robertogreco + pervasive 72
Playmakers on Vimeo
february 2012 by robertogreco
"playmakers, a 35 minute documentary, is the culmination of a six month project following the progress of Hide&Seek; game designers Alex Fleetwood and Holly Gramazio through the development of a new game. The documentary was filmed over the first 6 months of 2009 and premiered at the Sheffield Documentary festival. Playmakers will be available to download and view on the 5th of May 2010.
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
blasttheory
simonevans
quentinstevens
paulinabozek
duncanspeakman
mattadams
simonjohnson
clarereddington
jackcase
thomasbrock
hollygramazio
alexfleetwood
hide&seek
art
theater
urbanplay
urbangames
parkour
social
urbanism
urban
legal
law
publicspace
fun
ubiquitousconnectivity
ubicomp
geolocation
geocaching
socialgames
gaming
via:chrisberthelsen
playmakers
play
games
rules
arg
pervasivegames
pervasive
2010
howardrheingold
michaelwesch
hide&seek;
from delicious
Over the last 50 years play has become an increasingly private activity. Now it is bursting back onto our streets. playmakers explores the emerging area of pervasive games it examines the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.
Playmakers investigates four main themes:
Part 1: Play…
Part 2: Public space…
Part 3: Technology…
Part 4: Theatre/art…"
[See also: http://playmakers.org.uk/ ]
february 2012 by robertogreco
Shadow Cities | Your city is a game.
november 2010 by robertogreco
"Step in. Take the role of a modern mage, learn magic and see your surroundings with new eyes. Hunt Shadow Spirits and use spells and strategy to battle for the control of your city with other players.<br />
<br />
Shadow Cities is a new location based MMORPG for iPhone. Neighborhoods and familiar streets are part of the game world that is visible to you through your iPhone. Your city is a game."
games
gaming
psychogeography
augmentedreality
iphone
mmorpg
geospatial
mobile
locative
location
pervasive
gps
shadowcities
ios
applications
location-based
location-aware
from delicious
<br />
Shadow Cities is a new location based MMORPG for iPhone. Neighborhoods and familiar streets are part of the game world that is visible to you through your iPhone. Your city is a game."
november 2010 by robertogreco
MicroPublicPlaces | Situated Technologies
august 2010 by robertogreco
"In response to two strong global vectors: the rise of pervasive information technologies and the privatization of the public sphere, Marc Böhlen and Hans Frei propose hybrid architectural programs called Micro Public Places (MMPs). MPPs combine insights from ambient intelligence, human computing, architecture, social engineering and urbanism to initiate ways to re- animate public life in contemporary societies. They offer access to things that are or should be available to all: air, water, medicine, books, etc. and combine machine learning procedures with subjective human intuition to make the public realm a contested space again."
mobile
ambient
opendata
architecture
pervasive
design
informatics
urban
community
public
human
humanintuition
intuition
air
water
medicine
books
society
ubicomp
humancomputing
computing
urbaninformatics
urbanism
socialengineering
ambientintelligence
ambientawareness
technology
information
from delicious
august 2010 by robertogreco
Doors of Perception 7 on Flow: The design challenge of pervasive computing
august 2010 by robertogreco
Transcriptions from the event: 14, 15, 16 November 2002 in Amsterdam
"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
2002
markoahtisaari
massimobanzi
joshuadavis
nataliejeremijenko
eziomazini
brucesterling
johnthackara
philiptabor
pervasivecomputing
ubicomp
pervasive
flow
urbancomputing
urban
sensors
sctuators
design
from delicious
"Trillions of embedded systems are being unleashed into the world. What are the implications of a world filled with all these sensors and actuators? Some of the world’s most insightful designers, thinkers and entrepreneurs will address these questions, with you, at Doors of Perception 7 in Amsterdam on 14, 15, 16 November 2002. The theme is Flow: the design challenge of pervasive computing."
august 2010 by robertogreco
What is the (Next) Message?: Mesh-y Reflections [via: http://www.jarche.com/2007/10/new-models-for-living-working-and-learning/]
december 2009 by robertogreco
"almost all organizations that we have in our world – business corporations, non-profits, volunteer organizations, sewing circles, soccer clubs, schools, religious organizations – all look like factories...they are Bureaucratic, Administratively controlled & Hierarchical...BAH!...not because it is human nature to be BAH, but rather this is an artefact of the Industrial Age that was mechanistic (with roots in the Gutenberg Press), industrial, fragmented, & functionally oriented. Now, as I look around, I observe that we are no longer in the Industrial Age. Rather, we are living in a world in which everyone is, or soon will be, connected to everyone else – an age of ubiquitous connectivity. This brings about the effect of being immediately next to, or proximate to, everyone else – in other words, pervasive proximity. I therefore ask the question, what form of organization is consistent with the ubiquitously connected & pervasively proximate world of today, rather than with 19th century?"
hierarchy
organizations
administration
society
industrialrevolution
industrial
institutions
schools
schooling
bureaucracy
pervasive
connectivism
ubiquitous
proximity
gamechanging
lcproject
tcsnmy
december 2009 by robertogreco
subtlemob 09
december 2009 by robertogreco
"# Imagine walking through a film, but it's happening on the streets you walk down everyday.
art
pervasive
socialmedia
sound
locative
audio
participation
london
flashmobs
play
games
gaming
experience
events
humans
social
mobile
mp3
music
december 2009 by robertogreco
Mudlark
july 2009 by robertogreco
"Mudlark is a cross-platform production company. A partnership between a games company, a TV company and a web company.
via:foe
games
gaming
arg
production
transmedia
play
mudlark
design
agency
social
pervasive
july 2009 by robertogreco
Chromaroma « Mudlark
july 2009 by robertogreco
"Chromaroma is our first social game. A pervasive online game played in the real world.
masstransit
urban
games
gaming
pervasive
arg
social
augmentedreality
play
mudlark
july 2009 by robertogreco
PhD Dissertation | Anne Galloway - A Brief History of the Future of Urban Computing and Locative Media
september 2008 by robertogreco
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design."
annegalloway
urbancomputing
ubicomp
urban
urbanism
mobile
phones
locative
pervasive
computing
anthropology
sociology
play
research
media
design
september 2008 by robertogreco
igfest | The Interesting Games Festival - "festival of street games...in Bristol, 19-21 Sept 2008, part of Bristol Community Festival...chance to try out some games currently gaining a big international following."
august 2008 by robertogreco
"Freed from screens and boards, players of these games roam the streets hungry for fun. One game may see you fleeing over Pero's bridge with a Pac Man ghost on your tail, another has you playing snakes and ladders up and down the stairs and slopes of a multi story car park. igfest will give you licence to play and be playful and will be more fun than you can shake a Wiimote at..."
via:crystaltips
games
play
events
streetgames
pervasive
arg
art
august 2008 by robertogreco
Neo-nomad.net
july 2008 by robertogreco
"At MIT, her interactions with the Design Inquiry and Intelligent Kinetic System groups lead her to research the figure of “supermodernity”, the neo-nomad. At Harvard she focused on how neo-nomads, digitally geared people on the move, reclaim a sense
mobility
neo-nomads
nomads
people
pervasive
technology
urban
urbanism
architecture
design
place
space
mobile
blogs
yasmineabbas
july 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Hacking and pervasive computing [points to: http://csdl2.computer.org/persagen/DLAbsToc.jsp?resourcePath=/dl/mags/pc/&toc=comp/mags/pc/2008/03/mpc03toc.xml]
july 2008 by robertogreco
"In this paper, they show how the hacker is a “lead user” who reinvents and modifies products to better achieve his or her own needs."
pervasive
ubicomp
hacking
culture
development
technology
july 2008 by robertogreco
architecture for hertzian space | varnelis.net
july 2008 by robertogreco
"high-tech in architecture means new, unprecedented form. When considered in a broader perspective, however, this response seems almost perverse ... Apple turned toward a studied minimalism, to designs that harkened back more to the Ulm School minimalism of Dieter Rams instead of conjuring a vision of the future. Dispensing with the notion that design is primarily a question of unprecedented form, these devices simply get out of the way so that individuals could use them...the iPhone’s brilliance: it isn’t a phone as much as a magic object, a promise of a day to come in which more and more material objects will cease being dumb and instead become intelligent ... Soon, we imagine, people would become addicted to Windows on the World. Youths leave the security of their houses to rove around their city, hunting for new portals, all the while discovering not just the world, but their city."
architecture
art
ubicomp
space
hertzianspace
public
situationist
pervasive
geography
urbanism
classideas
kazysvarnelis
design
technology
interaction
apple
july 2008 by robertogreco
cityofsound: “I come from Brisbane, I’m quite plain”* Cities have music scenes and that’s why ICT doesn't enable decentralisation
june 2008 by robertogreco
"the scene is usually a relatively short-lived concentration of artistic activity, but one that kick-starts or exemplifies some wider creative, and usually economic, actvity...numerous examples of transformative scenes from last few hundred years."
cities
music
ict
technology
richardflorida
cityofsound
creativity
creativeclass
neo-nomads
nomads
pervasive
internet
urban
urbanism
scenius
june 2008 by robertogreco
Pasta&Vinegar » Blog Archive » Bystander in ubiquitous computing
june 2008 by robertogreco
"presence of bystanders in some pervasive games or ARG...shows how notion of “user” in ubicomp is flawed. Unlike face-to-face interactions with desktop computer...can lead to non-intentional [or wanted] participation in services/events"
pervasive
arg
games
gaming
ubicomp
nicolasnova
presence
overlap
june 2008 by robertogreco
The Escapist : Breaking the Fourth Wall
june 2008 by robertogreco
"Perplex City is an ARG from Mind Candy Design, but it is also a world unto itself, a full-fledged city with a newspaper, design agency, publisher, subway system, bank, rail system, record label and even a high-class ice cream shop."
arg
perplexcity
games
gamedesign
gaming
pervasive
transmedia
puzzles
june 2008 by robertogreco
Confessions of an Aca/Fan: From Serious Games to Serious Gaming
june 2008 by robertogreco
"Learning as a Process, Not a Product...spaces for exploration, experimentation, & problem solving...Games as Interdisciplinary Spaces...Serious Games and Participatory Culture...Reality -- Augmented, Alternate, & Otherwise"
henryjenkins
willwright
seriousgames
interdisciplinary
gaming
games
gamedesign
learning
education
schools
schooling
unschooling
play
problemsolving
multidisciplinary
deschooling
janmcgonigal
arg
participatory
contentcreation
literacy
media
pervasive
cocreation
collaboration
modding
machinama
mobile
multimedia
phones
online
internet
web
computers
technology
puzzles
june 2008 by robertogreco
cloudmakers.org
june 2008 by robertogreco
"On April 11, 2001, Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearin
arg
games
gaming
play
gamedesign
2001
ai
community
entertainment
microsoft
participation
hivemind
perplexcity
pervasive
marketing
interactive
june 2008 by robertogreco
Alternate reality game - Wikipedia, the free encyclopedia
june 2008 by robertogreco
"An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions."
arg
games
gaming
play
gamedesign
storytelling
urban
interaction
transmedia
crossmedia
interactive
pervasive
june 2008 by robertogreco
Gamers turn cities into a battleground - 12 June 2005 - New Scientist
june 2008 by robertogreco
"But ultimately, urban games may encourage a generation of console geeks to get off the sofa. "I have literally run around a park interacting with virtual creatures," says Hilton. "I'm going to have to get seriously fit if I want to develop one game I'm w
urban
location
mobile
augmentedreality
arg
gaming
games
play
urbanism
mososo
pervasive
interactive
geolocation
gps
cities
technology
phones
june 2008 by robertogreco
Mixed Reality Lab, Singapore
june 2008 by robertogreco
"The Mixed Reality Lab, at the National University of Singapore, is aiming to push the boundaries of research into interactive new media technologies through the combination of technology, art, and creativity"
research
lab
reality
interactive
mixedreality
immersive
pervasive
arg
games
gamedesign
gaming
haptics
interaction
interactivity
interface
technology
singapore
science
future
design
ubicomp
virtual
june 2008 by robertogreco
Hide & Seek Festival 2008 : Social Games and Playful Experiences
june 2008 by robertogreco
"The festival celebrates the creative and social aspects of gaming, and invites artists from all disciplines to experiment with game design as a creative tool. This year sees projects from Blast Theory, Gideon Reeling, Momus, Jane McGonigal, and Coney, as
games
play
gaming
events
arg
pervasive
festivals
london
architecture
art
cities
gamedesign
gps
location
locative
location-based
social
technology
biggames
blasttheory
june 2008 by robertogreco
Location-based game - Wikipedia, the free encyclopedia
june 2008 by robertogreco
"one in which the game play somehow evolves and progresses via a player's location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. "Urban gaming" or "Street Games
games
cities
urban
location-based
location
arg
pervasive
gps
play
gaming
gamedesign
june 2008 by robertogreco
StreetWars: A 3 week long, 24/7, watergun assassination tournament - NYC, Vancouver, Vienna, San Francisco
june 2008 by robertogreco
"StreetWars is a 3 week long, 24/7, watergun assassination tournament that has already taken place in New York City, Vancouver, Vienna, San Francisco, Los Angeles, London, and is now coming to San Diego, New York City, Burning Man Festival, Barcelona."
games
flashmobs
adventure
spy
arg
urban
entertainment
experience
location
losangeles
pervasive
play
mobile
socialnetworking
socialmedia
cities
june 2008 by robertogreco
Alternate Reality Games: What Makes or Breaks Them? - ReadWriteWeb - "Essential Elements of an ARG: Storytelling or narrative; Discovery/deciphering and documentation elements..."
june 2008 by robertogreco
"Cross-medium interactivity; Blurring the lines between reality and fiction...Avoid: Lack of interactivity, too linear; Lack of a reward; No instant gratification; Too difficult; Same old game, different name, Too scripted, too commercial"
arg
games
marketing
gaming
storytelling
narrative
pervasive
socialnetworks
readwriteweb
howto
gamedesign
experience
june 2008 by robertogreco
Gamasutra - Q&A: Quizzing The Queen Bee Of ARGs, Jane McGonigal
june 2008 by robertogreco
"At Serious Games Summit at GDC this year, Gamasutra has a chance to chat with 'alternate reality game' creator Jane McGonigal, formerly one of the team behind Halo 2 ARG ilovebees and a host of others."
ubicomp
seriousgames
arg
games
gamedev
pervasive
janemcgonigal
ilovebees
gaming
culture
collectivism
collaboration
performance
june 2008 by robertogreco
AvantGame
june 2008 by robertogreco
"about Jane McGonigal's game design, game studies, game research, alternate reality gaming, future forecasts, the science of happiness, engagement, quality of life, immersive experience, collaborative learning, collective intelligence, computer games, pat
games
research
art
play
gamedesign
arg
janemcgonigal
gamedev
future
futurology
pervasive
performance
adventure
gaming
june 2008 by robertogreco
42 ENTERTAINMENT
june 2008 by robertogreco
"We are the storytellers who pioneer new forms of cross-platform narratives and build powerful online communities, to create highly participatory experiences for our audiences."
arg
games
agency
marketing
interactive
design
gamedesign
gamedev
experiencedesign
entertainment
ilovebees
immersive
gaming
pervasive
play
multimedia
interactivity
studio
42entertainment
agencies
branding
media
june 2008 by robertogreco
Wonderland: One problem with ARGs
june 2008 by robertogreco
"But if we're talking short, buzz-focused stunt-based stuff designed to promote a car sale, or a movie launch, then I think there'll inevitably be a backlash of some sort, because there seems to be a lot of repetitive behaviour going on at the moment."
arg
gamedesign
games
gaming
play
reality
pervasive
marketing
attention
culture
june 2008 by robertogreco
iMedia Connection: Alternate Reality Gaming 101
june 2008 by robertogreco
"Curious about ARGs and how to use them in your campaign? Get the history of, and best uses for, this up-and-coming marketing technique."
gamedev
games
gamedesign
arg
pervasive
play
gps
locative
marketing
june 2008 by robertogreco
unfiction.com
june 2008 by robertogreco
"comprehensive resource for those interested in Alternate Reality Gaming, both from the players' perspective and from that of the puppetmasters. It is also intended as a gateway to be used in introducing neophytes to this unique genre of gaming."
arg
blogs
gaming
games
pervasive
forums
play
storytelling
perplexcity
ilovebees
june 2008 by robertogreco
ARGNet - Alternate Reality Gaming Network
june 2008 by robertogreco
"place to be when news breaks about new ARGs, as it offers insightful, investigative reporting from dedicated, knowledgeable volunteers through articles, interviews and netcasts. Quite often, we also include interesting stories on events and innovative id
arg
games
gaming
reality
pervasive
blogs
june 2008 by robertogreco
Christy Dena :: ARG Stats
june 2008 by robertogreco
"The following list provides information about the uptake, impact and awards garnered from ‘alternate reality games’ (ARGs). I have gathered this information from published sources, preferencing of course information provided by the producers of the p
arg
statistics
data
gamedesign
gamedev
ilovebees
gaming
games
play
pervasive
immersive
research
information
videogames
june 2008 by robertogreco
pachube.com :: connecting environments, patching the planet
april 2008 by robertogreco
"enables people to tag and share real time sensor data from objects, devices and spaces around the world...key aim is to facilitate interaction between remote environments, both physical and virtual. Apart from enabling direct connections between any two
data
environment
usmanhaque
via:timo
locative
location
location-based
ubicomp
spimes
everyware
pervasive
sensors
blogjects
sustainability
arduino
processing
geography
diy
aggregator
geotagging
maps
mapping
programming
electronics
april 2008 by robertogreco
MOBIlearn Project - Home
april 2008 by robertogreco
"MOBIlearn is a worldwide European-led research and development project exploring context-sensitive approaches to informal, problem-based and workplace learning by using key advances in mobile technologies."
informallearning
learning
personallearning
mobile
phones
location-based
locative
location
ambient
pervasive
ubicomp
everyware
presentations
mikesharples
games
wireless
april 2008 by robertogreco
Mike Sharples
april 2008 by robertogreco
"Professor of Learning Sciences & Director of Learning Sciences Research Institute at University of Nottingham. The focus of the LSRI is to explore theories and practices of learning and to design and evaluate novel learning technologies and environments.
informallearning
learning
personallearning
mobile
phones
location-based
locative
location
ambient
pervasive
ubicomp
everyware
presentations
mikesharples
e-learning
april 2008 by robertogreco
SlideShare » Mike Sharple: Disruptive Mobile Learning, Evaluation Methods for Mobile Learning, Ambient Learning
april 2008 by robertogreco
"Professor of Learning Sciences & Director of Learning Sciences Research Institute at University of Nottingham. The focus of the LSRI is to explore theories and practices of learning and to design and evaluate novel learning technologies and environments.
informallearning
learning
personallearning
mobile
phones
location-based
locative
location
ambient
pervasive
ubicomp
everyware
presentations
mikesharples
april 2008 by robertogreco
Ambient Wood I
april 2008 by robertogreco
"outdoor playful learning experience. Pervasive technologies are used to digitally augment a woodland in a contextually relevant way, enhancing the ‘usual’ physical experience available to children exploring the outdoor world."
citizenship
environment
gaming
geography
geotagging
mobile
photography
video
education
phones
learning
objects
outdoors
experience
mobilelearning
pervasive
schools
location-based
locative
spimes
ubicomp
everyware
children
flickr
april 2008 by robertogreco
myartspace: Myartspace enables students (as part of a school visit) to collect physical objects from a cultural venue using a mobile phone, learn more about the objects that they collect, then publish their own gallery online.
april 2008 by robertogreco
Discover more about worlds of art, history & architecture...Use mobile phones, provided to your whole class, to collect & find out more...Capture memories & create online galleries of your visit...Back at school, your class can see their galleries online,
mobile
phones
learning
objects
art
history
architecture
mobilelearning
pervasive
collections
schools
location-based
locative
spimes
ubicomp
everyware
children
april 2008 by robertogreco
MIT Media Lab: Reality Mining [see also: http://www.technologyreview.com/read_article.aspx?ch=specialsections&sc=emerging08&id=20247]
april 2008 by robertogreco
"Reality Mining defines the collection of machine-sensed environmental data pertaining to human social behavior. This new paradigm of data mining makes possible the modeling of conversation context, proximity sensing, and temporospatial location throughou
attention
culture
technology
phones
realitymining
reality
memory
location-based
privacy
future
data
context
research
social
mobile
datamining
networks
MIT
modeling
networking
psychogeography
pervasive
context-aware
crowds
behavior
socialnetworks
socialnetworking
mobilecomputing
mobility
location
locative
compsci
psychology
socialgraph
surveillance
statistics
visualization
visual
spatial
medialab
mapping
ai
april 2008 by robertogreco
..::: Mogi :::..
march 2008 by robertogreco
"players move outside, pick up virtual items through mobile phone then trade w/ other players to complete collections...based on players' location...from Web interface, players see in real time on 3D map positions of connected players, collection items."
japan
interface
gps
geotagging
games
gaming
pervasive
mobile
phones
ubiquitous
ubicomp
tokyo
location
locative
location-based
moshimonsters
videogames
virtualworlds
navigation
social
march 2008 by robertogreco
MAMK: Research: Mobile Learning Foresight: Scenarios for Pervasive Learning in 2015
february 2008 by robertogreco
"I am Mark A.M. Kramer, a mobile research fellow who is examining the present state of mobile learning and providing an empirically sound forecast of it’s future within the time frame of 2015."
future
learning
mobile
phones
mobility
mobilelearning
research
education
pervasive
february 2008 by robertogreco
Click opera - Pervasive urban gaming: count me out, and in
february 2008 by robertogreco
Momus plays pervasive urban gaming hokey-pokey
gamedesign
gaming
play
cities
football
future
now
history
momus
pervasive
situationist
urban
location-based
urbanism
human
interaction
social
scale
place
arg
culture
games
february 2008 by robertogreco
Hide and Seek Sandpit » Front page
february 2008 by robertogreco
"The Sandpit is a project of Hide and Seek: London’s first pervasive games festival. There are meetings for games in the actual physical world at least once a month, a new ruleset or essay at least once a week, and discussion or pointers to interesting
games
participatory
pervasive
play
gaming
london
immersion
sharing
gamedesign
space
location
location-based
february 2008 by robertogreco
ICT Results - Palpable computing: a taste of things to come
january 2008 by robertogreco
"By making the technology visible when it needs to be and comprehensible all the time, palpable computing reduces the complications of using the technology, while opening the door to developers creating new applications more easily."
pervasive
ubicomp
ubiquitous
technology
usability
computing
january 2008 by robertogreco
CitiTag: a wireless location-based multiplayer city game
november 2007 by robertogreco
"CitiTag is a wireless location-based multiplayer game, designed to enhance spontaneous social interaction and novel experiences in city environments by integrating virtual presence with physical. In the first version of CitiTag you roam the city with a G
psychogeography
play
ubicomp
arg
locative
location-based
location
pervasive
mobile
phones
wireless
physical
games
gaming
gps
urban
wifi
november 2007 by robertogreco
Digital Urban: Connected to the World but not to the City - The Local Cloud
november 2007 by robertogreco
"Devices such as the iPhone are also of interest due to lack of GPS, compared Nokia N95...question arises for urban use if a GPS is necessary, in 4 minute wait for satellite fix we can simply look up at a street sign and type in it"
googlemaps
iphone
ipod
touch
location
locative
navigation
pervasive
wifi
wayfaring
n95
nokia
gps
november 2007 by robertogreco
The Computer for the 21st Century
november 2007 by robertogreco
"ubicomp will help overcome problem of information overload. There is more information available at our fingertips during walk the woods than in any computer system, yet people find a walk among trees relaxing and computers frustrating. Machines that fit
iphone
ubiquitous
ubicomp
internet
interface
interaction
tangible
semanticweb
gamechanging
everyware
future
computing
computers
pervasivecomputing
pervasive
information
overload
data
november 2007 by robertogreco
Cellphones team up to become smart CCTV swarm - tech - 31 October 2007 - New Scientist Tech
november 2007 by robertogreco
"employs Bluetooth to automatically share information and let the phones collectively analyse events that they record. This provides a platform for a group of phones to act as smart network capable of, for example, spotting intruders or identifying wildli
cctv
bluetooth
surveillance
mobile
phones
pervasive
urban
november 2007 by robertogreco
Geeks without borders. - By Steven Johnson - Slate Magazine
october 2007 by robertogreco
"Go colonizes an entire city for its playing field; L3 colonizes the entire Web. These are games without frontiers."
immersive
mmorpg
mobile
smartmobs
arg
howardrheingold
pervasive
play
phones
games
collaborative
community
wireless
urban
technology
stevenjohnson
october 2007 by robertogreco
IN-duce: DE-duce
october 2007 by robertogreco
"This is a repository for all those mobile phone games using GPS or cell towers signals. I combined and reworked other lists to add most location based (or augmented reality) mobile games I could find info on."
location-based
arg
mososo
locative
mapping
mobile
gps
mobility
participatory
videogames
urban
urbanism
ubiquitous
everyware
games
gaming
phones
interactive
immersive
pervasive
gamedesign
geolocation
location
october 2007 by robertogreco
When Reality Feels Like Playing a Game, a New Era Has Begun
october 2007 by robertogreco
"Our online lives are just twists on the videogame leaderboards, where we jockey to get our blog a higher rank on Technorati and compete to acquire more friend-adds on MySpace than the next guy."
games
gaming
play
cartography
life
pmog
arg
videogames
virtualworlds
immersion
technology
society
experience
culture
pervasive
gamechanging
lifeasgame
puzzles
psychology
october 2007 by robertogreco
Create-A-Scape
october 2007 by robertogreco
"To create a mediascape, you start with a digital map of your local area. Using special, free software, you can attach digital sounds, pictures and video to places that you choose on the map."
location-based
annotation
mapping
maps
geography
googlemaps
gps
education
learning
pervasive
locative
location
howto
onlinetoolkit
uk
tutorials
tagging
internet
blogjects
everyware
multimedia
mobile
phones
handhelds
audio
october 2007 by robertogreco
Near Future Laboratory » Play at Picnic2007
october 2007 by robertogreco
"presentation “New Interaction Rituals” describes...prehistory of interactions between humans and keyboards...evolved into the canonical desktop interactive computer setup of keyboard+mouse+display..."what next?" "what else?"
future
interactive
interaction
ux
design
human
interface
play
games
location-based
locative
location
ubicomp
awareness
everyware
immersive
pervasive
julianbleecker
lifeasgame
october 2007 by robertogreco
Picnic2007.png on Flickr - Photo Sharing!
october 2007 by robertogreco
"Make the real world into a playground that is linked to digital worlds"
play
games
location-based
locative
location
ubicomp
awareness
everyware
immersive
pervasive
october 2007 by robertogreco
Algorithms | Business by numbers | Economist.com
september 2007 by robertogreco
"Consumers and companies increasingly depend on a hidden mathematical world"
math
algorithms
business
computers
technology
science
innovation
pervasive
september 2007 by robertogreco
i am ai - active ingredient & ai online
august 2007 by robertogreco
"I AM AI is the umbrella name for the activities of Active Ingredient.We create art works, using everything from household chemistry to emerging technologies. Our artwork explores the relationship between real and imaginary digital spaces attempting to u
art
internet
mobile
design
games
collective
pervasive
space
magic
digital
glvo
august 2007 by robertogreco
Futurelab - Innovation in education
technology teaching socialsoftware e-learning education literacy learning lcproject uk trends schools pervasive podcasts innovation children collaboration computers creativity culture design digital development handhelds games future experience internet interface multimedia opensource pedagogy simulations vision research policy
july 2007 by robertogreco
technology teaching socialsoftware e-learning education literacy learning lcproject uk trends schools pervasive podcasts innovation children collaboration computers creativity culture design digital development handhelds games future experience internet interface multimedia opensource pedagogy simulations vision research policy
july 2007 by robertogreco
haque :: design + research
july 2007 by robertogreco
"The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understand
usmanhaque
architecture
design
technology
ubiquitous
ubicomp
computers
artists
balloons
collaboration
collective
inflatable
electronics
environment
experiencedesign
gps
locative
location-based
light
interface
interactive
interaction
installation
inspiration
sensors
art
space
sound
social
opensource
networks
systems
visualization
virtual
urban
pervasive
everyware
materials
projects
sculpture
mobile
glvo
july 2007 by robertogreco
area/code
june 2007 by robertogreco
"Big Games are large-scale, real-world games. A Big Game might involve transforming an entire city into the world's largest board game, or hundreds of players scouring the streets looking for invisible treasure, or a TV show reaching out to interact with
arg
games
play
space
urban
ubicomp
locative
location-based
gps
advertising
agency
collaboration
crowds
mobile
pervasive
street
social
reality
june 2007 by robertogreco
Loca - About Loca
may 2007 by robertogreco
"Loca deploys a network of bluetooth nodes around the city that enable it to potentially track anyone with a bluetooth device and send them messages. The content of these messages is informed firstly by tracking data that Loca network has gathered about y
activism
art
civilization
communication
installation
interaction
interactive
locative
location-based
local
cities
mobile
pervasive
privacy
proximity
ubicomp
ubiquitous
technology
surveillance
society
tracking
bluetooth
may 2007 by robertogreco
MSCAPERS [see also: http://www.hp.com/idealab/us/en/mediascapes.html]
may 2007 by robertogreco
"HP Labs are moving beyond personal navigation: we are expanding the world around us with a simple tool that builds compelling interactive experiences that you control as you move from place to place."
arg
mobile
location-based
locative
location
aware
gps
phones
games
maps
glvo
socialsoftware
annotation
awareness
mapping
digitalstorytelling
interaction
qrcodes
googlemaps
ubicomp
ubiquitous
geography
geotagging
gaming
computing
storytelling
newmedia
performance
geolocation
tracking
multimedia
immersive
pervasive
education
guides
hp
portable
play
local
learning
experience
windows
wireless
technology
classideas
community
mscape
augmented
mediascape
may 2007 by robertogreco
Cruel 2 B Kind - a game of benevolent assasination
march 2007 by robertogreco
"At the beginning of the game, you and a partner-in-crime are assigned a secret weapon. To onlookers, it will seem like a random act of kindness. But to a select group of other players, the seemingly benevolent gesture is a deadly maneuver that will bring
games
play
arg
social
videogames
mobile
pervasive
participatory
outdoors
networking
socialnetworks
socialsoftware
wireless
cities
community
urban
street
locative
interactive
march 2007 by robertogreco
Touch
september 2006 by robertogreco
"Touch is a research project looking at the intersections between the digital and the physical. Its aim is to explore and develop new uses for RFID, NFC and mobile technology in areas such as retail, public services, social and personal communication."
interactive
interaction
innovation
ideas
design
touch
internet
research
RFID
social
technology
ubicomp
blogs
mobile
phones
tangible
nfc
nearfield
ubiquitous
ui
user
wireless
gps
gui
haptic
everyware
payment
pervasive
infodesign
bluetooth
mobility
locative
tracking
september 2006 by robertogreco
Come Out and Play Festival
september 2006 by robertogreco
"Come Out & Play is a festival dedicated to street games. It is three days of play, talks, and celebration, all focused on new types of games and play."
arg
art
collaboration
design
events
fun
games
play
nyc
performance
public
mobile
location-based
gps
urbanism
streetgames
pervasive
interactive
fiction
gamedesign
festivals
videogames
storytelling
seriousgames
gaming
education
september 2006 by robertogreco
The Go Game - Team Building and Scavenger Hunts on the Wireless Web
september 2006 by robertogreco
" The Go Game is an all-out urban adventure game, a technology-fueled, reality-based experience that encourages hard play and a keen eye for the weird, the beautiful, or the faintly out-of-the-ordinary."
business
community
fun
games
geography
place
research
technology
urban
mobile
phones
gaming
pervasive
arg
location-based
location
sanfrancisco
locative
september 2006 by robertogreco
Grafedia
june 2006 by robertogreco
"Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content - images, video, sound files, and so forth. It can be written anywhere - on walls, in the streets, or on sidewalks. Grafedia can also be written in let
mapping
social
software
mobile
locative
technology
society
games
information
geography
collaborative
phones
annotation
urban
graffiti
art
community
pervasive
space
location-based
location
streetart
hypertext
june 2006 by robertogreco
Grafedia
june 2006 by robertogreco
"Grafedia is hyperlinked text, written by hand onto physical surfaces and linking to rich media content - images, video, sound files, and so forth. It can be written anywhere - on walls, in the streets, or on sidewalks. Grafedia can also be written in let
mapping
social
software
mobile
locative
technology
society
games
information
geography
collaborative
phones
annotation
urban
graffiti
art
community
pervasive
space
location-based
location
streetart
hypertext
june 2006 by robertogreco
Orange Cone: Disambiguating the terminology (a sketch)
january 2006 by robertogreco
"Yesterday I was explaining what I do to a friend and started getting caught up in the usual tangle of terminology, so I came up with a structure for the different terms related to the fragmentation of information processing into everyday objects."
ambient
technology
terms
words
language
pervasive
ubiquitous
january 2006 by robertogreco
Blast Theory
november 2004 by robertogreco
I Like Frank, Can You See Me Now?
art
design
games
performance
technology
arg
mobile
phones
play
gaming
adventure
crossmedia
transmedia
interaction
psychogeography
immersive
pervasive
surveillance
gamedesign
blasttheory
november 2004 by robertogreco
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