropology
writing
fantasy
fiction
2012
annegalloway
ursualeguin
from delicious
The literature of imagination, even when tragic, is reassuring, not necessarily in the sense of offering nostalgic comfort, but because it offers a world large enough to contain alternatives and therefore offers hope.”
~ Ursula K. Le Guin, Cheek by Jowl: Talks & Essays on How & Why Fantasy Matters
Quotes like this remind me of Le Guin’s anthropological approach to storytelling. Hope, for me, has always been most easily grasped through cultural diversity. Somewhere, sometime, there have been people who lived differently–and it worked."
4 weeks ago by robertogreco
Noah Raford » On Glass & Mud: A Critique of (Bad) Corporate Design Fiction
march 2012 by robertogreco
"Sophisticated clients such as Corning and others who commission this work should take note: despite the widespread attention given to videos like this, consumers see right through the special effects and glitzy production to the substance beneath. If there is no real substance beneath, it will come back to haunt you…
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
komusa
futures
susanvogel
africa
2012
reality
grittiness
futurism
aspergers
video
corning
galss
mud
brucesterling
noahradford
design
timbuktu
mali
designfiction
from delicious
That said, we still need more video in futures work and more futures work in product design. So instead of discouraging the use of video to engage and communicate, designers and futurists working on these projects should consider the follow criteria for making high-quality futures videos that are also profound and thoughtfully reflective of future change.
1. Don’t stare at your navel: …
2. Don’t extrapolate to infinity: …
3. Don't fetishize technology: …
4. Don't ignore what people care about: …
5. Don't dumb it down: …"
march 2012 by robertogreco
A Reason for Everything . . . — Imprint-The Online Community for Graphic Designers
february 2012 by robertogreco
"There is nothing finer than reality, so far as I'm concerned, and yet there seems to be no life unless reality is coupled with imagination, and attention to reality is coupled to imagination. You give people some simple, abstract marks, which represent some speakable sounds, which represent in turn some thinkable meanings, and they supply the pictures for themselves. Still, reality underlies imagination, an attention to reality trues and tunes imagination. That's how listening works, and listening is the foundation on which reading and writing is based."
meaningmaking
meaning
abstraction
living
life
books
stevenheller
2012
writing
listening
noticing
attention
imagination
reality
robertbringhurst
reading
via:tealtan
from delicious
february 2012 by robertogreco
We, the Web Kids - Pastebin.com
february 2012 by robertogreco
"We grew up with the Internet and on the Internet. This is what makes us different; this is what makes the crucial, although surprising from your point of view, difference: we do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet to us is not something external to reality but a part of it: an invisible yet constantly present layer intertwined with the physical environment. We do not use the Internet, we live on the Internet and along it. If we were to tell our bildnungsroman to you, the analog, we could say there was a natural Internet aspect to every single experience that has shaped us. We made friends and enemies online, we prepared cribs for tests online, we planned parties and studying sessions online, we fell in love and broke up online. The Web to us is not a technology which we had to learn and which we managed to get a grip of. The Web is a process, happening continuously and continuously transforming before our eyes; with us and through us…"
[Update: Response by Alan Jacobs: http://ayjay.tumblr.com/post/18029873515/participating-in-cultural-life-is-not-something ]
[Update 2: Lengthy response, take-down: http://www.lileks.com/bleats/archive/12/0212/022212.html ]
[Chaser: http://metalab.harvard.edu/2012/02/twitter-nprs-morning-edition-and-dreams-of-flatland/ ]
[Cross-posted by Alexis Madrigal: http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/ ]
participatoryculture
criticalpractice
memories
govenment
dialog
cooperation
socialstructure
anarchy
anarchism
freedom
change
society
democracy
webculture
culture
cv
prostheticmemory
externalmemory
reality
anonymous
ACTA
2012
piotrczerski
digitalnatives
webkids
manifesto
cyberspace
_democracy
from delicious
[Update: Response by Alan Jacobs: http://ayjay.tumblr.com/post/18029873515/participating-in-cultural-life-is-not-something ]
[Update 2: Lengthy response, take-down: http://www.lileks.com/bleats/archive/12/0212/022212.html ]
[Chaser: http://metalab.harvard.edu/2012/02/twitter-nprs-morning-edition-and-dreams-of-flatland/ ]
[Cross-posted by Alexis Madrigal: http://www.theatlantic.com/technology/archive/2012/02/we-the-web-kids/253382/ ]
february 2012 by robertogreco
Tilda Swinton Discusses Her Career - NYTimes.com
january 2012 by robertogreco
"“For me that is grace,” she says of her character’s dumbstruck confusion in the face of her irrevocably altered life. “I am really interested in silence. In inarticulacy also, which isn’t the same as silence. As a performer I like looking at the gaps between what people want to communicate and what they can communicate,” she adds. “I love good filmmaking that isn’t just about really proficient writers of dialogue, who think that everybody’s really articulate and everybody can hear each other really well. That doesn’t feel true to me, actually. I mean, that’s a fantastical universe.”"
[via: http://snarkmarket.com/2011/7583 ]
realism
reality
believability
filmmaking
articulation
inarticulacy
silence
grace
2011
film
writing
tildaswinton
from delicious
[via: http://snarkmarket.com/2011/7583 ]
january 2012 by robertogreco
Frieze Magazine | Archive | Twenty Years Fore & Aft
november 2011 by robertogreco
"People are never scared by the commonplaces of daily life, no matter how risky they are; in 2031, people choose to be alarmed by exotic, eye-catching stuff, like rare diseases and psycho serial killers…
There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…
Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…
Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
brucesterling
2031
futurism
favelachic
cities
risk
commonplace
magic
mystery
technology
future
fiction
speculativerealism
designfiction
scifi
sciencefiction
2011
nostalgia
atemporality
books
publishing
film
reality
chernobyl
fear
life
art
glvo
classideas
projectideas
from delicious
There are no political parties. They were entirely hollowed-out and disrupted by social networks. That happened fast.…
Suburbs are the new favelas, while the prosperous live cheek-by-jowl in repurposed downtowns. Architecture guts entire city blocks, preserving the historicized skins around flats packed to Hong Kong densities. Cars are rental-shared. Furniture is mobile. Most objects have IDs…
Nothing can be ‘innovative’ unless you are convinced that change makes a difference. Without the magic patter, the semantic context that sets expectations, a rabbit in a hat is not a wonder, it’s just a weird accident. A true network society cannot progress, because it reticulates; it’s all snakes and ladders, rockets and potholes, mash-ups and short circuits."
november 2011 by robertogreco
The Work of Art in the Age of Digital Reproduction | The New York Public Library
august 2011 by robertogreco
"The French painter Paul Delaroche allegedly said "From today, painting is dead" when he first experienced Louis Daguerre's photographic process in 1839…<br />
<br />
Within a few decades the ease of mechanically capturing an accurate representation of someone or something became available and affordable to the masses.<br />
A century later the mechanical process became digital.<br />
People with cameras left the elevated site to change their film and process their negatives, replaced by others who instantly shared their photos of the barn with the world on Flickr.<br />
Ceci n'est pas une pipe.This is Joseph Kosuth's chair.This is a photograph of Joseph Kosuth's chair.Joseph Kosuth's chair (noun) is a piece of furniture consisting of a seat, leags, back, and often arms, designed to accommodate one person.<br />
Reality and representation.<br />
The indigenous people's souls were taken…<br />
"Once you've seen the signs about the barn, it becomes impossible to see the barn."
photography
flickr
reproduction
observation
pauldelaroche
nypl
billyparrott
painting
digital
representation
reality
from delicious
<br />
Within a few decades the ease of mechanically capturing an accurate representation of someone or something became available and affordable to the masses.<br />
A century later the mechanical process became digital.<br />
People with cameras left the elevated site to change their film and process their negatives, replaced by others who instantly shared their photos of the barn with the world on Flickr.<br />
Ceci n'est pas une pipe.This is Joseph Kosuth's chair.This is a photograph of Joseph Kosuth's chair.Joseph Kosuth's chair (noun) is a piece of furniture consisting of a seat, leags, back, and often arms, designed to accommodate one person.<br />
Reality and representation.<br />
The indigenous people's souls were taken…<br />
"Once you've seen the signs about the barn, it becomes impossible to see the barn."
august 2011 by robertogreco
Second-order simulacra - Wikipedia
august 2011 by robertogreco
"Second-order simulacra, a term coined by Jean Baudrillard, are symbols without referents, that is, symbols with no real object to represent. Simply put, a symbol is itself taken for reality and further layer of symbolism is added. This occurs when the symbol is taken to be more important or authoritative of the original entity, authenticity has been replaced by copy (thus reality is replaced by a substitute).
The consequence of the propagation of second-order simulacra is that, within the affected context, nothing is "real," though those engaged in the illusion are incapable of seeing it. Instead of having experiences, people observe spectacles, via real or metaphorical control screens. Instead of the real, we have simulation and simulacra, the hyperreal.
jeanbaudrillard
philosophy
simulation
symbols
simulcra
representation
reality
illusions
illusion
hyperreal
symbolism
The consequence of the propagation of second-order simulacra is that, within the affected context, nothing is "real," though those engaged in the illusion are incapable of seeing it. Instead of having experiences, people observe spectacles, via real or metaphorical control screens. Instead of the real, we have simulation and simulacra, the hyperreal.
august 2011 by robertogreco
James Baldwin v. William F. Buckley Jr. Debate - YouTube
august 2011 by robertogreco
"Debate held at Cambridge University, full version available at http://sunsite.berkeley.edu/videodir/asx2/2299.asx "
jamesbaldwin
debate
africanamerican
decolonization
colonization
racism
williamfbuckley
identity
labor
us
south
history
americandream
reality
assumptions
perspective
1965
race
colonialism
coloniallegacy
subjugation
from delicious
august 2011 by robertogreco
steelweaver - Reality as failed state - tl;dr version (I like doing this)
july 2011 by robertogreco
"I believe part of the meta-problem is this: people no longer inhabit a single reality.
Collectively, there is no longer a single cultural arena of dialogue…
The point, for the climate denier, is not that the truth should be sought with open-minded sincerity – it is that he has declared the independence of his corner of reality from control by the overarching, techno-scientific consensus reality. He has withdrawn from the reality forced upon him & has retreated to a more comfortable, human-sized bubble.
…denier’s retreat from consensus reality approximates role of the cellular insurgents in Afghanistan vis-a-vis the American occupying force: this overarching behemoth I rebel against may well represent something larger, more free, more wealthy, more democratic, or more in touch with objective reality, but it has been imposed upon me…so I am going to withdraw from it into illogic, emotion & superstition & from there I am going to declare war upon it."
reality
climatechange
climatechangedeniers
alternatereality
philosophy
mind
conspiracy
afghanistan
dialogue
environment
environmentalism
2011
awareness
conviviality
sharedhumanpresence
change
division
staugustine
truth
politics
policy
voting
politicalprocess
conflict
control
freedom
agency
technocrats
science
scientists
consensus
intuition
intuitivethinking
thinking
myths
narrative
meaning
meaningmaking
understanding
psychology
birthers
teaparty
realityinsurgents
from delicious
Collectively, there is no longer a single cultural arena of dialogue…
The point, for the climate denier, is not that the truth should be sought with open-minded sincerity – it is that he has declared the independence of his corner of reality from control by the overarching, techno-scientific consensus reality. He has withdrawn from the reality forced upon him & has retreated to a more comfortable, human-sized bubble.
…denier’s retreat from consensus reality approximates role of the cellular insurgents in Afghanistan vis-a-vis the American occupying force: this overarching behemoth I rebel against may well represent something larger, more free, more wealthy, more democratic, or more in touch with objective reality, but it has been imposed upon me…so I am going to withdraw from it into illogic, emotion & superstition & from there I am going to declare war upon it."
july 2011 by robertogreco
Quote and Comment: "This is my all-time number one favorite quote from Marshall McLuhan." [Jay Rosen]
july 2011 by robertogreco
"To start announcing your own preferences for old values when your world is collapsing and everything is changing at a furious pitch: this is not the act of a serious person. It is frivolous, fatuous. If you were to knock on the door of one of these critics and say “Sir, there are flames leaping out of your roof, your house is burning,” under these conditions he would then say to you, “That’s a very interesting point of view. Personally, I couldn’t disagree with you more.”
That’s all these critics are saying. Their house is burning and they’re saying, “Don’t you have any sense of values, simply telling people about fire when you should be thinking about the serious content, the noble works of the mind?”
marshallmcluhan
change
people
society
luddism
reality
denial
criticism
from delicious
That’s all these critics are saying. Their house is burning and they’re saying, “Don’t you have any sense of values, simply telling people about fire when you should be thinking about the serious content, the noble works of the mind?”
july 2011 by robertogreco
Paul Bloom | Professor of Psychology, Yale University | Big Think
july 2011 by robertogreco
"Paul Bloom is a professor of psychology at Yale University. His research explores how children and adults understand the physical and social world, with special focus on morality, religion, fiction, and art. He is a past president of the Society for Philosophy and Psychology and a co-editor of Behavioral and Brain Sciences, one of the major journals in the field. Dr. Bloom has written for scientific journals such as Nature and Science as well as for popular outlets such as The New York Times, the Guardian, and the Atlantic. He is the author or editor of four books, including "Descartes' Baby: How the Science of Child Development Explains What Makes Us Human." His newest book, "How Pleasure Works," will be published by Norton in June 2010."<br />
<br />
[This link points to the segment of the interview title: "How Are Kids Smarter Than Adults?"]
children
language
socialinteraction
brain
plasticity
psychology
imagination
pretending
interviews
paulbloom
play
pretend
development
fiction
evolution
perception
childdevelopment
morality
art
religion
pleasure
reality
purposefuldeception
self-deception
from delicious
<br />
[This link points to the segment of the interview title: "How Are Kids Smarter Than Adults?"]
july 2011 by robertogreco
Calvin and Hobbes and the Trouble with Nostalgia | Splitsider
june 2011 by robertogreco
"In an explanation of Hobbes’s dual reality (a living, breathing, wiseass wild tiger to Calvin, and a stuffed animal to everyone else), Calvin and Hobbes creator Bill Watterson explains “I show two versions of reality, and each makes complete sense to the participant who sees it. I think that’s how life works.” We see the world through Calvin’s eyes. This perspective distinguishes the strip from Peanuts, in which kids talk like adults, or Cathy or Doonesbury, in which adults talk like adults. Watterson constantly fought with Universal Press Syndicate and newspapers to get more space, and to break the rigid rules of comic strip formats in order to formally explore Calvin’s imagination. As a result, no daily comic in wide circulation during the Nineties provided such regular and creative insights into a child’s interior life. In Calvin and Hobbes, Watterson takes us inside Calvin’s dreams, his fears, and the stories that he makes up for himself."
calvinandhobbes
nostalgia
comics
books
edg
srg
classideas
perception
billwatterson
reality
children
childhood
multiplicity
parenting
intelligence
imagination
memory
1990s
patience
ondemand
2011
sadness
loneliness
alienation
school
experience
structure
confusion
ajaronstein
from delicious
june 2011 by robertogreco
The Mavenist: Cartoons & Forked Reality
june 2011 by robertogreco
Too much to quote…nice conversation about perception and reality through cartoons and storytelling…
cartoons
frankchimero
storytelling
comics
calvinandhobbes
wittgenstein
theirongiant
wileecoyote
perception
dreams
reality
borges
shakespeare
hamlet
simpsons
alexandervolkov
wizardofoz
michelgondry
bekindrewind
ghostbusters
zacharymason
davidlynch
upanishads
micro-hallucinations
inception
nestingdolls
from delicious
june 2011 by robertogreco
Kevin Slavin – Reality Is Plenty, Thanks. « Mobile Monday Amsterdam
june 2011 by robertogreco
"Kevin Slavin closes the final Mobile Monday Amsterdam with an improvised talk about why reality is plenty. And closing the row of bare feet speakers at the event."
culture
history
games
psychology
mobile
kevinslavin
ar
augmentedreality
reality
2011
momoamsterdam
tv
television
jeanpiaget
extramission
immersion
mimesis
replication
uncannyvalley
information
tamagotchi
perception
senses
from delicious
june 2011 by robertogreco
The Real Change Agents
june 2011 by robertogreco
"In fact, here is my hard-line: stop saying it is about the students if you haven’t asked the students what they need, what they want, and what is the reality of their world. Just say it is about you or the school and what you find relevant. If you are okay with that, great.
Personally, I’m not.
The voices of change rest with the scholars in your building, every student that enters those doors each morning. Are you listening? Are you bringing them to the table and leveraging their insights? If you want real, lasting change, the answers can only be yes.
And, when you bring them to the table, are you vested in their thoughts? Are we willing to challenge our own beliefs about learning and teaching based upon their beliefs? Will we leverage their ideas to shape a better present and future?
The time is now to tap into the potential of students as leaders, as change agents, and as powerful voices with amazing ideas and unmatched enthusiasm."
ryanbretag
students
tcsnmy
teaching
pedagogy
deschooling
unschooling
control
student-centered
studentdirected
student-led
learning
schools
lcproject
hypocrisy
desirelines
elephantpaths
meaning
relevance
reality
from delicious
Personally, I’m not.
The voices of change rest with the scholars in your building, every student that enters those doors each morning. Are you listening? Are you bringing them to the table and leveraging their insights? If you want real, lasting change, the answers can only be yes.
And, when you bring them to the table, are you vested in their thoughts? Are we willing to challenge our own beliefs about learning and teaching based upon their beliefs? Will we leverage their ideas to shape a better present and future?
The time is now to tap into the potential of students as leaders, as change agents, and as powerful voices with amazing ideas and unmatched enthusiasm."
june 2011 by robertogreco
Liz Kuball › California Vernacular
june 2011 by robertogreco
"When you move out to California from back east, you come for a reason… what you find when you get here is that things aren’t what you thought they’d be. There’s some of what you expected…But there’s more: houses w/ cacti & succulents in place of the green lawns you grew up w/; women in bikinis climbing ladders; trees groomed in an archway, the expected path btwn them blocked by a gateless chain-link fence. You answer an ad on craigslist for a used car & find yourself in a boxed-in car lot in Van Nuys & go for pie at Du-par’s afterward, because pie makes sense when you’re on Ventura Boulevard & it’s 95 degrees & the car wasn’t what the ad said it would be. & you’d think that, after all this, you’d become disillusioned & go back home, & some do, of course, but many more of us stay & instead of growing bitter, we hang on—hang on to a world that, to us, is even more fantastic than the one we thought we’d find, because it’s real in its absurdity & because we have stories to tell."
california
losangeles
sandiego
cv
lizkuball
place
surprise
socal
absurdity
reality
photography
disillusionment
june 2011 by robertogreco
Week 22: Undoing AR | Urbanscale
june 2011 by robertogreco
"What [Kevin Slavin] had to offer was nothing less than a diamond bullet through heart of AR as currently constructed…you could feel things in the world shift around his words as he uttered them."<br />
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
ar
alternatereality
adamgreenfield
momoamsterdam
2011
ubicomp
urbancomputing
urbanism
urban
reality
from delicious
<br />
"…AR is a profoundly anti-urban(e) technology, & this is the real crux of my beef with its advocates."<br />
<br />
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down street w/ a mobile held visor-like before you…It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison…even before we entertain the very high likelihood of that info being inaccurate, outdated, or commercial or otherwise exploitative…"
june 2011 by robertogreco
On The Media: Transcript of "The 'Decline Effect' and Scientific Truth" (May 13, 2011)
may 2011 by robertogreco
[Great story told with Jad Abumrad, Robert Krulwich, and Jonah Lehrer]<br />
<br />
"Surprising and exciting scientific findings capture our attention and captivate the press. But what if, at some point after a finding has been soundly established, it starts to disappear? In a special collaboration with Radiolab we look at the 'decline effect' when more data tells us less about scientific truth."<br />
<br />
[From the "Data Show": http://www.onthemedia.org/episodes/2011/05/13 See also "The Personal Data Revolution" http://www.onthemedia.org/transcripts/2011/05/13/01 AND "Data Journalism" http://www.onthemedia.org/transcripts/2011/05/13/02 AND "Two Cautionary Data Tales" http://www.onthemedia.org/transcripts/2011/05/13/03 ]<br />
<br />
[See also http://en.wikipedia.org/wiki/Observer_effect ]
declineeffect
2011
radiolab
jonahlehrer
jadabumrad
robertkrulwich
psychology
observation
science
research
statistics
data
reality
truth
perception
placebos
observereffect
from delicious
<br />
"Surprising and exciting scientific findings capture our attention and captivate the press. But what if, at some point after a finding has been soundly established, it starts to disappear? In a special collaboration with Radiolab we look at the 'decline effect' when more data tells us less about scientific truth."<br />
<br />
[From the "Data Show": http://www.onthemedia.org/episodes/2011/05/13 See also "The Personal Data Revolution" http://www.onthemedia.org/transcripts/2011/05/13/01 AND "Data Journalism" http://www.onthemedia.org/transcripts/2011/05/13/02 AND "Two Cautionary Data Tales" http://www.onthemedia.org/transcripts/2011/05/13/03 ]<br />
<br />
[See also http://en.wikipedia.org/wiki/Observer_effect ]
may 2011 by robertogreco
Gamification: Ditching reality for a game isn't as fun as it sounds. - By Heather Chaplin - Slate Magazine
may 2011 by robertogreco
"McGonigal…not advocating any kind of real change, as she purports, but rather change in perception…wants to add gamelike layer to world to simulate these feelings of satisfaction, which indeed people want. What she misses is that there are legitimate reasons why people feel they’re achieving less. These include the boring literal truths of jobs shipped overseas, stagnant wages, & a taxation system that benefits the rich & hurts middle class & poor. You want to transform peoples’ lives into games so they feel as if they’re doing something worthwhile? Why not just shoot them up w/ drugs so they don’t notice how miserable they are? You could argue that peasants in Middle Ages were happy imagining that the more their lives sucked here on earth the faster they’d make it into heaven. I think they’d have been better off w/ enough to eat & some health care. Indeed, gamification is an allegedly populist idea that actually benefits corporate interests over those of ordinary people."
society
games
psychology
gamification
gaming
janemcgonigal
social
socialism
capitalism
populism
motivation
drugs
middleages
reality
play
from delicious
may 2011 by robertogreco
The Pursuit of Perfection | Mssv
april 2011 by robertogreco
"The reason why the new American Dream is so chilling is because imposes practically unachievable goals and ultimately destructive desires upon us all (I’m including the entire rich world here). It distracts us from examining our own lives and deciding what we want ourselves in favour of buying more and more stuff.
Gamification holds out the promise of achieving those goals. It tells us that if you play the right games with enough enthusiasm and persistence, then you can have a perfect life and make a perfect world – at least, according to the game, if not necessarily in reality.
I’m sure that many games that seek to improve our lives and the world will work, to an extent. But many will not, whether through poor design or badly-constructed goals. We all need to be careful about games that promise to change our lives. Just as the unexamined life is not worth living, the unexamined game is not worth playing."
simulations
games
gaming
arg
janemcgonigal
adrianhon
2011
consumerism
gamification
criticism
life
play
meaning
value
unexaminedlife
reflection
goals
motivation
reality
from delicious
Gamification holds out the promise of achieving those goals. It tells us that if you play the right games with enough enthusiasm and persistence, then you can have a perfect life and make a perfect world – at least, according to the game, if not necessarily in reality.
I’m sure that many games that seek to improve our lives and the world will work, to an extent. But many will not, whether through poor design or badly-constructed goals. We all need to be careful about games that promise to change our lives. Just as the unexamined life is not worth living, the unexamined game is not worth playing."
april 2011 by robertogreco
electronic computation is invisible: maeda at RISD (tecznotes) {best to read the whole thing, and also the Natalia Ilyin post]
april 2011 by robertogreco
"…post about Maeda’s difficulties at RISD is interesting, but I was particularly struck by broader resonance of this:<br />
<br />
"The Medialab is much more random than that. This may help to illuminate why John’s approach is so alien to traditional art students. Paul Rand seems to think it’s John’s engineering background which interferes with his leadership ability at RISD, but I think it’s actually scarier. John’s approach is hands off & experimental. Anything goes. Confusing & startling people is valorized… <br />
<br />
…NONE of these artists have managed to broach the basic limitation that electronic computation is invisible. All techno artwork thus far relies on impenetrable microchips which require observer/participants to form abstractions in order to appreciate them. Look how hard it is to teach art students to program…<br />
<br />
…once you go back in time & look at a Maeda or PLW project & realize you can’t run their code anymore, the collapsing of reality can be devastating."
johnmaeda
michalmigurski
risd
2011
handsoff
leadership
management
disconnect
medialab
mit
engineering
confusion
experimentation
paulrand
computers
computation
art
electroniccomputation
invisibility
reality
collapsingofreality
administration
learning
change
abstraction
inpenetrability
technology
from delicious
<br />
"The Medialab is much more random than that. This may help to illuminate why John’s approach is so alien to traditional art students. Paul Rand seems to think it’s John’s engineering background which interferes with his leadership ability at RISD, but I think it’s actually scarier. John’s approach is hands off & experimental. Anything goes. Confusing & startling people is valorized… <br />
<br />
…NONE of these artists have managed to broach the basic limitation that electronic computation is invisible. All techno artwork thus far relies on impenetrable microchips which require observer/participants to form abstractions in order to appreciate them. Look how hard it is to teach art students to program…<br />
<br />
…once you go back in time & look at a Maeda or PLW project & realize you can’t run their code anymore, the collapsing of reality can be devastating."
april 2011 by robertogreco
A revolution against neoliberalism? - Opinion - Al Jazeera English
february 2011 by robertogreco
"If rebellion results in a retrenchment of neoliberalism, millions will feel cheated."
egypt
neoliberalism
politics
revolution
capitalism
2011
us
policy
international
world
rebellion
aljazeera
rhetoric
reality
history
mubarak
from delicious
february 2011 by robertogreco
What the science of human nature can teach us : The New Yorker
january 2011 by robertogreco
"cognitive revolution…provides different perspective on our lives…emphasizes relative importance of emotion over pure reason, social connections over individual choice, moral intuition over abstract logic, perceptiveness over I.Q…
We’ve spent generation trying to reorganize schools to make them better, but truth is people learn from people they love…
…she communicated distinction btwn mental strength & mental character…stressed importance of collecting conflicting information before making up mind…calibrating certainty level to strength of evidence…enduring uncertainty for long stretches as answer became clear…correcting for biases…
…gifts he was most grateful for had been passed along by teachers & parents inadvertently…official education was mostly forgotten or useless…
There weren’t even words for traits that matter most—having sense of contours of reality, being aware of how things flow, having ability to read situations the way a master seaman reads rhythm of ocean."
psychology
neuroscience
science
brain
culture
toshare
tcsnmy
learning
whatmatters
emotions
emotionalintelligence
eq
davidbrooks
uncertainty
relationships
teaching
education
careers
consciousness
cognitiverevolution
cognition
morality
preceptiveness
cv
observation
connections
connectivism
love
bias
character
certainty
reality
schools
unschooling
deschooling
people
society
flow
experience
racetonowhere
fulfillment
happiness
subconscious
from delicious
We’ve spent generation trying to reorganize schools to make them better, but truth is people learn from people they love…
…she communicated distinction btwn mental strength & mental character…stressed importance of collecting conflicting information before making up mind…calibrating certainty level to strength of evidence…enduring uncertainty for long stretches as answer became clear…correcting for biases…
…gifts he was most grateful for had been passed along by teachers & parents inadvertently…official education was mostly forgotten or useless…
There weren’t even words for traits that matter most—having sense of contours of reality, being aware of how things flow, having ability to read situations the way a master seaman reads rhythm of ocean."
january 2011 by robertogreco
Fiction - Reality A and Reality B - NYTimes.com
december 2010 by robertogreco
"fiction I write is itself undergoing a perceptible transformation…especially noteworthy change in posture of European & American readers. Until now, my novels could be seen in 20th-century terms…“post-modernism” or “magic realism” or “Orientalism”; but from around the time that people welcomed the new century, they gradually began to remove the framework of such “isms” & accept the worlds of my stories more nearly as-is…<br />
<br />
By contrast, general readers in Asian countries never had any need for the doorway of literary theory when they read my fiction. Most Asian people who took it upon themselves to read my works apparently accepted the stories I wrote as relatively “natural” from the outset. First came the acceptance, & then (if necessary) came the analysis. In most cases in the West, however, w/ some variation, the logical parsing came before the acceptance. Such differences between East & West, however, appear to be fading w/ the passing years as each influences the other."
culture
fiction
literature
writing
change
international
global
harukimurakami
analysis
perspective
reality
from delicious
<br />
By contrast, general readers in Asian countries never had any need for the doorway of literary theory when they read my fiction. Most Asian people who took it upon themselves to read my works apparently accepted the stories I wrote as relatively “natural” from the outset. First came the acceptance, & then (if necessary) came the analysis. In most cases in the West, however, w/ some variation, the logical parsing came before the acceptance. Such differences between East & West, however, appear to be fading w/ the passing years as each influences the other."
december 2010 by robertogreco
Literary Writers and Social Media: A Response to Zadie Smith - Alexis Madrigal - Technology - The Atlantic
november 2010 by robertogreco
"When professional writers, especially ones trained in the literary arts, see horrifically bad writing online, they recoil. All their training about the value of diverse (or, you know, heteroglossic) societies and the equality of classes goes flying out the window. Social media acts as a kind of truth serum, as Marshall Kirkpatrick likes to say: This is how the masses of people talk. This is how the masses of people write. Not moonlighting bloggers. Not the 20 million NPR listeners. But the other 300 million people trying to LOL their way through boring days at office jobs or in Iraq.<br />
<br />
I think we confuse the ability to see what everyday writing looks like -- and probably has for a long time -- with a change in how people write. Toss in that the traditional (usually religious) practices and sayings around serious topics like death or childbearing have lost valence, and you get people just saying what comes to mind. It's not always pretty."
zadiesmith
alexismadrigal
writing
writers
reality
thesocialnetwork
facebook
socialmedia
theory
colloquialwriting
snobbery
insularity
everydaywriting
literature
media
immaturity
perspective
from delicious
<br />
I think we confuse the ability to see what everyday writing looks like -- and probably has for a long time -- with a change in how people write. Toss in that the traditional (usually religious) practices and sayings around serious topics like death or childbearing have lost valence, and you get people just saying what comes to mind. It's not always pretty."
november 2010 by robertogreco
OK Do | The Archaeology of Mind pt. 2 – Between Realities
october 2010 by robertogreco
"Besides being a child’s work, play can be an adult’s way of life. It is a creative state of mind where one uses the ability to symbolise in order to create something unprecedented. The ability to play doesn’t only lead to artistic masterpieces, but also enhances one’s inner freedom by enabling a rich relationship with life.<br />
<br />
A playful state of mind can be seen as a third reality between oneself and the outer world. When playing, one is neither in the real world nor experiencing their inner reality in the purest sense. You draw on the surrounding material environment, but make it yours by altering it for your own purposes…<br />
<br />
Play is a potential space – it enhances a creative relationship to one’s surroundings. When playing, it becomes possible to free presentations from their referents and modify them, generating more flexible ways to see the world."
play
space
experience
creativity
reality
symbolism
relationships
patternrecognition
patterns
environment
potentialspace
perspective
flexibility
work
okdo
from delicious
<br />
A playful state of mind can be seen as a third reality between oneself and the outer world. When playing, one is neither in the real world nor experiencing their inner reality in the purest sense. You draw on the surrounding material environment, but make it yours by altering it for your own purposes…<br />
<br />
Play is a potential space – it enhances a creative relationship to one’s surroundings. When playing, it becomes possible to free presentations from their referents and modify them, generating more flexible ways to see the world."
october 2010 by robertogreco
Op-Ed Contributors - Ditch Your Laptop, Dump Your Boyfriend - NYTimes.com
september 2010 by robertogreco
"Somewhere in your childhood is a gaping hole. Fill this hole…best things I did in college all involved explorations"<br />
<br />
"Remember to take some time away from campus"<br />
<br />
"When you leave your room for class, leave laptop behind. In a lecture, you’ll only waste your time & parents’ money, disrespect professor & annoy whomever is trying to pay attention…by spending the hour on Facebook.<br />
<br />
You don’t need a computer to take notes—good note-taking is not transcribing. All that clack, clack, clacking…you’re a student, not a court reporter. And in seminar or discussion sections, get used to being around a table with a dozen other humans, a few books & your ideas. After all, you have the rest of your life to hide behind a screen during meetings."<br />
<br />
"when my drawing teacher invited several of us students to dinner at her house, I was still worried that I was out of my league. But in this casual setting, everyone opened up, & I was able to talk about art in the most relaxed & personal way."
education
learning
teaching
advice
wisdom
off-campus
exploration
colleges
universities
not-taking
self
identity
attention
technology
distraction
seminars
tcsnmy
lcproject
casual
intimacy
comfort
safety
reality
from delicious
<br />
"Remember to take some time away from campus"<br />
<br />
"When you leave your room for class, leave laptop behind. In a lecture, you’ll only waste your time & parents’ money, disrespect professor & annoy whomever is trying to pay attention…by spending the hour on Facebook.<br />
<br />
You don’t need a computer to take notes—good note-taking is not transcribing. All that clack, clack, clacking…you’re a student, not a court reporter. And in seminar or discussion sections, get used to being around a table with a dozen other humans, a few books & your ideas. After all, you have the rest of your life to hide behind a screen during meetings."<br />
<br />
"when my drawing teacher invited several of us students to dinner at her house, I was still worried that I was out of my league. But in this casual setting, everyone opened up, & I was able to talk about art in the most relaxed & personal way."
september 2010 by robertogreco
"Mad Men": Stillbirth of the American dream - Heather Havrilesky - Salon.com
august 2010 by robertogreco
"Americans are constantly in search of an upgrade...sickness infused into our blood, dissatisfaction w/ ordinary instilled in us from childhood. Instead of staying connected to divine beauty & grace of everyday existence—glimmer of sunshine on grass, blessing of cool breeze on a summer day—we're instructed to hope for much more. Having been told repeated stories about fairest in land, most powerful, richest, most heroic (Snow White, Pokémon, Ronald McDonald, Lady Gaga), eventually we buy into these creation myths & concede their overwhelming importance in universe. Slowly we come to view our own lives as inconsequential, grubby, even intolerable.
via:lukeneff
madmen
americandream
satisfaction
well-being
us
empathy
socialmedia
sociology
mythology
psychology
culture
society
economics
desire
capitalism
tv
lifestyle
reality
glvo
tcsnmy
success
consumerism
work
fulfillment
travel
parenting
happiness
materialism
august 2010 by robertogreco
On Pleasure § SEEDMAGAZINE.COM
june 2010 by robertogreco
"In How Pleasure Works, Paul Bloom argues that understanding why we like what we do—from food and sex to art, science, and religion—is critical to comprehending the human experience.
books
pleasure
experience
religion
science
behavior
evolution
food
perception
reality
paulbloom
june 2010 by robertogreco
A Sense of Place, A World of Augmented Reality: Part 1: Places: Design Observer
june 2010 by robertogreco
"It’s not that the public became interested in nothing. They became interested in place as a zone of consumption, not production. Stripped of those meanings and relationships that were part and parcel of productive activity, everyday place became an unseen zone and we, its inhabitants, became experience addicts — constantly on the hunt for a flashier, more entertaining sensorial fix."
anthropology
ar
architecture
augmentedreality
change
city
location
media
mobilelearning
designobserver
design
future
film
reality
place
gps
geography
communications
cities
meaning
consumption
production
entertainment
june 2010 by robertogreco
The Pleasures of Imagination - The Chronicle Review - The Chronicle of Higher Education
june 2010 by robertogreco
"So while reality has its special allure, the imaginative techniques of books, plays, movies, and television have their own power. The good thing is that we do not have to choose. We can get the best of both worlds by taking an event that people know is real and using the techniques of the imagination to transform it into an experience that is more interesting and powerful than the normal perception of reality could ever be. The best example of this is an art form that has been invented in my lifetime, one that is addictively powerful, as shown by the success of shows such as The Real World, Survivor, The Amazing Race, and Fear Factor. What could be better than reality television?"
psychology
culture
imagination
creativity
games
fun
fiction
fantasy
consciousness
brain
art
entertainment
emotion
play
empathy
escape
videogames
narrative
via:lukeneff
film
tv
television
reality
realitytv
storytelling
leisure
english
mind
writing
pleasure
behavior
science
paulbloom
humans
june 2010 by robertogreco
Is Your Life Just One Big RPG? -- Mind-Blowing Speech From DICE 2010 - G4tv.com
february 2010 by robertogreco
"You might think making games is all about putting 40 percent awesome in a box, throwing in a pinch of zazz and calling it a SKU, but that's not true. Games, you may have noticed, are all around us, all the time.
games
jesseschell
farmville
facebook
gaming
gamedesign
future
design
networks
mmo
2010
rpg
play
reality
february 2010 by robertogreco
Beyond Facebook: How social games terrify traditional game makers but will lead us to gaming everywhere | VentureBeat
february 2010 by robertogreco
"Facebook games & others that use the “free to play” business model, where you can play a game for free & make money by selling virtual goods, hook their users via clever psychological tricks that convince you to buy things, either with real cash or by fulfilling some kind of special offer. These little incentives add up, creating a silly compulsion loop, forcing people to search for achievement points in everything they do. They keep playing because they get little rewards all of the time…"
[video: http://g4tv.com/thefeed/blog/post/702668/DICE-2010-Video-Design-Outside-The-Box.html]
facebook
games
trends
jesseschell
farmville
socialgames
reality
gaming
play
gamedesign
[video: http://g4tv.com/thefeed/blog/post/702668/DICE-2010-Video-Design-Outside-The-Box.html]
february 2010 by robertogreco
dy/dan » Blog Archive » (One Of Many Reasons) Why Students Hate Algebra
january 2010 by robertogreco
"Would a real person need to solve this problem?...the solution realistic?...using a system of 2 equations?...in what ways does this problem help our students become better problem solvers?"...problem you will only find in a textbook...bizarre...how many different ways just 50 words can fail to square with reality. Why does each chaperone have to drive? Why can't we take 5 vans? Why do our vehicles have to seat the exact number of people in our group & no more?...Algebra teachers sell students a cheap distortion of the real world while insisting at the same time that it really is the real world. The cognitive dissonance is obvious & terrible. Students know the difference. It cheapens my relationship to them & their relationship to mathematics when you ask me to lie to them...Not only are the short-term consequences devastating but it makes that person distrustful or wary of the real thing. Make no mistake. We are making an alien of algebra. We are doing real damage here."
math
algebra
education
tcsnmy
teaching
learning
reality
disservice
realworld
realism
distortion
schools
schooling
textbooks
cognitivedissonance
deschooling
unschooling
authenticity
danmeyer
january 2010 by robertogreco
Graduate School in the Humanities: Just Don't Go - Advice - The Chronicle of Higher Education
january 2010 by robertogreco
"most prospective graduate students have given little thought to what will happen to them after they complete their doctorates...assume that everyone finds a decent position somewhere, even if it's "only" at a community college (expressed with a shudder). Besides, the completion of graduate school seems impossibly far away, so their concerns are mostly focused on the present...It's hard to tell young people that universities recognize that their idealism & energy — & lack of information — are an exploitable resource. For universities, the impact of graduate programs on the lives of those students is an acceptable externality, like dumping toxins into a river. If you cannot find a tenure-track position, your university will no longer court you; it will pretend you do not exist and will act as if your unemployability is entirely your fault. It will make you feel ashamed, & you will probably just disappear, convinced it's right rather than that the game was rigged from the beginning."
education
gradschool
humanities
academia
capitalism
advice
tips
phd
teaching
future
academics
jobs
reality
graduateschool
learning
unschooling
deschooling
society
hierarchy
exploitation
universities
colleges
thomasbenton
january 2010 by robertogreco
Better x Design: Teddy Cruz - Events - Dwell
october 2009 by robertogreco
""Designers are not creators of simple products, but translators of realities into new political frameworks and economic systems," he stated. Citing these "living rooms at the border," Teddy Cruz's fervent speech urged us to rethink the roles of certain players for affordable housing on the scale of the neighborhood. The neighborhood nonprofit: a thinktank, temporal city hall, micro-developer, and micro-policymaker. The single-unit land parcel: an economic engine, a mini-social-system, and a unifying neighborhood grassroots pedagogy. He pumped his fist and declared, "We should not be afraid to plug the word "Public" on everything. Housing cannot stand alone!""
teddycruz
ucsd
sandiego
tijuana
borders
design
architecture
reality
policy
politics
economics
nonprofit
october 2009 by robertogreco
:: SURREAL, Películas de la Realidad ::
may 2009 by robertogreco
"En sus siete años de vida, Surreal ha tenido como objetivo fundamental la creación de un espacio de talentos asociados en cada uno de sus proyectos.
chile
tv
television
documentary
reality
cristiánleighton
may 2009 by robertogreco
An exploration of seminal novelist Italo Calvino, through his writing - Times Online
may 2009 by robertogreco
"There is a fear now, voiced by neuroscientists such as Susan Greenfield and Norman Doidge, that by training the brain on the concrete - vocational education, the simple reward system of video games and mass entertainment, the simplification of language towards information and away from metaphor - that we are breeding dull, mechanical people who cannot manage abstract or conceptual thought and who are baffled by imagination. “Reality” is becoming seriously unreal.
italocalvino
reality
literature
metaphor
invention
science
sciencefiction
scifi
writing
ideas
may 2009 by robertogreco
John Goekler: The Most Dangerous Person in the World?
april 2009 by robertogreco
"A significant majority of Americans, polls repeatedly tell us, list terrorism as one of their greatest fears. Like most of our media-inspired interests and worries, however, this one has little basis in reality.
terrorism
risk
culture
society
fear
healthcare
economics
security
safety
health
reality
life
us
april 2009 by robertogreco
juan freire: Sobre la vacuidad del arte (... y de algunos artistas)
march 2009 by robertogreco
"existe una posible (y necesaria) utilidad del arte:
art
education
learning
research
juanfreire
glvo
tcsnmy
communication
reality
march 2009 by robertogreco
Creative Class » Reality: The Enemy of Innovation? - Creative Class
february 2009 by robertogreco
"Almost everything that we think is real is actually a construction of inferences and interpretations that we misinterpret as reality. And unfortunately, the belief that we are directly observing and understanding ‘reality’ discourages us from trying to change it. Hence our concept of ‘reality’ is the enemy of innovation. ... When we see ‘reality,’ we act to confirm and reinforce that ‘reality’, whether it is real or not. So if we were to conclude that ‘the reality is’ that consumers won’t pay a premium for quality-for example, they won’t pay more than 99 cents for a four-roll package of toilet paper-then we won’t even try to provide more quality. Instead we will provide a generic product and spend our resources on price promotions that enable retailers to hit the 99-cent price point."
creativity
innovation
organizations
change
tcsnmy
selffulfillingprophesies
philosophy
business
administration
management
leadership
moreofthesame
reality
february 2009 by robertogreco
Blackbeltjones/Work » But it bears repeatin’ now.
july 2008 by robertogreco
"Will Wright from his now legendary Long Now talk with Eno, as quoted by Jim Rossignol in his excellent book “This Gaming Life” (my emphasis below):
“When we do these computer models, those aren’t the real models; the real models are in the gamer’s head. The computer game is just a compiler for that mental model in the player. We have this ability as humans to build these fairly elaborate models in our imaginations, and the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“
Yep.
That’s still the mission plan."
[Now at: http://magicalnihilism.com/2008/07/15/but-it-bears-repeatin-now/ ]
games
gamedesign
design
play
interaction
modeling
willwright
life
reality
learning
gamechanging
ux
mattjones
“When we do these computer models, those aren’t the real models; the real models are in the gamer’s head. The computer game is just a compiler for that mental model in the player. We have this ability as humans to build these fairly elaborate models in our imaginations, and the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“
Yep.
That’s still the mission plan."
[Now at: http://magicalnihilism.com/2008/07/15/but-it-bears-repeatin-now/ ]
july 2008 by robertogreco
The Academia Gap and the New Philosophers | The TWAIN blog
july 2008 by robertogreco
"I wish I could Twitter and Plurk all day too. I wish I could research blogs and contribute to the online conversation like they do...But I can’t. I have to work. I guess we can play together at NECC or TCEA someday. "
edtech
teaching
time
reality
education
online
edubloggers
july 2008 by robertogreco
Seed: The Reality Tests
june 2008 by robertogreco
"A team of physicists in Vienna has devised experiments that may answer one of the enduring riddles of science: Do we create the world just by looking at it?"
physics
reality
science
june 2008 by robertogreco
GameSetWatch - GameSetInterview: Henry Jenkins On The Responsibility Of Games
june 2008 by robertogreco
ARG=informational scavenger hunts which disperse info across broad range of media channels; encourage players to create new media tools to process & communicate info; only solved by people working together as teams & tapping power of social networks to so
games
gamedesign
arg
gaming
henryjenkins
technology
mit
reality
learning
education
convergence
videogames
play
media
information
collectiveintelligence
june 2008 by robertogreco
Rennes-le-Château - Studi - ARG as a new model for Rennes-le-Château phenomenon: Alternate Reality Game and the theories about the treasure of Bérenger Saunière
june 2008 by robertogreco
In this short paper I will offer a new point of view from which to analyse the Rennes-le-Château phenomenon (1): I'm suggesting that many modern approaches to the matter can be better interpreted as complex ARGs, created for economical purposes and/or pe
arg
culture
games
gaming
treasure
storytelling
reality
conspiracy
france
fraud
myth
june 2008 by robertogreco
Mixed Reality Lab, Singapore
june 2008 by robertogreco
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research
lab
reality
interactive
mixedreality
immersive
pervasive
arg
games
gamedesign
gaming
haptics
interaction
interactivity
interface
technology
singapore
science
future
design
ubicomp
virtual
june 2008 by robertogreco
Wonderland: One problem with ARGs
june 2008 by robertogreco
"But if we're talking short, buzz-focused stunt-based stuff designed to promote a car sale, or a movie launch, then I think there'll inevitably be a backlash of some sort, because there seems to be a lot of repetitive behaviour going on at the moment."
arg
gamedesign
games
gaming
play
reality
pervasive
marketing
attention
culture
june 2008 by robertogreco
ARGNet - Alternate Reality Gaming Network
june 2008 by robertogreco
"place to be when news breaks about new ARGs, as it offers insightful, investigative reporting from dedicated, knowledgeable volunteers through articles, interviews and netcasts. Quite often, we also include interesting stories on events and innovative id
arg
games
gaming
reality
pervasive
blogs
june 2008 by robertogreco
Warren Ellis » Every Single Day - "Turn this one around in your head tonight: what if a universe is a thing that builds more universes? ...
june 2008 by robertogreco
"...Or a postbiological animal that reproduces more universes in n-dimensional space? We learn stuff like this every single day. Every single goddamned day a new idea just falls out of the sky. Who’d want to live anywhere else?"
warrenellis
time
learning
cosmology
physics
space
universe
reality
science
ideas
june 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
april 2008 by robertogreco
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention
culture
technology
phones
realitymining
reality
memory
location-based
privacy
future
data
context
research
social
mobile
datamining
networks
MIT
modeling
networking
psychogeography
pervasive
context-aware
crowds
behavior
socialnetworks
socialnetworking
mobilecomputing
mobility
location
locative
compsci
psychology
socialgraph
surveillance
statistics
visualization
visual
spatial
medialab
mapping
ai
april 2008 by robertogreco
Beware, your imagination leaves digital traces by Bruno Latour
april 2008 by robertogreco
"consequences for social sciences will be enormous...finally have access to masses of data [like] natural sciences...“social” has probably become as obsolete as “natural”...a sort of new epidemiology that was anticipated, a century ago, by the soc
brunolatour
subjectivity
social
science
data
surveillance
technology
virtual
identity
politics
reality
collaboration
privacy
april 2008 by robertogreco
Kevin Kelly -- The Technium - Humanity's Identity Crises
march 2008 by robertogreco
"Who am I? Can there be more than one species of human? Can a robot be a child of God? Is slavery among intelligent machines acceptable? Should we extend the circle of empathy beyond animals and living things to made things? If it hurts, is it real?"
reality
robots
philipkdick
identity
humanity
humans
kevinkelly
philosophy
futurism
future
empathy
compassion
technology
march 2008 by robertogreco
The final episode of St. Elsewhere revealed that all of the... (kottke.org)
march 2008 by robertogreco
"...action of the show took place in mind of autistic child. 2 detectives from Homicide: Life on the Street investigate doctor from St. Elsewhere. Thus Homicide is fiction. And so are 280 other shows connected to those 2 shows through crossovers, referenc
fiction
tv
reality
interliteraryreferences
writing
perception
television
maps
mapping
visualization
march 2008 by robertogreco
language lab unleashed: Twitter as news feed: more amazing connections with strangers
march 2008 by robertogreco
"I was thrust into his reality and I was reading the news of Colombia via his tweets, verbatim as it were, and many hours before the conventional media picked up on it, processed it, packaged it."
education
language
foreignlanguage
teaching
twitter
reality
consciousfeeds
othersrealities
gamechanging
comments
via:hrheingold
march 2008 by robertogreco
Technology Review: TR10: Reality Mining
february 2008 by robertogreco
"Sandy Pentland is using data gathered by cell phones to learn about human behavior."
attention
culture
technology
mobile
phones
realitymining
reality
networking
memory
locative
location
location-based
social
behavior
privacy
future
data
context
february 2008 by robertogreco
fizzbang: An Inspiring Game Rant
february 2008 by robertogreco
"Games kill boredom, alienation, anxiety, depression...easy things games can fix today, in real world -- running, making a game from the NikePlus iPod pedometer; being on a plane, with Virgin America's on-board chat & game system;..."
janemcgonigal
games
play
society
life
future
design
gamedesign
happiness
reality
arg
gaming
february 2008 by robertogreco
I Love Bees Designer: 'Games Are the Ultimate Happiness Engine' | Game | Life from Wired.com
february 2008 by robertogreco
"McGonigal believes that games, after three decades of engaging people on wildly different levels, offer the solution: combine the immediate gratification of games with the drudgery of reality and reality suddenly sucks a lot less."
games
gaming
videogames
reality
play
janemcgonigal
february 2008 by robertogreco
receiver - Light touches – text messaging, intimacy & photography by Matt Locke
january 2008 by robertogreco
"Technology often promises transcendence from real life but is eventually domesticated through interaction with real bodies in real spaces. We find new relationships with technologies by rubbing our corporeal bodies up against them, not by crossing a thre
touch
tactile
haptic
texting
sms
vibration
reality
virtuality
mobile
phones
intimacy
ambientintimacy
body
human
contact
photography
january 2008 by robertogreco
Command tones: Digitization and sounded time
january 2008 by robertogreco
"Rather than splitting world into “real” & “virtual” domains of perceived experience, digital technologies might better be considered in terms of disconnect between perceived and imperceptible modalities through which they organize social practice
sound
social
time
thesis
reality
media
interface
via:adamgreenfield
january 2008 by robertogreco
Rossignol » The Greatest Show On Earth #1
january 2008 by robertogreco
"I never want to face another discussion about virtual reality. Let's face it: the screen is a major part of our lives, there's nothing unreal, fake, or virtual about it."
games
reality
screen
thinking
change
virtual
virtualreality
gaming
place
presence
via:blackbeltjones
january 2008 by robertogreco
thisplacement » Interrupter 1.0
january 2008 by robertogreco
"This is an preliminary prototype of a device that interrupts you while you move through the city. Its the first of a series of devices designed to studie “everyday life as urban infrastructure”. More on this later."
presence
attention
cities
engagement
reality
surroundings
space
perception
gadgets
january 2008 by robertogreco
benoit mandelbrot (3 January, 2008, Interconnected)
january 2008 by robertogreco
"I have an ongoing problem with presence - sometimes unable to feel fully in the world for days at a time - and I value highly the moments of coming to or surfacing this device would provoke."
presence
reality
place
perception
attention
psychology
computers
computing
hacks
mattwebb
january 2008 by robertogreco
Be Kind Rewind Director Michel Gondry Forgoes Dreamy Plots for Straight-Up Comedy
december 2007 by robertogreco
"Gondry is a riff artist — it's the way he talks and the way he makes movies. To him, life is a flow, a simultaneous progression and digression. He abhors the film director's trademark shout of "Cut!" "As soon as you say 'cut,' the magical world ends,"
michelgondry
film
creativity
glvo
dreams
reality
december 2007 by robertogreco
Education’s Hidden Messages « Ed Tech Journeys
october 2007 by robertogreco
"Hidden messages are being delivered by our educational system to our students each and every day. The basic structure of our schools provides students with powerful lessons that don’t appear in the curriculum. These hidden lessons are unconsciously rei
education
reform
change
reality
schools
learning
children
lcproject
deschooling
johntaylorgatto
october 2007 by robertogreco
Don't tell me (kottke.org)
september 2007 by robertogreco
"and that's as far as I read before deciding that reading yet another article about someone wealthy enough to have a staff helping them opt out of reality is a waste of my time, no matter how well written the article."
reality
wealth
consumption
writing
profiles
september 2007 by robertogreco
Technology Review: The iPhone's Untapped Potential
july 2007 by robertogreco
"Apple could do a lot more with all the sensors in the iPhone. Researchers at other companies have been developing mobile-phone applications that can employ data collected by these sorts of sensors to infer a user’s behavior."
computer
human
interface
iphone
sensors
habits
behavior
reality
realitymining
aware
motion
light
sound
wii
apple
july 2007 by robertogreco
Start with the iPhone, Work Back to Human Nature
july 2007 by robertogreco
"Apple...rotating your screen...adjusting brightness for you...other smart people have already been busy using them for more creative ends. Like learning about human nature...light, motion,sound sensing to get a picture of what a user is doing all day
computer
human
interface
technology
iphone
sensors
habits
behavior
reality
realitymining
aware
motion
light
sound
wii
july 2007 by robertogreco
Dimension-Bending Games Stretch Fabric of Space and Time
july 2007 by robertogreco
"Games are a superb environment for experimenting with new perceptual takes on geometry and physics. Designers craft these worlds from scratch, after all; they don't have to obey normal laws of reality."
education
environment
games
geometry
math
nintendo
perception
physics
reality
space
time
visualization
wii
learning
videogames
july 2007 by robertogreco
area/code
june 2007 by robertogreco
"Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with
arg
games
play
space
urban
ubicomp
locative
location-based
gps
advertising
agency
collaboration
crowds
mobile
pervasive
street
social
reality
june 2007 by robertogreco
ABC News: Borat, Colbert and Our Loopy Selves
june 2007 by robertogreco
"I just read of a panel discussion...whose subject was the number of levels of reality present if Stephen Colbert, anchor of the faux news "Colbert Report," were to interview Sacha Baron Cohen, creator of the characters Borat and Ali G."
books
reviews
reality
self
identity
perception
mind
brain
consciousness
science
neuroscience
june 2007 by robertogreco
Welcome to Perplex City
february 2006 by robertogreco
"Mind Candy has been appointed agents on Earth to the Perplex City Academy, and are handling all the logistics, marketing and customer support related to the Cube Retrieval project. The Perplex City puzzle cards are a key element in raising awareness of t
games
interactive
play
online
fun
fiction
culture
urban
web
internet
perplexcity
arg
puzzles
reality
MMO
media
marketing
cardgames
multiplayer
february 2006 by robertogreco
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